fglDrawElements man page on IRIX

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fglDrawElements(3G)	       OpenGL Reference		   fglDrawElements(3G)

NAME
     fglDrawElements - render primitives from array data

FORTRAN SPECIFICATION
     SUBROUTINE fglDrawElements( INTEGER*4 mode,
				 INTEGER*4 count,
				 INTEGER*4 type,
				 CHARACTER*8 indices )

PARAMETERS
     mode     Specifies what kind of primitives to render.  Symbolic constants
	      GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	      GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
	      GL_QUADS, and GL_POLYGON are accepted.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in indices. Must be one of
	      GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

     indices  Specifies a pointer to the location where the indices are
	      stored.

DESCRIPTION
     fglDrawElements specifies multiple geometric primitives with very few
     subroutine calls. Instead of calling a GL function to pass each
     individual vertex, normal, texture coordinate, edge flag, or color, you
     can prespecify separate arrays of vertices, normals, and so on and use
     them to construct a sequence of primitives with a single call to
     fglDrawElements.

     When fglDrawElements is called, it uses count sequential elements from an
     enabled array, starting at indices to construct a sequence of geometric
     primitives. mode specifies what kind of primitives are constructed, and
     how the array elements construct these primitives. If more than one array
     is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric
     primitives are constructed.

     Vertex attributes that are modified by fglDrawElements have an
     unspecified value after fglDrawElements returns. For example, if
     GL_COLOR_ARRAY is enabled, the value of the current color is undefined
     after fglDrawElements executes. Attributes that aren't modified maintain
     their previous values.

NOTES
     fglDrawElements is available only if the GL version is 1.1 or greater.

     fglDrawElements is included in display lists. If fglDrawElements is
     entered into a display list, the necessary array data (determined by the
     array pointers and enables) is also entered into the display list.

									Page 1

fglDrawElements(3G)	       OpenGL Reference		   fglDrawElements(3G)

     Because the array pointers and enables are client-side state, their
     values affect display lists when the lists are created, not when the
     lists are executed.

ERRORS
     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_OPERATION is generated if fglDrawElements is executed between
     the execution of fglBegin and the corresponding fglEnd.

SEE ALSO
     fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawRangeElements,
     fglEdgeFlagPointer, fglGetPointerv, fglIndexPointer,
     fglInterleavedArrays, fglNormalPointer, fglTexCoordPointer,
     fglVertexPointer

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