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fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

NAME
     fglDrawPixels - write a block of pixels to the frame buffer

FORTRAN SPECIFICATION
     SUBROUTINE fglDrawPixels( INTEGER*4 width,
			       INTEGER*4 height,
			       INTEGER*4 format,
			       INTEGER*4 type,
			       CHARACTER*8 pixels )

PARAMETERS
     width, height Specify the dimensions of the pixel rectangle to be written
		   into the frame buffer.

     format	   Specifies the format of the pixel data.  Symbolic constants
		   GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,
		   GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT, GL_RED,
		   GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and
		   GL_LUMINANCE_ALPHA are accepted.

     type	   Specifies the data type for pixels.	Symbolic constants
		   GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
		   GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
		   GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
		   GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
		   GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
		   GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
		   GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
		   GL_UNSIGNED_INT_10_10_10_2, and
		   GL_UNSIGNED_INT_2_10_10_10_REV are accepted.

     pixels	   Specifies a pointer to the pixel data.

DESCRIPTION
     fglDrawPixels reads pixel data from memory and writes it into the frame
     buffer relative to the current raster position, provided that the raster
     position is valid.	 Use fglRasterPos to set the current raster position;
     use fglGet with argument GL_CURRENT_RASTER_POSITION_VALID to determine if
     the specified raster position is valid, and fglGet with argument
     GL_CURRENT_RASTER_POSITION to query the raster position.

     Several parameters define the encoding of pixel data in memory and
     control the processing of the pixel data before it is placed in the frame
     buffer.  These parameters are set with four commands:  fglPixelStore,
     fglPixelTransfer, fglPixelMap, and fglPixelZoom.  This reference page
     describes the effects on fglDrawPixels of many, but not all, of the
     parameters specified by these four commands.

									Page 1

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

     Data is read from pixels as a sequence of signed or unsigned bytes,
     signed or unsigned shorts, signed or unsigned integers, or single-
     precision floating-point values, depending on type. When type is one of
     GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
     GL_INT, or GL_FLOAT each of these bytes, shorts, integers, or floating-
     point values is interpreted as one color or depth component, or one
     index, depending on format.  When type is one of GL_UNSIGNED_BYTE_3_3_2,
     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_INT_8_8_8_8,
     GL_UNSIGNED_INT_10_10_10_2, each unsigned value is interpreted as
     containing all the components for a single pixel, with the color
     components arranged according to format.  When type is one of
     GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5_REV,
     GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_2_10_10_10_REV, each
     unsigned value is interpreted as containing all color components,
     specified by format, for a single pixel in a reversed order. Indices are
     always treated individually.  Color components are treated as groups of
     one, two, three, or four values, again based on format. Both individual
     indices and groups of components are referred to as pixels.  If type is
     GL_BITMAP, the data must be unsigned bytes, and format must be either
     GL_COLOR_INDEX or GL_STENCIL_INDEX.  Each unsigned byte is treated as
     eight 1-bit pixels, with bit ordering determined by GL_UNPACK_LSB_FIRST
     (see fglPixelStore).

     width x height pixels are read from memory, starting at location pixels.
     By default, these pixels are taken from adjacent memory locations, except
     that after all width pixels are read, the read pointer is advanced to the
     next four-byte boundary.  The four-byte row alignment is specified by
     fglPixelStore with argument GL_UNPACK_ALIGNMENT, and it can be set to
     one, two, four, or eight bytes.  Other pixel store parameters specify
     different read pointer advancements, both before the first pixel is read
     and after all width pixels are read.  See the fglPixelStore reference
     page for details on these options.

     The width x height pixels that are read from memory are each operated on
     in the same way, based on the values of several parameters specified by
     fglPixelTransfer and fglPixelMap.	The details of these operations, as
     well as the target buffer into which the pixels are drawn, are specific
     to the format of the pixels, as specified by format.  format can assume
     one of 13 symbolic values:

     GL_COLOR_INDEX
	       Each pixel is a single value, a color index.  It is converted
	       to fixed-point format, with an unspecified number of bits to
	       the right of the binary point, regardless of the memory data
	       type.  Floating-point values convert to true fixed-point
	       values.	Signed and unsigned integer data is converted with all
	       fraction bits set to 0.	Bitmap data convert to either 0 or 1.

									Page 2

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

	       Each fixed-point index is then shifted left by GL_INDEX_SHIFT
	       bits and added to GL_INDEX_OFFSET.  If GL_INDEX_SHIFT is
	       negative, the shift is to the right.  In either case, zero bits
	       fill otherwise unspecified bit locations in the result.

