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GLCOLORTABLE(3G)		 OpenGL Manual		      GLCOLORTABLE(3G)

NAME
       glColorTable - define a color lookup table

C SPECIFICATION
       void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
			 GLenum format, GLenum type, const GLvoid * data);

PARAMETERS
       target
	   Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE,
	   GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE,
	   GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or
	   GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.

       internalformat
	   The internal format of the color table. The allowable values are
	   GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16,
	   GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12,
	   GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4,
	   GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
	   GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
	   GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,
	   GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12,
	   GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
	   GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.

       width
	   The number of entries in the color lookup table specified by data.

       format
	   The format of the pixel data in data. The allowable values are
	   GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE,
	   GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.

       type
	   The type of the pixel data in data. The allowable values are
	   GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
	   GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2,
	   GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
	   GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
	   GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
	   GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
	   GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
	   GL_UNSIGNED_INT_2_10_10_10_REV.

       data
	   Pointer to a one-dimensional array of pixel data that is processed
	   to build the color table.

DESCRIPTION
       glColorTable may be used in two ways: to test the actual size and color
       resolution of a lookup table given a particular set of parameters, or
       to load the contents of a color lookup table. Use the targets
       GL_PROXY_* for the first case and the other targets for the second
       case.

       If a non-zero named buffer object is bound to the
       GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a color table
       is specified, data is treated as a byte offset into the buffer object's
       data store.

       If target is GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or
       GL_POST_COLOR_MATRIX_COLOR_TABLE, glColorTable builds a color lookup
       table from an array of pixels. The pixel array specified by width,
       format, type, and data is extracted from memory and processed just as
       if glDrawPixels() were called, but processing stops after the final
       expansion to RGBA is completed.

       The four scale parameters and the four bias parameters that are defined
       for the table are then used to scale and bias the R, G, B, and A
       components of each pixel. (Use glColorTableParameter to set these scale
       and bias parameters.)

       Next, the R, G, B, and A values are clamped to the range 0 1. Each
       pixel is then converted to the internal format specified by
       internalformat. This conversion simply maps the component values of the
       pixel (R, G, B, and A) to the values included in the internal format
       (red, green, blue, alpha, luminance, and intensity). The mapping is as
       follows:

       ┌─────────────────────────────────┬─────────────────────────────┬───────────────────────────────┬──────────────────────────────┬───────────────────────────────┬───────────────────────────────────┬───────────────────────────────────┐
       │				 │			       │			       │			      │				      │					  │				      │
       │			Internal │			   Red │			 Green │			 Blue │				Alpha │				Luminance │			    Intensity │
       │Format				 │			       │			       │			      │				      │					  │				      │
       │				 │			       │			       │			      │				      │					  │				      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_ALPHA			 │			       │			       │			      │		      A		      │					  │				      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_LUMINANCE			 │			       │			       │			      │				      │			R		  │				      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_LUMINANCE_ALPHA		 │			       │			       │			      │		      A		      │			R		  │				      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_INTENSITY			 │			       │			       │			      │				      │					  │		    R		      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_RGB				 │		R	       │	       G	       │	      B		      │				      │					  │				      │
       ├─────────────────────────────────┼─────────────────────────────┼───────────────────────────────┼──────────────────────────────┼───────────────────────────────┼───────────────────────────────────┼───────────────────────────────────┤
       │GL_RGBA				 │		R	       │	       G	       │	      B		      │		      A		      │					  │				      │
       └─────────────────────────────────┴─────────────────────────────┴───────────────────────────────┴──────────────────────────────┴───────────────────────────────┴───────────────────────────────────┴───────────────────────────────────┘

       Finally, the red, green, blue, alpha, luminance, and/or intensity
       components of the resulting pixels are stored in the color table. They
       form a one-dimensional table with indices in the range 0 width - 1.

       If target is GL_PROXY_*, glColorTable recomputes and stores the values
       of the proxy color table's state variables GL_COLOR_TABLE_FORMAT,
       GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE,
       GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE,
       GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, and
       GL_COLOR_TABLE_INTENSITY_SIZE. There is no effect on the image or state
       of any actual color table. If the specified color table is too large to
       be supported, then all the proxy state variables listed above are set
       to zero. Otherwise, the color table could be supported by glColorTable
       using the corresponding non-proxy target, and the proxy state variables
       are set as if that target were being defined.

       The proxy state variables can be retrieved by calling
       glGetColorTableParameter() with a target of GL_PROXY_*. This allows the
       application to decide if a particular glColorTable command would
       succeed, and to determine what the resulting color table attributes
       would be.

