fglCallList(3G) OpenGL Reference fglCallList(3G)NAMEfglCallList - execute a display list
FORTRAN SPECIFICATION
SUBROUTINE fglCallList( INTEGER*4 list )
PARAMETERS
list Specifies the integer name of the display list to be executed.
DESCRIPTIONfglCallList causes the named display list to be executed. The commands
saved in the display list are executed in order, just as if they were
called without using a display list. If list has not been defined as a
display list, fglCallList is ignored.
fglCallList can appear inside a display list. To avoid the possibility
of infinite recursion resulting from display lists calling one another, a
limit is placed on the nesting level of display lists during display-list
execution. This limit is at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to fglCallList. Thus,
changes made to GL state during the execution of a display list remain
after execution of the display list is completed. Use fglPushAttrib,
fglPopAttrib, fglPushMatrix, and fglPopMatrix to preserve GL state across
fglCallList calls.
NOTES
Display lists can be executed between a call to fglBegin and the
corresponding call to fglEnd, as long as the display list includes only
commands that are allowed in this interval.
ASSOCIATED GETS
fglGet with argument GL_MAX_LIST_NESTING
fglIsList
SEE ALSO
fglCallLists, fglDeleteLists, fglGenLists, fglNewList, fglPushAttrib,
fglPushMatrix
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