	       If the GL is in RGBA mode, the resulting index is converted to
	       an RGBA pixel with the help of the GL_PIXEL_MAP_I_TO_R,
	       GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and
	       GL_PIXEL_MAP_I_TO_A tables.  If the GL is in color index mode,
	       and if GL_MAP_COLOR is true, the index is replaced with the
	       value that it references in lookup table GL_PIXEL_MAP_I_TO_I.
	       Whether the lookup replacement of the index is done or not, the
							     b
	       integer part of the index is then ANDed with 2 -1, where b is
	       the number of bits in a color index buffer.

	       The GL then converts the resulting indices or RGBA colors to
	       fragments by attaching the current raster position z coordinate
	       and texture coordinates to each pixel, then assigning x and y
	       window coordinates to the nth fragment such that

				   x  = x  + n mod width
				    n	 r

				    y  = y  + |n/width |
				     n	  r

	       where (x ,y ) is the current raster position.  These pixel
		       r  r
	       fragments are then treated just like the fragments generated by
	       rasterizing points, lines, or polygons.	Texture mapping, fog,
	       and all the fragment operations are applied before the
	       fragments are written to the frame buffer.

     GL_STENCIL_INDEX
	       Each pixel is a single value, a stencil index.  It is converted
	       to fixed-point format, with an unspecified number of bits to
	       the right of the binary point, regardless of the memory data
	       type.  Floating-point values convert to true fixed-point
	       values.	Signed and unsigned integer data is converted with all
	       fraction bits set to 0.	Bitmap data convert to either 0 or 1.

	       Each fixed-point index is then shifted left by GL_INDEX_SHIFT
	       bits, and added to GL_INDEX_OFFSET.  If GL_INDEX_SHIFT is
	       negative, the shift is to the right.  In either case, zero bits
	       fill otherwise unspecified bit locations in the result.	If
	       GL_MAP_STENCIL is true, the index is replaced with the value
	       that it references in lookup table GL_PIXEL_MAP_S_TO_S.
	       Whether the lookup replacement of the index is done or not, the
							     b
	       integer part of the index is then ANDed with 2 -1, where b is
	       the number of bits in the stencil buffer.  The resulting
	       stencil indices are then written to the stencil buffer such
	       that the nth index is written to location

									Page 3

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

				 x  = x	 + n mod width
				  n    r

				 y  = y	 + | n/width |
				  n    r

	  where (x ,y ) is the current raster position.	 Only the pixel
		  r  r
	  ownership test, the scissor test, and the stencil writemask affect
	  these write operations.

     GL_DEPTH_COMPONENT
	  Each pixel is a single-depth component.  Floating-point data is
	  converted directly to an internal floating-point format with
	  unspecified precision.  Signed integer data is mapped linearly to
	  the internal floating-point format such that the most positive
	  representable integer value maps to 1.0, and the most negative
	  representable value maps to -1.0.  Unsigned integer data is mapped
	  similarly:  the largest integer value maps to 1.0, and 0 maps to
	  0.0.	The resulting floating-point depth value is then multiplied by
	  GL_DEPTH_SCALE and added to GL_DEPTH_BIAS.  The result is clamped to
	  the range [0,1].

	  The GL then converts the resulting depth components to fragments by
	  attaching the current raster position color or color index and
	  texture coordinates to each pixel, then assigning x and y window
	  coordinates to the nth fragment such that

				 x  = x	 + n mod width
				  n    r

				 y  = y	 + | n/width |
				  n    r

	  where (x ,y ) is the current raster position.	 These pixel fragments
		  r  r
	  are then treated just like the fragments generated by rasterizing
	  points, lines, or polygons.  Texture mapping, fog, and all the
	  fragment operations are applied before the fragments are written to
	  the frame buffer.

     GL_RGBA

     GL_BGRA

     GL_ABGR_EXT
	  Each pixel is a four-component group: for GL_RGBA, the red component
	  is first, followed by green, followed by blue, followed by alpha;
	  for GL_BGRA the order is blue, green, red and then alpha; for
	  GL_ABGR_EXT the order is alpha, blue, green, and then red.
	  Floating-point values are converted directly to an internal
	  floating-point format with unspecified precision.  Signed integer
	  values are mapped linearly to the internal floating-point format
	  such that the most positive representable integer value maps to 1.0,
	  and the most negative representable value maps to -1.0. (Note that
	  this mapping does not convert 0 precisely to 0.0.)  Unsigned integer

									Page 4

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

	  data is mapped similarly:  the largest integer value maps to 1.0,
	  and 0 maps to 0.0.  The resulting floating-point color values are
	  then multiplied by GL_c_SCALE and added to GL_c_BIAS, where c is
	  RED, GREEN, BLUE, and ALPHA for the respective color components.
	  The results are clamped to the range [0,1].