       If a color table is enabled, and its width is non-zero, then its
       contents are used to replace a subset of the components of each RGBA
       pixel group, based on the internal format of the table.

       Each pixel group has color components (R, G, B, A) that are in the
       range 0.0 1.0. The color components are rescaled to the size of the
       color lookup table to form an index. Then a subset of the components
       based on the internal format of the table are replaced by the table
       entry selected by that index. If the color components and contents of
       the table are represented as follows:

       ┌───────────────────────────────────────┬─────────────────────────────────┐
       │				       │				 │
       │			Representation │			 Meaning │
       │				       │				 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		  r		       │ Table index computed from R	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		  g		       │ Table index computed from G	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		  b		       │ Table index computed from B	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		  a		       │ Table index computed from A	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 L[i]		       │ Luminance value at table index	 │
       │				       │ i				 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 I[i]		       │ Intensity value at table index	 │
       │				       │ i				 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 R[i]		       │ Red value at table index i	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 G[i]		       │ Green value at table index i	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 B[i]		       │ Blue value at table index i	 │
       ├───────────────────────────────────────┼─────────────────────────────────┤
       │		 A[i]		       │ Alpha value at table index i	 │
       └───────────────────────────────────────┴─────────────────────────────────┘

       then the result of color table lookup is as follows:

       ┌──────────────────────────────┬───────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
       │			      │														      │
       │			      │				Resulting Texture Components							      │
       │			      │														      │
       ├──────────────────────────────┼───────────────────────────┬───────────────────────────┬───────────────────────────┬───────────────────────────┤
       │			      │				  │			      │				  │			      │
       │			Table │				R │			    G │				B │			    A │
       │Internal		      │				  │			      │				  │			      │
       │Format			      │				  │			      │				  │			      │
       │			      │				  │			      │				  │			      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_ALPHA		      │		    R		  │		G	      │		    B		  │	      A[a]	      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_LUMINANCE		      │		  L[r]		  │	      L[g]	      │		  L[b]		  │	       At	      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_LUMINANCE_ALPHA	      │		  L[r]		  │	      L[g]	      │		  L[b]		  │	      A[a]	      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_INTENSITY		      │		  I[r]		  │	      I[g]	      │		  I[b]		  │	      I[a]	      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_RGB			      │		  R[r]		  │	      G[g]	      │		  B[b]		  │		A	      │
       ├──────────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┼───────────────────────────┤
       │GL_RGBA			      │		  R[r]		  │	      G[g]	      │		  B[b]		  │	      A[a]	      │
       └──────────────────────────────┴───────────────────────────┴───────────────────────────┴───────────────────────────┴───────────────────────────┘

       When GL_COLOR_TABLE is enabled, the colors resulting from the pixel map
       operation (if it is enabled) are mapped by the color lookup table
       before being passed to the convolution operation. The colors resulting
       from the convolution operation are modified by the post convolution
       color lookup table when GL_POST_CONVOLUTION_COLOR_TABLE is enabled.
       These modified colors are then sent to the color matrix operation.
       Finally, if GL_POST_COLOR_MATRIX_COLOR_TABLE is enabled, the colors
       resulting from the color matrix operation are mapped by the post color
       matrix color lookup table before being used by the histogram operation.

NOTES
       glColorTable is present only if ARB_imaging is returned when
       glGetString() is called with an argument of GL_EXTENSIONS.

       If target is set to GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or
       GL_POST_COLOR_MATRIX_COLOR_TABLE, then width must be a power of two or
       a GL_INVALID_VALUE error is generated.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the allowable
       values.

       GL_INVALID_ENUM is generated if internalformat is not one of the
       allowable values.

       GL_INVALID_ENUM is generated if format is not one of the allowable
       values.

       GL_INVALID_ENUM is generated if type is not one of the allowable
       values.

       GL_INVALID_VALUE is generated if width is less than zero.

       GL_TABLE_TOO_LARGE is generated if the requested color table is too
       large to be supported by the implementation, and target is not a
       GL_PROXY_* target.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
       bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
       store is currently mapped.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
       bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be
       unpacked from the buffer object such that the memory reads required
       would exceed the data store size.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is
       bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly
       divisible into the number of bytes needed to store in memory a datum
       indicated by type.

       GL_INVALID_OPERATION is generated if glColorTable is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGetColorTableParameter()

       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

SEE ALSO
       glColorSubTable(), glColorTableParameter, glCopyColorTable(),
       glCopyColorSubTable(), glGetColorTable()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		      GLCOLORTABLE(3G)
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