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EVDEV(4)							      EVDEV(4)

NAME
       evdev - Generic Linux input driver

SYNOPSIS
       Section "InputDevice"
	 Identifier "devname"
	 Driver "evdev"
	 Option "Device"   "devpath"
	 Option "Emulate3Buttons"     "True"
	 Option "Emulate3Timeout"     "50"
	 Option "GrabDevice"	 "False"
	 ...
       EndSection

DESCRIPTION
       evdev  is  an  Xorg input driver for Linux´s generic event devices.  It
       therefore supports all input  devices  that  the	 kernel	 knows	about,
       including most mice, keyboards, tablets and touchscreens.  evdev is the
       default driver on the major Linux distributions.

       The evdev driver can serve as both  a  pointer  and  a  keyboard	 input
       device.	Multiple  input devices are supported by multiple instances of
       this driver, with one InputDevice section of your  xorg.conf  for  each
       input device that will use this driver.

       It  is recommended that evdev devices are configured through the Input‐
       Class directive (refer to xorg.conf(5)) instead	of  manual  per-device
       configuration.  Devices configured in the xorg.conf(5) are not hot-plug
       capable.

SUPPORTED HARDWARE
       In general, any input device that the kernel has a driver  for  can  be
       accessed	 through the evdev driver.  See the Linux kernel documentation
       for a complete list.

CONFIGURATION DETAILS
       Please refer to xorg.conf(5) for general configuration details and  for
       options	that  can  be  used with all input drivers.  This section only
       covers configuration details specific to this driver.

       The following driver Options are supported:

       Option "ButtonMapping" "string"
	      Sets the button mapping for this device. The mapping is a space-
	      separated	 list  of  button mappings that correspond in order to
	      the physical buttons on the device (i.e. the first number is the
	      mapping  for  button 1, etc.). The default mapping is "1 2 3 ...
	      32". A mapping of 0 deactivates the button. Multiple buttons can
	      have  the	 same  mapping.	 For example, a left-handed mouse with
	      deactivated scroll-wheel would use a mapping of "3  2  1	0  0".
	      Invalid  mappings	 are  ignored and the default mapping is used.
	      Buttons not specified in the user's mapping use the default map‐
	      ping.

       Option "Device" "string"
	      Specifies	 the  device through which the device can be accessed.
	      This will generally be of the form "/dev/input/eventX", where  X
	      is  some	integer.   The mapping from device node to hardware is
	      system-dependent. Property: "Device Node" (read-only).

       Option "DragLockButtons" "L1 B2 L3 B4"
	      Sets "drag lock buttons" that simulate holding a button down, so
	      that  low	 dexterity people do not have to hold a button down at
	      the same time they move a mouse cursor. Button numbers occur  in
	      pairs,  with the lock button number occurring first, followed by
	      the button number that is the target of the lock	button.	 Prop‐
	      erty: "Evdev Drag Lock Buttons".

       Option "DragLockButtons" "M1"
	      Sets a "master drag lock button" that acts as a "Meta Key" indi‐
	      cating that the next button pressed  is  to  be  "drag  locked".
	      Property: "Evdev Drag Lock Buttons".

       Option "Emulate3Buttons" "boolean"
	      Enable/disable  the emulation of the third (middle) mouse
	      button for mice which only  have	two  physical  buttons.
	      The  third  button  is  emulated by pressing both buttons
	      simultaneously.  Default: off for touchscreens, otherwise
	      on until a middle mouse button event is registered. Prop‐
	      erty: "Evdev Middle Button Emulation".

       Option "Emulate3Timeout" "integer"
	      Sets the timeout (in milliseconds) that the driver  waits
	      before  deciding if two buttons where pressed "simultane‐
	      ously" when 3 button emulation is enabled.  Default:  50.
	      Property: "Evdev Middle Button Timeout".

       Option "EmulateWheel" "boolean"
	      Enable/disable  "wheel" emulation.  Wheel emulation means
	      emulating button press/release events when the  mouse  is
	      moved  while  a  specific	 real button is pressed.  Wheel
	      button events (typically buttons 4  and  5)  are	usually
	      used  for	 scrolling.  Wheel emulation is useful for get‐
	      ting wheel-like behaviour with trackballs.  It  can  also
	      be  useful  for mice with 4 or more buttons but no wheel.
	      See the description of the  EmulateWheelButton,  Emulate‐
	      WheelInertia, EmulateWheelTimeout, XAxisMapping, and YAx‐
	      isMapping options.  Default: off. Property  "Evdev  Wheel
	      Emulation".

       Option "EmulateWheelButton" "integer"
	      Specifies	 which button must be held down to enable wheel
	      emulation mode.  While this button is down,  X  and/or  Y
	      pointer	movement  will	generate  button  press/release
	      events as specified for the XAxisMapping and YAxisMapping
	      settings.	 If the button is 0 and EmulateWheel is on, any
	      motion of the device  is	converted  into	 wheel	events.
	      Default: 4.  Property: "Evdev Wheel Emulation Button".

       Option "EmulateWheelInertia" "integer"
	      Specifies	 how  far  (in pixels) the pointer must move to
	      generate button press/release events in  wheel  emulation
	      mode.   Default:	10.  Property:	"Evdev	Wheel Emulation
	      Inertia".

       Option "EmulateWheelTimeout" "integer"
	      Specifies the time in milliseconds the EmulateWheelButton
	      must be pressed before wheel emulation is started. If the
	      EmulateWheelButton is released before this  timeout,  the
	      original	button	press/release  event is sent.  Default:
	      200. Property: "Evdev Wheel Emulation Timeout".

