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fglTexSubImage1D(3G)	       OpenGL Reference		  fglTexSubImage1D(3G)

NAME
     fglTexSubImage1D - specify a one-dimensional texture subimage

FORTRAN SPECIFICATION
     SUBROUTINE fglTexSubImage1D( INTEGER*4 target,
				  INTEGER*4 level,
				  INTEGER*4 xoffset,
				  INTEGER*4 width,
				  INTEGER*4 format,
				  INTEGER*4 type,
				  CHARACTER*8 pixels )

PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_1D.

     level    Specifies the level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
	      array.

     width    Specifies the width of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
	      values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT,
	      GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

     type     Specifies the data type of the pixel data.  The following
	      symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
	      GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
	      GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
	      GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
	      GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
	      GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.	To enable or disable one-
     dimensional texturing, call fglEnable and fglDisable with argument
     GL_TEXTURE_1D.

     fglTexSubImage1D redefines a contiguous subregion of an existing one-
     dimensional texture image.	 The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and
     xoffset + width - 1,inclusive.  This region may not include any texels

									Page 1

fglTexSubImage1D(3G)	       OpenGL Reference		  fglTexSubImage1D(3G)

     outside the range of the texture array as it was originally specified.
     It is not an error to specify a subtexture with width of 0, but such a
     specification has no effect.

     Normally fglTexSubImage1D is synchronous: OpenGL executes a
     fglTexSubImage1D command in the order it is issued in the OpenGL command
     stream.  Calling fglEnable with parameter GL_ASYNC_TEX_IMAGE_SGIX causes
     subsequent fglTexSubImage1D commands to be asynchronous as defined by the
     SGIX_async extension.  An asynchronous fglTexSubImage1D command samples
     the OpenGL state vector at the point in the OpenGL command stream where
     the command is issued, but the results of the command (e.g. availability
     of texels for use in rasterization) do not happen until some unspecified
     time in the future.  In particular, the order of the asynchronous command
     relative to other OpenGL commands issued later in the command stream is
     undefined.	 An implementation may choose to execute asynchronous commands
     in parallel with the normal command stream or at some convenient time in
     the future.

     Calling fglDisable with parameter GL_ASYNC_TEX_IMAGE_SGIX restores the
     default synchronous behavior for subsequent fglTexSubImage1D commands.
     It does not affect any pending asynchronous fglTexImage commands, or wait
     for their completion.

     When an asynchronous fglTexSubImage1D command is issued, it is associated
     with the current value of GL_ASYNC_MARKER_SGIX as defined by the
     SGIX_async extension.  A program can determine if an asynchronous
     fglTexSubImage1D command has completed by using the fglFinishAsyncSGIX or
     fglPollAsyncSGIX commands.

     There is a maximum number of asynchronous fglTexImage commands that can
     be outstanding at any one time, defined by the implementation.  This
     value can be queried with fglGetIntegerv with argument
     GL_MAX_ASYNC_TEX_IMAGE_SGIX.

NOTES
     fglTexSubImage1D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     fglPixelStore and fglPixelTransfer modes affect texture images in exactly
     the way they affect fglDrawPixels.

     Formats GL_BGR, and GL_BGRA and types GL_UNSIGNED_BYTE_3_3_2,
     GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
     GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
     GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
     GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
     GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
     GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL version is
     1.2 or greater.

									Page 2

fglTexSubImage1D(3G)	       OpenGL Reference		  fglTexSubImage1D(3G)

     GL_ABGR_EXT is valid only if the EXT_abgr extension is supported.

     When the GL_ARB_imaging extension is supported, the RGBA components
     specified in pixels may be processed by the imaging pipeline.  See
     fglTexImage1D for specific details.

ERRORS
     GL_INVALID_ENUM is generated if target is not one of the allowable
     values.

     GL_INVALID_OPERATION is generated if the texture array has not been
     defined by a previous fglTexImage1D operation.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than log max, where
								   2
     max is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if xoffset <	 -b, or if
     (xoffset + width) > (w - b), where w is the GL_TEXTURE_WIDTH, and b is
     the width of the GL_TEXTURE_BORDER of the texture image being modified.
     Note that w includes twice the border width.

     GL_INVALID_VALUE is generated if width is less than 0.

     GL_INVALID_ENUM is generated if format is not an accepted format
     constant.

     GL_INVALID_ENUM is generated if type is not a type constant.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if fglTexSubImage1D is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not
     GL_RGB.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format
     is not GL_RGBA, GL_BGRA or GL_ABGR_EXT.

     GL_INVALID_OPERATION is generated if GL_ASYNC_TEX_IMAGE_SGIX is enabled
     and the number of asynchronous fglTexImage commands that have been issued
     but not queried (using fglFinishAsyncSGIX or fglPollAsyncSGIX) exceeds
     GL_MAX_ASYNC_TEX_IMAGE_SGIX.

									Page 3

fglTexSubImage1D(3G)	       OpenGL Reference		  fglTexSubImage1D(3G)

ASSOCIATED GETS
     fglGetTexImage
     fglIsEnabled with argument GL_TEXTURE_1D

MACHINE DEPENDENCIES
     The SGIX_async and SGIX_async_pixel extensions are implemented only on
     Octane2 VPro systems.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     The EXT_packed_pixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

     fglTexSubImage1D and fglTexSubImage1DEXT are not supported on
     RealityEngine, RealityEngine2, and VTX systems.

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GL_INVALID_VALUE error.

SEE ALSO
     fglCopyTexImage1D, fglCopyTexImage2D, fglCopyTexSubImage1D,
     fglCopyTexSubImage2D, fglCopyTexSubImage3D, fglDrawPixels, fglPixelStore,
     fglPixelTransfer, fglTexEnv, fglTexGen, fglTexImage1D, fglTexImage2D,
     fglTexImage3D, fglTexParameter, fglTexSubImage2D, fglTexSubImage3D,
     fglAsyncMarkerSGIX, fglDeleteAsyncMarkersSGIX, fglFinishAsyncSGIX,
     fglGenAsyncMarkersSGIX, fglIsAsyncMarkerSGIX, fglPollAsyncSGIX

									Page 4

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