fgllinestipple man page on IRIX

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fglLineStipple(3G)	       OpenGL Reference		    fglLineStipple(3G)

NAME
     fglLineStipple - specify the line stipple pattern

FORTRAN SPECIFICATION
     SUBROUTINE fglLineStipple( INTEGER*4 factor,
				INTEGER*2 pattern )

PARAMETERS
     factor   Specifies a multiplier for each bit in the line stipple pattern.
	      If factor is 3, for example, each bit in the pattern is used
	      three times before the next bit in the pattern is used.  factor
	      is clamped to the range [1, 256] and defaults to 1.

     pattern  Specifies a 16-bit integer whose bit pattern determines which
	      fragments of a line will be drawn when the line is rasterized.
	      Bit zero is used first; the default pattern is all 1's.

DESCRIPTION
     Line stippling masks out certain fragments produced by rasterization;
     those fragments will not be drawn.	 The masking is achieved by using
     three parameters:	the 16-bit line stipple pattern pattern, the repeat
     count factor, and an integer stipple counter s.

     Counter s is reset to 0 whenever fglBegin is called, and before each line
     segment of a fglBegin(GL_LINES)/fglEnd sequence is generated.  It is
     incremented after each fragment of a unit width aliased line segment is
     generated, or after each i fragments of an i width line segment are
     generated.	 The i fragments associated with count s are masked out if

			 pattern bit (s / factor) mod 16

     is 0, otherwise these fragments are sent to the frame buffer.  Bit zero
     of pattern is the least significant bit.

     Antialiased lines are treated as a sequence of 1xwidth rectangles for
     purposes of stippling.  Whether rectagle s is rasterized or not depends
     on the fragment rule described for aliased lines, counting rectangles
     rather than groups of fragments.

     To enable and disable line stippling, call fglEnable and fglDisable with
     argument GL_LINE_STIPPLE.	When enabled, the line stipple pattern is
     applied as described above.  When disabled, it is as if the pattern were
     all 1's.  Initially, line stippling is disabled.

ERRORS
     GL_INVALID_OPERATION is generated if fglLineStipple is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

									Page 1

fglLineStipple(3G)	       OpenGL Reference		    fglLineStipple(3G)

ASSOCIATED GETS
     fglGet with argument GL_LINE_STIPPLE_PATTERN
     fglGet with argument GL_LINE_STIPPLE_REPEAT
     fglIsEnabled with argument GL_LINE_STIPPLE

SEE ALSO
     fglLineWidth, fglPolygonStipple

									Page 2

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