fglcopyteximage2dext man page on IRIX

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fglCopyTexImage2DEXT(3G)       OpenGL Reference	      fglCopyTexImage2DEXT(3G)

NAME
     fglCopyTexImage2DEXT - copy pixels into a 2D texture image

FORTRAN SPECIFICATION
     SUBROUTINE fglCopyTexImage2DEXT( INTEGER*4 target,
				      INTEGER*4 level,
				      INTEGER*4 internalformat,
				      INTEGER*4 x,
				      INTEGER*4 y,
				      INTEGER*4 width,
				      INTEGER*4 height,
				      INTEGER*4 border )

PARAMETERS
     target	     The target texture.  Must be GL_TEXTURE_2D or
		     GL_DETAIL_TEXTURE_2D_SGIS.

     level	     The level-of-detail number.  Level 0 is the base image
		     level.  Level n is the nth mipmap reduction image.

     internalformat  The internal storage format of the texture image.	Must
		     be one of the following symbolic constants:  GL_ALPHA,
		     GL_ALPHA4_EXT, GL_ALPHA8_EXT, GL_ALPHA12_EXT,
		     GL_ALPHA16_EXT, GL_LUMINANCE, GL_LUMINANCE4_EXT,
		     GL_LUMINANCE8_EXT, GL_LUMINANCE12_EXT,
		     GL_LUMINANCE16_EXT, GL_LUMINANCE_ALPHA,
		     GL_LUMINANCE4_ALPHA4_EXT, GL_LUMINANCE6_ALPHA2_EXT,
		     GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE12_ALPHA4_EXT,
		     GL_LUMINANCE12_ALPHA12_EXT, GL_LUMINANCE16_ALPHA16_EXT,
		     GL_INTENSITY_EXT, GL_INTENSITY4_EXT, GL_INTENSITY8_EXT,
		     GL_INTENSITY12_EXT, GL_INTENSITY16_EXT,
		     GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_SGIX,
		     GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX,
		     GL_RGB, GL_RGB2_EXT, GL_RGB4_EXT, GL_RGB5_EXT,
		     GL_RGB8_EXT, GL_RGB10_EXT, GL_RGB12_EXT, GL_RGB16_EXT,
		     GL_RGBA, GL_RGBA2_EXT, GL_RGBA4_EXT, GL_RGB5_A1_EXT,
		     GL_RGBA8_EXT, GL_RGB10_A2_EXT, GL_RGBA12_EXT,
		     GL_RGBA16_EXT.  (Note that the values 1, 2, 3, and 4,
		     which are accepted by fglTexImage2D, are not accepted by
		     fglCopyTexImage2DEXT.)

     x		     The x coordinate of the lower-left corner of the pixel
		     rectangle to be transferred to the texture array.

     y		     The y coordinate of the lower-left corner of the pixel
		     rectangle to be transferred to the texture array.

     width	     The width of the texture image.

									Page 1

fglCopyTexImage2DEXT(3G)       OpenGL Reference	      fglCopyTexImage2DEXT(3G)

     height	     The height of the texture image.

     border	     The border width of the texture.  Must be 0 or 1.

DESCRIPTION
     fglCopyTexImage2DEXT defines a two-dimensional texture image with pixels
     from the current GL_READ_BUFFER (rather than from main memory, as is the
     case for fglTexImage2D).

     The screen-aligned pixel rectangle with lower-left corner at (x, y)
     having width width+2*border and height height+2*border is used to define
     the texture array at the mipmap level specified by level.	(But see the
     discussion of GL_INTERLACE_SGIX below.)  The internal format of the
     texture array is selected by internalformat.

     The pixels in the rectangle are processed exactly as if fglCopyPixels had
     been called, but the process stops just before final conversion.  At this
     point all pixel component values are clamped to the range [0, 1] and then
     converted to the texture's internal format for storage in the texel
     array.

     Pixel ordering is such that lower x screen coordinates correspond to
     lower i texture coordinates, and lower y screen coordinates correspond to
     lower j texture coordinates.

     If any of the pixels within the specified rectangle of the current
     GL_READ_BUFFER are outside the window associated with the current
     rendering context, then the values obtained for those pixels are
     undefined.

     When GL_INTERLACE_READ_INGR is enabled, every other row of the source
     pixel rectangle is read.  The height of the source pixel rectangle is
     equivalent to 2xheight.  Only rows (y+0,y+2,...) of the source rectangle
     are used to define the rows of the texture image that are affected by the
     copy.

     When GL_INTERLACE_SGIX is enabled, source pixels define every other row
     of the texture image, rather than successive rows of the texture image.
     Rows (0,2,4,...)  of the texture image are defined, while rows
     (1,3,5,...) are left undefined.  Note, that when GL_INTERLACE_SGIX is
     enabled the total height (i.e., the height of interior texture image plus
     twice the border) of the defined texture is 2xheight.

     If internalformat is one of GL_DEPTH_COMPONENT,
     GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, or
     GL_DEPTH_COMPONENT32_SGIX, the pixel values will be read from the depth
     buffer instead of the current GL_READ_BUFFER.

									Page 2

fglCopyTexImage2DEXT(3G)       OpenGL Reference	      fglCopyTexImage2DEXT(3G)

NOTES
     fglCopyTexImage2DEXT is part of the EXT_copy_texture extension.  See
     fglIntro for more information about using extensions.

ERRORS
     GL_INVALID_ENUM is generated when target is not one of the allowable
     values.

     GL_INVALID_VALUE is generated if level is less than zero or greater than
     log (max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
	2

     GL_INVALID_VALUE is generated if the specified image is too large.

     GL_INVALID_VALUE is generated if width or height is less than zero,
     greater than 2+GL_MAX_TEXTURE_SIZE, when width cannot be represented as
      k
     2 +2border for some integer k, or when height cannot be represented as
      k
     2 +Ixborder, where I is 2 when GL_INTERLACE_SGIX is disabled and 1
     otherwise.

     GL_INVALID_VALUE is generated if border is not 0 or 1.

     GL_INVALID_VALUE is generated if internalformat is not one of the
     allowable values.

     GL_INVALID_OPERATION is generated if fglCopyTexImage2DEXT is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

ASSOCIATED GETS
     fglGetTexImage

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems support fglCopyTexImage2D
     and fglCopyTexImage2DEXT with the following restrictions:

	  1.  Only level 0 is supported; other levels result in a
	      GL_INVALID_VALUE error.

	  2.  fglCopyTexImage2D and fglCopyTexImage2DEXT cannot be used if a
	      GLX video source is the current read drawable (see
	      fglXMakeCurrentReadSGI).	Executing it will generate a
	      GL_INVALID_OPERATION error.

	  3.  GL_INTERLACE_SGIX is not supported (see fglEnable).

									Page 3

fglCopyTexImage2DEXT(3G)       OpenGL Reference	      fglCopyTexImage2DEXT(3G)

	  4.  Borders are not supported; hence the width of the border should
	      be 0.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The INGR_interlace_read extension is supported only on Octane2 VPro
     systems, and on O2 systems.

SEE ALSO
     fglTexImage2D, fglCopyTexSubImage2DEXT, fglCopyPixels.

									Page 4

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