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CONS(1)		      Cons - Software Construction System	       CONS(1)

NAME
       Cons - A Software Construction System

DESCRIPTION
       A guide and reference for version 2.2.0

       Copyright (c) 1996-2000 Free Software Foundation, Inc.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License as published by the
       Free Software Foundation; either version 2 of the License, or (at your
       option) any later version.

       This program is distributed in the hope that it will be useful, but
       WITHOUT ANY WARRANTY; without even the implied warranty of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General
       Public License for more details.

       You should have received a copy of the GNU General Public License along
       with this program; see the file COPYING.	 If not, write to the Free
       Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
       02111-1307, USA.

Introduction
       Cons is a system for constructing, primarily, software, but is quite
       different from previous software construction systems. Cons was
       designed from the ground up to deal easily with the construction of
       software spread over multiple source directories. Cons makes it easy to
       create build scripts that are simple, understandable and maintainable.
       Cons ensures that complex software is easily and accurately repro‐
       ducible.

       Cons uses a number of techniques to accomplish all of this. Construc‐
       tion scripts are just Perl scripts, making them both easy to comprehend
       and very flexible. Global scoping of variables is replaced with an
       import/export mechanism for sharing information between scripts, sig‐
       nificantly improving the readability and maintainability of each
       script. Construction environments are introduced: these are Perl
       objects that capture the information required for controlling the build
       process. Multiple environments are used when different semantics are
       required for generating products in the build tree. Cons implements
       automatic dependency analysis and uses this to globally sequence the
       entire build. Variant builds are easily produced from a single source
       tree. Intelligent build subsetting is possible, when working on local‐
       ized changes. Overrides can be setup to easily override build instruc‐
       tions without modifying any scripts. MD5 cryptographic signatures are
       associated with derived files, and are used to accurately determine
       whether a given file needs to be rebuilt.

       While offering all of the above, and more, Cons remains simple and easy
       to use. This will, hopefully, become clear as you read the remainder of
       this document.

Why Cons? Why not Make?
       Cons is a make replacement. In the following paragraphs, we look at a
       few of the undesirable characteristics of make--and typical build envi‐
       ronments based on make--that motivated the development of Cons.

       Build complexity

       Traditional make-based systems of any size tend to become quite com‐
       plex. The original make utility and its derivatives have contributed to
       this tendency in a number of ways. Make is not good at dealing with
       systems that are spread over multiple directories. Various work-arounds
       are used to overcome this difficulty; the usual choice is for make to
       invoke itself recursively for each sub-directory of a build. This leads
       to complicated code, in which it is often unclear how a variable is
       set, or what effect the setting of a variable will have on the build as
       a whole. The make scripting language has gradually been extended to
       provide more possibilities, but these have largely served to clutter an
       already overextended language. Often, builds are done in multiple
       passes in order to provide appropriate products from one directory to
       another directory. This represents a further increase in build complex‐
       ity.

       Build reproducibility

       The bane of all makes has always been the correct handling of dependen‐
       cies. Most often, an attempt is made to do a reasonable job of depen‐
       dencies within a single directory, but no serious attempt is made to do
       the job between directories. Even when dependencies are working cor‐
       rectly, make's reliance on a simple time stamp comparison to determine
       whether a file is out of date with respect to its dependents is not, in
       general, adequate for determining when a file should be rederived. If
       an external library, for example, is rebuilt and then ``snapped'' into
       place, the timestamps on its newly created files may well be earlier
       than the last local build, since it was built before it became visible.

       Variant builds

       Make provides only limited facilities for handling variant builds. With
       the proliferation of hardware platforms and the need for debuggable vs.
       optimized code, the ability to easily create these variants is essen‐
       tial. More importantly, if variants are created, it is important to
       either be able to separate the variants or to be able to reproduce the
       original or variant at will. With make it is very difficult to separate
       the builds into multiple build directories, separate from the source.
       And if this technique isn't used, it's also virtually impossible to
       guarantee at any given time which variant is present in the tree, with‐
       out resorting to a complete rebuild.

       Repositories

       Make provides only limited support for building software from code that
       exists in a central repository directory structure.  The VPATH feature
       of GNU make (and some other make implementations) is intended to pro‐
       vide this, but doesn't work as expected: it changes the path of target
       file to the VPATH name too early in its analysis, and therefore
       searches for all dependencies in the VPATH directory.  To ensure cor‐
       rect development builds, it is important to be able to create a file in
       a local build directory and have any files in a code repository (a
       VPATH directory, in make terms) that depend on the local file get
       rebuilt properly.  This isn't possible with VPATH, without coding a lot
       of complex repository knowledge directly into the makefiles.

Keeping it simple
       A few of the difficulties with make have been cited above. In this and
       subsequent sections, we shall introduce Cons and show how these issues
       are addressed.

       Perl scripts

       Cons is Perl-based. That is, Cons scripts--Conscript and Construct
       files, the equivalent to Makefile or makefile--are all written in Perl.
       This provides an immediate benefit: the language for writing scripts is
       a familiar one. Even if you don't happen to be a Perl programmer, it
       helps to know that Perl is basically just a simple declarative lan‐
       guage, with a well-defined flow of control, and familiar semantics. It
       has variables that behave basically the way you would expect them to,
       subroutines, flow of control, and so on. There is no special syntax
       introduced for Cons. The use of Perl as a scripting language simplifies
       the task of expressing the appropriate solution to the often complex
       requirements of a build.

       Hello, World!

       To ground the following discussion, here's how you could build the
       Hello, World! C application with Cons:

	 $env = new cons();
	 Program $env 'hello', 'hello.c';

       If you install this script in a directory, naming the script Construct,
       and create the hello.c source file in the same directory, then you can
       type `cons hello' to build the application:

	 % cons hello
	 cc -c hello.c -o hello.o
	 cc -o hello hello.o

       Construction environments

       A key simplification of Cons is the idea of a construction environment.
       A construction environment is an object characterized by a set of
       key/value pairs and a set of methods. In order to tell Cons how to
       build something, you invoke the appropriate method via an appropriate
       construction environment. Consider the following example:

	 $env = new cons(
	       CC      =>      'gcc',
	       LIBS    =>      'libworld.a'
	 );

	 Program $env 'hello', 'hello.c';

       In this case, rather than using the default construction environment,
       as is, we have overridden the value of `CC' so that the GNU C Compiler
       equivalent is used, instead. Since this version of Hello, World!
       requires a library, libworld.a, we have specified that any program
       linked in this environment should be linked with that library. If the
       library exists already, well and good, but if not, then we'll also have
       to include the statement:

	 Library $env 'libworld', 'world.c';

       Now if you type `cons hello', the library will be built before the pro‐
       gram is linked, and, of course, `gcc' will be used to compile both mod‐
       ules:

	 % cons hello
	 gcc -c hello.c -o hello.o
	 gcc -c world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       Automatic and complete dependency analysis

       With Cons, dependencies are handled automatically. Continuing the pre‐
       vious example, note that when we modify world.c, world.o is recompiled,
       libworld.a recreated, and hello relinked:

	 % vi world.c
	   [EDIT]
	 % cons hello
	 gcc -c world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       This is a relatively simple example: Cons ``knows'' world.o depends
       upon world.c, because the dependency is explicitly set up by the
       `Library' method. It also knows that libworld.a depends upon world.o
       and that hello depends upon libworld.a, all for similar reasons.

       Now it turns out that hello.c also includes the interface definition
       file, world.h:

	 % emacs world.h
	   [EDIT]
	 % cons hello
	 gcc -c hello.c -o hello.o
	 gcc -o hello hello.o libworld.a

       How does Cons know that hello.c includes world.h, and that hello.o must
       therefore be recompiled? For now, suffice it to say that when consider‐
       ing whether or not hello.o is up-to-date, Cons invokes a scanner for
       its dependency, hello.c. This scanner enumerates the files included by
       hello.c to come up with a list of further dependencies, beyond those
       made explicit by the Cons script. This process is recursive: any files
       included by included files will also be scanned.

       Isn't this expensive? The answer is--it depends. If you do a full build
       of a large system, the scanning time is insignificant. If you do a
       rebuild of a large system, then Cons will spend a fair amount of time
       thinking about it before it decides that nothing has to be done
       (although not necessarily more time than make!). The good news is that
       Cons makes it very easy to intelligently subset your build, when you
       are working on localized changes.

       Automatic global build sequencing

       Because Cons does full and accurate dependency analysis, and does this
       globally, for the entire build, Cons is able to use this information to
       take full control of the sequencing of the build. This sequencing is
       evident in the above examples, and is equivalent to what you would
       expect for make, given a full set of dependencies. With Cons, this
       extends trivially to larger, multi-directory builds. As a result, all
       of the complexity involved in making sure that a build is organized
       correctly--including multi-pass hierarchical builds--is eliminated.
       We'll discuss this further in the next sections.

Building large trees--still just as simple
       A hierarchy of build scripts

       A larger build, in Cons, is organized by creating a hierarchy of build
       scripts. At the top of the tree is a script called Construct. The rest
       of the scripts, by convention, are each called Conscript. These scripts
       are connected together, very simply, by the `Build', `Export', and
       `Import' commands.

       The Build command

       The `Build' command takes a list of Conscript file names, and arranges
       for them to be included in the build. For example:

	 Build qw(
	       drivers/display/Conscript
	       drivers/mouse/Conscript
	       parser/Conscript
	       utilities/Conscript
	 );

       This is a simple two-level hierarchy of build scripts: all the sub‐
       sidiary Conscript files are mentioned in the top-level Construct file.
       Notice that not all directories in the tree necessarily have build
       scripts associated with them.

