glAccum man page on DigitalUNIX

Man page or keyword search:  
man Server   12896 pages
apropos Keyword Search (all sections)
Output format
DigitalUNIX logo
[printable version]

glAccum(3G)							   glAccum(3G)

NAME
       glAccum - operate on the accumulation buffer

SYNOPSIS
       void glAccum(
	       GLenum op,
	       GLfloat value );

PARAMETERS
       Specifies   the	 accumulation  buffer  operation.  Symbolic  constants
       GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.	Speci‐
       fies  a floating-point value used in the accumulation buffer operation.
       op determines how value is used.

DESCRIPTION
       The accumulation buffer is an extended-range color buffer.  Images  are
       not  rendered  into  it.	 Rather, images rendered into one of the color
       buffers are added to the contents of the accumulation buffer after ren‐
       dering.	Effects such as antialiasing (of points, lines, and polygons),
       motion blur, and depth of field can be created by  accumulating	images
       generated with different transformation matrices.

       Each pixel in the accumulation buffer consists of red, green, blue, and
       alpha values. The number of bits per component in the accumulation buf‐
       fer depends on the implementation. You can examine this number by call‐
       ing  glGetIntegerv()  four  times,  with	 arguments  GL_ACCUM_RED_BITS,
       GL_ACCUM_GREEN_BITS,   GL_ACCUM_BLUE_BITS,   and	  GL_ACCUM_ALPHA_BITS.
       Regardless of the number of bits per component,	the  range  of	values
       stored by each component is [-1, 1]. The accumulation buffer pixels are
       mapped one-to-one with frame buffer pixels.

       glAccum() operates on the accumulation buffer. The first argument,  op,
       is  a  symbolic constant that selects an accumulation buffer operation.
       The second argument, value, is a floating-point value  to  be  used  in
       that  operation.	  Five	operations  are	 specified: GL_ACCUM, GL_LOAD,
       GL_ADD, GL_MULT, and GL_RETURN.

       All accumulation buffer operations are limited to the area of the  cur‐
       rent  scissor  box and applied identically to the red, green, blue, and
       alpha components of each pixel. If a glAccum() operation results	 in  a
       value outside the range [-1, 1], the contents of an accumulation buffer
       pixel component are undefined.

       The operations are as follows: Obtains R, G, B, and A values  from  the
       buffer currently selected for reading (see glReadBuffer()). Each compo‐
       nent value is divided by 2^n-1, where n is the number of bits allocated
       to each color component in the currently selected buffer. The result is
       a floating-point value in the range  [0, 1],  which  is	multiplied  by
       value  and  added to the corresponding pixel component in the accumula‐
       tion buffer, thereby updating  the  accumulation	 buffer.   Similar  to
       GL_ACCUM,  except  that the current value in the accumulation buffer is
       not used in the calculation of the new value. That is, the R, G, B, and
       A  values from the currently selected buffer are divided by 2^n-1, mul‐
       tiplied by value, and then stored  in  the  corresponding  accumulation
       buffer  cell,  overwriting the current value.  Adds value to each R, G,
       B, and A in the accumulation buffer.  Multiplies each R, G, B, and A in
       the  accumulation  buffer  by value and returns the scaled component to
       its corresponding accumulation buffer location.	Transfers accumulation
       buffer  values  to  the	color buffer or buffers currently selected for
       writing.	 Each R, G, B, and A component is multiplied  by  value,  then
       multiplied  by 2^n-1, clamped to the range [0,2^n-1], and stored in the
       corresponding display buffer cell. The only  fragment  operations  that
       are  applied  to this transfer are pixel ownership, scissor, dithering,
       and color writemasks.

       To clear the accumulation buffer, call glClearAccum() with R, G, B, and
       A values to set it to, then call glClear() with the accumulation buffer
       enabled.

NOTES
       Only pixels within the current scissor box are updated by  a  glAccum()
       operation.

ERRORS
       GL_INVALID_ENUM is generated if op is not an accepted value.

       GL_INVALID_OPERATION is generated if there is no accumulation buffer.

       GL_INVALID_OPERATION  is generated if glAccum() is executed between the
       execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_ACCUM_RED_BITS
       glGet() with argument GL_ACCUM_GREEN_BITS
       glGet() with argument GL_ACCUM_BLUE_BITS
       glGet() with argument GL_ACCUM_ALPHA_BITS

SEE ALSO
       glClear(3),    glClearAccum(3),	  glCopyPixels(3),    glDrawBuffer(3),
       glGet(3),   glReadBuffer(3),   glReadPixels(3),	glScissor(3),  glSten‐
       cilOp(3)

								   glAccum(3G)
[top]

List of man pages available for DigitalUNIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net