glActiveTextureARB man page on Darwin

Man page or keyword search:  
man Server   23457 pages
apropos Keyword Search (all sections)
Output format
Darwin logo
[printable version]

GLACTIVETEXTUREARB(3G)					GLACTIVETEXTUREARB(3G)

NAME
       glActiveTextureARB - select active texture unit

C SPECIFICATION
       void glActiveTextureARB( GLenum texture )

PARAMETERS
       texture	Specifies  which  texture  unit	 to make active. The number of
		texture units is implementation	 dependent,  but  must	be  at
		least  two. texture must be one of GL_TEXTUREi_ARB, where 0 <=
		i <  GL_MAX_TEXTURE_UNITS_ARB,	which  is  an  implementation-
		dependent value.  The intial value is GL_TEXTURE0_ARB.

DESCRIPTION
       glActiveTextureARB  selects which texture unit subsequent texture state
       calls will affect.  The number of texture units an implementation  sup‐
       ports is implementation dependent, but must be at least 2.

       Vertex  arrays  are client-side GL resources, which are selected by the
       glClientActiveTextureARB routine.

NOTES
       glActiveTextureARB is only supported if GL_ARB_multitexture is included
       in  the	string	returned  by glGetString when called with the argument
       GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB,
       where 0 <=i < GL_MAX_TEXTURE_UNITS_ARB.

SEE ALSO
       glClientActiveTextureARB,      glGetIntegerv,	   glMultiTexCoordARB,
       glTexParameter

							GLACTIVETEXTUREARB(3G)
[top]

List of man pages available for Darwin

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net