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glCallLists(3G)						       glCallLists(3G)

NAME
       glCallLists - execute a list of display lists

SYNOPSIS
       void glCallLists(
	       GLsizei n,
	       GLenum type,
	       const GLvoid *lists );

PARAMETERS
       Specifies  the  number  of display lists to be executed.	 Specifies the
       type of values in lists. Symbolic constants GL_BYTE,  GL_UNSIGNED_BYTE,
       GL_SHORT,   GL_UNSIGNED_SHORT,	GL_INT,	  GL_UNSIGNED_INT,   GL_FLOAT,
       GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES  are  accepted.	Specifies  the
       address	of  an	array of name offsets in the display list. The pointer
       type is void because the offsets can be bytes, shorts, ints, or floats,
       depending on the value of type.

DESCRIPTION
       glCallLists()  causes  each display list in the list of names passed as
       lists to be executed. As a result, the commands saved in	 each  display
       list are executed in order, just as if they were called without using a
       display list. Names of display lists that have  not  been  defined  are
       ignored.

       glCallLists()  provides	an efficient means for executing more than one
       display list.  type allows  lists  with	various	 name  formats	to  be
       accepted.  The  formats are as follows: lists is treated as an array of
       signed bytes, each in the range -128 through 127.  lists is treated  as
       an  array of unsigned bytes, each in the range 0 through 255.  lists is
       treated as an array of signed two-byte  integers,  each	in  the	 range
       -32768  through	32767.	 lists is treated as an array of unsigned two-
       byte integers, each in the range 0 through 65535.  lists is treated  as
       an array of signed four-byte integers.  lists is treated as an array of
       unsigned four-byte integers.  lists is treated as an array of four-byte
       floating-point values.  lists is treated as an array of unsigned bytes.
       Each pair of bytes specifies a single display-list name. The  value  of
       the  pair is computed as 256 times the unsigned value of the first byte
       plus the unsigned value of the second byte.  lists  is  treated	as  an
       array  of unsigned bytes. Each triplet of bytes specifies a single dis‐
       play-list name. The value of the triplet is computed as 65536 times the
       unsigned	 value of the first byte, plus 256 times the unsigned value of
       the second byte, plus the unsigned value of the third byte.   lists  is
       treated	as an array of unsigned bytes. Each quadruplet of bytes speci‐
       fies a single display-list name. The value of the  quadruplet  is  com‐
       puted  as  16777216  times  the	unsigned value of the first byte, plus
       65536 times the unsigned value of the second byte, plus 256  times  the
       unsigned value of the third byte, plus the unsigned value of the fourth
       byte.

       The list of display-list names is not null-terminated. Rather, n speci‐
       fies how many names are to be taken from lists.

       An  additional  level of indirection is made available with the glList‐
       Base() command, which specifies an unsigned offset  that	 is  added  to
       each  display-list  name specified in lists before that display list is
       executed.

       glCallLists() can appear inside a display list. To avoid the  possibil‐
       ity  of	infinite  recursion  resulting	from display lists calling one
       another, a limit is placed on the nesting level of display lists during
       display-list  execution. This limit must be at least 64, and it depends
       on the implementation.

       GL state is not saved and restored  across  a  call  to	glCallLists().
       Thus,  changes  made  to	 GL  state during the execution of the display
       lists remain after execution is completed. Use glPushAttrib(), glPopAt‐
       trib(),	glPushMatrix(),	 and glPopMatrix() to preserve GL state across
       glCallLists() calls.

NOTES
       Display lists can be executed between a call to glBegin() and the  cor‐
       responding  call	 to glEnd(), as long as the display list includes only
       commands that are allowed in this interval.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_ENUM	is  generated  if  type	 is  not   one	 of   GL_BYTE,
       GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
       GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.

ASSOCIATED GETS
       glGet() with argument GL_LIST_BASE
       glGet() with argument GL_MAX_LIST_NESTING
       glIsList()

SEE ALSO
       glCallList(3),	 glDeleteLists(3),    glGenLists(3),	glListBase(3),
       glNewList(3), glPushAttrib(3), glPushMatrix(3)

							       glCallLists(3G)
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