fgluProject man page on IRIX

Man page or keyword search:  
man Server   31559 pages
apropos Keyword Search (all sections)
Output format
IRIX logo
[printable version]



fgluProject(3G)		       OpenGL Reference		       fgluProject(3G)

NAME
     fgluProject - map object coordinates to window coordinates

FORTRAN SPECIFICATION
     INTEGER*4 fgluProject( REAL*4 objX,
			    REAL*4 objY,
			    REAL*4 objZ,
			    CHARACTER*8 model,
			    CHARACTER*8 proj,
			    CHARACTER*8 view,
			    CHARACTER*8 winX,
			    CHARACTER*8 winY,
			    CHARACTER*8 winZ )

PARAMETERS
     objX, objY, objZ
		     Specify the object coordinates.

     model	     Specifies the current modelview matrix (as from a
		     glGetDoublev call).

     proj	     Specifies the current projection matrix (as from a
		     glGetDoublev call).

     view	     Specifies the current viewport (as from a glGetIntegerv
		     call).

     winX, winY, winZ
		     Return the computed window coordinates.

DESCRIPTION
     fgluProject transforms the specified object coordinates into window
     coordinates using model, proj, and view. The result is stored in winX,
     winY, and winZ. A return value of GL_TRUE indicates success, a return
     value of GL_FALSE indicates failure.

     To compute the coordinates, let v = (objX,objY,objZ,1.0) represented as a
     matrix with 4 rows and 1 column.  Then fgluProject computes v' as
     follows:

     v' = P x M x v

     where P is the current projection matrix proj, M is the current modelview
     matrix model (both represented as 4x4 matrices in column-major order) and
     'x' represents matrix multiplication.

     The window coordinates are then computed as follows:

     winX = view(0) + view(2) * (v'(0) + 1) / 2

									Page 1

fgluProject(3G)		       OpenGL Reference		       fgluProject(3G)

     winY = view(1) + view(3) * (v'(1) + 1) / 2

     winZ = (v'(2) + 1) / 2

SEE ALSO
     glGet, fgluUnProject

									Page 2

[top]

List of man pages available for IRIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net