fglpopname man page on IRIX

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fglPushName(3G)		       OpenGL Reference		       fglPushName(3G)

NAME
     fglPushName, fglPopName - push and pop the name stack

FORTRAN SPECIFICATION
     SUBROUTINE fglPushName( INTEGER*4 name )

PARAMETERS
     name  Specifies a name that will be pushed onto the name stack.

FORTRAN SPECIFICATION
     SUBROUTINE fglPopName( )

DESCRIPTION
     The name stack is used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set of
     unsigned integers and is initially empty.

     fglPushName causes name to be pushed onto the name stack.	fglPopName
     pops one name off the top of the stack.

     The maximum name stack depth is implementation-dependent; call
     GL_MAX_NAME_STACK_DEPTH to find out the value for a particular
     implementation. It is an error to push a name onto a full stack, or to
     pop a name off an empty stack.  It is also an error to manipulate the
     name stack between the execution of fglBegin and the corresponding
     execution of fglEnd.  In any of these cases, the error flag is set and no
     other change is made to GL state.

     The name stack is always empty while the render mode is not GL_SELECT.
     Calls to fglPushName or fglPopName while the render mode is not GL_SELECT
     are ignored.

ERRORS
     GL_STACK_OVERFLOW is generated if fglPushName is called while the name
     stack is full.

     GL_STACK_UNDERFLOW is generated if fglPopName is called while the name
     stack is empty.

     GL_INVALID_OPERATION is generated if fglPushName or fglPopName is
     executed between a call to fglBegin and the corresponding call to fglEnd.

									Page 1

fglPushName(3G)		       OpenGL Reference		       fglPushName(3G)

ASSOCIATED GETS
     fglGet with argument GL_NAME_STACK_DEPTH
     fglGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
     fglInitNames, fglLoadName, fglRenderMode, fglSelectBuffer

									Page 2

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