fglEnd man page on IRIX

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fglBegin(3G)		       OpenGL Reference			  fglBegin(3G)

NAME
     fglBegin, fglEnd - delimit the vertices of a primitive or a group of like
     primitives

FORTRAN SPECIFICATION
     SUBROUTINE fglBegin( INTEGER*4 mode )

PARAMETERS
     mode  Specifies the primitive or primitives that will be created from
	   vertices presented between fglBegin and the subsequent fglEnd.  Ten
	   symbolic constants are accepted:  GL_POINTS, GL_LINES,
	   GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP,
	   GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.

FORTRAN SPECIFICATION
     SUBROUTINE fglEnd( )

DESCRIPTION
     fglBegin and fglEnd delimit the vertices that define a primitive or a
     group of like primitives.	fglBegin accepts a single argument that
     specifies in which of ten ways the vertices are interpreted.  Taking n as
     an integer count starting at one, and N as the total number of vertices
     specified, the interpretations are as follows:

     GL_POINTS		    Treats each vertex as a single point.  Vertex n
			    defines point n.  N points are drawn.

     GL_LINES		    Treats each pair of vertices as an independent
			    line segment.  Vertices 2n-1 and 2n define line n.
			    N/2 lines are drawn.

     GL_LINE_STRIP	    Draws a connected group of line segments from the
			    first vertex to the last.  Vertices n and n + 1
			    define line n.  N-1 lines are drawn.

     GL_LINE_LOOP	    Draws a connected group of line segments from the
			    first vertex to the last, then back to the first.
			    Vertices n and n + 1 define line n.	 The last
			    line, however, is defined by vertices N and 1.  N
			    lines are drawn.

     GL_TRIANGLES	    Treats each triplet of vertices as an independent
			    triangle.  Vertices 3n-2, 3n-1, and 3n define
			    triangle n.	 N/3 triangles are drawn.

     GL_TRIANGLE_STRIP	    Draws a connected group of triangles.  One
			    triangle is defined for each vertex presented
			    after the first two vertices.  For odd n, vertices
			    n, n + 1, and n + 2 define triangle n.  For even

									Page 1

fglBegin(3G)		       OpenGL Reference			  fglBegin(3G)

			    n, vertices n + 1, n, and n + 2 define triangle n.
			    N-2 triangles are drawn.

     GL_TRIANGLE_FAN	    Draws a connected group of triangles.  One
			    triangle is defined for each vertex presented
			    after the first two vertices.  Vertices 1, n + 1,
			    and n + 2 define triangle n.  N-2 triangles are
			    drawn.

     GL_QUADS		    Treats each group of four vertices as an
			    independent quadrilateral.	Vertices 4n-3, 4n-2,
			    4n-1, and 4n define quadrilateral n.  N/4
			    quadrilaterals are drawn.

     GL_QUAD_STRIP	    Draws a connected group of quadrilaterals.	One
			    quadrilateral is defined for each pair of vertices
			    presented after the first pair.  Vertices 2n-1,
			    2n, 2n + 2, and 2n + 1 define quadrilateral n.
			    N/2-1 quadrilaterals are drawn.  Note that the
			    order in which vertices are used to construct a
			    quadrilateral from strip data is different from
			    that used with independent data.

     GL_POLYGON		    Draws a single, convex polygon.  Vertices 1
			    through N define this polygon.

     Only a subset of GL commands can be used between fglBegin and fglEnd.
     The commands are fglVertex, fglColor, fglIndex, fglNormal, fglTexCoord,
     fglEvalCoord, fglEvalPoint, fglArrayElement, fglMaterial, and
     fglEdgeFlag.  Also, it is acceptable to use fglCallList or fglCallLists
     to execute display lists that include only the preceding commands.	 If
     any other GL command is executed between fglBegin and fglEnd, the error
     flag is set and the command is ignored.

     Regardless of the value chosen for mode, there is no limit to the number
     of vertices that can be defined between fglBegin and fglEnd.  Lines,
     triangles, quadrilaterals, and polygons that are incompletely specified
     are not drawn.  Incomplete specification results when either too few
     vertices are provided to specify even a single primitive or when an
     incorrect multiple of vertices is specified. The incomplete primitive is
     ignored; the rest are drawn.

     The minimum specification of vertices for each primitive is as follows:
     1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and
     3 for a polygon.  Modes that require a certain multiple of vertices are
     GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP (2).

ERRORS
     GL_INVALID_ENUM is generated if mode is set to an unaccepted value.

									Page 2

fglBegin(3G)		       OpenGL Reference			  fglBegin(3G)

     GL_INVALID_OPERATION is generated if fglBegin is executed between a
     fglBegin and the corresponding execution of fglEnd.

     GL_INVALID_OPERATION is generated if fglEnd is executed without being
     preceded by a fglBegin.

     GL_INVALID_OPERATION is generated if a command other than fglVertex,
     fglColor, fglIndex, fglNormal, fglTexCoord, fglEvalCoord, fglEvalPoint,
     fglArrayElement, fglMaterial, fglEdgeFlag, fglCallList, or fglCallLists
     is executed between the execution of fglBegin and the corresponding
     execution fglEnd.

     Execution of fglEnableClientState, fglDisableClientState,
     fglEdgeFlagPointer, fglTexCoordPointer, fglColorPointer, fglIndexPointer,
     fglNormalPointer, fglVertexPointer, fglInterleavedArrays, or
     fglPixelStore is not allowed after a call to fglBegin and before the
     corresponding call to fglEnd, but an error may or may not be generated.

SEE ALSO
     fglArrayElement, fglCallList, fglCallLists, fglColor, fglEdgeFlag,
     fglEvalCoord, fglEvalPoint, fglIndex, fglMaterial, fglNormal,
     fglTexCoord, fglVertex

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