       This could also be written as a multi-level script. For example, the
       Construct file might contain this command:

	 Build qw(
	       parser/Conscript
	       drivers/Conscript
	       utilities/Conscript
	 );

       and the Conscript file in the drivers directory might contain this:

	 Build qw(
	       display/Conscript
	       mouse/Conscript
	 );

       Experience has shown that the former model is a little easier to under‐
       stand, since the whole construction tree is laid out in front of you,
       at the top-level. Hybrid schemes are also possible. A separately main‐
       tained component that needs to be incorporated into a build tree, for
       example, might hook into the build tree in one place, but define its
       own construction hierarchy.

       By default, Cons does not change its working directory to the directory
       containing a subsidiary Conscript file it is including.	This behavior
       can be enabled for a build by specifying, in the top-level Construct
       file:

	 Conscript_chdir 1;

       When enabled, Cons will change to the subsidiary Conscript file's con‐
       taining directory while reading in that file, and then change back to
       the top-level directory once the file has been processed.

       It is expected that this behavior will become the default in some
       future version of Cons.	To prepare for this transition, builds that
       expect Cons to remain at the top of the build while it reads in a sub‐
       sidiary Conscript file should explicitly disable this feature as fol‐
       lows:

	 Conscript_chdir 0;

       Relative, top-relative, and absolute file names

       You may have noticed that the file names specified to the Build command
       are relative to the location of the script it is invoked from. This is
       generally true for other filename arguments to other commands, too,
       although we might as well mention here that if you begin a file name
       with a hash mark, ``#'', then that file is interpreted relative to the
       top-level directory (where the Construct file resides). And, not sur‐
       prisingly, if you begin it with ``/'', then it is considered to be an
       absolute pathname. This is true even on systems which use a back slash
       rather than a forward slash to name absolute paths.

       Using modules in build scripts

       You may pull modules into each Conscript file using the normal Perl
       `use' or `require' statements:

	 use English;
	 require My::Module;

       Each `use' or `require' only affects the one Conscript file in which it
       appears.	 To use a module in multiple Conscript files, you must put a
       `use' or `require' statement in each one that needs the module.

       Scope of variables

       The top-level Construct file and all Conscript files begin life in a
       common, separate Perl package.  Cons controls the symbol table for the
       package so that, the symbol table for each script is empty, except for
       the Construct file, which gets some of the command line arguments.  All
       of the variables that are set or used, therefore, are set by the script
       itself--not by some external script.

       Variables can be explicitly imported by a script from its parent
       script. To import a variable, it must have been exported by the parent
       and initialized (otherwise an error will occur).

       The Export command

       The `Export' command is used as in the following example:

	 $env = new cons();
	 $INCLUDE = "#export/include";
	 $LIB = "#export/lib";
	 Export qw( env INCLUDE LIB );
	 Build qw( util/Conscript );

       The values of the simple variables mentioned in the `Export' list will
       be squirreled away by any subsequent `Build' commands. The `Export'
       command will only export Perl scalar variables, that is, variables
       whose name begins with `$'. Other variables, objects, etc. can be
       exported by reference--but all scripts will refer to the same object,
       and this object should be considered to be read-only by the subsidiary
       scripts and by the original exporting script. It's acceptable, however,
       to assign a new value to the exported scalar variable--that won't
       change the underlying variable referenced. This sequence, for example,
       is OK:

	 $env = new cons();
	 Export qw( env INCLUDE LIB );
	 Build qw( util/Conscript );
	 $env = new cons(CFLAGS => '-O');
	 Build qw( other/Conscript );

       It doesn't matter whether the variable is set before or after the
       `Export' command. The important thing is the value of the variable at
       the time the `Build' command is executed. This is what gets squirreled
       away. Any subsequent `Export' commands, by the way, invalidate the
       first: you must mention all the variables you wish to export on each
       `Export' command.

       The Import command

       Variables exported by the `Export' command can be imported into sub‐
       sidiary scripts by the `Import' command. The subsidiary script always
       imports variables directly from the superior script. Consider this
       example:

	 Import qw( env INCLUDE );

       This is only legal if the parent script exported both `$env' and
       `$INCLUDE'. It also must have given each of these variables values. It
       is OK for the subsidiary script to only import a subset of the exported
       variables (in this example, `$LIB', which was exported by the previous
       example, is not imported).

       All the imported variables are automatically re-exported, so the
       sequence:

	 Import qw ( env INCLUDE );
	 Build qw ( beneath-me/Conscript );

       will supply both `$env' and `$INCLUDE' to the subsidiary file. If only
       `$env' is to be exported, then the following will suffice:

	 Import qw ( env INCLUDE );
	 Export qw ( env );
	 Build qw ( beneath-me/Conscript );

       Needless to say, the variables may be modified locally before invoking
       `Build' on the subsidiary script.

       Build script evaluation order

       The only constraint on the ordering of build scripts is that superior
       scripts are evaluated before their inferior scripts. The top-level Con‐
       struct file, for instance, is evaluated first, followed by any inferior
       scripts. This is all you really need to know about the evaluation
       order, since order is generally irrelevant. Consider the following
       `Build' command:

	 Build qw(
	       drivers/display/Conscript
	       drivers/mouse/Conscript
	       parser/Conscript
	       utilities/Conscript
	 );

       We've chosen to put the script names in alphabetical order, simply
       because that's the most convenient for maintenance purposes. Changing
       the order will make no difference to the build.

A Model for sharing files
       Some simple conventions

       In any complex software system, a method for sharing build products
       needs to be established. We propose a simple set of conventions which
       are trivial to implement with Cons, but very effective.

       The basic rule is to require that all build products which need to be
       shared between directories are shared via an intermediate directory. We
       have typically called this export, and, in a C environment, provided
       conventional sub-directories of this directory, such as include, lib,
       bin, etc.

       These directories are defined by the top-level Construct file. A simple
       Construct file for a Hello, World! application, organized using multi‐
       ple directories, might look like this:

	 # Construct file for Hello, World!

	 # Where to put all our shared products.
	 $EXPORT = '#export';

	 Export qw( CONS INCLUDE LIB BIN );

	 # Standard directories for sharing products.
	 $INCLUDE = "$EXPORT/include";
	 $LIB = "$EXPORT/lib";
	 $BIN = "$EXPORT/bin";

	 # A standard construction environment.
	 $CONS = new cons (
	       CPPPATH => $INCLUDE,    # Include path for C Compilations
	       LIBPATH => $LIB,	       # Library path for linking programs
	       LIBS => '-lworld',      # List of standard libraries
	 );

	 Build qw(
	       hello/Conscript
	       world/Conscript
	 );

       The world directory's Conscript file looks like this:

	 # Conscript file for directory world
	 Import qw( CONS INCLUDE LIB );

	 # Install the products of this directory
	 Install $CONS $LIB, 'libworld.a';
	 Install $CONS $INCLUDE, 'world.h';

	 # Internal products
	 Library $CONS 'libworld.a', 'world.c';

       and the hello directory's Conscript file looks like this:

	 # Conscript file for directory hello
	 Import qw( CONS BIN );

	 # Exported products
	 Install $CONS $BIN, 'hello';

	 # Internal products
	 Program $CONS 'hello', 'hello.c';

       To construct a Hello, World! program with this directory structure, go
       to the top-level directory, and invoke `cons' with the appropriate
       arguments. In the following example, we tell Cons to build the direc‐
       tory export. To build a directory, Cons recursively builds all known
       products within that directory (only if they need rebuilding, of
       course). If any of those products depend upon other products in other
       directories, then those will be built, too.

	 % cons export
	 Install world/world.h as export/include/world.h
	 cc -Iexport/include -c hello/hello.c -o hello/hello.o
	 cc -Iexport/include -c world/world.c -o world/world.o
	 ar r world/libworld.a world/world.o
	 ar: creating world/libworld.a
	 ranlib world/libworld.a
	 Install world/libworld.a as export/lib/libworld.a
	 cc -o hello/hello hello/hello.o -Lexport/lib -lworld
	 Install hello/hello as export/bin/hello

       Clean, understandable, location-independent scripts

       You'll note that the two Conscript files are very clean and to-the-
       point. They simply specify products of the directory and how to build
       those products. The build instructions are minimal: they specify which
       construction environment to use, the name of the product, and the name
       of the inputs. Note also that the scripts are location-independent: if
       you wish to reorganize your source tree, you are free to do so: you
       only have to change the Construct file (in this example), to specify
       the new locations of the Conscript files. The use of an export tree
       makes this goal easy.

       Note, too, how Cons takes care of little details for you. All the
       export directories, for example, were made automatically. And the
       installed files were really hard-linked into the respective export
       directories, to save space and time. This attention to detail saves
       considerable work, and makes it even easier to produce simple, main‐
       tainable scripts.

Separating source and build trees
       It's often desirable to keep any derived files from the build com‐
       pletely separate from the source files. This makes it much easier to
       keep track of just what is a source file, and also makes it simpler to
       handle variant builds, especially if you want the variant builds to co-
       exist.

       Separating build and source directories using the Link command

       Cons provides a simple mechanism that handles all of these require‐
       ments. The `Link' command is invoked as in this example:

	 Link 'build' => 'src';

       The specified directories are ``linked'' to the specified source direc‐
       tory. Let's suppose that you setup a source directory, src, with the
       sub-directories world and hello below it, as in the previous example.
       You could then substitute for the original build lines the following:

	 Build qw(
	       build/world/Conscript
	       build/hello/Conscript
	 );

       Notice that you treat the Conscript file as if it existed in the build
       directory. Now if you type the same command as before, you will get the
       following results:

	 % cons export
	 Install build/world/world.h as export/include/world.h
	 cc -Iexport/include -c build/hello/hello.c -o build/hello/hello.o
	 cc -Iexport/include -c build/world/world.c -o build/world/world.o
	 ar r build/world/libworld.a build/world/world.o
	 ar: creating build/world/libworld.a
	 ranlib build/world/libworld.a
	 Install build/world/libworld.a as export/lib/libworld.a
	 cc -o build/hello/hello build/hello/hello.o -Lexport/lib -lworld
	 Install build/hello/hello as export/bin/hello

       Again, Cons has taken care of the details for you. In particular, you
       will notice that all the builds are done using source files and object
       files from the build directory. For example, build/world/world.o is
       compiled from build/world/world.c, and export/include/world.h is
       installed from build/world/world.h. This is accomplished on most sys‐
       tems by the simple expedient of ``hard'' linking the required files
       from each source directory into the appropriate build directory.

