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GLCOLOR(3G)			 OpenGL Manual			   GLCOLOR(3G)

NAME
       glColor - set the current color

C SPECIFICATION
       void glColor3b(GLbyte red, GLbyte green, GLbyte blue);

       void glColor3s(GLshort red, GLshort green, GLshort blue);

       void glColor3i(GLint red, GLint green, GLint blue);

       void glColor3f(GLfloat red, GLfloat green, GLfloat blue);

       void glColor3d(GLdouble red, GLdouble green, GLdouble blue);

       void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);

       void glColor3us(GLushort red, GLushort green, GLushort blue);

       void glColor3ui(GLuint red, GLuint green, GLuint blue);

       void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);

       void glColor4s(GLshort red, GLshort green, GLshort blue,
		      GLshort alpha);

       void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);

       void glColor4f(GLfloat red, GLfloat green, GLfloat blue,
		      GLfloat alpha);

       void glColor4d(GLdouble red, GLdouble green, GLdouble blue,
		      GLdouble alpha);

       void glColor4ub(GLubyte red, GLubyte green, GLubyte blue,
		       GLubyte alpha);

       void glColor4us(GLushort red, GLushort green, GLushort blue,
		       GLushort alpha);

       void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);

PARAMETERS
       red, green, blue
	   Specify new red, green, and blue values for the current color.

       alpha
	   Specifies a new alpha value for the current color. Included only in
	   the four-argument glColor4 commands.

C SPECIFICATION
       void glColor3bv(const GLbyte * v);

       void glColor3sv(const GLshort * v);

       void glColor3iv(const GLint * v);

       void glColor3fv(const GLfloat * v);

       void glColor3dv(const GLdouble * v);

       void glColor3ubv(const GLubyte * v);

       void glColor3usv(const GLushort * v);

       void glColor3uiv(const GLuint * v);

       void glColor4bv(const GLbyte * v);

       void glColor4sv(const GLshort * v);

       void glColor4iv(const GLint * v);

       void glColor4fv(const GLfloat * v);

       void glColor4dv(const GLdouble * v);

       void glColor4ubv(const GLubyte * v);

       void glColor4usv(const GLushort * v);

       void glColor4uiv(const GLuint * v);

PARAMETERS
       v
	   Specifies a pointer to an array that contains red, green, blue, and
	   (sometimes) alpha values.

DESCRIPTION
       The GL stores both a current single-valued color index and a current
       four-valued RGBA color.	glColor sets a new four-valued RGBA color.
       glColor has two major variants: glColor3 and glColor4.  glColor3
       variants specify new red, green, and blue values explicitly and set the
       current alpha value to 1.0 (full intensity) implicitly.	glColor4
       variants specify all four color components explicitly.

       glColor3b, glColor4b, glColor3s, glColor4s, glColor3i, and glColor4i
       take three or four signed byte, short, or long integers as arguments.
       When v is appended to the name, the color commands can take a pointer
       to an array of such values.

       Current color values are stored in floating-point format, with
       unspecified mantissa and exponent sizes. Unsigned integer color
       components, when specified, are linearly mapped to floating-point
       values such that the largest representable value maps to 1.0 (full
       intensity), and 0 maps to 0.0 (zero intensity). Signed integer color
       components, when specified, are linearly mapped to floating-point
       values such that the most positive representable value maps to 1.0, and
       the most negative representable value maps to -1.0. (Note that this
       mapping does not convert 0 precisely to 0.0.) Floating-point values are
       mapped directly.

       Neither floating-point nor signed integer values are clamped to the
       range 0 1 before the current color is updated. However, color
       components are clamped to this range before they are interpolated or
       written into a color buffer.

NOTES
       The initial value for the current color is (1, 1, 1, 1).

       The current color can be updated at any time. In particular, glColor
       can be called between a call to glBegin() and the corresponding call to
       glEnd().

ASSOCIATED GETS
       glGet() with argument GL_CURRENT_COLOR

       glGet() with argument GL_RGBA_MODE

SEE ALSO
       glColorPointer, glIndex(), glSecondaryColor()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013			   GLCOLOR(3G)
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