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EVDEV(4)							      EVDEV(4)

NAME
       evdev - Generic Linux input driver

SYNOPSIS
       Section "InputDevice"
	 Identifier "devname"
	 Driver "evdev"
	 Option "Device"   "devpath"
	 Option "Emulate3Buttons"     "True"
	 Option "Emulate3Timeout"     "50"
	 Option "GrabDevice"	 "False"
	 ...
       EndSection

DESCRIPTION
       evdev  is  an  Xorg input driver for Linux´s generic event devices.  It
       therefore supports all input  devices  that  the	 kernel	 knows	about,
       including most mice, keyboards, tablets and touchscreens.  evdev is the
       default driver on the major Linux distributions.

       The evdev driver can serve as both  a  pointer  and  a  keyboard	 input
       device.	Multiple  input devices are supported by multiple instances of
       this driver, with one InputDevice section of your  xorg.conf  for  each
       input device that will use this driver.

       It  is recommended that evdev devices are configured through the Input‐
       Class directive (refer to xorg.conf(5)) instead	of  manual  per-device
       configuration.  Devices configured in the xorg.conf(5) are not hot-plug
       capable.

SUPPORTED HARDWARE
       In general, any input device that the kernel has a driver  for  can  be
       accessed	 through the evdev driver.  See the Linux kernel documentation
       for a complete list.

CONFIGURATION DETAILS
       Please refer to xorg.conf(5) for general configuration details and  for
       options	that  can  be  used with all input drivers.  This section only
       covers configuration details specific to this driver.

       The following driver Options are supported:

       Option "ButtonMapping" "string"
	      Sets the button mapping for this device. The mapping is a space-
	      separated	 list  of  button mappings that correspond in order to
	      the physical buttons on the device (i.e. the first number is the
	      mapping  for  button 1, etc.). The default mapping is "1 2 3 ...
	      32". A mapping of 0 deactivates the button. Multiple buttons can
	      have  the	 same  mapping.	 For example, a left-handed mouse with
	      deactivated scroll-wheel would use a mapping of "3  2  1	0  0".
	      Invalid  mappings	 are  ignored and the default mapping is used.
	      Buttons not specified in the user's mapping use the default map‐
	      ping.

       Option "Device" "string"
	      Specifies	 the  device through which the device can be accessed.
	      This will generally be of the form "/dev/input/eventX", where  X
	      is  some	integer.   The mapping from device node to hardware is
	      system-dependent. Property: "Device Node" (read-only).

       Option "DragLockButtons" "L1 B2 L3 B4"
	      Sets "drag lock buttons" that simulate holding a button down, so
	      that  low	 dexterity people do not have to hold a button down at
	      the same time they move a mouse cursor. Button numbers occur  in
	      pairs,  with the lock button number occurring first, followed by
	      the button number that is the target of the lock	button.	 Prop‐
	      erty: "Evdev Drag Lock Buttons".

       Option "DragLockButtons" "M1"
	      Sets a "master drag lock button" that acts as a "Meta Key" indi‐
	      cating that the next button pressed  is  to  be  "drag  locked".
	      Property: "Evdev Drag Lock Buttons".

       Option "Emulate3Buttons" "boolean"
	      Enable/disable  the emulation of the third (middle) mouse
	      button for mice which only  have	two  physical  buttons.
	      The  third  button  is  emulated by pressing both buttons
	      simultaneously.  Default: off.  Property:	 "Evdev	 Middle
	      Button Emulation".

       Option "Emulate3Timeout" "integer"
	      Sets  the timeout (in milliseconds) that the driver waits
	      before deciding if two buttons where pressed  "simultane‐
	      ously"  when 3 button emulation is enabled.  Default: 50.
	      Property: "Evdev Middle Button Timeout".

