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fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

NAME
     fglPushAttrib, fglPopAttrib - push and pop the server attribute stack

FORTRAN SPECIFICATION
     SUBROUTINE fglPushAttrib( INTEGER*4 mask )

PARAMETERS
     mask  Specifies a mask that indicates which attributes to save. Values
	   for mask are listed below.

FORTRAN SPECIFICATION
     SUBROUTINE fglPopAttrib( )

DESCRIPTION
     fglPushAttrib takes one argument, a mask that indicates which groups of
     state variables to save on the attribute stack.  Symbolic constants are
     used to set bits in the mask.  mask is typically constructed by ORing
     several of these constants together.  The special mask GL_ALL_ATTRIB_BITS
     can be used to save all stackable states.

     The symbolic mask constants and their associated GL state are as follows
     (the second column lists which attributes are saved):

     GL_ACCUM_BUFFER_BIT      Accumulation buffer clear value

     GL_COLOR_BUFFER_BIT      GL_ALPHA_TEST enable bit
			      Alpha test function and reference value
			      GL_BLEND enable bit
			      Blending source and destination functions
			      Constant blend color
			      Blending equation
			      GL_DITHER enable bit
			      GL_DRAW_BUFFER setting
			      GL_COLOR_LOGIC_OP enable bit
			      GL_INDEX_LOGIC_OP enable bit
			      Logic op function
			      Color mode and index mode clear values
			      Color mode and index mode writemasks

     GL_CURRENT_BIT	      Current RGBA color
			      Current color index
			      Current normal vector
			      Current texture coordinates
			      Current raster position
			      GL_CURRENT_RASTER_POSITION_VALID flag
			      RGBA color associated with current raster position
			      Color index associated with current raster position

									Page 1

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

			      Texture coordinates associated with current raster position
			      GL_EDGE_FLAG flag

     GL_DEPTH_BUFFER_BIT      GL_DEPTH_TEST enable bit
			      Depth buffer test function
			      Depth buffer clear value
			      GL_DEPTH_WRITEMASK enable bit

     GL_ENABLE_BIT	      GL_ALPHA_TEST flag
			      GL_AUTO_NORMAL flag
			      GL_BLEND flag
			      GL_CALLIGRAPHIC_FRAGMENT_SGIX flag
			      Enable bits for the user-definable clipping planes
			      GL_COLOR_TABLE_SGI flag
			      GL_COLOR_MATERIAL
			      GL_CULL_FACE flag
			      GL_DEPTH_TEST flag
			      GL_DITHER flag
			      GL_FOG flag
			      GL_INTERLACE_SGIX flag
			      GL_INTERLACE_READ_INGR flag
			      GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS
			      GL_LIGHTING flag
			      GL_LINE_SMOOTH flag
			      GL_LINE_STIPPLE flag
			      GL_COLOR_LOGIC_OP flag
			      GL_INDEX_LOGIC_OP flag
			      GL_MAP1_x where x is a map type
			      GL_MAP2_x where x is a map type
			      GL_MULTISAMPLE_SGIS flag
			      GL_NORMALIZE flag
			      GL_POINT_SMOOTH flag
			      GL_POLYGON_OFFSET_EXT flag
			      GL_POLYGON_OFFSET_LINE flag
			      GL_POLYGON_OFFSET_FILL flag
			      GL_POLYGON_OFFSET_POINT flag
			      GL_POLYGON_SMOOTH flag
			      GL_POLYGON_STIPPLE flag
			      GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI flag
			      GL_POST_CONVOLUTION_COLOR_TABLE_SGI flag
			      GL_REFERENCE_PLANE_SGIX flag
			      GL_SAMPLE_ALPHA_TO_MASK_SGIS flag
			      GL_SAMPLE_ALPHA_TO_ONE_SGIS flag
			      GL_SAMPLE_MASK_SGIS flag
			      GL_SCISSOR_TEST flag
			      GL_SPRITE_SGIX flag
			      GL_STENCIL_TEST flag
			      GL_TEXTURE_1D flag
			      GL_TEXTURE_2D flag
			      GL_TEXTURE_3D flag

									Page 2

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

			      GL_TEXTURE_COLOR_TABLE_SGI flag
			      Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q

     GL_EVAL_BIT	      GL_MAP1_x enable bits, where x is a map type
			      GL_MAP2_x enable bits, where x is a map type
			      1D grid endpoints and divisions
			      2D grid endpoints and divisions
			      GL_AUTO_NORMAL enable bit

