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DEUTEX(6)							     DEUTEX(6)

NAME
       deutex, deusf - do things with wad files

SYNOPSIS
       deutex -?|-h|-help|--help
       deutex --version
       deutex -man
       deutex [options] -make [dirctivs.txt] out.wad
       deutex [options] -wadir in.wad
       deutex [options] -check in.wad
       deutex [options] -usedtex [in.wad]
       deutex [options] -usedidx [in.wad]
       deutex [options] -unused in.wad
       deutex [options] -xtract in.wad [dirctivs.txt]
       deutex [options] -get entry [in.wad]
       deutex [options] -pknormal [in.wad [out.txt]]
       deutex [options] -pkgrahix [in.wad [out.txt]]
       deutex [options] -add incomplete.wad out.wad
       deutex [options] -append incomplete.wad
       deutex [options] -join incomplete.wad in.wad
       deutex [options] -merge in.wad
       deutex [options] -restor
       deutex [options] -as sprite.wad
       deutex [options] -af flats.wad

       deusf -?|-h|-help|--help
       deusf --version
       deusf options

DESCRIPTION
       DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
       used to extract the lumps of a wad and save them as individual files or
       the reverse, and much more.

       When  extracting	 a lump to a file, it does not just copy the raw data,
       it converts it to an appropriate format (such as PPM for graphics,  Sun
       audio for samples, etc.). Conversely, when it reads files for inclusion
       in pwads, it does the necessary conversions (for example, from  PPM  to
       Doom picture format).

       DeuSF  is a trimmed version of DeuTex that is used to merge sprites and
       flats from a pwad into an iwad, which is	 sometimes  necessary  because
       Doom and its breed do not handle sprites in pwads well.

       See docsrc/dtexman6.txt for more information on DeuTex and DeuSF.

OPTIONS
       -?	     Print list of options.

       -h	     Same as above.

       -help	     Same as above.

       --help	     Same as above.

       -man	     Print list of options in troff -man format.

       --version     Print version number and exit successfully.

       -syntax	     Print the syntax of wad creation directives.

       -win doom data info select colour
		     (opt.) WinTex shortcut.

       -wim doom select
		     (opt.) WinTex shortcut.

       -debug	     Debug mode.

       -di name	     (opt.) Debug identification of entry.

       -musid	     (opt.) Use old music identification method.

       -overwrite    (opt.) Overwrite all.

       -wtx iwad     (opt.) WinTex shortcut.

       -doom dir     (opt.) Indicate the directory of Doom.

       -doom2 dir    (opt.) Indicate the directory of Doom II.

       -doom02 dir   (opt.) Indicate the directory of Doom alpha 0.2.

       -doom04 dir   (opt.) Indicate the directory of Doom alpha 0.4.

       -doom05 dir   (opt.) Indicate the directory of Doom alpha 0.5.

       -doompr dir   (opt.) Indicate the directory of Doom PR pre-beta.

       -heretic dir  (opt.) Indicate the directory of Heretic.

       -hexen dir    (opt.) Indicate the directory of Hexen.

       -strife dir   (opt.) Indicate the directory of Strife.

       -strife10 dir (opt.) Indicate the directory of Strife 1.0.

       -dir dir	     (opt.) Indicate the working directory.

       -deu	     (opt.) Add 64k of junk to workaround a bug of DEU 5.21.

       -rgb r g b    (opt.) Specify the transparent colour (default 0/47/47).

       -gif	     (opt.) Save pictures as GIF (.gif).

       -bmp	     (opt.) Save pictures as BMP (.bmp).

       -ppm	     (opt.) Save pictures as rawbits (P6) PPM (.ppm).

       -au	     (opt.) Save sound as Sun audio (.au).

       -wav	     (opt.) Save sound as wave (.wav).

       -voc	     (opt.) Save sound as voc (.voc).

       -fullsnd	     (opt.) Save sound lumps beyond declared length.

       -levels	     (opt.) Select levels.

       -lumps	     (opt.) Select lumps.

       -sounds	     (opt.) Select sounds.

       -musics	     (opt.) Select musics.

       -textures     (opt.) Select textures.

       -graphics     (opt.) Select graphics.

       -sneas	     (opt.) Select sneas (sneaps and sneats).

       -sneaps	     (opt.) Select sneaps.

       -sneats	     (opt.) Select sneats.

       -s_end	     (opt.) Use S_END for sprites, not SS_END.

       -george	     Same as above.