       Option "EmulateThirdButton" "boolean"
	      Enable third button  emulation.  Third  button  emulation
	      emits  a	right button event (by default) by pressing and
	      holding the first button. The first button must  be  held
	      down  for	 the  configured timeout and must not move more
	      than the configured threshold for the emulation to  acti‐
	      vate. Otherwise, the first button event is posted as nor‐
	      mal. Default: off.  Property: "Evdev Third Button	 Emula‐
	      tion".

       Option "EmulateThirdButtonTimeout" "integer"
	      Specifies the timeout in milliseconds between the initial
	      button press and the generation of  the  emulated	 button
	      event.  Default: 1000. Property: "Evdev Third Button Emu‐
	      lation Timeout".

       Option "EmulateThirdButtonButton" "integer"
	      Specifies the physical button number  to	be  emitted  if
	      third  button emulation is triggered.  Default: 3.  Prop‐
	      erty: "Evdev Third Button Button".

       Option "EmulateThirdButtonMoveThreshold" "integer"
	      Specifies the maximum move fuzz in device coordinates for
	      third  button emulation. If the device moves by more than
	      this threshold before the third button emulation is trig‐
	      gered,  the  emulation  is  cancelled  and a first button
	      event is generated as  normal.   Default:	 20.  Property:
	      "Evdev Third Button Emulation Threshold".

       Option "GrabDevice" "boolean"
	      Force  a	grab  on the event device. Doing so will ensure
	      that no other driver can initialise the same  device  and
	      it  will	also  stop  the	 device	 from sending events to
	      /dev/kbd or /dev/input/mice. Events from this device will
	      not be sent to virtual devices (e.g. rfkill or the Macin‐
	      tosh mouse button emulation).  Default: disabled.

       Option "InvertX" "Bool"

       Option "InvertY" "Bool"
	      Invert the given axis.  Default:	off.  Property:	 "Evdev
	      Axis Inversion".

       Option "IgnoreRelativeAxes" "Bool"

       Option "IgnoreAbsoluteAxes" "Bool"
	      Ignore  the specified type of axis. Default: unset. The X
	      server cannot deal with devices that have	 both  relative
	      and  absolute  axes.  Evdev  tries  to guess wich axes to
	      ignore given the device type and disables	 absolute  axes
	      for  mice and relative axes for tablets, touchscreens and
	      touchpad. These options allow to forcibly disable an axis
	      type.  Mouse  wheel axes are exempt and will work even if
	      relative axes are ignored. No property,  this  configura‐
	      tion must be set in the configuration.
	      If  either  option  is  set to False, the driver will not
	      ignore the specified axes regardless of the  presence  of
	      other  axes.  This  may trigger buggy behavior and events
	      from this axis are always forwarded. Users  are  discour‐
	      aged from setting this option.

       Option "Calibration" "min-x max-x min-y max-y"
	      Calibrates  the  X  and  Y  axes for devices that need to
	      scale to a different coordinate system than  reported  to
	      the  X  server. This feature is required for devices that
	      need to scale to a different coordinate system than orig‐
	      inally  reported	by  the kernel (e.g. touchscreens). The
	      scaling to the custom coordinate system is done in-driver
	      and  the X server is unaware of the transformation. Prop‐
	      erty: "Evdev Axis Calibration".

       Option "Mode" "Relative"|"Absolute"
	      Sets the mode of the device if device has absolute  axes.
	      The  default  value  for touchpads is relative, for other
	      absolute.	 This option has no effect on  devices	without
	      absolute axes.

       Option "SwapAxes" "Bool"
	      Swap x/y axes. Default: off. Property: "Evdev Axes Swap".

       Option "XAxisMapping" "N1 N2"
	      Specifies	 which	buttons	 are  mapped to motion in the X
	      direction in wheel emulation mode.  Button number	 N1  is
	      mapped to the negative X axis motion and button number N2
	      is mapped to the positive X  axis	 motion.   Default:  no
	      mapping. Property: "Evdev Wheel Emulation Axes".

       Option "YAxisMapping" "N1 N2"
	      Specifies	 which	buttons	 are  mapped to motion in the Y
	      direction in wheel emulation mode.  Button number	 N1  is
	      mapped to the negative Y axis motion and button number N2
	      is mapped to the positive Y axis motion.	Default: "4 5".
	      Property: "Evdev Wheel Emulation Axes".

SUPPORTED PROPERTIES
       The following properties are provided by the evdev driver.

       Evdev Axis Calibration
	      4	 32-bit	 values,  order min-x, max-x, min-y, max-y or 0
	      values to disable in-driver axis calibration.

       Evdev Axis Inversion
	      2 boolean values (8 bit, 0 or 1), order X, Y.  1	inverts
	      the axis.

       Evdev Axes Swap
	      1 boolean value (8 bit, 0 or 1). 1 swaps x/y axes.

       Evdev Drag Lock Buttons
	      8-bit.  Either  1	 value	or pairs of values. Value range
	      0-32, 0 disables a value.

       Evdev Middle Button Emulation
	      1 boolean value (8 bit, 0 or 1).

       Evdev Middle Button Timeout
	      1 16-bit positive value.

       Evdev Wheel Emulation
	      1 boolean value (8 bit, 0 or 1).

       Evdev Wheel Emulation Axes
	      4 8-bit values, order X up, X down, Y up, Y down. 0  dis‐
	      ables a value.

       Evdev Wheel Emulation Button
	      1 8-bit value, allowed range 0-32, 0 disables the button.

       Evdev Wheel Emulation Inertia
	      1 16-bit positive value.

       Evdev Wheel Emulation Timeout
	      1 16-bit positive value.

AUTHORS
       Kristian Høgsberg, Peter Hutterer

SEE ALSO
       Xorg(1), xorg.conf(5), Xserver(1), X(7)

X Version 11		    xf86-input-evdev 2.7.3		      EVDEV(4)
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