     GL_FOG_BIT		      GL_FOG enable bit
			      Fog color
			      Fog density
			      Linear fog start
			      Linear fog end
			      Fog index
			      GL_FOG_MODE value
			      Control points for custom fog blending function
			      Number of control points
			      GL_FOG_OFFSET_SGIX enable bit
			      Fog offset parameters

     GL_HINT_BIT	      GL_PERSPECTIVE_CORRECTION_HINT setting
			      GL_POINT_SMOOTH_HINT setting
			      GL_LINE_SMOOTH_HINT setting
			      GL_POLYGON_SMOOTH_HINT setting
			      GL_FOG_HINT setting

     GL_LIGHTING_BIT	      GL_COLOR_MATERIAL enable bit
			      GL_COLOR_MATERIAL_FACE value
			      Color material parameters that are tracking the current color
			      Ambient scene color
			      GL_LIGHT_MODEL_LOCAL_VIEWER value
			      GL_LIGHT_MODEL_TWO_SIDE setting
			      GL_LIGHTING enable bit
			      Enable bit for each light
			      Ambient, diffuse, and specular intensity for each light
			      Direction, position, exponent, and cutoff angle for each light
			      Constant, linear, and quadratic attenuation factors for each light
			      Ambient, diffuse, specular, and emissive color for each material
			      Ambient, diffuse, and specular color indices for each material
			      Specular exponent for each material
			      GL_SHADE_MODEL setting

     GL_LINE_BIT	      GL_LINE_SMOOTH flag
			      GL_LINE_STIPPLE enable bit
			      Line stipple pattern and repeat counter
			      Line width

     GL_LIST_BIT	      GL_LIST_BASE setting

									Page 3

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

     GL_MULTISAMPLE_BIT_EXT   GL_MULTISAMPLE_SGIS enable bit
			      GL_SAMPLE_ALPHA_TO_MASK_SGIS enable bit
			      GL_SAMPLE_ALPHA_TO_ONE_SGIS enable bit
			      GL_SAMPLE_MASK_SGIS enable bit
			      GL_SAMPLE_MASK_VALUE_SGIS
			      GL_SAMPLE_MASK_INVERT_SGIS
			      GL_SAMPLE_PATTERN_SGIS

     GL_PIXEL_MODE_BIT	      GL_RED_BIAS and GL_RED_SCALE settings
			      GL_GREEN_BIAS and GL_GREEN_SCALE values
			      GL_BLUE_BIAS and GL_BLUE_SCALE
			      GL_ALPHA_BIAS and GL_ALPHA_SCALE
			      GL_DEPTH_BIAS and GL_DEPTH_SCALE
			      GL_INDEX_OFFSET and GL_INDEX_SHIFT values
			      GL_MAP_COLOR and GL_MAP_STENCIL flags
			      GL_ZOOM_X and GL_ZOOM_Y factors
			      GL_READ_BUFFER setting
			      GL_INTERLACE_SGIX flag
			      GL_INTERLACE_READ_INGR flag

     GL_POINT_BIT	      GL_POINT_SMOOTH flag
			      Point size
			      GL_POINT_SIZE_MIN_SGIS and GL_POINT_SIZE_MAX_SGIS
			      GL_POINT_FADE_THRESHOLD_SIZE_SGIS
			      GL_DISTANCE_ATTENUATION_SGIS

     GL_POLYGON_BIT	      GL_CULL_FACE enable bit
			      GL_CULL_FACE_MODE value
			      GL_FRONT_FACE indicator
			      GL_POLYGON_MODE setting
			      GL_POLYGON_SMOOTH flag
			      GL_POLYGON_STIPPLE flag
			      GL_POLYGON_OFFSET_EXT flag
			      GL_POLYGON_OFFSET_FACTOR_EXT
			      GL_POLYGON_OFFSET_BIAS_EXT
			      GL_POLYGON_OFFSET_FILL flag
			      GL_POLYGON_OFFSET_LINE flag
			      GL_POLYGON_OFFSET_POINT flag
			      GL_POLYGON_OFFSET_FACTOR
			      GL_POLYGON_OFFSET_UNITS

     GL_POLYGON_STIPPLE_BIT   Polygon stipple image

     GL_SCISSOR_BIT	      GL_SCISSOR_TEST flag
			      Scissor box

     GL_STENCIL_BUFFER_BIT    GL_STENCIL_TEST enable bit
			      Stencil function and reference value
			      Stencil value mask
			      Stencil fail, pass, and depth buffer pass actions

