draw_trans_sprite man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

draw_trans_sprite(3)		Allegro manual		  draw_trans_sprite(3)

NAME
       draw_trans_sprite  -  Draws  a sprite blending it with the destination.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void draw_trans_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION
       Uses the global color_map table or truecolor blender functions to over‐
       lay  the	 sprite	 on  top of the existing image. This must only be used
       after you have set up the color mapping table (for 256-color modes)  or
       blender functions (for truecolor modes). Because it involves reading as
       well as writing the bitmap memory, translucent drawing is very slow  if
       you  draw  directly to video RAM, so wherever possible you should use a
       memory bitmap instead. Example:

	  /* Some one time initialisation code. */
	  COLOR_MAP global_trans_table;
	  create_trans_table(&global_trans_table, my_palette,
			     128, 128, 128, NULL);
	  ...
	  if (get_color_depth() == 8)
	     color_map = &global_trans_table;
	  else
	     set_trans_blender(128, 128, 128, 128);

	  draw_trans_sprite(buffer, ghost_sprite, x, y);

       The bitmap and sprite must normally be in the same color depth, but  as
       a special case you can draw 32 bit RGBA format sprites onto any hicolor
       or truecolor bitmap, as long as you call set_alpha_blender() first, and
       you can draw 8-bit alpha images onto a 32-bit RGBA destination, as long
       as you call  set_write_alpha_blender()  first.  As  draw_sprite()  this
       function	 skips	transparent  pixels, except if the source sprite is an
       8-bit image; if this is the case, you should pay attention to  properly
       set up your color map table for index 0.

SEE ALSO
       draw_sprite(3),	    draw_lit_sprite(3),	     draw_trans_rle_sprite(3),
       color_map(3),	    set_trans_blender(3),	 set_alpha_blender(3),
       set_write_alpha_blender(3),	bitmap_mask_color(3),	   exalpha(3),
       exblend(3), exlights(3), exrotscl(3), extrans(3), exxfade(3)

Allegro				 version 4.4.2		  draw_trans_sprite(3)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net