d_icon_proc man page on DragonFly

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d_icon_proc(3)			Allegro manual			d_icon_proc(3)

NAME
       d_icon_proc  -  Dialog  procedure implementing a bitmap button. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>

       int d_icon_proc(int msg, DIALOG *d, int c);

DESCRIPTION
       A bitmap button. The fg color is	 used  for  the	 dotted	 line  showing
       focus, and the bg color for the shadow used to fill in the top and left
       sides of the button when "pressed". d1 is the  "push  depth",  ie.  the
       number  of  pixels  the icon will be shifted to the right and down when
       selected (default 2) if there is no "selected" image. d2	 is  the  dis‐
       tance  by  which the dotted line showing focus is indented (default 2).
       dp points to a bitmap for the icon, while dp2 and dp3 are the  selected
       and disabled images respectively (optional, may be NULL).

SEE ALSO
       exgui(3)

Allegro				 version 4.4.2			d_icon_proc(3)
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