fglTexSubImage2DEXT man page on IRIX

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fglTexSubImage2DEXT(3G)	       OpenGL Reference	       fglTexSubImage2DEXT(3G)

NAME
     fglTexSubImage2DEXT - specify a two-dimensional texture subimage

FORTRAN SPECIFICATION
     SUBROUTINE fglTexSubImage2DEXT( INTEGER*4 target,
				     INTEGER*4 level,
				     INTEGER*4 xoffset,
				     INTEGER*4 yoffset,
				     INTEGER*4 width,
				     INTEGER*4 height,
				     INTEGER*4 format,
				     INTEGER*4 type,
				     CHARACTER*8 pixels )

PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_2D or
	      GL_DETAIL_TEXTURE_2D_SGIS.

     level    Specifies the level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
	      array.

     yoffset  Specifies a texel offset in the y direction within the texture
	      array.

     width    Specifies the width of the texture subimage.

     height   Specifies the height of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
	      values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE,
	      GL_LUMINANCE_ALPHA, and GL_DEPTH_COMPONENT.

     type     Specifies the data type of the pixel data.  The following
	      symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2_EXT,
	      GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
	      GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.	Two-dimensional texturing is
     enabled and disabled using fglEnable and fglDisable with argument

									Page 1

fglTexSubImage2DEXT(3G)	       OpenGL Reference	       fglTexSubImage2DEXT(3G)

     GL_TEXTURE_2D.

     fglTexSubImage2DEXT redefines a contiguous subregion of an existing two-
     dimensional texture image.	 The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and
     xoffset+width-1, inclusive, and y indices yoffset and yoffset+height-1,
     inclusive (But, see discussion of GL_INTERLACE_SGIX below).  This region
     may not include any texels outside the range of the texture array as it
     was originally specified.	It is not an error to specify a subtexture
     with zero width or height, but such a specification has no effect.

     When GL_INTERLACE_SGIX is disabled, then counting from zero, each Nth
     texel from pixels is assigned to texture array indices [i,j], where i =
     xoffset+(N mod width) and j = yoffset+((N div width) mod height).

     If GL_INTERLACE_SGIX is enabled, then every other row of the destination
     texture is skipped.  That is, the destination row for texel N is
     yoffset+2((N div width) mod height).  A complete video frame may be
     assembled in texture memory by invoking fglTexSubImage2DEXT on two
     consecutive video fields, with yoffset values that differ by one.

NOTES
     Texturing has no effect in color index mode.

     fglPixelStore and fglPixelTransfer modes affect texture images in exactly
     the way they affect fglDrawPixels.

     fglTexSubImage2DEXT is part of the EXT_subtexture extension.

     If type is set to GL_UNSIGNED_BYTE_3_3_2_EXT,
     GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
     GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and the
     EXT_packed_pixels extension is not supported then a GL_INVALID_ENUM error
     is generated.

     See fglIntro for more information on using extensions.

ERRORS
     GL_INVALID_ENUM is generated when target is not one of the allowable
     values.

     GL_INVALID_OPERATION is generated when the texture array has not been
     defined by a previous fglTexImage2D operation.

     GL_INVALID_VALUE is generated if level is less than zero or greater than
     log (max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
	2

     GL_INVALID_VALUE is generated if width < -TEXTURE_BORDER or if
     height < -TEXTURE_BORDER, where TEXTURE_BORDER is the border width of the
     texture array.

									Page 2

fglTexSubImage2DEXT(3G)	       OpenGL Reference	       fglTexSubImage2DEXT(3G)

     GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER,
     (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), yoffset<-TEXTURE_BORDER,
     or (yoffset+interlacexheight)>(TEXTURE_HEIGHT-TEXTURE_BORDER).  Where
     TEXTURE_WIDTH, TEXTURE_HEIGHT, and TEXTURE_BORDER are the state values of
     the texture image being modified, and interlace is 1 if GL_INTERLACE_SGIX
     is disabled and 2 otherwise.  Note that TEXTURE_WIDTH and TEXTURE_HEIGHT
     include twice the border width.

     GL_INVALID_ENUM is generated when format is not an accepted format
     constant.

     GL_INVALID_ENUM is generated when type is not a type constant.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if fglTexSubImage2DEXT is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

ASSOCIATED GETS
     fglGetTexImage
     fglIsEnabled with argument GL_TEXTURE_2D

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems do not support convolving
     images as they are loaded into texture memory.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     RealityEngine, RealityEngine2, and VTX systems do not support histogram
     or minmax operations on images as they are being loaded into texture
     memory.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The EXT_packed_pixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

									Page 3

fglTexSubImage2DEXT(3G)	       OpenGL Reference	       fglTexSubImage2DEXT(3G)

     On RealityEngine, RealityEngine2, and VTX systems, fglTexSubImage2D and
     fglTexSubImage2DEXT are supported with the following restrictions:

	  1.  Performance is significantly better if the texture subimage X
	      offset, Y offset, width and height are multiples of 32.

	  2.  fglTexSubImage2D and fglTexSubImage2DEXT may be used only with a
	      texture that was created using fglTexImage2D with a NULL texture
	      image.

	  3.  fglTexSubImage2D and fglTexSubImage2DEXT may not be used with a
	      mipmap texture.  Only level 0 is supported.

	  4.  Only the following texel format and type combinations are
	      supported:  GL_LUMINANCE and GL_UNSIGNED_BYTE, GL_LUMINANCE and
	      GL_UNSIGNED_SHORT, GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,
	      GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT, GL_RGB and
	      GL_UNSIGNED_BYTE and GL_RGBA and GL_UNSIGNED_BYTE.  Any other
	      combination of format and type will result in a GL_INVALID_ENUM
	      error.

	  5.  Using fglTexSubImage2D or fglTexSubImage2DEXT in conjunction
	      with pixel mapping results in a GL_INVALID_OPERATION error (see
	      fglPixelTransfer and fglPixelMap).

	  6.  fglTexSubImage2D and fglTexSubImage2DEXT may not be used in
	      display lists or when rendering remotely.

	  7.  GL_INTERLACE_SGIX is not supported (see fglEnable).

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GL_INVALID_VALUE error.

SEE ALSO
     fglDrawPixels, fglFog, fglPixelStore, fglPixelTransfer, fglTexEnv,
     fglTexGen, fglTexImage2D, fglTexParameter.

									Page 4

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