glDeleteTextures man page on OSF1

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glDeleteTextures(3G)					  glDeleteTextures(3G)

NAME
       glDeleteTextures - delete named textures

SYNOPSIS
       void glDeleteTextures(
	       GLsizei n,
	       const GLuint *textures );

PARAMETERS
       Specifies  the number of textures to be deleted.	 Specifies an array of
       textures to be deleted.

DESCRIPTION
       glDeleteTextures() deletes n textures named  by	the  elements  of  the
       array  textures.	  After	 a  texture  is deleted, it has no contents or
       dimensionality, and its name is free for reuse (for example  by	glGen‐
       Textures()).   If  a  texture  that  is currently bound is deleted, the
       binding reverts to 0 (the default texture).

       glDeleteTextures() silently ignores 0's and names that  do  not	corre‐
       spond to existing textures.

NOTES
       glDeleteTextures()  is  available  only	if  the	 GL  version is 1.1 or
       greater.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated  if  glDeleteTextures()  is  executed
       between	the  execution of glBegin() and the corresponding execution of
       glEnd().

ASSOCIATED GETS
       glIsTexture()

SEE ALSO
       glAreTexturesResident(3),    glBindTexture(3),	  glCopyTexImage1D(3),
       glCopyTexImage2D(3),  glGenTextures(3), glGet(3), glGetTexParameter(3),
       glPrioritizeTextures(3), glTexImage1D(3), glTexImage2D(3), glTexParame‐
       ter(3)

							  glDeleteTextures(3G)
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