cuyo man page on DragonFly

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CUYO(6)								       CUYO(6)

NAME
       cuyo - Tetris-like game with many suprises

SYNOPSIS
       cuyo  [-d]  [-f]	 [-g widthxheight] [-h] [-?] [--version versions] [ld-
       file]

       cuyo -?

DESCRIPTION
       Use A, D, W and S or the arrow keys to move left, move right, turn  and
       drop  the  falling piece.  Try to put blobs of the same color together.
       (You don't need to form rows or columns.	 Any  shape  will  do.)	  When
       enough  blobs  of  the  same  color are connected, they explode.	 (What
       "enough" means depends on the level.)  Try to make explosions  next  to
       the the grass (or whatever there is in the level instead of the grass).
       Then, it will explode, too.  The level is finished  when	 no  grass  is
       left.
       In some levels, you will need a chain reaction to get rid of the grass-
       equivalent.  And many other things may happen in other levels.
       In two-player-mode, each time one player causes an explosion, the other
       one  gets  grey things (which explode when something else explodes next
       to them).  If one player builds a too big tower, the other  player  may
       get one of his rows.

OPTIONS
       -d     Debug mode.

       -f     Fullscreen mode.

       -g widthxheight
	      Set the window size.

       -h     Print a short help message and exit with status 0.

       -?     Print a short help message and exit with status 1.

       --version versions, --version=versions
	      Activate	special versions of levels and level tracks.  versions
	      is a comma-separated list of version specifiers.	Version speci‐
	      fiers  pertaining to difficulty setting, numbers of players, and
	      level tracks can also be	set  from  the	main  menu.   See  the
	      cual(6)  manpage	for  the  relevant  values.  The other version
	      specifiers which are actually used in levels are eco and geek.

	      eco makes a very few levels less resource-hungry.	 In the conse‐
	      quence, they also become less beautiful.

       If  you're  trying  to design own levels, you can pass the name of your
       .ld file (level description file) to test the level.  If you  do	 that,
       this will be the only available level.

CREATING NEW LEVELS
       The main work is to draw all those little icons.	 Then you have to cre‐
       ate a level description file which tells cuyo  how  to  put  everything
       together.   There is an example level with many comments.  Its descrip‐
       tion file is example.ld.	 (It should be part of the  cuyo  distribution
       and  probably  lies  in	the  same  directory  as  the other cuyo level
       description files.)  It is rather outdated but  may  still  be  a  good
       starting point.

       Other Sources of information are:

       - Try  man cual.	 Cual - the Cuyo Animation Language - is the format of
	 level description files.

       - And of course, there are the level description files of the  existing
	 levels	  (files  ending  in  .ld,  probably  located  somewhere  like
	 /usr/share/games/cuyo/).

SEE ALSO
       cual(6)

BUGS
       The level description language is still under development.
       In the preferences dialog, some keys are not displayed correctly.
       The AI Player is not  very  intelligent.	  In  particular,  it  doesn't
       understand most of the special features of the levels, and so, it some‐
       times behaves very silly.
       See the TODO file for other bugs.

AUTHORS
       Mainly Immanuel Halupczok <cuyo@karimmi.de>.
       Other contributors to the source code: Bernhard R.  Link,  Mark	Weyer,
       Bernhard Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.

				  2014-10-25			       CUYO(6)
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