glColor4us man page on Tru64

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glColor(3G)							   glColor(3G)

NAME
       glColor,	  glColor3b,   glColor3d,   glColor3f,	glColor3i,  glColor3s,
       glColor3ub, glColor3ui, glColor3us,  glColor4b,	glColor4d,  glColor4f,
       glColor4i,  glColor4s,  glColor4ub, glColor4ui, glColor4us, glColor3bv,
       glColor3dv,   glColor3fv,    glColor3iv,	   glColor3sv,	  glColor3ubv,
       glColor3uiv,    glColor3usv,    glColor4bv,   glColor4dv,   glColor4fv,
       glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv - set the
       current color

SYNOPSIS
       void glColor3b(
	       GLbyte red,
	       GLbyte green,
	       GLbyte blue ); void glColor3d(
	       GLdouble red,
	       GLdouble green,
	       GLdouble blue ); void glColor3f(
	       GLfloat red,
	       GLfloat green,
	       GLfloat blue ); void glColor3i(
	       GLint red,
	       GLint green,
	       GLint blue ); void glColor3s(
	       GLshort red,
	       GLshort green,
	       GLshort blue ); void glColor3ub(
	       GLubyte red,
	       GLubyte green,
	       GLubyte blue ); void glColor3ui(
	       GLuint red,
	       GLuint green,
	       GLuint blue ); void glColor3us(
	       GLushort red,
	       GLushort green,
	       GLushort blue ); void glColor4b(
	       GLbyte red,
	       GLbyte green,
	       GLbyte blue,
	       GLbyte alpha ); void glColor4d(
	       GLdouble red,
	       GLdouble green,
	       GLdouble blue,
	       GLdouble alpha ); void glColor4f(
	       GLfloat red,
	       GLfloat green,
	       GLfloat blue,
	       GLfloat alpha ); void glColor4i(
	       GLint red,
	       GLint green,
	       GLint blue,
	       GLint alpha ); void glColor4s(
	       GLshort red,
	       GLshort green,
	       GLshort blue,
	       GLshort alpha ); void glColor4ub(
	       GLubyte red,
	       GLubyte green,
	       GLubyte blue,
	       GLubyte alpha ); void glColor4ui(
	       GLuint red,
	       GLuint green,
	       GLuint blue,
	       GLuint alpha ); void glColor4us(
	       GLushort red,
	       GLushort green,
	       GLushort blue,
	       GLushort alpha );

PARAMETERS
       Specify	new red, green, and blue values for the current color.	Speci‐
       fies a new alpha value for the current  color.  Included	 only  in  the
       four-argument <function role="strong">glColor4() commands.

SYNOPSIS
       void glColor3bv(
	       const GLbyte *v ); void glColor3dv(
	       const GLdouble *v ); void glColor3fv(
	       const GLfloat *v ); void glColor3iv(
	       const GLint *v ); void glColor3sv(
	       const GLshort *v ); void glColor3ubv(
	       const GLubyte *v ); void glColor3uiv(
	       const GLuint *v ); void glColor3usv(
	       const GLushort *v ); void glColor4bv(
	       const GLbyte *v ); void glColor4dv(
	       const GLdouble *v ); void glColor4fv(
	       const GLfloat *v ); void glColor4iv(
	       const GLint *v ); void glColor4sv(
	       const GLshort *v ); void glColor4ubv(
	       const GLubyte *v ); void glColor4uiv(
	       const GLuint *v ); void glColor4usv(
	       const GLushort *v );

PARAMETERS
       Specifies  a  pointer  to  an array that contains red, green, blue, and
       (sometimes) alpha values.

DESCRIPTION
       The GL stores both a current single-valued color index  and  a  current
       four-valued  RGBA  color.  glColor() sets a new four-valued RGBA color.
       glColor()  has  two  major   variants:	glColor3()   and   glColor4().
       glColor3()  variants specify new red, green, and blue values explicitly
       and set the current alpha value to  1.0	(full  intensity)  implicitly.
       glColor4() variants specify all four color components explicitly.

       glColor3b(),  glColor4b(),  glColor3s(),	 glColor4s(), glColor3i(), and
       glColor4i() take three or four signed byte, short, or long integers  as
       arguments.  When v is appended to the name, the color commands can take
       a pointer to an array of such values.

       Current color values are stored in floating-point  ,  with  unspecified
       mantissa	 and  exponent	sizes. Unsigned integer color components, when
       specified, are linearly mapped to floating-point values such  that  the
       largest representable value maps to 1.0 (full intensity), and 0 maps to
       0.0 (zero intensity). Signed integer color components, when  specified,
       are  linearly  mapped to floating-point values such that the most posi‐
       tive representable value maps to 1.0,  and  the	most  negative	repre‐
       sentable value maps to -1.0. (Note that this mapping does not convert 0
       precisely to 0.0.) Floating-point values are mapped directly.

       Neither floating-point nor signed integer values	 are  clamped  to  the
       range  [0,1] before the current color is updated. However, color compo‐
       nents are clamped to this range before they are interpolated or written
       into a color buffer.

NOTES
       The initial value for the current color is (1, 1, 1, 1).

       The  current color can be updated at any time. In particular, glColor()
       can be called between a call to glBegin() and the corresponding call to
       glEnd().

ASSOCIATED GETS
       glGet() with argument GL_CURRENT_COLOR
       glGet() with argument GL_RGBA_MODE

SEE ALSO
       glIndex(3)

								   glColor(3G)
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