exexedat man page on DragonFly

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exexedat(3)			Allegro manual			   exexedat(3)

NAME
       exexedat	 - Appending datafiles onto your executable. Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       Example exexedat

DESCRIPTION
       This program demonstrates how to access	the  contents  of  an  Allegro
       datafile	 (created  by the grabber utility) linked to the executable by
       the exedat tool. It is basically the exdata example with minor  modifi‐
       cations.

       You may ask: how do you compile, append and exec your program?

       Answer: like this...

       1)  Compile  your program like normal. Use the magic filenames with '#'
       to load your data where needed.

       2) Once you compressed your program, run "exedat foo.exe data.dat"

       3) Finally run your program.

       Note that appending data to the end of binaries	may  not  be  portable
       across all platforms supported by Allegro.

SEE ALSO
       DATAFILE(3),  END_OF_MAIN(3),  allegro_error(3), allegro_init(3), alle‐
       gro_message(3),	 blit(3),   font(3),   install_keyboard(3),   line(3),
       load_datafile(3),  makecol(3), readkey(3), screen(3), set_color_conver‐
       sion(3),	     set_gfx_mode(3),	   set_palette(3),	textout_ex(3),
       unload_datafile(3)

Allegro				 version 4.4.2			   exexedat(3)
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