fglutesscallback man page on IRIX

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fgluTessCallback(3G)	       OpenGL Reference		  fgluTessCallback(3G)

NAME
     fgluTessCallback - define a callback for a tessellation object

FORTRAN SPECIFICATION
     SUBROUTINE fgluTessCallback( CHARACTER*8 tess,
				  INTEGER*4 which,
				  CHARACTER*8 (CallBackFunc)( )

PARAMETERS
     tess	   Specifies the tessellation object (created with
		   fgluNewTess).

     which	   Specifies the callback being defined. The following values
		   are valid:  GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA,
		   GLU_TESS_EDGE_FLAG, GLU_TESS_EDGE_FLAG_DATA,
		   GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA, GLU_TESS_END,
		   GLU_TESS_END_DATA, GLU_TESS_COMBINE, GLU_TESS_COMBINE_DATA,
		   GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA.

     CallBackFunc  Specifies the function to be called.

DESCRIPTION
     fgluTessCallback is used to indicate a callback to be used by a
     tessellation object.  If the specified callback is already defined, then
     it is replaced. If CallBackFunc is NULL, then the existing callback
     becomes undefined.

     These callbacks are used by the tessellation object to describe how a
     polygon specified by the user is broken into triangles. Note that there
     are two versions of each callback: one with user-specified polygon data
     and one without. If both versions of a particular callback are specified,
     then the callback with user-specified polygon data will be used. Note
     that the polygon_data parameter used by some of the functions is a copy
     of the pointer that was specified when fgluTessBeginPolygon was called.
     The legal callbacks are as follows:

     GLU_TESS_BEGIN
	       The begin callback is invoked like glBegin to indicate the
	       start of a (triangle) primitive. The function takes a single
	       argument of type GLenum. If the GLU_TESS_BOUNDARY_ONLY property
	       is set to GL_FALSE, then the argument is set to either
	       GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the
	       GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then the
	       argument will be set to GL_LINE_LOOP. The function prototype
	       for this callback is:

		    void begin ( GLenum type );

									Page 1

fgluTessCallback(3G)	       OpenGL Reference		  fgluTessCallback(3G)

     GLU_TESS_BEGIN_DATA
	       The same as the GLU_TESS_BEGIN callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when fgluTessBeginPolygon was called.
	       The function prototype for this callback is:

		    void beginData ( GLenum type, void *polygon_data );

     GLU_TESS_EDGE_FLAG
	       The edge flag callback is similar to glEdgeFlag. The function
	       takes a single boolean flag that indicates which edges lie on
	       the polygon boundary. If the flag is GL_TRUE, then each vertex
	       that follows begins an edge that lies on the polygon boundary,
	       that is, an edge that separates an interior region from an
	       exterior one.  If the flag is GL_FALSE, then each vertex that
	       follows begins an edge that lies in the polygon interior. The
	       edge flag callback (if defined) is invoked before the first
	       vertex callback.

	       Since triangle fans and triangle strips do not support edge
	       flags, the begin callback is not called with GL_TRIANGLE_FAN or
	       GL_TRIANGLE_STRIP if a non-NULL edge flag callback is provided.
	       (If the callback is initialized to NULL, there is no impact on
	       performance). Instead, the fans and strips are converted to
	       independent triangles. The function prototype for this callback
	       is:

		    void edgeFlag ( GLboolean flag );

     GLU_TESS_EDGE_FLAG_DATA
	       The same as the GLU_TESS_EDGE_FLAG callback except that it
	       takes an additional pointer argument. This pointer is identical
	       to the opaque pointer provided when fgluTessBeginPolygon was
	       called. The function prototype for this callback is:

		    void edgeFlagData ( GLboolean flag, void *polygon_data );

     GLU_TESS_VERTEX
	       The vertex callback is invoked between the begin and end
	       callbacks.  It is similar to glVertex, and it defines the
	       vertices of the triangles created by the tessellation process.
	       The function takes a pointer as its only argument.  This
	       pointer is identical to the opaque pointer provided by the user
	       when the vertex was described (see fgluTessVertex). The
	       function prototype for this callback is:

		    void vertex ( void *vertex_data );

									Page 2

fgluTessCallback(3G)	       OpenGL Reference		  fgluTessCallback(3G)

     GLU_TESS_VERTEX_DATA
	       The same as the GLU_TESS_VERTEX callback except that it takes
	       an additional pointer argument. This pointer is identical to
	       the opaque pointer provided when fgluTessBeginPolygon was
	       called. The function prototype for this callback is:

		    void vertexData ( void *vertex_data, void *polygon_data );

     GLU_TESS_END
	       The end callback serves the same purpose as glEnd. It indicates
	       the end of a primitive and it takes no arguments. The function
	       prototype for this callback is:

		    void end ( void );

