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fgluNurbsProperty(3G)	       OpenGL Reference		 fgluNurbsProperty(3G)

NAME
     fgluNurbsProperty - set a NURBS property

FORTRAN SPECIFICATION
     SUBROUTINE fgluNurbsProperty( CHARACTER*8 nurb,
				   INTEGER*4 property,
				   REAL*4 value )

PARAMETERS
     nurb      Specifies the NURBS object (created with fgluNewNurbsRenderer).

     property  Specifies the property to be set. Valid values are
	       GLU_SAMPLING_TOLERANCE, GLU_DISPLAY_MODE, GLU_CULLING,
	       GLU_AUTO_LOAD_MATRIX, GLU_PARAMETRIC_TOLERANCE,
	       GLU_SAMPLING_METHOD, GLU_U_STEP, GLU_V_STEP, or GLU_NURBS_MODE.

     value     Specifies the value of the indicated property.  It may be a
	       numeric value, or one of GLU_OUTLINE_POLYGON, GLU_FILL,
	       GLU_OUTLINE_PATCH, GL_TRUE, GL_FALSE, GLU_PATH_LENGTH,
	       GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE, GLU_NURBS_RENDERER,
	       or GLU_NURBS_TESSELLATOR.

DESCRIPTION
     fgluNurbsProperty is used to control properties stored in a NURBS object.
     These properties affect the way that a NURBS curve is rendered. The
     accepted values for property are as follows:

     GLU_NURBS_MODE value should be set to be either GLU_NURBS_RENDERER or
		    GLU_NURBS_TESSELLATOR. When set to GLU_NURBS_RENDERER,
		    NURBS objects are tessellated into OpenGL primitives and
		    sent to the pipeline for rendering. When set to
		    GLU_NURBS_TESSELLATOR, NURBS objects are tessellated into
		    OpenGL primitives but the vertices, normals, colors,
		    and/or textures are retrieved back through a callback
		    interface (see fgluNurbsCallback). This allows the user to
		    cache the tessellated results for further processing.  The
		    initial value is GLU_NURBS_RENDERER.

     GLU_SAMPLING_METHOD
		    Specifies how a NURBS surface should be tessellated.
		    value may be one of GLU_PATH_LENGTH, GLU_PARAMETRIC_ERROR,
		    GLU_DOMAIN_DISTANCE, GLU_OBJECT_PATH_LENGTH, or
		    GLU_OBJECT_PARAMETRIC_ERROR.  When set to GLU_PATH_LENGTH,
		    the surface is rendered so that the maximum length, in
		    pixels, of the edges of the tessellation polygons is no
		    greater than what is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_PARAMETRIC_ERROR specifies that the surface is
		    rendered in such a way that the value specified by
		    GLU_PARAMETRIC_TOLERANCE describes the maximum distance,

									Page 1

fgluNurbsProperty(3G)	       OpenGL Reference		 fgluNurbsProperty(3G)

		    in pixels, between the tessellation polygons and the
		    surfaces they approximate.

		    GLU_DOMAIN_DISTANCE allows users to specify, in parametric
		    coordinates, how many sample points per unit length are
		    taken in u, v direction.

		    GLU_OBJECT_PATH_LENGTH  is similar to GLU_PATH_LENGTH
		    except that it is view independent, that is, the surface
		    is rendered so that the maximum length, in object space,
		    of edges of the tessellation polygons is no greater than
		    what is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_OBJECT_PARAMETRIC_ERROR is similar to
		    GLU_PARAMETRIC_ERROR except that it is view independent,
		    that is, the surface is rendered in such a way that the
		    value specified by GLU_PARAMETRIC_TOLERANCE describes the
		    maximum distance, in object space, between the
		    tessellation polygons and the surfaces they approximate.

		    The initial value of GLU_SAMPLING_METHOD is
		    GLU_PATH_LENGTH.

     GLU_SAMPLING_TOLERANCE
		    Specifies the maximum length, in pixels or in object space
		    length unit, to use when the sampling method is set to
		    GLU_PATH_LENGTH or GLU_OBJECT_PATH_LENGTH.	The NURBS code
		    is conservative when rendering a curve or surface, so the
		    actual length can be somewhat shorter. The initial value
		    is 50.0 pixels.