	  If GL_MAP_COLOR is true, each color component is scaled by the size
	  of lookup table GL_PIXEL_MAP_c_TO_c, then replaced by the value that
	  it references in that table.	c is R, G, B, or A respectively.

	  The GL then converts the resulting RGBA colors to fragments by
	  attaching the current raster position z coordinate and texture
	  coordinates to each pixel, then assigning x and y window coordinates
	  to the nth fragment such that

				 x  = x	 + n mod width
				  n    r

				 y  = y	 + | n/width |
				  n    r

	  where (x ,y ) is the current raster position.	 These pixel fragments
		  r  r
	  are then treated just like the fragments generated by rasterizing
	  points, lines, or polygons.  Texture mapping, fog, and all the
	  fragment operations are applied before the fragments are written to
	  the frame buffer.

     GL_RED
	  Each pixel is a single red component.	 This component is converted
	  to the internal floating-point format in the same way the red
	  component of an RGBA pixel is. It is then converted to an RGBA pixel
	  with green and blue set to 0, and alpha set to 1.  After this
	  conversion, the pixel is treated as if it had been read as an RGBA
	  pixel.

     GL_GREEN
	  Each pixel is a single green component.  This component is converted
	  to the internal floating-point format in the same way the green
	  component of an RGBA pixel is.  It is then converted to an RGBA
	  pixel with red and blue set to 0, and alpha set to 1.	 After this
	  conversion, the pixel is treated as if it had been read as an RGBA
	  pixel.

     GL_BLUE
	  Each pixel is a single blue component.  This component is converted
	  to the internal floating-point format in the same way the blue
	  component of an RGBA pixel is.  It is then converted to an RGBA
	  pixel with red and green set to 0, and alpha set to 1.  After this
	  conversion, the pixel is treated as if it had been read as an RGBA
	  pixel.

									Page 5

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

     GL_ALPHA
	  Each pixel is a single alpha component.  This component is converted
	  to the internal floating-point format in the same way the alpha
	  component of an RGBA pixel is.  It is then converted to an RGBA
	  pixel with red, green, and blue set to 0.  After this conversion,
	  the pixel is treated as if it had been read as an RGBA pixel.

     GL_RGB

     GL_BGR
	  Each pixel is a three-component group:  red first, followed by
	  green, followed by blue; for GL_BGR, the first component is blue,
	  followed by green and then red.  Each component is converted to the
	  internal floating-point format in the same way the red, green, and
	  blue components of an RGBA pixel are.	 The color triple is converted
	  to an RGBA pixel with alpha set to 1.	 After this conversion, the
	  pixel is treated as if it had been read as an RGBA pixel.

     GL_LUMINANCE
	  Each pixel is a single luminance component.  This component is
	  converted to the internal floating-point format in the same way the
	  red component of an RGBA pixel is.  It is then converted to an RGBA
	  pixel with red, green, and blue set to the converted luminance
	  value, and alpha set to 1.  After this conversion, the pixel is
	  treated as if it had been read as an RGBA pixel.

     GL_LUMINANCE_ALPHA
	  Each pixel is a two-component group:	luminance first, followed by
	  alpha.  The two components are converted to the internal floating-
	  point format in the same way the red component of an RGBA pixel is.
	  They are then converted to an RGBA pixel with red, green, and blue
	  set to the converted luminance value, and alpha set to the converted
	  alpha value.	After this conversion, the pixel is treated as if it
	  had been read as an RGBA pixel.

     The following table summarizes the meaning of the valid constants for the
     type parameter:

_________________________________________________________________________________________
Type				 Corresponding Type
_________________________________________________________________________________________
GL_UNSIGNED_BYTE		 unsigned 8-bit integer
GL_BYTE				 signed 8-bit integer
GL_BITMAP			 single bits in unsigned 8-bit integers
GL_UNSIGNED_SHORT		 unsigned 16-bit integer
GL_SHORT			 signed 16-bit integer
GL_UNSIGNED_INT			 unsigned 32-bit integer
GL_INT				 32-bit integer
GL_FLOAT			 single-precision floating-point

