fglevalpoint2 man page on IRIX

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fglEvalPoint(3G)	       OpenGL Reference		      fglEvalPoint(3G)

NAME
     fglEvalPoint1, fglEvalPoint2 - generate and evaluate a single point in a
     mesh

FORTRAN SPECIFICATION
     SUBROUTINE fglEvalPoint1( INTEGER*4 i )
     SUBROUTINE fglEvalPoint2( INTEGER*4 i,
			       INTEGER*4 j )

PARAMETERS
     i	Specifies the integer value for grid domain variable i.

     j	Specifies the integer value for grid domain variable j (fglEvalPoint2
	only).

DESCRIPTION
     fglMapGrid and fglEvalMesh are used in tandem to efficiently generate and
     evaluate a series of evenly spaced map domain values.  fglEvalPoint can
     be used to evaluate a single grid point in the same gridspace that is
     traversed by fglEvalMesh.	Calling fglEvalPoint1 is equivalent to calling

			 .
	  glEvalCoord1( i Wu + u  );
				  1

     where

	  Wu = (u -u )/n
		   2  1

     and n, u , and u  are the arguments to the most recent fglMapGrid1
	     1	     2
     command.  The one absolute numeric requirement is that if i = n, then the
			  .
     value computed from i Wu + u  is exactly u .
				   1		 2

     In the two-dimensional case, fglEvalPoint2, let

	  Wu = (u -u )/n
		   2  1

	  Wv = (v -v )/m,
		   2  1

     where n, u , u , m, v , and v  are the arguments to the most recent
	       1   2	  1	  2
     fglMapGrid2 command.  Then the fglEvalPoint2 command is equivalent to
     calling

			 .	      .
	  glEvalCoord2( i Wu + u , j Wv + v  );
				  1	       1

     The only absolute numeric requirements are that if i = n, then the value
		    .
     computed from i Wu + u  is exactly u , and if j = m, then the value
			     1		   2
		    .
     computed from i Wv + v  is exactly v .
			     1		   2

									Page 1

fglEvalPoint(3G)	       OpenGL Reference		      fglEvalPoint(3G)

ASSOCIATED GETS
     fglGet with argument GL_MAP1_GRID_DOMAIN
     fglGet with argument GL_MAP2_GRID_DOMAIN
     fglGet with argument GL_MAP1_GRID_SEGMENTS
     fglGet with argument GL_MAP2_GRID_SEGMENTS

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for
     colors correctly.

SEE ALSO
     fglEvalCoord, fglEvalMesh, fglMap1, fglMap2, fglMapGrid

									Page 2

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