     GLU_PARAMETRIC_TOLERANCE
		    Specifies the maximum distance, in pixels or in object
		    space length unit, to use when the sampling method is
		    GLU_PARAMETRIC_ERROR or GLU_OBJECT_PARAMETRIC_ERROR.  The
		    initial value is 0.5.

     GLU_U_STEP	    Specifies the number of sample points per unit length
		    taken along the u axis in parametric coordinates. It is
		    needed when GLU_SAMPLING_METHOD is set to
		    GLU_DOMAIN_DISTANCE.  The initial value is 100.

     GLU_V_STEP	    Specifies the number of sample points per unit length
		    taken along the v axis in parametric coordinate. It is
		    needed when GLU_SAMPLING_METHOD is set to
		    GLU_DOMAIN_DISTANCE. The initial value is 100.

     GLU_DISPLAY_MODE
		    value can be set to GLU_OUTLINE_POLYGON, GLU_FILL, or
		    GLU_OUTLINE_PATCH.	When GLU_NURBS_MODE is set to be
		    GLU_NURBS_RENDERER, value defines how a NURBS surface
		    should be rendered.	 When value is set to GLU_FILL, the

									Page 2

fgluNurbsProperty(3G)	       OpenGL Reference		 fgluNurbsProperty(3G)

		    surface is rendered as a set of polygons. When value is
		    set to GLU_OUTLINE_POLYGON, the NURBS library draws only
		    the outlines of the polygons created by tessellation. When
		    value is set to GLU_OUTLINE_PATCH just the outlines of
		    patches and trim curves defined by the user are drawn.

		    When GLU_NURBS_MODE is set to be GLU_NURBS_TESSELLATOR,
		    value defines how a NURBS surface should be tessellated.
		    When GLU_DISPLAY_MODE is set to GLU_FILL or
		    GLU_OUTLINE_POLYGON, the NURBS surface is tessellated into
		    OpenGL triangle primitives which can be retrieved back
		    through callback functions. If GLU_DISPLAY_MODE is set to
		    GLU_OUTLINE_PATCH, only the outlines of the patches and
		    trim curves are generated as a sequence of line strips
		    which can be retrieved back through callback functions.

		    The initial value is GLU_FILL.

     GLU_CULLING    value is a boolean value that, when set to GL_TRUE,
		    indicates that a NURBS curve should be discarded prior to
		    tessellation if its control points lie outside the current
		    viewport. The initial value is GL_FALSE.

     GLU_AUTO_LOAD_MATRIX
		    value is a boolean value. When set to GL_TRUE, the NURBS
		    code downloads the projection matrix, the modelview
		    matrix, and the viewport from the GL server to compute
		    sampling and culling matrices for each NURBS curve that is
		    rendered. Sampling and culling matrices are required to
		    determine the tessellation of a NURBS surface into line
		    segments or polygons and to cull a NURBS surface if it
		    lies outside the viewport.

		    If this mode is set to GL_FALSE, then the program needs to
		    provide a projection matrix, a modelview matrix, and a
		    viewport for the NURBS renderer to use to construct
		    sampling and culling matrices.  This can be done with the
		    fgluLoadSamplingMatrices function.	This mode is initially
		    set to GL_TRUE.  Changing it from GL_TRUE to GL_FALSE does
		    not affect the sampling and culling matrices until
		    fgluLoadSamplingMatrices is called.

NOTES
     If GLU_AUTO_LOAD_MATRIX is true, sampling and culling may be executed
     incorrectly if NURBS routines are compiled into a display list.

     A property of GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD, GLU_U_STEP,
     or GLU_V_STEP, or a value of GLU_PATH_LENGTH, GLU_PARAMETRIC_ERROR,
     GLU_DOMAIN_DISTANCE are only available if the GLU version is 1.1 or
     greater. They are not valid parameters in GLU 1.0.

									Page 3

fgluNurbsProperty(3G)	       OpenGL Reference		 fgluNurbsProperty(3G)

     fgluGetString can be used to determine the GLU version.

     GLU_NURBS_MODE is only availble if the GLU version is 1.3 or greater.

     The GLU_OBJECT_PATH_LENGTH and GLU_OBJECT_PARAMETRIC_ERROR values for the
     GLU_SAMPLING_METHOD property are only available if the GLU version is 1.3
     or greater.

SEE ALSO
     fgluGetNurbsProperty, fgluLoadSamplingMatrices, fgluNewNurbsRenderer,
     fgluGetString, fgluNurbsCallback

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