glCallList man page on OpenBSD

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GLCALLLIST(3G)							GLCALLLIST(3G)

NAME
       glCallList - execute a display list

C SPECIFICATION
       void glCallList( GLuint list )

PARAMETERS
       list   Specifies the integer name of the display list to be executed.

DESCRIPTION
       glCallList causes the named display list to be executed.	 The commands
       saved in the display list are executed in order, just as if they were
       called without using a display list.  If list has not been defined as a
       display list, glCallList is ignored.

       glCallList can appear inside a display list.  To avoid the possibility
       of infinite recursion resulting from display lists calling one another,
       a limit is placed on the nesting level of display lists during
       display-list execution.	This limit is at least 64, and it depends on
       the implementation.

       GL state is not saved and restored across a call to glCallList.	Thus,
       changes made to GL state during the execution of a display list remain
       after execution of the display list is completed.  Use glPushAttrib,
       glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
       glCallList calls.

NOTES
       Display lists can be executed between a call to glBegin and the
       corresponding call to glEnd, as long as the display list includes only
       commands that are allowed in this interval.

ASSOCIATED GETS
       glGet with argument GL_MAX_LIST_NESTING
       glIsList

SEE ALSO
       glCallLists(3G), glDeleteLists(3G), glGenLists(3G), glNewList(3G),
       glPushAttrib(3G), glPushMatrix(3G)

								 March 1, 2011
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