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GLDRAWARRAYSINDIRECT(3G)	 OpenGL Manual	      GLDRAWARRAYSINDIRECT(3G)

NAME
       glDrawArraysIndirect - render primitives from array data, taking
       parameters from memory

C SPECIFICATION
       void glDrawArraysIndirect(GLenum mode, const void *indirect);

PARAMETERS
       mode
	   Specifies what kind of primitives to render. Symbolic constants
	   GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	   GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP,
	   GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
	   GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.

       indirect
	   Specifies the address of a structure containing the draw
	   parameters.

DESCRIPTION
       glDrawArraysIndirect specifies multiple geometric primitives with very
       few subroutine calls.  glDrawArraysIndirect behaves similarly to
       glDrawArraysInstancedBaseInstance(), execept that the parameters to
       glDrawArraysInstancedBaseInstance() are stored in memory at the address
       given by indirect.

       The parameters addressed by indirect are packed into a structure that
       takes the form (in C):

	       typedef	struct {
		   uint	 count;
		   uint	 primCount;
		   uint	 first;
		   uint	 baseInstance;
	       } DrawArraysIndirectCommand;

	       const DrawArraysIndirectCommand	*cmd  = (const DrawArraysIndirectCommand  *)indirect;
	       glDrawArraysInstancedBaseInstance(mode,	cmd->first,  cmd->count,  cmd->primCount, cmd->baseInstance);

       If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
       of a call to glDrawArraysIndirect, indirect is interpreted as an
       offset, in basic machine units, into that buffer and the parameter data
       is read from the buffer rather than from client memory.

       In contrast to glDrawArraysInstancedBaseInstance(), the first member of
       the parameter structure is unsigned, and out-of-range indices do not
       generate an error.

       Vertex attributes that are modified by glDrawArraysIndirect have an
       unspecified value after glDrawArraysIndirect returns. Attributes that
       aren't modified remain well defined.

NOTES
       The baseInstance member of the DrawArraysIndirectCommand structure is
       defined only if the GL version is 4.2 or greater. For versions of the
       GL less than 4.2, this parameter is present but is reserved and should
       be set to zero. On earlier versions of the GL, behavior is undefined if
       it is non-zero.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
       bound to an enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and
       the buffer object's data store is currently mapped.

       GL_INVALID_OPERATION is generated if a geometry shader is active and
       mode is incompatible with the input primitive type of the geometry
       shader in the currently installed program object.

       GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no
       tessellation control shader is active.

SEE ALSO
       glDrawArrays(), glDrawArraysInstanced(), glDrawElements(),
       glDrawRangeElements(),

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLDRAWARRAYSINDIRECT(3G)
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