									Page 6

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

GL_UNSIGNED_BYTE_3_3_2		 unsigned 8-bit integer
GL_UNSIGNED_BYTE_2_3_3_REV	 unsigned 8-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_5_6_5		 unsigned 16-bit integer
GL_UNSIGNED_SHORT_5_6_5_REV	 unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_4_4_4_4	 unsigned 16-bit integer
GL_UNSIGNED_SHORT_4_4_4_4_REV	 unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_5_5_5_1	 unsigned 16-bit integer
GL_UNSIGNED_SHORT_1_5_5_5_REV	 unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_INT_8_8_8_8		 unsigned 32-bit integer
GL_UNSIGNED_INT_8_8_8_8_REV	 unsigned 32-bit integer with reversed component ordering
GL_UNSIGNED_INT_10_10_10_2	 unsigned 32-bit integer
GL_UNSIGNED_INT_2_10_10_10_REV	 unsigned 32-bit integer with reversed component ordering
_________________________________________________________________________________________

     The rasterization described so far assumes pixel zoom factors of 1.  If
     fglPixelZoom is used to change the x and y pixel zoom factors, pixels are
     converted to fragments as follows.	 If (x , y ) is the current raster
					      r	  r
     position, and a given pixel is in the nth column and mth row of the pixel
     rectangle, then fragments are generated for pixels whose centers are in
     the rectangle with corners at

			      (x  + zoom n, y  + zoom m)
				r	x    r	     y

			 (x  + zoom (n + 1), y	+ zoom (m + 1))
			   r	   x	      r	      y

     where zoom	 is the value of GL_ZOOM_X and zoom  is the value of
	       x				   y
     GL_ZOOM_Y.

     When GL_INTERLACE_SGIX is enabled, every other row of the destination
     pixel rectangle is modified.  The height of the pixel rectangle is
     equivalent to 2xGL_ZOOM_Yxheight.	Only rows (y +0,y +2,...) are affected
						    r	 r
     by the draw operation.

     Normally fglDrawPixels is synchronous: OpenGL executes a fglDrawPixels
     command in the order it is issued in the OpenGL command stream.  Calling
     fglEnable with parameter GL_ASYNC_DRAW_PIXELS_SGIX causes subsequent
     fglDrawPixels commands to be asynchronous as defined by the SGIX_async
     extension.	 An asynchronous fglDrawPixels command samples the OpenGL
     state vector at the point in the OpenGL command stream where the command
     is issued, but the results of the command (e.g. updates to the frame
     buffer) do not happen until some unspecified time in the future.  In
     particular, the order of the asynchronous command relative to other
     OpenGL commands issued later in the command stream is undefined.  An
     implementation may choose to execute asynchronous commands in parallel
     with the normal command stream or at some convenient time in the future.

     Calling fglDisable with parameter GL_ASYNC_DRAW_PIXELS_SGIX restores the
     default synchronous behavior for subsequent fglDrawPixels commands.  It
     does not affect any pending asynchronous fglDrawPixels commands, or wait
     for their completion.

									Page 7

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

     When an asynchronous fglDrawPixels command is issued, it is associated
     with the current value of GL_ASYNC_MARKER_SGIX as defined by the
     SGIX_async extension.  A program can determine if an asynchronous
     fglDrawPixels command has completed by using the fglFinishAsyncSGIX or
     fglPollAsyncSGIX commands.

     There is a maximum number of asynchronous fglDrawPixels commands that can
     be outstanding at any one time, defined by the implementation.  This
     value can be queried with fglGetIntegerv with argument
     GL_MAX_ASYNC_DRAW_PIXELS_SGIX.

NOTES
     GL_BGR and GL_BGRA are only valid for format if the GL version is 1.2 or
     greater.

     GL_ABGR_EXT is valid only if the EXT_abgr extension is supported.

     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are only
     valid for type if the GL version is 1.2 or greater.

ERRORS
     GL_INVALID_VALUE is generated if either width or height is negative.

     GL_INVALID_ENUM is generated if format or type is not one of the accepted
     values.

     GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE,
     GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_ABGR_EXT, GL_LUMINANCE, or
     GL_LUMINANCE_ALPHA, and the GL is in color index mode.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
     either GL_COLOR_INDEX or GL_STENCIL_INDEX.

     GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there
     is no stencil buffer.

     GL_INVALID_OPERATION is generated if fglDrawPixels is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

     GL_INVALID_OPERATION is generated if format is one
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, of GL_UNSIGNED_SHORT_5_6_5_REV and format is not
     GL_RGB.

     GL_INVALID_OPERATION is generated if format is one of
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,

									Page 8

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format
     is not GL_RGBA, GL_BGRA or GL_ABGR_EXT.