       The links are maintained correctly by Cons, no matter what you do to
       the source directory. If you modify a source file, your editor may do
       this ``in place'' or it may rename it first and create a new file. In
       the latter case, any hard link will be lost. Cons will detect this con‐
       dition the next time the source file is needed, and will relink it
       appropriately.

       You'll also notice, by the way, that no changes were required to the
       underlying Conscript files. And we can go further, as we shall see in
       the next section.

Variant builds
       Hello, World! for baNaNa and peAcH OS's

       Variant builds require just another simple extension. Let's take as an
       example a requirement to allow builds for both the baNaNa and peAcH
       operating systems. In this case, we are using a distributed file sys‐
       tem, such as NFS to access the particular system, and only one or the
       other of the systems has to be compiled for any given invocation of
       `cons'. Here's one way we could set up the Construct file for our
       Hello, World!  application:

	 # Construct file for Hello, World!

	 die qq(OS must be specified) unless $OS = $ARG{OS};
	 die qq(OS must be "peach" or "banana")
	       if $OS ne "peach" && $OS ne "banana";

	 # Where to put all our shared products.
	 $EXPORT = "#export/$OS";

	 Export qw( CONS INCLUDE LIB BIN );

	 # Standard directories for sharing products.
	 $INCLUDE = "$EXPORT/include";
	 $LIB = "$EXPORT/lib";
	 $BIN = "$EXPORT/bin";

	 # A standard construction environment.
	 $CONS = new cons (
	       CPPPATH => $INCLUDE,    # Include path for C Compilations
	       LIBPATH => $LIB,	       # Library path for linking programs
	       LIBS => '-lworld',      # List of standard libraries
	 );

	 # $BUILD is where we will derive everything.
	 $BUILD = "#build/$OS";

	 # Tell cons where the source files for $BUILD are.
	 Link $BUILD => 'src';

	 Build (
	       "$BUILD/hello/Conscript",
	       "$BUILD/world/Conscript",
	 );

       Now if we login to a peAcH system, we can build our Hello, World!
       application for that platform:

	 % cons export OS=peach
	 Install build/peach/world/world.h as export/peach/include/world.h
	 cc -Iexport/peach/include -c build/peach/hello/hello.c -o build/peach/hello/hello.o
	 cc -Iexport/peach/include -c build/peach/world/world.c -o build/peach/world/world.o
	 ar r build/peach/world/libworld.a build/peach/world/world.o
	 ar: creating build/peach/world/libworld.a
	 ranlib build/peach/world/libworld.a
	 Install build/peach/world/libworld.a as export/peach/lib/libworld.a
	 cc -o build/peach/hello/hello build/peach/hello/hello.o -Lexport/peach/lib -lworld
	 Install build/peach/hello/hello as export/peach/bin/hello

       Variations on a theme

       Other variations of this model are possible. For example, you might
       decide that you want to separate out your include files into platform
       dependent and platform independent files. In this case, you'd have to
       define an alternative to `$INCLUDE' for platform-dependent files. Most
       Conscript files, generating purely platform-independent include files,
       would not have to change.

       You might also want to be able to compile your whole system with debug‐
       ging or profiling, for example, enabled. You could do this with appro‐
       priate command line options, such as `DEBUG=on'. This would then be
       translated into the appropriate platform-specific requirements to
       enable debugging (this might include turning off optimization, for
       example). You could optionally vary the name space for these different
       types of systems, but, as we'll see in the next section, it's not
       essential to do this, since Cons is pretty smart about rebuilding
       things when you change options.

Signatures
       MD5 cryptographic signatures

       Whenever Cons creates a derived file, it stores a signature for that
       file. The signature is stored in a separate file, one per directory.
       After the previous example was compiled, the .consign file in the
       build/peach/world directory looked like this:

	 world.o:834179303 23844c0b102ecdc0b4548d1cd1cbd8c6
	 libworld.a:834179304 9bf6587fa06ec49d864811a105222c00

       The first number is a timestamp--for a UNIX systems, this is typically
       the number of seconds since January 1st, 1970. The second value is an
       MD5 checksum. The Message Digest Algorithm is an algorithm that, given
       an input string, computes a strong cryptographic signature for that
       string. The MD5 checksum stored in the .consign file is, in effect, a
       digest of all the dependency information for the specified file. So,
       for example, for the world.o file, this includes at least the world.c
       file, and also any header files that Cons knows about that are
       included, directly or indirectly by world.c. Not only that, but the
       actual command line that was used to generate world.o is also fed into
       the computation of the signature. Similarly, libworld.a gets a signa‐
       ture which ``includes'' all the signatures of its constituents (and
       hence, transitively, the signatures of their constituents), as well as
       the command line that created the file.

       The signature of a non-derived file is computed, by default, by taking
       the current modification time of the file and the file's entry name
       (unless there happens to be a current .consign entry for that file, in
       which case that signature is used).

       Notice that there is no need for a derived file to depend upon any par‐
       ticular Construct or Conscript file--if changes to these files affect
       the file in question, then this will be automatically reflected in its
       signature, since relevant parts of the command line are included in the
       signature. Unrelated changes will have no effect.

       When Cons considers whether to derive a particular file, then, it first
       computes the expected signature of the file. It then compares the
       file's last modification time with the time recorded in the .consign
       entry, if one exists. If these times match, then the signature stored
       in the .consign file is considered to be accurate. If the file's previ‐
       ous signature does not match the new, expected signature, then the file
       must be rederived.

       Notice that a file will be rederived whenever anything about a depen‐
       dent file changes. In particular, notice that any change to the modifi‐
       cation time of a dependent (forward or backwards in time) will force
       recompilation of the derived file.

       The use of these signatures is an extremely simple, efficient, and
       effective method of improving--dramatically--the reproducibility of a
       system.

       We'll demonstrate this with a simple example:

	 # Simple "Hello, World!" Construct file
	 $CFLAGS = '-g' if $ARG{DEBUG} eq 'on';
	 $CONS = new cons(CFLAGS => $CFLAGS);
	 Program $CONS 'hello', 'hello.c';

       Notice how Cons recompiles at the appropriate times:

	 % cons hello
	 cc -c hello.c -o hello.o
	 cc -o hello hello.o
	 % cons hello
	 cons: "hello" is up-to-date.
	 % cons DEBUG=on hello
	 cc -g -c hello.c -o hello.o
	 cc -o hello hello.o
	 % cons DEBUG=on hello
	 cons: "hello" is up-to-date.
	 % cons hello
	 cc -c hello.c -o hello.o
	 cc -o hello hello.o

Code Repositories
       Many software development organizations will have one or more central
       repository directory trees containing the current source code for one
       or more projects, as well as the derived object files, libraries, and
       executables.  In order to reduce unnecessary recompilation, it is use‐
       ful to use files from the repository to build development soft‐
       ware--assuming, of course, that no newer dependency file exists in the
       local build tree.

       Repository

       Cons provides a mechanism to specify a list of code repositories that
       will be searched, in-order, for source files and derived files not
       found in the local build directory tree.

       The following lines in a Construct file will instruct Cons to look
       first under the /usr/experiment/repository directory and then under the
       /usr/product/repository directory:

	 Repository qw (
	       /usr/experiment/repository
	       /usr/product/repository
	 );

       The repository directories specified may contain source files, derived
       files (objects, libraries and executables), or both.  If there is no
       local file (source or derived) under the directory in which Cons is
       executed, then the first copy of a same-named file found under a repos‐
       itory directory will be used to build any local derived files.

       Cons maintains one global list of repositories directories.  Cons will
       eliminate the current directory, and any non-existent directories, from
       the list.

       Finding the Construct file in a Repository

       Cons will also search for Construct and Conscript files in the reposi‐
       tory tree or trees.  This leads to a chicken-and-egg situation, though:
       how do you look in a repository tree for a Construct file if the Con‐
       struct file tells you where the repository is?  To get around this,
       repositories may be specified via `-R' options on the command line:

	 % cons -R /usr/experiment/repository -R /usr/product/repository .

       Any repository directories specified in the Construct or Conscript
       files will be appended to the repository directories specified by com‐
       mand-line `-R' options.

       Repository source files

       If the source code (include the Conscript file) for the library version
       of the Hello, World! C application is in a repository (with no derived
       files), Cons will use the repository source files to create the local
       object files and executable file:

	 % cons -R /usr/src_only/repository hello
	 gcc -c /usr/src_only/repository/hello.c -o hello.o
	 gcc -c /usr/src_only/repository/world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       Creating a local source file will cause Cons to rebuild the appropriate
       derived file or files:

	 % pico world.c
	   [EDIT]
	 % cons -R /usr/src_only/repository hello
	 gcc -c world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       And removing the local source file will cause Cons to revert back to
       building the derived files from the repository source:

	 % rm world.c
	 % cons -R /usr/src_only/repository hello
	 gcc -c /usr/src_only/repository/world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       Repository derived files

       If a repository tree contains derived files (usually object files,
       libraries, or executables), Cons will perform its normal signature cal‐
       culation to decide whether the repository file is up-to-date or a
       derived file must be built locally.  This means that, in order to
       ensure correct signature calculation, a repository tree must also con‐
       tain the .consign files that were created by Cons when generating the
       derived files.

