glActiveTextureARB man page on OpenBSD

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GLACTIVETEXTUREARB(3G)					GLACTIVETEXTUREARB(3G)

NAME
       glActiveTextureARB - select active texture unit

C SPECIFICATION
       void glActiveTextureARB( GLenum texture )

       delim $$

PARAMETERS
       texture
	      Specifies which texture unit to make active. The number of
	      texture units is implementation dependent, but must be at least
	      two. texture must be one of GL_TEXTURE$i$_ARB, where 0 <= $ i $
	      < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent
	      value.  The initial value is GL_TEXTURE0_ARB.

DESCRIPTION
       glActiveTextureARB selects which texture unit subsequent texture state
       calls will affect.  The number of texture units an implementation
       supports is implementation dependent, but must be at least 2.

       Vertex arrays are client-side GL resources, which are selected by the
       glClientActiveTextureARB routine.

NOTES
       glActiveTextureARB is only supported if GL_ARB_multitexture is included
       in the string returned by glGetString when called with the argument
       GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated if texture is not one of
       GL_TEXTURE$i$_ARB,
       where 0 <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB.

SEE ALSO
       glClientActiveTextureARB(3G), glGetIntegerv(3G),
       glMultiTexCoordARB(3G), glTexParameter(3G)

								 March 1, 2011
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