     GL_INVALID_OPERATION is generated when the SGIX_subsample extension is
     supported, and the pixel storage mode GL_UNPACK_SUBSAMPLE_RATE_SGIX is
     not GL_PIXEL_SUBSAMPLE_4444_SGIX, and width is not a multiple of 2, or
     format is not a 3 or 4 component format, or type is a packed pixels type.

     GL_INVALID_OPERATION is generated if GL_ASYNC_DRAW_PIXELS_SGIX is enabled
     and the number of asynchronous fglDrawPixels commands that have been
     issued but not queried (using fglFinishAsyncSGIX or fglPollAsyncSGIX)
     exceeds GL_MAX_ASYNC_DRAW_PIXELS_SGIX.

ASSOCIATED GETS
     fglGet with argument GL_CURRENT_RASTER_POSITION
     fglGet with argument GL_CURRENT_RASTER_POSITION_VALID
     fglGet with argument GL_INTERLACE_SGIX

MACHINE DEPENDENCIES
     The SGIX_async and SGIX_async_pixel extensions are implemented only on
     Octane2 VPro systems.

     On RealityEngine, RealityEngine2, and VTX systems convolution may not be
     used in the following circumstances:

	  1.  When rendering to pixmaps.

	  2.  When fragment processing (texturing, depth buffering, alpha
	      testing, multisampling, fog) is enabled.

	  3.  When histogramming or minmax is enabled.

	  4.  When either of the pixel zoom factors has a value other than 1.0
	      or -1.0.

     In these cases, fglDrawPixels and fglCopyPixels report a
     GL_INVALID_OPERATION error and do not transfer any pixels.

     Performance note for RealityEngine, RealityEngine2, and VTX systems:
     Unsigned color types use the fastest pixel-drawing path.  Smaller types
     (e.g., GL_UNSIGNED_BYTE) require less host-to-graphics bandwidth, and are
     therefore faster than larger types (e.g., GL_UNSIGNED_INT).  Signed and
     float types use the significantly slower floating-point pixel-drawing
     path.  The slower pixel-drawing path is also used when the format is
     GL_DEPTH_COMPONENT and when fragment operations (i.e., depth or alpha
     testing, texturing, fog, etc.) are enabled.

     For best performance on XS, XZ, Elan, and Extreme systems set type to
     GL_UNSIGNED_BYTE and, when drawing to the color buffer, set format to
     GL_ABGR_EXT.

									Page 9

fglDrawPixels(3G)	       OpenGL Reference		     fglDrawPixels(3G)

     On InfiniteReality systems, signed color-index pixels written to
     drawables with dual-personality (luminance + color-index) visuals will be
     sign-extended into the high-order bits of the framebuffer.	 For example,
     writing a signed byte value of 0x88 would yield 0xF88 in a 12-bit
     drawable.

     The SGIX_ycrcb extension is supported only on O2 systems.	When using
     GL_YCRCB_422_SGIX with fglDrawPixels on O2 systems, an odd integer value
     for GL_UNPACK_SKIP_PIXELS will be set to the next highest even integer
     value to preserve color alignment.

     On CRIME systems with a Crime Revision of 1.0-1.3, the SGIX_ycrcb
     extension will generate incorrect RGB colors from video with highly
     saturated blue or red values. Commonly, the blue of a very saturated sky
     will be converted to a pale yellow.  This problem is fixed with the CRIME
     1.4 graphics.

     On Octane2 VPro systems the format GL_DEPTH_COMPONENT24_SGIX can be used
     to transfer depth pixel values to and from the depth buffer in their
     internal eye-space range.	There are performance advantages over
     transfers that convert to screen-space values, particularly for
     GL_UNSIGNED_INT type pixels.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The EXT_packed_pixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

     The SGIX_subsample and SGIX_resample extensions are supported only on
     Octane2 VPro systems.  Applying the GL_PIXEL_SUBSAMPLE_2424_SGIX
     subsample rate is accelerated for direct immmediate mode transfers when
     the format is GL_RGB or GL_RGBA, and the type is GL_UNSIGNED_BYTE or
     GL_UNSIGNED_SHORT.

SEE ALSO
     fglAlphaFunc, fglBlendFunc, fglCopyPixels, fglDepthFunc, fglLogicOp,
     fglPixelMap, fglPixelStore, fglPixelTransfer, fglPixelZoom, fglRasterPos,
     fglReadPixels, fglScissor, fglStencilFunc, fglAsyncMarkerSGIX,
     fglDeleteAsyncMarkersSGIX, fglFinishAsyncSGIX, fglGenAsyncMarkersSGIX,
     fglIsAsyncMarkerSGIX, fglPollAsyncSGIX

								       Page 10

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