       This would usually be accomplished by building the software in the
       repository (or, alternatively, in a build directory, and then copying
       the result to the repository):

	 % cd /usr/all/repository
	 % cons hello
	 gcc -c hello.c -o hello.o
	 gcc -c world.c -o world.o
	 ar r libworld.a world.o
	 ar: creating libworld.a
	 ranlib libworld.a
	 gcc -o hello hello.o libworld.a

       (This is safe even if the Construct file lists the /usr/all/repository
       directory in a `Repository' command because Cons will remove the cur‐
       rent directory from the repository list.)

       Now if we want to build a copy of the application with our own hello.c
       file, we only need to create the one necessary source file, and use the
       `-R' option to have Cons use other files from the repository:

	 % mkdir $HOME/build1
	 % cd $HOME/build1
	 % ed hello.c
	   [EDIT]
	 % cons -R /usr/all/repository hello
	 gcc -c hello.c -o hello.o
	 gcc -o hello hello.o /usr/all/repository/libworld.a

       Notice that Cons has not bothered to recreate a local libworld.a
       library (or recompile the world.o module), but instead uses the
       already-compiled version from the repository.

       Because the MD5 signatures that Cons puts in the .consign file contain
       timestamps for the derived files, the signature timestamps must match
       the file timestamps for a signature to be considered valid.

       Some software systems may alter the timestamps on repository files (by
       copying them, e.g.), in which case Cons will, by default, assume the
       repository signatures are invalid and rebuild files unnecessarily.
       This behavior may be altered by specifying:

	 Repository_Sig_Times_OK 0;

       This tells Cons to ignore timestamps when deciding whether a signature
       is valid.  (Note that avoiding this sanity check means there must be
       proper control over the repository tree to ensure that the derived
       files cannot be modified without updating the .consign signature.)

       Local copies of files

       If the repository tree contains the complete results of a build, and we
       try to build from the repository without any files in our local tree,
       something moderately surprising happens:

	 % mkdir $HOME/build2
	 % cd $HOME/build2
	 % cons -R /usr/all/repository hello
	 cons: "hello" is up-to-date.

       Why does Cons say that the hello program is up-to-date when there is no
       hello program in the local build directory?  Because the repository
       (not the local directory) contains the up-to-date hello program, and
       Cons correctly determines that nothing needs to be done to rebuild this
       up-to-date copy of the file.

       There are, however, many times in which it is appropriate to ensure
       that a local copy of a file always exists.  A packaging or testing
       script, for example, may assume that certain generated files exist
       locally.	 Instead of making these subsidiary scripts aware of the
       repository directory, the `Local' command may be added to a Construct
       or Conscript file to specify that a certain file or files must appear
       in the local build directory:

	 Local qw(
	       hello
	 );

       Then, if we re-run the same command, Cons will make a local copy of the
       program from the repository copy (telling you that it is doing so):

	 % cons -R /usr/all/repository hello
	 Local copy of hello from /usr/all/repository/hello
	 cons: "hello" is up-to-date.

       Notice that, because the act of making the local copy is not considered
       a "build" of the hello file, Cons still reports that it is up-to-date.

       Creating local copies is most useful for files that are being installed
       into an intermediate directory (for sharing with other directories) via
       the `Install' command.  Accompanying the `Install' command for a file
       with a companion `Local' command is so common that Cons provides a
       `Install_Local' command as a convenient way to do both:

	 Install_Local $env, '#export', 'hello';

       is exactly equivalent to:

	 Install $env '#export', 'hello';
	 Local '#export/hello';

       Both the `Local' and `Install_Local' commands update the local .consign
       file with the appropriate file signatures, so that future builds are
       performed correctly.

       Repository dependency analysis

       Due to its built-in scanning, Cons will search the specified repository
       trees for included .h files.  Unless the compiler also knows about the
       repository trees, though, it will be unable to find .h files that only
       exist in a repository.  If, for example, the hello.c file includes the
       hello.h file in its current directory:

	 % cons -R /usr/all/repository hello
	 gcc -c /usr/all/repository/hello.c -o hello.o
	 /usr/all/repository/hello.c:1: hello.h: No such file or directory

       Solving this problem forces some requirements onto the way construction
       environments are defined and onto the way the C `#include' preprocessor
       directive is used to include files.

       In order to inform the compiler about the repository trees, Cons will
       add appropriate `-I' flags to the compilation commands.	This means
       that the `CPPPATH' variable in the construct environment must explic‐
       itly specify all subdirectories which are to be searched for included
       files, including the current directory.	Consequently, we can fix the
       above example by changing the environment creation in the Construct
       file as follows:

	 $env = new cons(
	       CC      => 'gcc',
	       CPPPATH => '.',
	       LIBS    => 'libworld.a',
	 );

       Due to the definition of the `CPPPATH' variable, this yields, when we
       re-execute the command:

	 % cons -R /usr/all/repository hello
	 gcc -c -I. -I/usr/all/repository /usr/all/repository/hello.c -o hello.o
	 gcc -o hello hello.o /usr/all/repository/libworld.a

       The order of the `-I' flags replicates, for the C preprocessor, the
       same repository-directory search path that Cons uses for its own depen‐
       dency analysis.	If there are multiple repositories and multiple `CPP‐
       PATH' directories, Cons will append the repository directories to the
       beginning of each `CPPPATH' directory, rapidly multiplying the number
       of `-I' flags.  As an extreme example, a Construct file containing:

	 Repository qw(
	       /u1
	       /u2
	 );

	 $env = new cons(
	       CPPPATH => 'a:b:c',
	 );

       Would yield a compilation command of:

	 cc -Ia -I/u1/a -I/u2/a -Ib -I/u1/b -I/u2/b -Ic -I/u1/c -I/u2/c -c hello.c -o hello.o

       Because Cons relies on the compiler's `-I' flags to communicate the
       order in which repository directories must be searched, Cons' handling
       of repository directories is fundamentally incompatible with using dou‐
       ble-quotes on the `#include' directives in your C source code:

	 #include "file.h"     /* DON'T USE DOUBLE-QUOTES LIKE THIS */

       This is because most C preprocessors, when faced with such a directive,
       will always first search the directory containing the source file.
       This undermines the elaborate `-I' options that Cons constructs to make
       the preprocessor conform to its preferred search path.

       Consequently, when using repository trees in Cons, always use angle-
       brackets for included files:

	 #include <file.h>     /* USE ANGLE-BRACKETS INSTEAD */

       Repository_List

       Cons provides a `Repository_List' command to return a list of all
       repository directories in their current search order.  This can be used
       for debugging, or to do more complex Perl stuff:

	 @list = Repository_List;
	 print join(' ', @list), "\n";

       Repository interaction with other Cons features

       Cons' handling of repository trees interacts correctly with other Cons
       features--which is to say, it generally does what you would expect.

       Most notably, repository trees interact correctly, and rather power‐
       fully, with the 'Link' command.	A repository tree may contain one or
       more subdirectories for version builds established via `Link' to a
       source subdirectory.  Cons will search for derived files in the appro‐
       priate build subdirectories under the repository tree.

Default targets
       Until now, we've demonstrated invoking Cons with an explicit target to
       build:

	 % cons hello

       Normally, Cons does not build anything unless a target is specified,
       but specifying '.' (the current directory) will build everything:

	 % cons		       # does not build anything

	 % cons .	       # builds everything under the top-level directory

       Adding the `Default' method to any Construct or Conscript file will add
       the specified targets to a list of default targets.  Cons will build
       these defaults if there are no targets specified on the command line.
       So adding the following line to the top-level Construct file will mimic
       Make's typical behavior of building everything by default:

	 Default '.';

       The following would add the hello and goodbye commands (in the same
       directory as the Construct or Conscript file) to the default list:

	 Default qw(
	       hello
	       goodbye
	 );

       The `Default' method may be used more than once to add targets to the
       default list.

Selective builds
       Cons provides two methods for reducing the size of given build. The
       first is by specifying targets on the command line, and the second is a
       method for pruning the build tree. We'll consider target specification
       first.

       Selective targeting

       Like make, Cons allows the specification of ``targets'' on the command
       line. Cons targets may be either files or directories. When a directory
       is specified, this is simply a short-hand notation for every derivable
       product--that Cons knows about--in the specified directory and below.
       For example:

	 % cons build/hello/hello.o

       means build hello.o and everything that hello.o might need. This is
       from a previous version of the Hello, World! program in which hello.o
       depended upon export/include/world.h. If that file is not up-to-date
       (because someone modified src/world/world.h), then it will be rebuilt,
       even though it is in a directory remote from build/hello.

       In this example:

	 % cons build

       Everything in the build directory is built, if necessary. Again, this
       may cause more files to be built. In particular, both
       export/include/world.h and export/lib/libworld.a are required by the
       build/hello directory, and so they will be built if they are out-of-
       date.

       If we do, instead:

	 % cons export

       then only the files that should be installed in the export directory
       will be rebuilt, if necessary, and then installed there. Note that
       `cons build' might build files that `cons export' doesn't build, and
       vice-versa.

       No ``special'' targets

       With Cons, make-style ``special'' targets are not required. The sim‐
       plest analog with Cons is to use special export directories, instead.
       Let's suppose, for example, that you have a whole series of unit tests
       that are associated with your code. The tests live in the source direc‐
       tory near the code. Normally, however, you don't want to build these
       tests. One solution is to provide all the build instructions for creat‐
       ing the tests, and then to install the tests into a separate part of
       the tree. If we install the tests in a top-level directory called
       tests, then:

	 % cons tests

       will build all the tests.

	 % cons export

       will build the production version of the system (but not the tests),
       and:

	 % cons build

       should probably be avoided (since it will compile tests unecessarily).

