fglcolormaterial man page on IRIX

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fglColorMaterial(3G)	       OpenGL Reference		  fglColorMaterial(3G)

NAME
     fglColorMaterial - cause a material color to track the current color

FORTRAN SPECIFICATION
     SUBROUTINE fglColorMaterial( INTEGER*4 face,
				  INTEGER*4 mode )

PARAMETERS
     face  Specifies whether front, back, or both front and back material
	   parameters should track the current color.  Accepted values are
	   GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.  The initial value is
	   GL_FRONT_AND_BACK.

     mode  Specifies which of several material parameters track the current
	   color.  Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE,
	   GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE.  The initial value is
	   GL_AMBIENT_AND_DIFFUSE.

DESCRIPTION
     fglColorMaterial specifies which material parameters track the current
     color.  When GL_COLOR_MATERIAL is enabled, the material parameter or
     parameters specified by mode, of the material or materials specified by
     face, track the current color at all times.

     To enable and disable GL_COLOR_MATERIAL, call fglEnable and fglDisable
     with argument GL_COLOR_MATERIAL.  GL_COLOR_MATERIAL is initially
     disabled.

NOTES
     fglColorMaterial makes it possible to change a subset of material
     parameters for each vertex using only the fglColor command, without
     calling fglMaterial.  If only such a subset of parameters is to be
     specified for each vertex, calling fglColorMaterial is preferable to
     calling fglMaterial.

     Call fglColorMaterial before enabling GL_COLOR_MATERIAL.

     Calling fglDrawElements, fglDrawArrays, or fglDrawRangeElements may leave
     the current color indeterminate, if the color array is enabled.  If
     fglColorMaterial is enabled while the current color is indeterminate, the
     lighting material state specified by face and mode is also indeterminate.

     If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL is enabled,
     evaluated color values affect the results of the lighting equation as if
     the current color were being modified, but no change is made to the
     tracking lighting parameter of the current color.

									Page 1

fglColorMaterial(3G)	       OpenGL Reference		  fglColorMaterial(3G)

ERRORS
     GL_INVALID_ENUM is generated if face or mode is not an accepted value.

     GL_INVALID_OPERATION is generated if fglColorMaterial is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglIsEnabled with argument GL_COLOR_MATERIAL
     fglGet with argument GL_COLOR_MATERIAL_PARAMETER
     fglGet with argument GL_COLOR_MATERIAL_FACE

MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems, GL_AMBIENT_AND_DIFFUSE
     mode does not work correctly.

SEE ALSO
     fglColor, fglColorPointer, fglDrawArrays, fglDrawElements,
     fglDrawRangeElements, fglEnable, fglLight, fglLightModel, fglMaterial

									Page 2

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