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FROZEN-BUBBLE(6)	    The Frozen-Bubble game	      FROZEN-BUBBLE(6)

NAME
       frozen-bubble - arcade/reflex game

SYNOPSIS
       frozen-bubble [OPTION]...

DESCRIPTION
       The  Frozen-Bubble  game is a free software implementation of a popular
       arcade/reflex game. The game mainly consists of firing randomly	chosen
       bubbles	across	the  board.  If the shoot ends up having a clump of at
       least 3 bubbles of the same color, they all pop. If some	 bubbles  were
       sticked	only  on  the  popping clump, they fall. In 1-player mode, the
       goal is to pop all the bubbles on the board as quickly as possible.  In
       2-players  or  network  mode,  you  have	 to get your opponent to "die"
       before you.

CONTROL
       The default controlling mechanism is through the keyboard, but you  can
       play  with a joystick or a joypad if it is supported by the system (use
       the commandline option -ji to make  sure	 frozen-bubble	detected  your
       joysticks).  A  key  (or	 a joystick direction or button) is needed for
       moving the aim to the left, moving the aim to the  right,  center,  and
       fire.

1-PLAYER GAME
       In  single  player  mode,  as a beginner the best training is to choose
       Play Default Levelset, which lets you run  through  100	levels	of  an
       increasing  difficulty. Pop all the bubbles of each level to advance to
       the next level.

       If you want to train for multiplayer, choose Multiplayer Training which
       reproduces the conditions of 2-player or network mode; the only differ‐
       ence is that created malus bubbles are counted in your score,  and  you
       must get the highest score you can in 2 minutes.

2-PLAYERS GAME
       In  2-players  mode, you can play against a friend (or a foe, actually)
       on the same computer. The board is populated with random	 bubbles,  and
       your goal is to make big clumps to send malus bubbles to your opponent.

NETWORK GAME
       If  your computer has networking, you can choose LAN GAME to play games
       against others on your local network (up to 5 players).	 Frozen-Bubble
       will  look for a game server on the local network with a UDP broadcast,
       connect to it if found, or start a new game server if not found.

       If your computer is connected to Internet, you can choose NET  GAME  to
       play  against others on Earth (or beyond?). Frozen-Bubble will retrieve
       the server list from the	 master	 server	 and  propose  you  to	choose
       between	available servers. The flag in front of a server indicates the
       preferred language for chatting with others before the game is started.
       The  ping  is  the roundtrip when talking with the server, choose a low
       ping when possible.

OPTIONS
       --help show command-line options summary

       --fullscreen
	      start the game in fullscreen mode

       --no-fullscreen
	      don't start the game in fullscreen mode

       --no-sound
	      disable music and sound effects

       --no-music
	      disable music (but not sound effects)

       --no-sfx
	      disable sound effects (but not music)

       --playlist directory
	      use all files of the given directory as  music  files  and  play
	      them

       --playlist file
	      use  all	files listed in the given file as music files and play
	      them

       --slow-machine
	      use this option if frozen-bubble runs too slowly on your machine
	      (disables a few animations)

       --very-slow-machine
	      same  as	before,	 if it is not enough (disables all that can be
	      disabled)

       --solo directly start solo (1p) game, with random levels

       --direct
	      directly start 2p game (don't display menu)

       --gameserver host[:port]
	      directly start NET/LAN game connecting to this game  server  (if
	      port is omitted, default port is used)

       --chain-reaction
	      enable chain-reaction

       --level number
	      start directly the game, at level number

       --colour-blind
	      use special bubbles for colourblind people

       --no-time-limit
	      disable time limit for shooting (e.g. kids mode)

       --player-malus number
	      add  number  malus to the left player (can be negative - doesn't
	      work in network mode)

       --mp-training-difficulty number
	      set the average duration between receiving malus	bubbles	 in  1
	      player  multiplayer  training (default 30 (= every 30 seconds on
	      average), the lower the harder)

       --joysticks-info
	      print information about  detected	 joystick(s)  on  startup  (if
	      Frozen-Bubble  doesn't  see  your joysticks/joypads, try loading
	      the joydev module with modprobe joydev as root, then retry)

       --no-echo
	      when sound is enabled, disable echoing each typed character with
	      a typewriter sound (it may get on your nerves)

       --my-nick nick
	      for  NET/LAN  games,  use	 this nick instead of username (max 10
	      chars, ASCII alphanumeric	 plus  dash  and  underscore  only)  -
	      notice  that  the /nick command is also available when connected
	      to a server to set your nick

       --private
	      after  connecting	 to  a	server	for  a	NET  game,  don't  use
	      http://hostip.info/  to  retrieve	 your geographical position to
	      send it to other players

       --record directory
	      specify the recording directory (normally, records are saved  in
	      the directory '.frozen-bubble/records' down your home directory)

       --auto-record
	      automatically record all applicable games (normally, a record is
	      triggered by hitting the Print Screen key during a game)

       --comment '...'
	      add the comment enclosed between simple quotes to records	 (must
	      not  contain anything else than ASCII), it will be shown on con‐
	      sole when playing back the record later

       --replay record_file|URL
	      playback the specified record file

       --save-frames directory
	      specify a directory where all (game) frames will be recorded; as
	      the  game	 is slowed down, can only be used with --replay; warn‐
	      ing, output is huge as 50 frames of each 900 KB  are  saved  per
	      second  (e.g.  43	 MB per second); a typical use case is then to
	      build a video out of the frames with e.g. this kind of command:

	      mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi
	      -ovc lavc -lavcopts vcodec=mpeg4

AUTHOR
       Written by Guillaume Cottenceau.	 This manual page was originally writ‐
       ten by Josselin Mouette <josselin.mouette at ens-lyon.org>.
       Visit official homepage: http://www.frozen-bubble.org/

SEE ALSO
       frozen-bubble-editor(6)

COPYRIGHT
       Copyright © 2000-2008 The Frozen-Bubble Team.
       This is Free Software; this software is licensed under the GPL  version
       2, as published by the Free Software Foundation.	 There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

FB				  June, 2008		      FROZEN-BUBBLE(6)
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