       If you want to build just a single test, then you could explicitly name
       the test (in either the tests directory or the build directory). You
       could also aggregate the tests into a convenient hierarchy within the
       tests directory. This hierarchy need not necessarily match the source
       hierarchy, in much the same manner that the include hierarchy probably
       doesn't match the source hierarchy (the include hierarchy is unlikely
       to be more than two levels deep, for C programs).

       If you want to build absolutely everything in the tree (subject to
       whatever options you select), you can use:

	 % cons .

       This is not particularly efficient, since it will redundantly walk all
       the trees, including the source tree. The source tree, of course, may
       have buildable objects in it--nothing stops you from doing this, even
       if you normally build in a separate build tree.

Build Pruning
       In conjunction with target selection, build pruning can be used to
       reduce the scope of the build. In the previous peAcH and baNaNa exam‐
       ple, we have already seen how script-driven build pruning can be used
       to make only half of the potential build available for any given invo‐
       cation of `cons'. Cons also provides, as a convenience, a command line
       convention that allows you to specify which Conscript files actually
       get ``built''--that is, incorporated into the build tree. For example:

	 % cons build +world

       The `+' argument introduces a Perl regular expression. This must, of
       course, be quoted at the shell level if there are any shell meta-char‐
       acters within the expression. The expression is matched against each
       Conscript file which has been mentioned in a `Build' statement, and
       only those scripts with matching names are actually incorporated into
       the build tree. Multiple such arguments are allowed, in which case a
       match against any of them is sufficient to cause a script to be
       included.

       In the example, above, the hello program will not be built, since Cons
       will have no knowledge of the script hello/Conscript. The libworld.a
       archive will be built, however, if need be.

       There are a couple of uses for build pruning via the command line. Per‐
       haps the most useful is the ability to make local changes, and then,
       with sufficient knowledge of the consequences of those changes,
       restrict the size of the build tree in order to speed up the rebuild
       time. A second use for build pruning is to actively prevent the recom‐
       pilation of certain files that you know will recompile due to, for
       example, a modified header file. You may know that either the changes
       to the header file are immaterial, or that the changes may be safely
       ignored for most of the tree, for testing purposes.With Cons, the view
       is that it is pragmatic to admit this type of behavior, with the under‐
       standing that on the next full build everything that needs to be
       rebuilt will be. There is no equivalent to a ``make touch'' command, to
       mark files as permanently up-to-date. So any risk that is incurred by
       build pruning is mitigated. For release quality work, obviously, we
       recommend that you do not use build pruning (it's perfectly OK to use
       during integration, however, for checking compilation, etc. Just be
       sure to do an unconstrained build before committing the integration).

Temporary overrides
       Cons provides a very simple mechanism for overriding aspects of a
       build. The essence is that you write an override file containing one or
       more `Override' commands, and you specify this on the command line,
       when you run `cons':

	 % cons -o over export

       will build the export directory, with all derived files subject to the
       overrides present in the over file. If you leave out the `-o' option,
       then everything necessary to remove all overrides will be rebuilt.

       Overriding environment variables

       The override file can contain two types of overrides. The first is
       incoming environment variables. These are normally accessible by the
       Construct file from the `%ENV' hash variable. These can trivially be
       overridden in the override file by setting the appropriate elements of
       `%ENV' (these could also be overridden in the user's environment, of
       course).

       The Override command

       The second type of override is accomplished with the `Override' com‐
       mand, which looks like this:

	 Override <regexp>, <var1> => <value1>, <var2> => <value2>, ...;

       The regular expression regexp is matched against every derived file
       that is a candidate for the build. If the derived file matches, then
       the variable/value pairs are used to override the values in the con‐
       struction environment associated with the derived file.

       Let's suppose that we have a construction environment like this:

	 $CONS = new cons(
	       COPT => '',
	       CDBG => '-g',
	       CFLAGS => '%COPT %CDBG',
	 );

       Then if we have an override file over containing this command:

	 Override '\.o$', COPT => '-O', CDBG => '';

       then any `cons' invocation with `-o over' that creates .o files via
       this environment will cause them to be compiled with `-O 'and no `-g'.
       The override could, of course, be restricted to a single directory by
       the appropriate selection of a regular expression.

       Here's the original version of the Hello, World! program, built with
       this environment. Note that Cons rebuilds the appropriate pieces when
       the override is applied or removed:

	 % cons hello
	 cc -g -c hello.c -o hello.o
	 cc -o hello hello.o
	 % cons -o over hello
	 cc -O -c hello.c -o hello.o
	 cc -o hello hello.o
	 % cons -o over hello
	 cons: "hello" is up-to-date.
	 % cons hello
	 cc -g -c hello.c -o hello.o
	 cc -o hello hello.o

       It's important that the `Override' command only be used for temporary,
       on-the-fly overrides necessary for development because the overrides
       are not platform independent and because they rely too much on intimate
       knowledge of the workings of the scripts. For temporary use, however,
       they are exactly what you want.

       Note that it is still useful to provide, say, the ability to create a
       fully optimized version of a system for production use--from the Con‐
       struct and Conscript files. This way you can tailor the optimized sys‐
       tem to the platform. Where optimizer trade-offs need to be made (par‐
       ticular files may not be compiled with full optimization, for example),
       then these can be recorded for posterity (and reproducibility) directly
       in the scripts.

More on construction environments
       Default construction variables

       We have mentioned, and used, the concept of a construction environment,
       many times in the preceding pages. Now it's time to make this a little
       more concrete. With the following statement:

	 $env = new cons();

       a reference to a new, default construction environment is created. This
       contains a number of construction variables and some methods. At the
       present writing, the default list of construction variables is defined
       as follows:

	 CC	       => 'cc',
	 CFLAGS	       => '',
	 CCCOM	       => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
	 INCDIRPREFIX  => '-I',
	 CXX	       => '%CC',
	 CXXFLAGS      => '%CFLAGS',
	 CXXCOM	       => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
	 LINK	       => '%CXX',
	 LINKCOM       => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
	 LINKMODULECOM => '%LD -r -o %> %<',
	 LIBDIRPREFIX  => '-L',
	 AR	       => 'ar',
	 ARFLAGS       => 'r',
	 ARCOM	       => "%AR %ARFLAGS %> %<\n%RANLIB %>",
	 RANLIB	       => 'ranlib',
	 AS	       => 'as',
	 ASFLAGS       => '',
	 ASCOM	       => '%AS %ASFLAGS %< -o %>',
	 LD	       => 'ld',
	 LDFLAGS       => '',
	 PREFLIB       => 'lib',
	 SUFLIB	       => '.a',
	 SUFLIBS       => '.so:.a',
	 SUFOBJ	       => '.o',
	 ENV	       => { 'PATH' => '/bin:/usr/bin' },

       On Win32 systems (Windows NT), the following construction variables are
       overridden in the default:

	 CC	       => 'cl',
	 CFLAGS	       => '/nologo',
	 CCCOM	       => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
	 CXXCOM	       => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
	 INCDIRPREFIX  => '/I',
	 LINK	       => 'link',
	 LINKCOM       => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
	 LINKMODULECOM => '%LD /r /o %> %<',
	 LIBDIRPREFIX  => '/LIBPATH:',
	 AR	       => 'lib',
	 ARFLAGS       => '/nologo ',
	 ARCOM	       => "%AR %ARFLAGS /out:%> %<",
	 RANLIB	       => '',
	 LD	       => 'link',
	 LDFLAGS       => '/nologo ',
	 PREFLIB       => '',
	 SUFEXE	       => '.exe',
	 SUFLIB	       => '.lib',
	 SUFLIBS       => '.dll:.lib',
	 SUFOBJ	       => '.obj',

       These variables are used by the various methods associated with the
       environment, in particular any method that ultimately invokes an exter‐
       nal command will substitute these variables into the final command, as
       appropriate. For example, the `Objects' method takes a number of source
       files and arranges to derive, if necessary, the corresponding object
       files. For example:

	 Objects $env 'foo.c', 'bar.c';

       This will arrange to produce, if necessary, foo.o and bar.o. The com‐
       mand invoked is simply `%CCCOM', which expands through substitution, to
       the appropriate external command required to build each object. We will
       explore the substitution rules further under the `Command' method,
       below.

       The construction variables are also used for other purposes. For exam‐
       ple, `CPPPATH' is used to specify a colon-separated path of include
       directories. These are intended to be passed to the C preprocessor and
       are also used by the C-file scanning machinery to determine the depen‐
       dencies involved in a C Compilation. Variables beginning with under‐
       score, are created by various methods, and should normally be consid‐
       ered ``internal'' variables. For example, when a method is called which
       calls for the creation of an object from a C source, the variable
       `_IFLAGS' is created: this corresponds to the `-I' switches required by
       the C compiler to represent the directories specified by `CPPPATH'.

       Note that, for any particular environment, the value of a variable is
       set once, and then never reset (to change a variable, you must create a
       new environment. Methods are provided for copying existing environments
       for this purpose). Some internal variables, such as `_IFLAGS' are cre‐
       ated on demand, but once set, they remain fixed for the life of the
       environment.

       The `CFLAGS', `LDFLAGS', and `ARFLAGS' variables all supply a place for
       passing options to the compiler, loader, and archiver, respectively.
       Less obviously, the `INCDIRPREFIX' variable specifies the option string
       to be appended to the beginning of each include directory so that the
       compiler knows where to find .h files.  Similarly, the `LIBDIRPREFIX'
       variable specifies the option string to be appended to the beginning of
       each directory that the linker should search for libraries.

       Another variable, `ENV', is used to determine the system environment
       during the execution of an external command. By default, the only envi‐
       ronment variable that is set is `PATH', which is the execution path for
       a UNIX command. For the utmost reproducibility, you should really
       arrange to set your own execution path, in your top-level Construct
       file (or perhaps by importing an appropriate construction package with
       the Perl `use' command). The default variables are intended to get you
       off the ground.