       Option "EmulateWheel" "boolean"
	      Enable/disable "wheel" emulation.	 Wheel emulation  means
	      emulating	 button	 press/release events when the mouse is
	      moved while a specific real  button  is  pressed.	  Wheel
	      button  events  (typically  buttons  4 and 5) are usually
	      used for scrolling.  Wheel emulation is useful  for  get‐
	      ting  wheel-like	behaviour with trackballs.  It can also
	      be useful for mice with 4 or more buttons but  no	 wheel.
	      See  the	description of the EmulateWheelButton, Emulate‐
	      WheelInertia, EmulateWheelTimeout, XAxisMapping, and YAx‐
	      isMapping	 options.   Default: off. Property "Evdev Wheel
	      Emulation".

       Option "EmulateWheelButton" "integer"
	      Specifies which button must be held down to enable  wheel
	      emulation	 mode.	 While	this button is down, X and/or Y
	      pointer  movement	 will  generate	 button	  press/release
	      events as specified for the XAxisMapping and YAxisMapping
	      settings. If the button is 0 and EmulateWheel is on,  any
	      motion  of  the  device  is  converted into wheel events.
	      Default: 4.  Property: "Evdev Wheel Emulation Button".

       Option "EmulateWheelInertia" "integer"
	      Specifies how far (in pixels) the pointer	 must  move  to
	      generate	button	press/release events in wheel emulation
	      mode.  Default:  10.  Property:  "Evdev  Wheel  Emulation
	      Inertia".

       Option "EmulateWheelTimeout" "integer"
	      Specifies the time in milliseconds the EmulateWheelButton
	      must be pressed before wheel emulation is started. If the
	      EmulateWheelButton  is  released before this timeout, the
	      original button press/release event  is  sent.   Default:
	      200. Property: "Evdev Wheel Emulation Timeout".

       Option "EmulateThirdButton" "boolean"
	      Enable  third  button  emulation.	 Third button emulation
	      emits a right button event (by default) by  pressing  and
	      holding  the  first button. The first button must be held
	      down for the configured timeout and must	not  move  more
	      than  the configured threshold for the emulation to acti‐
	      vate. Otherwise, the first button event is posted as nor‐
	      mal.  Default: off.  Property: "Evdev Third Button Emula‐
	      tion".

       Option "EmulateThirdButtonTimeout" "integer"
	      Specifies the timeout in milliseconds between the initial
	      button  press  and  the generation of the emulated button
	      event.  Default: 1000. Property: "Evdev Third Button Emu‐
	      lation Timeout".

       Option "EmulateThirdButtonButton" "integer"
	      Specifies	 the  physical	button	number to be emitted if
	      third button emulation is triggered.  Default: 3.	  Prop‐
	      erty: "Evdev Third Button Button".

       Option "EmulateThirdButtonMoveThreshold" "integer"
	      Specifies the maximum move fuzz in device coordinates for
	      third button emulation. If the device moves by more  than
	      this threshold before the third button emulation is trig‐
	      gered, the emulation is  cancelled  and  a  first	 button
	      event  is	 generated  as	normal.	 Default: 20. Property:
	      "Evdev Third Button Emulation Threshold".

       Option "GrabDevice" "boolean"
	      Force a grab on the event device. Doing  so  will	 ensure
	      that  no	other driver can initialise the same device and
	      it will also stop	 the  device  from  sending  events  to
	      /dev/kbd or /dev/input/mice. Events from this device will
	      not be sent to virtual devices (e.g. rfkill or the Macin‐
	      tosh mouse button emulation).  Default: disabled.

       Option "InvertX" "Bool"

       Option "InvertY" "Bool"
	      Invert  the  given  axis.	 Default: off. Property: "Evdev
	      Axis Inversion".

