glCopyColorTable man page on OpenBSD

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GLCOPYCOLORTABLE(3G)					  GLCOPYCOLORTABLE(3G)

NAME
       glCopyColorTable - copy pixels into a color table

C SPECIFICATION
       void glCopyColorTable( GLenum target,
	    GLenum internalformat,
	    GLint x,
	    GLint y,
	    GLsizei width )

       delim $$

PARAMETERS
       target The color table target. Must be GL_COLOR_TABLE,
	      GL_POST_CONVOLUTION_COLOR_TABLE, or
	      GL_POST_COLOR_MATRIX_COLOR_TABLE.

       internalformat
	      The internal storage  of the texture image.  Must be one of the
	      following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8,
	      GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
	      GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
	      GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
	      GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
	      GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
	      GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,
	      GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
	      GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
	      GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16.

       x      The x coordinate of the lower-left corner of the pixel rectangle
	      to be transferred to the color table.

       y      The y coordinate of the lower-left corner of the pixel rectangle
	      to be transferred to the color table.

       width  The width of the pixel rectangle.

DESCRIPTION
       glCopyColorTable loads a color table with pixels from the current
       GL_READ_BUFFER (rather than from main memory, as is the case for
       glColorTable).

       The screen-aligned pixel rectangle with lower-left corner at (x, y)
       having width width and height 1 is loaded into the color table. If any
       pixels within this region are outside the window that is associated
       with the GL context, the values obtained for those pixels are
       undefined.

       The pixels in the rectangle are processed just as if glReadPixels were
       called, with internalformat set to RGBA, but processing stops after the
       final conversion to RGBA.

       The four scale parameters and the four bias parameters that are defined
       for the table are then used to scale and bias the R, G, B, and A
       components of each pixel. The scale and bias parameters are set by
       calling glColorTableParameter.

       Next, the R, G, B, and A values are clamped to the range [0,1].	Each
       pixel is then converted to the internal	specified by internalformat.
       This conversion simply maps the component values of the pixel (R, G, B,
       and A) to the values included in the internal  (red, green, blue,
       alpha, luminance, and intensity).  The mapping is as follows:

       ------------------------------------------------------------------------
       Internal Format	    Red	  Green	  Blue	 Alpha	 Luminance   Intensity
       ------------------------------------------------------------------------
       GL_ALPHA					   A
       GL_LUMINANCE					     R
       GL_LUMINANCE_ALPHA			   A	     R
       GL_INTENSITY							 R
       GL_RGB		     R	    G	   B
       GL_RGBA		     R	    G	   B	   A
       ------------------------------------------------------------------------

       Finally, the red, green, blue, alpha, luminance, and/or intensity
       components of the resulting pixels are stored in the color table.  They
       form a one-dimensional table with indices in the range [0, width - 1].

NOTES
       glCopyColorTable is available only if GL_ARB_imaging is returned from
       calling glGetString with an argument of GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated when target is not one of the allowable
       values.

       GL_INVALID_VALUE is generated if width is less than zero.

       GL_INVALID_VALUE is generated if internalformat is not one of the
       allowable values.

       GL_TABLE_TOO_LARGE is generated if the requested color table is too
       large to be supported by the implementation.

       GL_INVALID_OPERATION is generated if glCopyColorTable is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetColorTable, glGetColorTableParameter

SEE ALSO
       glColorTable(3G), glColorTableParameter(3G), glReadPixels(3G)

								 March 1, 2011
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