       Interpolating construction variables

       Construction environment variables may be interpolated in the source
       and target file names by prefixing the construction variable name with
       `%'.

	 $env = new cons(
	       DESTDIR =>      'programs',
	       SRCDIR  =>      'src',
	 );
	 Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';

       Expansion of construction variables is recursive--that is, the file
       name(s) will be re-expanded until no more substitutions can be made. If
       a construction variable is not defined in the environment, then the
       null string will be substituted.

Default construction methods
       The list of default construction methods includes the following:

       The `new' constructor

       The `new' method is a Perl object constructor. That is, it is not
       invoked via a reference to an existing construction environment refer‐
       ence, but, rather statically, using the name of the Perl package where
       the constructor is defined. The method is invoked like this:

	 $env = new cons(<overrides>);

       The environment you get back is blessed into the package `cons', which
       means that it will have associated with it the default methods
       described below. Individual construction variables can be overridden by
       providing name/value pairs in an override list. Note that to override
       any command environment variable (i.e. anything under `ENV'), you will
       have to override all of them. You can get around this difficulty by
       using the `copy' method on an existing construction environment.

       The `clone' method

       The `clone' method creates a clone of an existing construction environ‐
       ment, and can be called as in the following example:

	 $env2 = $env1->clone(<overrides>);

       You can provide overrides in the usual manner to create a different
       environment from the original. If you just want a new name for the same
       environment (which may be helpful when exporting environments to exist‐
       ing components), you can just use simple assignment.

       The `copy' method

       The `copy' method extracts the externally defined construction vari‐
       ables from an environment and returns them as a list of name/value
       pairs. Overrides can also be provided, in which case, the overridden
       values will be returned, as appropriate. The returned list can be
       assigned to a hash, as shown in the prototype, below, but it can also
       be manipulated in other ways:

	 %env = $env1->copy(<overrides>);

       The value of `ENV', which is itself a hash, is also copied to a new
       hash, so this may be changed without fear of affecting the original
       environment. So, for example, if you really want to override just the
       `PATH' variable in the default environment, you could do the following:

	 %cons = new cons()->copy();
	 $cons{ENV}{PATH} = "<your path here>";
	 $cons = new cons(%cons);

       This will leave anything else that might be in the default execution
       environment undisturbed.

       The `Install' method

       The `Install' method arranges for the specified files to be installed
       in the specified directory. The installation is optimized: the file is
       not copied if it can be linked. If this is not the desired behavior,
       you will need to use a different method to install the file. It is
       called as follows:

	 Install $env <directory>, <names>;

       Note that, while the files to be installed may be arbitrarily named,
       only the last component of each name is used for the installed target
       name. So, for example, if you arrange to install foo/bar in baz, this
       will create a bar file in the baz directory (not foo/bar).

       The `InstallAs' method

       The `InstallAs' method arranges for the specified source file(s) to be
       installed as the specified target file(s). Multiple files should be
       specified as a file list. The installation is optimized: the file is
       not copied if it can be linked. If this is not the desired behavior,
       you will need to use a different method to install the file. It is
       called as follows:

       `InstallAs' works in two ways:

       Single file install:

	 InstallAs $env TgtFile, SrcFile;

       Multiple file install:

	 InstallAs $env ['tgt1', 'tgt2'], ['src1', 'src2'];

       Or, even as:

	 @srcs = qw(src1 src2 src3);
	 @tgts = qw(tgt1 tgt2 tgt3);
	 InstallAs $env [@tgts], [@srcs];

       Both the target and the sources lists should be of the same length.

       The `Precious' method

       The `Precious' method asks cons not to delete the specified file or
       list of files before building them again.  It is invoked as:

	 Precious <files>;

       This is especially useful for allowing incremental updates to libraries
       or debug information files which are updated rather than rebuilt anew
       each time.  Cons will still delete the files when the `-r' flag is
       specified.

       The `Command' method

       The `Command' method is a catchall method which can be used to arrange
       for any external command to be called to update the target. For this
       command, a target file and list of inputs is provided. In addition a
       construction command line, or lines, is provided as a string (this
       string may have multiple commands embedded within it, separated by new
       lines). `Command' is called as follows:

	 Command $env <target>, <inputs>, <construction command>;

       The target is made dependent upon the list of input files specified,
       and the inputs must be built successfully or Cons will not attempt to
       build the target.

       Within the construction command, any variable from the construction
       environment may be introduced by prefixing the name of the construction
       variable with `%'. This is recursive: the command is expanded until no
       more substitutions can be made. If a construction variable is not
       defined in the environment, then the null string will be substituted.
       A doubled `%%' will be replaced by a single `%' in the construction
       command.

       There are several pseudo variables which will also be expanded:

       %>	 The target file name (in a multi-target command, this is
		 always the first target mentioned).

       %0	 Same as `%>'.

       %1, %2, ..., %9
		 These refer to the first through ninth input file, respec‐
		 tively.

       %<	 The full set of inputs. If any of these have been used any‐
		 where else in the current command line (via `%1', `%2',
		 etc.), then those will be deleted from the list provided by
		 `%<'. Consider the following command found in a Conscript
		 file in the test directory:

		   Command $env 'tgt', qw(foo bar baz), qq(
			 echo %< -i %1 > %>
			 echo %< -i %2 >> %>
			 echo %< -i %3 >> %>
		   );

		 If tgt needed to be updated, then this would result in the
		 execution of the following commands, assuming that no remap‐
		 ping has been established for the test directory:

		   echo test/bar test/baz -i test/foo > test/tgt
		   echo test/foo test/baz -i test/bar >> test/tgt
		   echo test/foo test/bar -i test/baz >> test/tgt

       Any of the above pseudo variables may be followed immediately by one of
       the following suffixes to select a portion of the expanded path name:

	 :a    the absolute path to the file name
	 :b    the directory plus the file name stripped of any suffix
	 :d    the directory
	 :f    the file name
	 :s    the file name suffix
	 :F    the file name stripped of any suffix

       Continuing with the above example, `%<:f' would expand to `foo bar
       baz', and `%':d> would expand to `test'.

       It is possible to programmatically rewrite part of the command by
       enclosing part of it between `%[' and `%]'.  This will call the con‐
       struction variable named as the first word enclosed in the brackets as
       a Perl code reference; the results of this call will be used to replace
       the contents of the brackets in the command line.  For example, given
       an existing input file named tgt.in:

	 @keywords = qw(foo bar baz);
	 $env = new cons(X_COMMA => sub { join(",", @_) });
	 Command $env 'tgt', 'tgt.in', qq(
	       echo '# Keywords: %[X_COMMA @keywords %]' > %>
	       cat %< >> %>
	 );

       This will execute:

	 echo '# Keywords: foo,bar,baz' > tgt
	 cat tgt.in >> tgt

       After substitution occurs, strings of white space are converted into
       single blanks, and leading and trailing white space is eliminated. It
       is therefore not possible to introduce variable length white space in
       strings passed into a command, without resorting to some sort of shell
       quoting.

       If a multi-line command string is provided, the commands are executed
       sequentially. If any of the commands fails, then none of the rest are
       executed, and the target is not marked as updated, i.e. a new signature
       is not stored for the target.

       Normally, if all the commands succeed, and return a zero status (or
       whatever platform-specific indication of success is required), then a
       new signature is stored for the target. If a command erroneously
       reports success even after a failure, then Cons will assume that the
       target file created by that command is accurate and up-to-date.

       The first word of each command string, after expansion, is assumed to
       be an executable command looked up on the `PATH' environment variable
       (which is, in turn, specified by the `ENV' construction variable). If
       this command is found on the path, then the target will depend upon it:
       the command will therefore be automatically built, as necessary. It's
       possible to write multi-part commands to some shells, separated by
       semi-colons. Only the first command word will be depended upon, how‐
       ever, so if you write your command strings this way, you must either
       explicitly set up a dependency (with the `Depends' method), or be sure
       that the command you are using is a system command which is expected to
       be available. If it isn't available, you will, of course, get an error.

       If any command (even one within a multi-line command) begins with
       `[perl]', the remainder of that command line will be evaluated by the
       running Perl instead of being forked by the shell.  If an error occurs
       in parsing the Perl or if the Perl expression returns 0 or undef, the
       command will be considered to have failed.  For example, here is a sim‐
       ple command which creates a file `foo' directly from Perl:

	 $env = new cons();
	 Command $env 'foo',
	   qq([perl] open(FOO,'>foo');print FOO "hi\\n"; close(FOO); 1);

       Note that when the command is executed, you are in the same package as
       when the Construct or Conscript file was read, so you can call Perl
       functions you've defined in the same Construct or Conscript file in
       which the `Command' appears:

	 $env = new cons();
	 sub create_file {
	       my $file = shift;
	       open(FILE, ">$file");
	       print FILE "hi\n";
	       close(FILE);
	       return 1;
	 }
	 Command $env 'foo', "[perl] &create_file('%>')";

       The Perl string will be used to generate the signature for the derived
       file, so if you change the string, the file will be rebuilt.  The con‐
       tents of any subroutines you call, however, are not part of the signa‐
       ture, so if you modify a called subroutine such as `create_file' above,
       the target will not be rebuilt.	Caveat user.

       Cons normally prints a command before executing it.  This behavior is
       suppressed if the first character of the command is `@'.	 Note that you
       may need to separate the `@' from the command name or escape it to pre‐
       vent `@cmd' from looking like an array to Perl quote operators that
       perform interpolation:

	 # The first command line is incorrect,
	 # because "@cp" looks like an array
	 # to the Perl qq// function.
	 # Use the second form instead.
	 Command $env 'foo', 'foo.in', qq(
	       @cp %< tempfile
	       @ cp tempfile %>
	 );

       If there are shell meta characters anywhere in the expanded command
       line, such as `<', `>', quotes, or semi-colon, then the command will
       actually be executed by invoking a shell. This means that a command
       such as:

	 cd foo

       alone will typically fail, since there is no command `cd' on the path.
       But the command string:

	 cd $<:d; tar cf $>:f $<:f

       when expanded will still contain the shell meta character semi-colon,
       and a shell will be invoked to interpret the command. Since `cd' is
       interpreted by this sub-shell, the command will execute as expected.