       Option "IgnoreRelativeAxes" "Bool"

       Option "IgnoreAbsoluteAxes" "Bool"
	      Ignore the specified type of axis. Default: unset. The  X
	      server  cannot  deal with devices that have both relative
	      and absolute axes. Evdev tries  to  guess	 wich  axes  to
	      ignore  given  the device type and disables absolute axes
	      for mice and relative axes for tablets, touchscreens  and
	      touchpad. These options allow to forcibly disable an axis
	      type. Mouse wheel axes are exempt and will work  even  if
	      relative	axes  are ignored. No property, this configura‐
	      tion must be set in the configuration.
	      If either option is set to False,	 the  driver  will  not
	      ignore  the  specified axes regardless of the presence of
	      other axes. This may trigger buggy  behavior  and	 events
	      from  this  axis are always forwarded. Users are discour‐
	      aged from setting this option.

       Option "Calibration" "min-x max-x min-y max-y"
	      Calibrates the X and Y axes  for	devices	 that  need  to
	      scale  to	 a different coordinate system than reported to
	      the X server. This feature is required for  devices  that
	      need to scale to a different coordinate system than orig‐
	      inally reported by the kernel  (e.g.  touchscreens).  The
	      scaling to the custom coordinate system is done in-driver
	      and the X server is unaware of the transformation.  Prop‐
	      erty: "Evdev Axis Calibration".

       Option "Mode" "Relative"|"Absolute"
	      Sets  the mode of the device if device has absolute axes.
	      The default value for touchpads is  relative,  for  other
	      absolute.	  This	option has no effect on devices without
	      absolute axes.

       Option "SwapAxes" "Bool"
	      Swap x/y axes. Default: off. Property: "Evdev Axes Swap".

       Option "XAxisMapping" "N1 N2"
	      Specifies which buttons are mapped to  motion  in	 the  X
	      direction	 in  wheel emulation mode.  Button number N1 is
	      mapped to the negative X axis motion and button number N2
	      is  mapped  to  the  positive X axis motion.  Default: no
	      mapping. Property: "Evdev Wheel Emulation Axes".

       Option "YAxisMapping" "N1 N2"
	      Specifies which buttons are mapped to  motion  in	 the  Y
	      direction	 in  wheel emulation mode.  Button number N1 is
	      mapped to the negative Y axis motion and button number N2
	      is mapped to the positive Y axis motion.	Default: "4 5".
	      Property: "Evdev Wheel Emulation Axes".

       Option "TypeName" "type""
	      Specify the X Input 1.x type (see	 XListInputDevices(3)).
	      There  is	 rarely	 a  need to use this option, evdev will
	      guess the device type based on the device's capabilities.
	      This option is provided for devices that need quirks.

SUPPORTED PROPERTIES
       The following properties are provided by the evdev driver.

       Evdev Axis Calibration
	      4	 32-bit	 values,  order min-x, max-x, min-y, max-y or 0
	      values to disable in-driver axis calibration.

       Evdev Axis Inversion
	      2 boolean values (8 bit, 0 or 1), order X, Y.  1	inverts
	      the axis.

       Evdev Axes Swap
	      1 boolean value (8 bit, 0 or 1). 1 swaps x/y axes.

       Evdev Drag Lock Buttons
	      8-bit.  Either  1	 value	or pairs of values. Value range
	      0-32, 0 disables a value.

       Evdev Middle Button Emulation
	      1 boolean value (8 bit, 0 or 1).

       Evdev Middle Button Timeout
	      1 16-bit positive value.

       Evdev Wheel Emulation
	      1 boolean value (8 bit, 0 or 1).

       Evdev Wheel Emulation Axes
	      4 8-bit values, order X up, X down, Y up, Y down. 0  dis‐
	      ables a value.

       Evdev Wheel Emulation Button
	      1 8-bit value, allowed range 0-32, 0 disables the button.

       Evdev Wheel Emulation Inertia
	      1 16-bit positive value.

       Evdev Wheel Emulation Timeout
	      1 16-bit positive value.

AUTHORS
       Kristian Høgsberg, Peter Hutterer

SEE ALSO
       Xorg(1), xorg.conf(5), Xserver(1), X(7)

X Version 11		    xf86-input-evdev 2.8.2		      EVDEV(4)
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