destroy_sample man page on DragonFly

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destroy_sample(3)		Allegro manual		     destroy_sample(3)

NAME
       destroy_sample - Destroys a sample structure when you are done with it.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void destroy_sample(SAMPLE *spl);

DESCRIPTION
       Destroys a sample structure when you are done with it. It  is  safe  to
       call  this even when the sample might be playing, because it checks and
       will kill it off if it is active. Use this to  avoid  memory  leaks  in
       your program.

SEE ALSO
       load_sample(3), exsample(3)

Allegro				 version 4.4.2		     destroy_sample(3)
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