fglCopyTexImage2D man page on IRIX

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fglCopyTexImage2D(3G)	       OpenGL Reference		 fglCopyTexImage2D(3G)

NAME
     fglCopyTexImage2D - copy pixels into a 2D texture image

FORTRAN SPECIFICATION
     SUBROUTINE fglCopyTexImage2D( INTEGER*4 target,
				   INTEGER*4 level,
				   INTEGER*4 internalformat,
				   INTEGER*4 x,
				   INTEGER*4 y,
				   INTEGER*4 width,
				   INTEGER*4 height,
				   INTEGER*4 border )

PARAMETERS
     target	     Specifies the target texture.  Must be GL_TEXTURE_2D.

     level	     Specifies the level-of-detail number.  Level 0 is the
		     base image level.	Level n is the nth mipmap reduction
		     image.

     internalformat  Specifies the internal format of the texture.  Must be
		     one of the following symbolic constants:  GL_ALPHA,
		     GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16,
		     GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8,
		     GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
		     GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
		     GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
		     GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,
		     GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
		     GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2,
		     GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16,
		     GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
		     GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

     x, y	     Specify the window coordinates of the lower left corner
		     of the rectangular region of pixels to be copied.

     width	     Specifies the width of the texture image.	Must be 0 or
		      n
		     2	+ 2*border for some integer n.

     height	     Specifies the height of the texture image.	 Must be 0 or
		      m
		     2	+ 2*border for some integer m.

     border	     Specifies the width of the border.	 Must be either 0 or
		     1.

DESCRIPTION
     fglCopyTexImage2D defines a two-dimensional texture image with pixels
     from the current GL_READ_BUFFER.

									Page 1

fglCopyTexImage2D(3G)	       OpenGL Reference		 fglCopyTexImage2D(3G)

     The screen-aligned pixel rectangle with lower left corner at (x, y) and
     with a width of width + 2 * border and a height of height + 2 * border
     defines the texture array at the mipmap level specified by level.
     internalformat specifies the internal format of the texture array.

     The pixels in the rectangle are processed exactly as if fglCopyPixels had
     been called, but the process stops just before final conversion.  At this
     point all pixel component values are clamped to the range [0,1] and then
     converted to the texture's internal format for storage in the texel
     array.

     Pixel ordering is such that lower x and y screen coordinates correspond
     to lower s and t texture coordinates.

     If any of the pixels within the specified rectangle of the current
     GL_READ_BUFFER are outside the window associated with the current
     rendering context, then the values obtained for those pixels are
     undefined.

NOTES
     fglCopyTexImage2D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     1, 2, 3, and 4 are not accepted values for internalformat.

     An image with height or width of 0 indicates a NULL texture.

     When the GL_ARB_imaging extension is supported, the RGBA components read
     from the framebuffer may be processed by the imaging pipeline.  See
     fglTexImage1D for specific details.

ERRORS
     GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than log max, where
								   2
     max is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if width or height is less than 0, greater
     than 2 + GL_MAX_TEXTURE_SIZE, or if width or height cannot be represented
	 k
     as 2  + 2 * border for some integer k.

     GL_INVALID_VALUE is generated if border is not 0 or 1.

     GL_INVALID_VALUE is generated if internalformat is not one of the
     allowable values.

     GL_INVALID_OPERATION is generated if fglCopyTexImage2D is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

									Page 2

fglCopyTexImage2D(3G)	       OpenGL Reference		 fglCopyTexImage2D(3G)

ASSOCIATED GETS
     fglGetTexImage
     fglIsEnabled with argument GL_TEXTURE_2D

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems support fglCopyTexImage2D
     and fglCopyTexImage2DEXT with the following restrictions:

	  1.  Only level 0 is supported; other levels result in a
	      GL_INVALID_VALUE error.

	  2.  fglCopyTexImage2D and fglCopyTexImage2DEXT cannot be used if a
	      GLX video source is the current read drawable (see
	      fglXMakeCurrentReadSGI).	Executing it will generate a
	      GL_INVALID_OPERATION error.

	  3.  GL_INTERLACE_SGIX is not supported (see fglEnable).

	  4.  Borders are not supported; hence the width of the border should
	      be 0.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The INGR_interlace_read extension is supported only on Octane2 VPro
     systems, and on O2 systems.

     On High Impact and Maximum Impact systems the number of bits per
     component, represented internally, is the same for all components and
     will be 4, 8, or 12 bits per component. All specified internal formats
     will receive an equal or greater representation in this scheme, up to the
     12-bit limit.  High Impact and Maximum Impact on Indigo2 systems do not
     support texture internal formats of the type GL_INTENSITY or GL_ALPHA,
     although High Impact and Maximum Impact on Octane systems do support
     these types.

     High Impact and Maximum Impact on Indigo2 systems without the TRAM option
     card support 4 bits per component for GL_RGB and GL_RGBA, 4/8 bits per
     component for GL_LUMINANCE_ALPHA, and 4/8/12 bits per component for

									Page 3

fglCopyTexImage2D(3G)	       OpenGL Reference		 fglCopyTexImage2D(3G)

     GL_LUMINANCE.

SEE ALSO
     fglCopyPixels, fglCopyTexImage1D, fglCopyTexSubImage1D,
     fglCopyTexSubImage2D, fglPixelStore, fglPixelTransfer, fglTexEnv,
     fglTexGen, fglTexImage1D, fglTexImage2D, fglTexSubImage1D,
     fglTexSubImage2D, fglTexParameter

									Page 4

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