glDepthRange man page on DigitalUNIX

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glDepthRange(3G)					      glDepthRange(3G)

NAME
       glDepthRange  -	specify mapping of depth values from normalized device
       coordinates to window coordinates

SYNOPSIS
       void glDepthRange(
	       GLclampd zNear,
	       GLclampd zFar );

PARAMETERS
       Specifies the mapping of the near clipping plane to window coordinates.
       The  initial  value  is	0.   Specifies the mapping of the far clipping
       plane to window coordinates. The initial value is 1.

DESCRIPTION
       After clipping and division by w, depth coordinates range from -1 to 1,
       corresponding  to  the  near  and  far clipping planes.	glDepthRange()
       specifies a linear mapping of the normalized depth coordinates in  this
       range  to window depth coordinates. Regardless of the actual depth buf‐
       fer implementation, window  coordinate  depth  values  are  treated  as
       though  they  range from 0 through 1 (like color components). Thus, the
       values accepted by glDepthRange() are both clamped to this range before
       they are accepted.

       The  setting  of (0,1) maps the near plane to 0 and the far plane to 1.
       With this mapping, the depth buffer range is fully utilized.

NOTES
       It is not necessary that zNear be less than zFar. Reverse mappings such
       as "zNear" = 1, and "zFar" = 0 are acceptable.

ERRORS
       GL_INVALID_OPERATION is generated if glDepthRange() is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_DEPTH_RANGE

SEE ALSO
       glDepthFunc(3), glPolygonOffset(3), glViewport(3)

							      glDepthRange(3G)
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