glCallList man page on DigitalUNIX

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glCallList(3G)							glCallList(3G)

       glCallList - execute a display list

       void glCallList(
	       GLuint list );

       Specifies the integer name of the display list to be executed.

       glCallList() causes the named display list to be executed. The commands
       saved in the display list are executed in order, just as if  they  were
       called  without using a display list. If list has not been defined as a
       display list, glCallList() is ignored.

       glCallList() can appear inside a display list. To avoid the possibility
       of infinite recursion resulting from display lists calling one another,
       a limit is placed on the nesting level of display lists during display-
       list execution. This limit is at least 64, and it depends on the imple‐

       GL state is not saved and restored across a call to glCallList(). Thus,
       changes	made to GL state during the execution of a display list remain
       after execution of the display list is completed.  Use  glPushAttrib(),
       glPopAttrib(),  glPushMatrix(),	and glPopMatrix() to preserve GL state
       across glCallList() calls.

       Display lists can be executed between a call to glBegin() and the  cor‐
       responding  call	 to glEnd(), as long as the display list includes only
       commands that are allowed in this interval.

       glGet() with argument GL_MAX_LIST_NESTING

       glCallLists(3),	  glDeleteLists(3),    glGenLists(3),	 glNewList(3),
       glPushAttrib(3), glPushMatrix(3)


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