       To specify a command with multiple targets, you can specify a reference
       to a list of targets. In Perl, a list reference can be created by
       enclosing a list in square brackets. Hence the following command:

	 Command $env ['foo.h', 'foo.c'], 'foo.template', q(
	       gen %1
	 );

       could be used in a case where the command `gen' creates two files, both
       foo.h and foo.c.

       The `Objects' method

       The `Objects' method arranges to create the object files that corre‐
       spond to the specified source files. It is invoked as shown below:

	 @files = Objects $env <source or object files>;

       Under Unix, source files ending in .s and .c are currently supported,
       and will be compiled into a name of the same file ending in .o. By
       default, all files are created by invoking the external command which
       results from expanding the `CCCOM' construction variable, with `%<' and
       `%>' set to the source and object files, respectively (see the `Com‐
       mand' method for expansion details).  The variable `CPPPATH' is also
       used when scanning source files for dependencies. This is a colon sepa‐
       rated list of pathnames, and is also used to create the construction
       variable `_IFLAGS,' which will contain the appropriate list of -`I'
       options for the compilation. Any relative pathnames in `CPPPATH' is
       interpreted relative to the directory in which the associated construc‐
       tion environment was created (absolute and top-relative names may also
       be used). This variable is used by `CCCOM'. The behavior of this com‐
       mand can be modified by changing any of the variables which are inter‐
       polated into `CCCOM', such as `CC', `CFLAGS', and, indirectly, `CPP‐
       PATH'. It's also possible to replace the value of `CCCOM', itself. As a
       convenience, this file returns the list of object filenames.

       The `Program' method

       The `Program' method arranges to link the specified program with the
       specified object files. It is invoked in the following manner:

	 Program $env <program name>, <source or object files>;

       The program name will have the value of the `SUFEXE' construction vari‐
       able appended (by default, `.exe' on Win32 systems, nothing on Unix
       systems) if the suffix is not already present.

       Source files may be specified in place of objects files--the `Objects'
       method will be invoked to arrange the conversion of all the files into
       object files, and hence all the observations about the `Objects'
       method, above, apply to this method also.

       The actual linking of the program will be handled by an external com‐
       mand which results from expanding the `LINKCOM' construction variable,
       with `%<' set to the object files to be linked (in the order pre‐
       sented), and `%>' set to the target (see the `Command' method for
       expansion details). The user may set additional variables in the con‐
       struction environment, including `LINK', to define which program to use
       for linking, `LIBPATH', a colon-separated list of library search paths,
       for use with library specifications of the form -llib, and `LIBS',
       specifying the list of libraries to link against (in either -llib form
       or just as pathnames. Relative pathnames in both `LIBPATH' and `LIBS'
       are interpreted relative to the directory in which the associated con‐
       struction environment is created (absolute and top-relative names may
       also be used). Cons automatically sets up dependencies on any libraries
       mentioned in `LIBS': those libraries will be built before the command
       is linked.

       The `Library' method

       The `Library' method arranges to create the specified library from the
       specified object files. It is invoked as follows:

	 Library $env <library name>, <source or object files>;

       The library name will have the value of the `SUFLIB' construction vari‐
       able appended (by default, `.lib' on Win32 systems, `.a' on Unix sys‐
       tems) if the suffix is not already present.

       Source files may be specified in place of objects files--the `Objects'
       method will be invoked to arrange the conversion of all the files into
       object files, and hence all the observations about the `Objects'
       method, above, apply to this method also.

       The actual creation of the library will be handled by an external com‐
       mand which results from expanding the `ARCOM' construction variable,
       with `%<' set to the library members (in the order presented), and `%>'
       to the library to be created (see the `Command' method for expansion
       details). The user may set variables in the construction environment
       which will affect the operation of the command. These include `AR', the
       archive program to use, `ARFLAGS', which can be used to modify the
       flags given to the program specified by `AR', and `RANLIB', the name of
       a archive index generation program, if needed (if the particular need
       does not require the latter functionality, then `ARCOM' must be rede‐
       fined to not reference `RANLIB').

       The `Library' method allows the same library to be specified in multi‐
       ple method invocations. All of the contributing objects from all the
       invocations (which may be from different directories) are combined and
       generated by a single archive command. Note, however, that if you prune
       a build so that only part of a library is specified, then only that
       part of the library will be generated (the rest will disappear!).

       The `Module' method

       The `Module' method is a combination of the `Program' and `Command'
       methods. Rather than generating an executable program directly, this
       command allows you to specify your own command to actually generate a
       module. The method is invoked as follows:

	 Module $env <module name>, <source or object files>, <construction command>;

       This command is useful in instances where you wish to create, for exam‐
       ple, dynamically loaded modules, or statically linked code libraries.

       The `Depends' method

       The `Depends' method allows you to specify additional dependencies for
       a target.  It is invoked as follows:

	 Depends $env <target>, <dependencies>;

       This may be occasionally useful, especially in cases where no scanner
       exists (or is writable) for particular types of files. Normally, depen‐
       dencies are calculated automatically from a combination of the explicit
       dependencies set up by the method invocation or by scanning source
       files.

       A set of identical dependencies for multiple targets may be specified
       using a reference to a list of targets. In Perl, a list reference can
       be created by enclosing a list in square brackets. Hence the following
       command:

	 Depends $env ['foo', 'bar'], 'input_file_1', 'input_file_2';

       specifies that both the foo and bar files depend on the listed input
       files.

       The `Ignore' method

       The `Ignore' method allows you to ignore explicitly dependencies that
       Cons infers on its own.	It is invoked as follows:

	 Ignore <patterns>;

       This can be used to avoid recompilations due to changes in system
       header files or utilities that are known to not affect the generated
       targets.

       If, for example, a program is built in an NFS-mounted directory on mul‐
       tiple systems that have different copies of stdio.h, the differences
       will affect the signatures of all derived targets built from source
       files that `#include <stdio.h>'.	 This will cause all those targets to
       be rebuilt when changing systems.  If this is not desirable behavior,
       then the following line will remove the dependencies on the stdio.h
       file:

	 Ignore '^/usr/include/stdio\.h$';

       Note that the arguments to the `Ignore' method are regular expressions,
       so special characters must be escaped and you may wish to anchor the
       beginning or end of the expression with `^' or `$' characters.

       The `Salt' method

       The `Salt' method adds a constant value to the signature calculation
       for every derived file.	It is invoked as follows:

	 Salt $string;

       Changing the Salt value will force a complete rebuild of every derived
       file.  This can be used to force rebuilds in certain desired circum‐
       stances.	 For example,

	 Salt `uname -s`;

       Would force a complete rebuild of every derived file whenever the oper‐
       ating system on which the build is performed (as reported by `uname
       -s') changes.

       The `UseCache' method

       The `UseCache' method instructs Cons to maintain a cache of derived
       files, to be shared among separate build trees of the same project.

	 UseCache("cache/<buildname>") ⎪⎪ warn("cache directory not found");

       The `SourcePath' method

       The `SourcePath' mathod returns the real source path name of a file, as
       opposted to the path name within a build directory.  It is invoked as
       follows:

	 $path = SourcePath <buildpath>;

       The `ConsPath' method

       The `ConsPath' method returns true if the supplied path is a derivable
       file, and returns undef (false) otherwise.  It is invoked as follows:

	 $result = ConsPath <path>;

       The `SplitPath' method

       The `SplitPath' method looks up multiple path names in a string sepa‐
       rated by the default path separator for the operating system (':' on
       UNIX systems, ';' on Windows NT), and returns the fully-qualified
       names.  It is invoked as follows:

	 @paths = SplitPath <pathlist>;

       The `SplitPath' method will convert  names prefixed '#' to the appro‐
       priate top-level build name (without the '#') and will convert relative
       names to top-level names.

       The `DirPath' method

       The `DirPath' method returns the build path name(s) of a directory or
       list of directories.  It is invoked as follows:

	 $cwd = DirPath <paths>;

       The most common use for the `DirPath' method is:

	 $cwd = DirPath '.';

       to fetch the path to the current directory of a subsidiary Conscript
       file.

       The `FilePath' method

       The `FilePath' method returns the build path name(s) of a file or list
       of files.  It is invoked as follows:

	 $file = FilePath <path>;

       The `Help' method

       The `Help' method specifies help text that will be displayed when the
       user invokes `cons -h'.	This can be used to provide documentation of
       specific targets, values, build options, etc. for the build tree.  It
       is invoked as follows:

	 Help <helptext>;

       The `Help' method may only be called once, and should typically be
       specified in the top-level Construct file.

Extending Cons
       Overriding construction variables

       There are several ways of extending Cons, which vary in degree of dif‐
       ficulty. The simplest method is to define your own construction envi‐
       ronment, based on the default environment, but modified to reflect your
       particular needs. This will often suffice for C-based applications. You
       can use the `new' constructor, and the `clone' and `copy' methods to
       create hybrid environments. These changes can be entirely transparent
       to the underlying Conscript files.

