fglpolygonmode man page on IRIX

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fglPolygonMode(3G)	       OpenGL Reference		    fglPolygonMode(3G)

NAME
     fglPolygonMode - select a polygon rasterization mode

FORTRAN SPECIFICATION
     SUBROUTINE fglPolygonMode( INTEGER*4 face,
				INTEGER*4 mode )

PARAMETERS
     face  Specifies the polygons that mode applies to.	 Must be GL_FRONT for
	   front-facing polygons, GL_BACK for back-facing polygons, or
	   GL_FRONT_AND_BACK for front- and back-facing polygons.

     mode  Specifies how polygons will be rasterized.  Accepted values are
	   GL_POINT, GL_LINE, and GL_FILL.  The initial value is GL_FILL for
	   both front- and back-facing polygons.

DESCRIPTION
     fglPolygonMode controls the interpretation of polygons for rasterization.
     face describes which polygons mode applies to:  front-facing polygons
     (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK).
     The polygon mode affects only the final rasterization of polygons.	 In
     particular, a polygon's vertices are lit and the polygon is clipped and
     possibly culled before these modes are applied.

     Three modes are defined and can be specified in mode:

     GL_POINT	   Polygon vertices that are marked as the start of a boundary
		   edge are drawn as points.  Point attributes such as
		   GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization
		   of the points.  Polygon rasterization attributes other than
		   GL_POLYGON_MODE have no effect.

     GL_LINE	   Boundary edges of the polygon are drawn as line segments.
		   They are treated as connected line segments for line
		   stippling; the line stipple counter and pattern are not
		   reset between segments (see fglLineStipple).	 Line
		   attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control
		   the rasterization of the lines.  Polygon rasterization
		   attributes other than GL_POLYGON_MODE have no effect.

     GL_FILL	   The interior of the polygon is filled.  Polygon attributes
		   such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control
		   the rasterization of the polygon.

EXAMPLES
     To draw a surface with filled back-facing polygons and outlined front-
     facing polygons, call

	  fglPolygonMode(GL_FRONT, GL_LINE);

									Page 1

fglPolygonMode(3G)	       OpenGL Reference		    fglPolygonMode(3G)

NOTES
     Vertices are marked as boundary or nonboundary with an edge flag.	Edge
     flags are generated internally by the GL when it decomposes polygons;
     they can be set explicitly using fglEdgeFlag.

ERRORS
     GL_INVALID_ENUM is generated if either face or mode is not an accepted
     value.

     GL_INVALID_OPERATION is generated if fglPolygonMode is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglGet with argument GL_POLYGON_MODE

SEE ALSO
     fglBegin, fglEdgeFlag, fglLineStipple, fglLineWidth, fglPointSize,
     fglPolygonStipple

									Page 2

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