fgledgeflagpointerext man page on IRIX

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fglEdgeFlagPointerEXT(3G)      OpenGL Reference	     fglEdgeFlagPointerEXT(3G)

NAME
     fglEdgeFlagPointerEXT - define an array of edge flags

FORTRAN SPECIFICATION
     SUBROUTINE fglEdgeFlagPointerEXT( INTEGER*4 stride,
				       INTEGER*4 count,
				       CHARACTER*8 pointer )

PARAMETERS
     stride   Specifies the byte offset between consecutive edge flags.	 If
	      stride is zero the edge flags are understood to be tightly
	      packed in the array.

     count    Specifies the number of edge flags, counting from the first,
	      that are static.

     pointer  Specifies a pointer to the first edge flag in the array.

DESCRIPTION
     fglEdgeFlagPointerEXT specifies the location and data format of an array
     of boolean edge flags to use when rendering using the vertex array
     extension. stride gives the byte stride from one edge flag to the next
     allowing vertices and attributes to be packed into a single array or
     stored in separate arrays.	 (Single-array storage may be more efficient
     on some implementations.)	count indicates the number of array elements
     (counting from the first) that are static. Static elements may be
     modified by the application, but once they are modified, the application
     must explicitly respecify the array before using it for any rendering.
     When an edge flag array is specified, stride, count and pointer are saved
     as client-side state, and static array elements may be cached by the
     implementation.

     The edge flag array is enabled and disabled using fglEnable and
     fglDisable with the argument GL_EDGE_FLAG_ARRAY_EXT. If enabled, the edge
     flag array is used when fglDrawArraysEXT or fglArrayElementEXT is called.

     Use fglDrawArraysEXT to define a sequence of primitives (all of the same
     type) from pre-specified vertex and vertex attribute arrays.  Use
     fglArrayElementEXT to specify primitives by indexing vertices and vertex
     attributes.

NOTES
     Non-static array elements are not accessed until fglArrayElementEXT or
     fglDrawArraysEXT is executed.

     By default the edge flag array is disabled and it won't be accessed when
     fglArrayElementEXT or fglDrawArraysEXT is called.

									Page 1

fglEdgeFlagPointerEXT(3G)      OpenGL Reference	     fglEdgeFlagPointerEXT(3G)

     Although it is not an error to call fglEdgeFlagPointerEXT between the
     execution of fglBegin and the corresponding execution of fglEnd, the
     results are undefined.

     fglEdgeFlagPointerEXT will typically be implemented on the client side
     with no protocol.

     Since the edge flag array parameters are client side state, they are not
     saved or restored by fglPushAttrib and fglPopAttrib.

     fglEdgeFlagPointerEXT commands are not entered into display lists.

     fglEdgeFlagPointerEXT is part of the EXT_vertex_array extension, not part
     of the core GL command set. If GL_EXT_vertex_array is included in the
     string returned by fglGetString, when called with argument GL_EXTENSIONS,
     extension EXT_vertex_array is supported.

ERRORS
     GL_INVALID_ENUM is generated if stride  or count is negative.

ASSOCIATED GETS
     fglIsEnabled with argument GL_EDGE_FLAG_ARRAY_EXT
     fglGet with argument GL_EDGE_FLAG_ARRAY_STRIDE_EXT
     fglGet with argument GL_EDGE_FLAG_ARRAY_COUNT_EXT
     fglGetPointervEXT with argument GL_EDGE_FLAG_ARRAY_POINTER_EXT

MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems, do not enable or
     disable GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_EXT, GL_NORMAL_ARRAY,
     GL_NORMAL_ARRAY_EXT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_EXT,
     GL_INDEX_ARRAY,GL_INDEX_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY,
     GL_TEXTURE_COORD_ARRAY_EXT, GL_EDGE_FLAG_ARRAY or GL_EDGE_FLAG_ARRAY_EXT
     between a call to fglNewList and the corresponding call to fglEndList.
     Instead, enable or disable before the call to fglNewList.

SEE ALSO
     fglArrayElementEXT, fglColorPointerEXT, fglDrawArraysEXT, fglEnable,
     fglGetPointervEXT, fglIndexPointerEXT, fglNormalPointerEXT,
     fglTexCoordPointerEXT, fglVertexPointerEXT

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