       Adding new methods

       For slightly more demanding changes, you may wish to add new methods to
       the `cons' package. Here's an example of a very simple extension,
       `InstallScript', which installs a tcl script in a requested location,
       but edits the script first to reflect a platform-dependent path that
       needs to be installed in the script:

	 # cons::InstallScript - Create a platform dependent version of a shell
	 # script by replacing string ``#!your-path-here'' with platform specific
	 # path $BIN_DIR.

	 sub cons::InstallScript {
	       my ($env, $dst, $src) = @_;
	       Command $env $dst, $src, qq(
		       sed s+your-path-here+$BIN_DIR+ %< > %>
		       chmod oug+x %>
	       );
	 }

       Notice that this method is defined directly in the `cons' package (by
       prefixing the name with `cons::'). A change made in this manner will be
       globally visible to all environments, and could be called as in the
       following example:

	 InstallScript $env "$BIN/foo", "foo.tcl";

       For a small improvement in generality, the `BINDIR' variable could be
       passed in as an argument or taken from the construction environment--as
       `%BINDIR'.

       Overriding methods

       Instead of adding the method to the `cons' name space, you could define
       a new package which inherits existing methods from the `cons' package
       and overrides or adds others. This can be done using Perl's inheritance
       mechanisms.

       The following example defines a new package `cons::switch' which over‐
       rides the standard `Library' method. The overridden method builds
       linked library modules, rather than library archives. A new constructor
       is provided. Environments created with this constructor will have the
       new library method; others won't.

	 package cons::switch;
	 BEGIN {@ISA = 'cons'}

	 sub new {
	       shift;
	       bless new cons(@_);
	 }

	 sub Library {
	       my($env) = shift;
	       my($lib) = shift;
	       my(@objs) = Objects $env @_;
	       Command $env $lib, @objs, q(
		       %LD -r %LDFLAGS %< -o %>
	       );
	 }

       This functionality could be invoked as in the following example:

	 $env = new cons::switch(@overrides);
	 ...
	 Library $env 'lib.o', 'foo.c', 'bar.c';

Invoking Cons
       The `cons' command is usually invoked from the root of the build tree.
       A Construct file must exist in that directory. If the `-f' argument is
       used, then an alternate Construct file may be used (and, possibly, an
       alternate root, since `cons' will cd to Construct file's containing
       directory).

       If `cons' is invoked from a child of the root of the build tree with
       the `-t' argument, it will walk up the directory hierarchy looking for
       a Construct file.  (An alternate name may still be specified with
       `-f'.)  The targets supplied on the command line will be modified to be
       relative to the discovered Construct file.  For example, from a direc‐
       tory containing a top-level Construct file, the following invocation:

	 % cd libfoo/subdir
	 % cons -t target

       is exactly equivalent to:

	 % cons libfoo/subdir/target

       If there are any `Default' targets specified in the directory hierar‐
       chy's Construct or Conscript files, only the default targets at or
       below the directory from which `cons -t' was invoked will be built.

       The command is invoked as follows:

	 cons <arguments> -- <construct-args>

       where arguments can be any of the following, in any order:

       target	 Build the specified target. If target is a directory, then
		 recursively build everything within that directory.

       +pattern	 Limit the Conscript files considered to just those that match
		 pattern, which is a Perl regular expression. Multiple `+'
		 arguments are accepted.

       name=<val>
		 Sets name to value val in the `ARG' hash passed to the top-
		 level Construct file.

       `-cc'	 Show command that would have been executed, when retrieving
		 from cache. No indication that the file has been retrieved is
		 given; this is useful for generating build logs that can be
		 compared with real build logs.

       `-cd'	 Disable all caching. Do not retrieve from cache nor flush to
		 cache.

       `-cr'	 Build dependencies in random order. This is useful when
		 building multiple similar trees with caching enabled.

       `-cs'	 Synchronize existing build targets that are found to be up-
		 to-date with cache. This is useful if caching has been dis‐
		 abled with -cc or just recently enabled with UseCache.

       `-d'	 Enable dependency debugging.

       `-f' <file>
		 Use the specified file instead of Construct (but first change
		 to containing directory of file).

       `-h'	 Show a help message local to the current build if one such is
		 defined, and exit.

       `-k'	 Keep going as far as possible after errors.

       `-o' <file>
		 Read override file file.

       `-p'	 Show construction products in specified trees. No build is
		 attempted.

       `-pa'	 Show construction products and associated actions. No build
		 is attempted.

       `-pw'	 Show products and where they are defined. No build is
		 attempted.

       `-q'	 Don't be verbose about Installing and Removing targets.

       `-r'	 Remove construction products associated with <targets>. No
		 build is attempted.

       `-R' <repos>
		 Search for files in repos.  Multiple -R repos directories are
		 searched in the order specified.

       `-t'	 Traverse up the directory hierarchy looking for a Construct
		 file, if none exists in the current directory.	 Targets will
		 be modified to be relative to the Construct file.

       `-v'	 Show `cons' version and continue processing.

       `-V'	 Show `cons' version and exit.

       `-wf' <file>
		 Write all filenames considered into file.

       `-x'	 Show a help message similar to this one, and exit.

       And construct-args can be any arguments that you wish to process in the
       Construct file. Note that there should be a -- separating the arguments
       to cons and the arguments that you wish to process in the Construct
       file.

       Processing of construct-args can be done by any standard package like
       Getopt or its variants, or any user defined package. cons will pass in
       the construct-args as @ARGV and will not attempt to interpret anything
       after the --.

	 % cons -R /usr/local/repository -d os=solaris +driver -- -c test -f DEBUG

       would pass the following to cons

	 -R /usr/local/repository -d os=solaris +driver

       and the following, to the top level Construct file as @ARGV

	 -c test -f DEBUG

       Note that `cons -r .' is equivalent to a full recursive `make clean',
       but requires no support in the Construct file or any Conscript files.
       This is most useful if you are compiling files into source directories
       (if you separate the build and export directories, then you can just
       remove the directories).

       The options `-p', `-pa', and `-pw' are extremely useful for use as an
       aid in reading scripts or debugging them. If you want to know what
       script installs export/include/foo.h, for example, just type:

	 % cons -pw export/include/foo.h

Using and writing dependency scanners
       QuickScan allows simple target-independent scanners to be set up for
       source files. Only one QuickScan scanner may be associated with any
       given source file and environment.

       QuickScan is invoked as follows:

	 QuickScan CONSENV CODEREF, FILENAME [, PATH]

       The subroutine referenced by CODEREF is expected to return a list of
       filenames included directly by FILE. These filenames will, in turn, be
       scanned. The optional PATH argument supplies a lookup path for finding
       FILENAME and/or files returned by the user-supplied subroutine.	The
       PATH may be a reference to an array of lookup-directory names, or a
       string of names separated by the system's separator character (':' on
       UNIX systems, ';' on Windows NT).

       The subroutine is called once for each line in the file, with $_ set to
       the current line. If the subroutine needs to look at additional lines,
       or, for that matter, the entire file, then it may read them itself,
       from the filehandle SCAN. It may also terminate the loop, if it knows
       that no further include information is available, by closing the file‐
       handle.

       Whether or not a lookup path is provided, QuickScan first tries to
       lookup the file relative to the current directory (for the top-level
       file supplied directly to QuickScan), or from the directory containing
       the file which referenced the file. This is not very general, but seems
       good enough--especially if you have the luxury of writing your own
       utilities and can control the use of the search path in a standard way.
       Finally, the search path is, currently, colon separated. This may not
       make the NT camp happy.

       Here's a real example, taken from a Construct file here:

	 sub cons::SMFgen {
	     my($env, @tables) = @_;
	     foreach $t (@tables) {
		 $env->QuickScan(sub { /\b\S*?\.smf\b/g }, "$t.smf",
				 $env->{SMF_INCLUDE_PATH});
		 $env->Command(
		     ["$t.smdb.cc","$t.smdb.h","$t.snmp.cc","$t.ami.cc", "$t.http.cc"],
		     "$t.smf",
		     q(
		       smfgen %( %SMF_INCLUDE_OPT %) %<
		     )
		 );
	     }
	 }

       [NOTE that the form `$env->QuickScan ...'  and `$env->Command ...'
       should not be necessary, but, for some reason, is required for this
       particular invocation. This appears to be a bug in Perl or a misunder‐
       standing on my part; this invocation style does not always appear to be
       necessary.]

       This finds all names of the form <name>.smf in the file. It will return
       the names even if they're found within comments, but that's OK (the
       mechanism is forgiving of extra files; they're just ignored on the
       assumption that the missing file will be noticed when the program, in
       this example, smfgen, is actually invoked).

       A scanner is only invoked for a given source file if it is needed by
       some target in the tree. It is only ever invoked once for a given
       source file.

       Here is another way to build the same scanner. This one uses an
       explicit code reference, and also (unecessarily, in this case) reads
       the whole file itself:

	 sub myscan {
	     my(@includes);
	     do {
		 push(@includes, /\b\S*?\.smf\b/g);
	     } while <SCAN>;
	     @includes
	 }

       Note that the order of the loop is reversed, with the loop test at the
       end. This is because the first line is already read for you. This scan‐
       ner can be attached to a source file by:

	   QuickScan $env \myscan, "$_.smf";

SUPPORT AND SUGGESTIONS
       Cons is maintained by the user community.  To subscribe, send mail to
       cons-discuss-request@gnu.org with body subscribe.

       Please report any suggestions through the cons-discuss@gnu.org mailing
       list.

BUGS
       Sure to be some. Please report any bugs through the bug-cons@gnu.org
       mailing list.

INFORMATION ABOUT CONS
       Information about CONS can be obtained from the official cons web site
       http://www.dsmit.com/cons/ or its mirrors listed there.

       The cons maintainers can be contacted by email at cons-maintain‐
       ers@gnu.org

AUTHORS
       Originally by Bob Sidebotham. Then significantly enriched by the mem‐
       bers of the Cons community cons-discuss@gnu.org.

       The Cons community would like to thank Ulrich Pfeifer for the original
       pod documentation derived from the cons.html file. Cons documentation
       is now a part of the program itself.

3rd Berkeley Distribution	     2.2.0			       CONS(1)
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