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GLDISPATCHCOMPUTE(3G)		 OpenGL Manual		 GLDISPATCHCOMPUTE(3G)

NAME
       glDispatchCompute - launch one or more compute work groups

C SPECIFICATION
       void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y,
			      GLuint num_groups_z);

PARAMETERS
       num_groups_x
	   The number of work groups to be launched in the X dimension.

       num_groups_y
	   The number of work groups to be launched in the Y dimension.

       num_groups_z
	   The number of work groups to be launched in the Z dimension.

DESCRIPTION
       glDispatchCompute launches one or more compute work groups. Each work
       group is processed by the active program object for the compute shader
       stage. While the individual shader invocations within a work group are
       executed as a unit, work groups are executed completely independently
       and in unspecified order.  num_groups_x, num_groups_y and num_groups_z
       specify the number of local work groups that will be dispatched in the
       X, Y and Z dimensions, respectively.

ERRORS
       GL_INVALID_OPERATION is generated if there is no active program for the
       compute shader stage.

       GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or
       num_groups_z is greater than or equal to the maximum work-group count
       for the corresponding dimension.

ASSOCIATED GETS
       glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT

SEE ALSO
       glDispatchComputeIndirect().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		 GLDISPATCHCOMPUTE(3G)
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