glDepthFunc man page on DigitalUNIX

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glDepthFunc(3G)						       glDepthFunc(3G)

NAME
       glDepthFunc - specify the value used for depth buffer comparisons

SYNOPSIS
       void glDepthFunc(
	       GLenum func );

PARAMETERS
       Specifies  the  depth comparison function. Symbolic constants GL_NEVER,
       GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,  GL_GEQUAL,  and
       GL_ALWAYS are accepted. The initial value is GL_LESS.

DESCRIPTION
       glDepthFunc()  specifies	 the  function	used  to compare each incoming
       pixel depth value with the depth value present in the depth buffer. The
       comparison  is  performed  only if depth testing is enabled. (See glEn‐
       able() and glDisable() of GL_DEPTH_TEST.)

       func specifies the conditions under which the pixel will be drawn.  The
       comparison  functions  are  as  follows:	 Never	passes.	 Passes if the
       incoming depth value is less than the stored depth  value.   Passes  if
       the incoming depth value is equal to the stored depth value.  Passes if
       the incoming depth value is less than or	 equal	to  the	 stored	 depth
       value.	Passes	if the incoming depth value is greater than the stored
       depth value.  Passes if the incoming depth value is not	equal  to  the
       stored depth value.  Passes if the incoming depth value is greater than
       or equal to the stored depth value.  Always passes.

       The initial value of func is GL_LESS. Initially, depth testing is  dis‐
       abled.  Even if the depth buffer exists and the depth mask is non-zero,
       the depth buffer is not updated if the depth test is disabled.

ERRORS
       GL_INVALID_ENUM is generated if func is not an accepted value.

       GL_INVALID_OPERATION is generated if glDepthFunc() is executed  between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_DEPTH_FUNC
       glIsEnabled() with argument GL_DEPTH_TEST

SEE ALSO
       glDepthRange(3)(), glEnable(3), glPolygonOffset(3)

							       glDepthFunc(3G)
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