fgluBuild1DMipmaps man page on IRIX

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fgluBuild1DMipmaps(3G)	       OpenGL Reference		fgluBuild1DMipmaps(3G)

NAME
     fgluBuild1DMipmaps - builds a one-dimensional mipmap

FORTRAN SPECIFICATION
     INTEGER*4 fgluBuild1DMipmaps( INTEGER*4 target,
				   INTEGER*4 internalFormat,
				   INTEGER*4 width,
				   INTEGER*4 format,
				   INTEGER*4 type,
				   void data )

PARAMETERS
     target	     Specifies the target texture.  Must be GL_TEXTURE_1D.

     internalFormat  Requests the internal storage format of the texture
		     image.  Must be 1, 2, 3, 4, or one of the following
		     symbolic constants:  GL_ALPHA, GL_ALPHA4, GL_ALPHA8,
		     GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
		     GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
		     GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4,
		     GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8,
		     GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,
		     GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4,
		     GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB,
		     GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
		     GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
		     GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or
		     GL_RGBA16.

     width	     Specifies the width, in pixels, of the texture image.

     format	     Specifies the format of the pixel data.  Must be one of
		     GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
		     GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA,
		     GL_LUMINANCE, GL_LUMINANCE_ALPHA.

     type	     Specifies the data type for data.	Must be one of
		     GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
		     GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
		     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
		     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
		     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
		     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
		     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
		     GL_UNSIGNED_INT_10_10_10_2, or
		     GL_UNSIGNED_INT_2_10_10_10_REV.

     data	     Specifies a pointer to the image data in memory.

									Page 1

fgluBuild1DMipmaps(3G)	       OpenGL Reference		fgluBuild1DMipmaps(3G)

DESCRIPTION
     fgluBuild1DMipmaps builds a series of prefiltered one-dimensional texture
     maps of decreasing resolutions called a mipmap. This is used for the
     antialiasing of texture mapped primitives.

     A return value of zero indicates success, otherwise a GLU error code is
     returned (see fgluErrorString).

     Initially, the width of data is checked to see if it is a power of 2. If
     not, a copy of data is scaled up or down to the nearest power of 2. (If
     width is exactly between powers of 2, then the copy of data will scale
     upwards.)	This copy will be used for subsequent mipmapping operations
     described below. For example, if width is 57 then a copy of data will
     scale up to 64 before mipmapping takes place.

     Then, proxy textures (see glTexImage1D) are used to determine if the
     implementation can fit the requested texture. If not, width is
     continually halved until it fits.

     Next, a series of mipmap levels is built by decimating a copy of data in
     half until size 1 x 1 is reached. At each level, each texel in the halved
     mipmap level is an average of the corresponding two texels in the larger
     mipmap level.

     glTexImage1D is called to load each of these mipmap levels.  Level 0 is a
     copy of data. The highest level is log2(width).  For example, if width is
     64 and the implementation can store a texture of this size, the following
     mipmap levels are built: 64 x 1, 32 x 1, 16 x 1, 8 x 1, 4 x 1, 2 x 1 and
     1 x 1. These correspond to levels 0 through 6, respectively.

     See the glTexImage1D reference page for a description of the acceptable
     values for the type parameter. See the glDrawPixels reference page for a
     description of the acceptable values for the data parameter.

NOTES
     Note that there is no direct way of querying the maximum level. This can
     be derived indirectly via glGetTexLevelParameter. First, query for the
     width actually used at level 0. (The width may not be equal to width
     since proxy textures might have scaled it to fit the implementation.)
     Then the maximum level can be derived from the formula log2(width).

     Formats GL_BGR, and GL_BGRA, and types GL_UNSIGNED_BYTE_3_3_2,
     GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
     GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
     GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
     GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
     GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
     GL_UNSIGNED_INT_2_10_10_10_REV are only available if the GL version is
     1.2 or greater, and if the GLU version is 1.3 or greater.

									Page 2

fgluBuild1DMipmaps(3G)	       OpenGL Reference		fgluBuild1DMipmaps(3G)

ERRORS
     GLU_INVALID_VALUE is returned if width is < 1.

     GLU_INVALID_ENUM is returned if format or type are not legal.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_BYTE_3_3_2 or
     GL_UNSIGNED_BYTE_2_3_3_REV and format is not GL_RGB.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_6_5 or
     GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_4_4_4_4 or
     GL_UNSIGNED_SHORT_4_4_4_4_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_5_5_1 or
     GL_UNSIGNED_SHORT_1_5_5_5_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or
     GL_UNSIGNED_INT_8_8_8_8_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2
     or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor
     GL_BGRA.

SEE ALSO
     glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D,
     fgluBuild2DMipmaps, fgluBuild3DMipmaps, fgluErrorString, glGetTexImage,
     glGetTexLevelParameter, fgluBuild1DMipmapLevels, fgluBuild2DMipmapLevels,
     fgluBuild3DMipmapLevels

									Page 3

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