       -sprites	     (opt.) Select sprites.

       -patches	     (opt.) Select patches.

       -flats	     (opt.) Select flats.

       -v0	     (opt.) Set verbosity level to 0.

       -v1	     (opt.) Set verbosity level to 1.

       -v2	     (opt.) Set verbosity level to 2 (default).

       -v3	     (opt.) Set verbosity level to 3.

       -v4	     (opt.) Set verbosity level to 4.

       -v5	     (opt.) Set verbosity level to 5.

       -be	     (opt.) Assume all wads are big endian (default LE).

       -le	     (opt.) Assume all wads are little endian (default).

       -ibe	     (opt.) Input wads are big endian (default LE).

       -ile	     (opt.) Input wads are little endian (default).

       -obe	     (opt.) Create big endian wads (default LE).

       -ole	     (opt.) Create little endian wads (default).

       -ipf {alpha|normal|pr}
		     (opt.) Picture format (default is "normal").

       -tf {nameless|none|normalstrife11}
		     (opt.) Texture format (default is "normal").

       -itf {nameless|none|normalstrife11}
		     (opt.) Input texture format (default is "normal").

       -otf {nameless|none|normalstrife11}
		     (opt.) Output texture format (default is "normal").

       -itl {none|normal|textures}
		     (opt.) Texture lump (default is "normal").

       -iwad	     (opt.) Compose iwad, not pwad.

       -make [dirctivs.txt] out.wad
		     Make a pwad, from the creation directives.

       -build [dirctivs.txt] out.wad
		     Same as above.

       -create [dirctivs.txt] out.wad
		     Same as above.

       -wadir in.wad List and identify entries in a wad.

       -check in.wad Check the textures.

       -test in.wad  Same as above.

       -usedtex [in.wad]
		     List textures used in all levels.

       -usedidx [in.wad]
		     Colour index usage statistics.

       -unused in.wad
		     Find unused spaces in a wad.

       -xtract [in.wad [dirctivs.txt]]
		     Extract some/all entries from a wad.

       -extract [in.wad [dirctivs.txt]]
		     Same as above.

       -get entry [in.wad]
		     Get a wad entry from main wad or in.wad.

       -pknormal [in.wad [out.txt]]
		     Detect identical normal.

       -pkgfx [in.wad [out.txt]]
		     Detect identical graphics.

       -add incomplete.wad out.wad
		     Add sprites & flats of a pwad to those of Doom.

       -append incomplete.wad
		     Append sprites & flats of Doom to a pwad.

       -join incomplete.wad in.wad
		     Append sprites & flats of Doom to a pwad.

       -merge in.wad Merge doom.wad and a pwad.

       -restore	     Restore doom.wad and the pwad.

       -as sprite.wad
		     Append all sprites to the wad.

       -af flats.wad Append all floors/ceilings to the wad.

ENVIRONMENT
       DOOMWADDIR
	      The directory where the iwad resides. The value of this environ‐
	      ment variable is overridden by -main, -doom and friends.

BUGS
       See TODO.

LEGAL
       DeuTex is copyright � 1994-1995 Olivier Montanuy, copyright � 1999-2000
       Andr� Majorel.

       Most  of	 this program is GPL'd but some of it is available under other
       licenses. This program is distributed in the hope that it will be  use‐
       ful,  but  WITHOUT  ANY	WARRANTY; without even the implied warranty of
       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See  LICENSE  for
       specific	 information  and  copyright  notices.	All trademarks are the
       property of their owners.

AUTHOR
       The original author of DeuTex is Olivier Montanuy.

       From  1994  to  1996,  DeuTex  was  maintained  by   Olivier   Montanuy
       <Olivier.Montanuy@wanadoo.fr>	with	help	from   Per   Allansson
       <c91peral@und.ida.liu.se>,  James   Bonfield   <jkb@mrc-molecular-biol‐
       ogy.cambridge.ac.uk>,  Sharon  Bowles, Mark Mathews <mark.mathews@chan‐
       nel1.com> and Chuck Rossi. The original manual  was  written  by	 Kevin
       McGrail <hevkev@sfo.com>.

       As  of  version	4  (1999),  the	 maintainer  is	 Andr�	Majorel	 <ama‐
       jorel@teaser.fr>.

       Questions and bug reports should be sent to the current maintainer, not
       to the original authors.

SEE ALSO
       man -k doom wad

DeuTex 4.4.0			  2000-01-05			     DEUTEX(6)
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