									Page 4

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

			      Stencil buffer clear value
			      Stencil buffer writemask

     GL_TEXTURE_BIT	      Enable bits for the four texture coordinates
			      Border color for each texture image
			      Minification function for each texture image
			      Magnification function for each texture image
			      Texture coordinates and wrap mode for each texture image
			      Color and mode for each texture environment
			      Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
			      GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
			      fglTexGen plane equations for S, T, R, and Q
			      Current texture bindings (for example, GL_TEXTURE_BINDING_2D)
			      Detail texture binding, level offset, mode, and scaling function control points
			      Sharpen texture scaling function control points
			      GL_TEXTURE_COLOR_TABLE_SGI enable bit
			      GL_TEXTURE_COLOR_TABLE_SCALE_SGI
			      GL_TEXTURE_COLOR_TABLE_BIAS_SGI
			      Minimum and maximum LOD clamping values
			      Base and maximum mipmap levels
			      Texture filter function weights
			      Dual and quad texture group selection
			      Post-texture filter scale and bias values
			      Clipmap frame size, center, offset, lod offset, depth, and virtual depth
			      Texture comparison operator
			      Texture comparison enable
			      Shadow ambient lighting coefficient

     GL_TRANSFORM_BIT	      Coefficients of the six clipping planes
			      Enable bits for the user-definable clipping planes
			      GL_MATRIX_MODE value
			      GL_NORMALIZE flag
			      Coefficients of the reference plane
			      GL_RESCALE_NORMAL flag
			      GL_SPRITE_SGIX flag
			      Current sprite mode, axis, and translation

     GL_VIEWPORT_BIT	      Depth range (near and far)
			      Viewport origin and extent

     fglPopAttrib restores the values of the state variables saved with the
     last fglPushAttrib command.  Those not saved are left unchanged.

     It is an error to push attributes onto a full stack, or to pop attributes
     off an empty stack.  In either case, the error flag is set and no other
     change is made to GL state.

     Initially, the attribute stack is empty.

									Page 5

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

NOTES
     Not all values for GL state can be saved on the attribute stack.  For
     example, render mode state, and select and feedback state cannot be
     saved.  Client state must be saved with fglPushClientAttrib.

     The depth of the attribute stack depends on the implementation, but it
     must be at least 16.

     GL_COLOR_LOGIC_OP, GL_INDEX_LOGIC_OP, GL_POLYGON_OFFSET_FILL,
     GL_POLYGON_OFFSET_LINE and GL_POLYGON_OFFSET_POINT are only available if
     the GL version is 1.1 or greater.

ERRORS
     GL_STACK_OVERFLOW is generated if fglPushAttrib is called while the
     attribute stack is full.

     GL_STACK_UNDERFLOW is generated if fglPopAttrib is called while the
     attribute stack is empty.

     GL_INVALID_OPERATION is generated if fglPushAttrib or fglPopAttrib is
     executed between the execution of fglBegin and the corresponding
     execution of fglEnd.

ASSOCIATED GETS
     fglGet with argument GL_ATTRIB_STACK_DEPTH
     fglGet with argument GL_MAX_ATTRIB_STACK_DEPTH

MACHINE DEPENDENCIES
     GL_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI and
     GL_POST_CONVOLUTION_COLOR_TABLE_SGI are part of the SGI_color_table
     extension which is not supported on RealityEngine, RealityEngine2, and
     VTX systems.

     On RealityEngine, RealityEngine2, and VTX and High Impact and Maximum
     Impact systems there is no support for pushing or popping attributes
     related to detail texturing.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The INGR_interlace_read extension is supported only on Octane2 VPro
     systems, and on O2 systems.

     RealityEngine, RealityEngine2, and VTX systems have no support for
     pushing or popping attributes related to sharpen texturing.

     On InfiniteReality systems, if the post-texture filter scale and bias
     values are set to values other than the defaults, they are limited to the
     range [0.0, 1.0).	(note: this range excludes 1.0.)  The
     SGIX_texture_scale_bias extension is not supported on RealityEngine,

									Page 6

fglPushAttrib(3G)	       OpenGL Reference		     fglPushAttrib(3G)

     RealityEngine2, and VTX systems or on High Impact and Maximum Impact
     systems.

     The SGIS_texture_select extension is supported only on InfiniteReality
     systems, High Impact and Maximum Impact on Octane systems, and High
     Impact and Maximum Impact on Indigo2 systems with the TRAM option card.

SEE ALSO
     fglGet, fglGetClipPlane, fglGetError, fglGetLight, fglGetMap,
     fglGetMaterial, fglGetPixelMap, fglGetPolygonStipple, fglGetString,
     fglGetTexEnv, fglGetTexGen, fglGetTexImage, fglGetTexLevelParameter,
     fglGetTexParameter, fglIsEnabled, fglPushClientAttrib

									Page 7

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