displa(3G)displa(3G)NAMEdispla - specifies a displacement for the z values of rendered polygons
FORTRAN 77 SPECIFICATION
subroutine displa(scalefactor)
real*4 scalefactor
DESCRIPTIONdispla offsets the z values of rendered pixels for polygons. The term
scalefactor*max(abs(dz/dx),abs(dz/dy)) is added to the z values of
rendered pixels, where dz/dx and dz/dy are the slopes of the triangle in
window coordinates. scalefactor is a signed float value. displa is
effectively disabled by setting scalefactor to 0.0, which is the default.
displa is recommended when rendering a z buffer that is later defined
(see texdef) as a texture for generating shadows. It can also be used to
offset polygons so that lines drawn around their borders do not intersect
them. This technique can be used to support hidden line drawing and
outlined facets.
NOTES
IRIS-4D G, GT, GTX, VGX, and VGXT models and the Personal Iris do not
support this function.
SEE ALSO
texdef
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