     GLU_TESS_END_DATA
	       The same as the GLU_TESS_END callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when fgluTessBeginPolygon was called.
	       The function prototype for this callback is:

		    void endData ( void *polygon_data);

     GLU_TESS_COMBINE
	       The combine callback is called to create a new vertex when the
	       tessellation detects an intersection, or wishes to merge
	       features. The function takes four arguments: an array of three
	       elements each of type GLdouble, an array of four pointers, an
	       array of four elements each of type GLfloat, and a pointer to a
	       pointer. The prototype is:

		    void combine( GLdouble coords[3], void *vertex_data[4],
				  GLfloat weight[4], void **outData );

	       The vertex is defined as a linear combination of up to four
	       existing vertices, stored in vertex_data. The coefficients of
	       the linear combination are given by weight; these weights
	       always add up to 1.  All vertex pointers are valid even when
	       some of the weights are 0.  coords gives the location of the
	       new vertex.

	       The user must allocate another vertex, interpolate parameters
	       using vertex_data and weight, and return the new vertex pointer
	       in outData. This handle is supplied during rendering callbacks.
	       The user is responsible for freeing the memory some time after
	       fgluTessEndPolygon is called.

									Page 3

fgluTessCallback(3G)	       OpenGL Reference		  fgluTessCallback(3G)

	       For example, if the polygon lies in an arbitrary plane in 3-
	       space, and a color is associated with each vertex, the
	       GLU_TESS_COMBINE callback might look like this:

		    void myCombine( GLdouble coords[3], VERTEX *d[4],
				    GLfloat w[4], VERTEX **dataOut )
		    {
		       VERTEX *new = new_vertex();

		       new->x = coords[0];
		       new->y = coords[1];
		       new->z = coords[2];
		       new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
		       new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
		       new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
		       new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
		       *dataOut = new;
		    }

	       If the tessellation detects an intersection, then the
	       GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback (see below)
	       must be defined, and it must write a non-NULL pointer into
	       dataOut. Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error
	       occurs, and no output is generated.

     GLU_TESS_COMBINE_DATA
	       The same as the GLU_TESS_COMBINE callback except that it takes
	       an additional pointer argument. This pointer is identical to
	       the opaque pointer provided when fgluTessBeginPolygon was
	       called. The function prototype for this callback is:

		    void combineData ( GLdouble coords[3], void *vertex_data[4],
				       GLfloat weight[4], void **outData,
				       void *polygon_data );

     GLU_TESS_ERROR
	       The error callback is called when an error is encountered. The
	       one argument is of type GLenum; it indicates the specific error
	       that occurred and will be set to one of
	       GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,
	       GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR,
	       GLU_TESS_COORD_TOO_LARGE, GLU_TESS_NEED_COMBINE_CALLBACK or
	       GLU_OUT_OF_MEMORY. Character strings describing these errors
	       can be retrieved with the fgluErrorString call. The function
	       prototype for this callback is:

		    void error ( GLenum errno );

									Page 4

fgluTessCallback(3G)	       OpenGL Reference		  fgluTessCallback(3G)

	       The GLU library will recover from the first four errors by
	       inserting the missing call(s).  GLU_TESS_COORD_TOO_LARGE
	       indicates that some vertex coordinate exceeded the predefined
	       constant GLU_TESS_MAX_COORD in absolute value, and that the
	       value has been clamped. (Coordinate values must be small enough
	       so that two can be multiplied together without overflow.)
	       GLU_TESS_NEED_COMBINE_CALLBACK indicates that the tessellation
	       detected an intersection between two edges in the input data,
	       and the GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was
	       not provided. No output is generated. GLU_OUT_OF_MEMORY
	       indicates that there is not enough memory so no output is
	       generated.

     GLU_TESS_ERROR_DATA
	       The same as the GLU_TESS_ERROR callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when fgluTessBeginPolygon was called.
	       The function prototype for this callback is:

		    void errorData ( GLenum errno, void *polygon_data );

EXAMPLE
     Polygons tessellated can be rendered directly like this:

	  gluTessCallback(tobj, GLU_TESS_BEGIN, glBegin);
	  gluTessCallback(tobj, GLU_TESS_VERTEX, glVertex3dv);
	  gluTessCallback(tobj, GLU_TESS_END, glEnd);
	  gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);
	  gluTessBeginPolygon(tobj, NULL);
	    gluTessBeginContour(tobj);
	      gluTessVertex(tobj, v, v);
	      ...
	    gluTessEndContour(tobj);
	  gluTessEndPolygon(tobj);

     Typically, the tessellated polygon should be stored in a display list so
     that it does not need to be retessellated every time it is rendered.

SEE ALSO
     glBegin, glEdgeFlag, glVertex, fgluNewTess, fgluErrorString,
     fgluTessVertex, fgluTessBeginPolygon, fgluTessBeginContour,
     fgluTessProperty, fgluTessNormal

									Page 5

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