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GLDEBUGMESSAGEINSERT(3G)	 OpenGL Manual	      GLDEBUGMESSAGEINSERT(3G)

NAME
       glDebugMessageInsert - inject an application-supplied message into the
       debug message queue

C SPECIFICATION
       void glDebugMessageInsert(GLenum source, GLenum type, GLuint id,
				 GLenum severity, GLsizei length,
				 const char *message);

PARAMETERS
       source
	   The source of the debug message to insert.

       type
	   The type of the debug message insert.

       id
	   The user-supplied identifier of the message to insert.

       severity
	   The severity of the debug messages to insert.

       length
	   The length string contained in the character array whose address is
	   given by message.

       message
	   The address of a character array containing the message to insert.

DESCRIPTION
       glDebugMessageInsert inserts a user-supplied message into the debug
       output queue.  source specifies the source that will be used to
       classify the message and must be GL_DEBUG_SOURCE_APPLICATION or
       GL_DEBUG_SOURCE_THIRD_PARTY. All other sources are reserved for use by
       the GL implementation.  type indicates the type of the message to be
       inserted and may be one of GL_DEBUG_TYPE_ERROR,
       GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
       GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE, or
       GL_DEBUG_TYPE_OTHER.  severity indicates the severity of the message
       and may be GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, or
       GL_DEBUG_SEVERITY_HIGH.	id is available for application defined use
       and may be any value. This value will be recorded and used to identify
       the message.

       length contains a count of the characters in the character array whose
       address is given in message. If length is negative then message is
       treated as a null-terminated string. The length of the message, whether
       specified explicitly or implicitly, must be less than or equal to the
       implementation defined constant GL_MAX_DEBUG_MESSAGE_LENGTH.

ERRORS
       GL_INVALID_ENUM is generated if any of source, type or severity is not
       one of the accepted interface types.

       GL_INVALID_VALUE is generated if the length of the message is greater
       than the value of GL_MAX_DEBUG_MESSAGE_LENGTH.

SEE ALSO
       glDebugMessageControl(), glDebugMessageCallback(),
       glGetDebugMessageLog().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLDEBUGMESSAGEINSERT(3G)
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