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cmake(1)							      cmake(1)

NAME
	 cmake-gui - CMake GUI.

USAGE
	 cmake-gui [options]
	 cmake-gui [options] <path-to-source>
	 cmake-gui [options] <path-to-existing-build>

DESCRIPTION
       The  "cmake-gui"	 executable  is	 the CMake GUI.	 Project configuration
       settings may be specified interactively.	 Brief instructions  are  pro‐
       vided at the bottom of the window when the program is running.

       CMake  is  a  cross-platform  build system generator.  Projects specify
       their build process with platform-independent CMake listfiles  included
       in  each directory of a source tree with the name CMakeLists.txt. Users
       build a project by using CMake to generate a build system for a	native
       tool on their platform.

OPTIONS
       --copyright [file]
	      Print the CMake copyright and exit.

	      If a file is specified, the copyright is written into it.

       --help Print usage information and exit.

	      Usage  describes	the  basic  command  line  interface  and  its
	      options.

       --help-full [file]
	      Print full help and exit.

	      Full help displays most of the  documentation  provided  by  the
	      UNIX  man	 page.	 It is provided for use on non-UNIX platforms,
	      but is also convenient if the man page is not installed.	 If  a
	      file is specified, the help is written into it.

       --help-html [file]
	      Print full help in HTML format.

	      This  option is used by CMake authors to help produce web pages.
	      If a file is specified, the help is written into it.

       --help-man [file]
	      Print full help as a UNIX man page and exit.

	      This option is used by the cmake build to generate the UNIX  man
	      page.  If a file is specified, the help is written into it.

       --version [file]
	      Show program name/version banner and exit.

	      If a file is specified, the version is written into it.

GENERATORS
       The following generators are available on this platform:

       Unix Makefiles
	      Generates standard UNIX makefiles.

	      A	 hierarchy of UNIX makefiles is generated into the build tree.
	      Any standard UNIX-style  make  program  can  build  the  project
	      through  the  default  make  target.  A "make install" target is
	      also provided.

       CodeBlocks - Unix Makefiles
	      Generates CodeBlocks project files.

	      Project files for CodeBlocks will be created in the  top	direc‐
	      tory  and	 in every subdirectory which features a CMakeLists.txt
	      file containing a PROJECT() call. Additionally  a	 hierarchy  of
	      makefiles	 is  generated	into  the build tree.  The appropriate
	      make program can build the project through the default make tar‐
	      get.  A "make install" target is also provided.

       Eclipse CDT4 - Unix Makefiles
	      Generates Eclipse CDT 4.0 project files.

	      Project  files  for Eclipse will be created in the top directory
	      and will have a linked resource to every subdirectory which fea‐
	      tures  a	CMakeLists.txt	file containing a PROJECT() call.Addi‐
	      tionally a hierarchy of makefiles is generated  into  the	 build
	      tree. The appropriate make program can build the project through
	      the default make target. A "make install" target	is  also  pro‐
	      vided.

       KDevelop3
	      Generates KDevelop 3 project files.

	      Project  files  for KDevelop 3 will be created in the top direc‐
	      tory and in every subdirectory which features  a	CMakeLists.txt
	      file  containing	a  PROJECT()  call. If you change the settings
	      using KDevelop cmake will try its best to keep your changes when
	      regenerating the project files. Additionally a hierarchy of UNIX
	      makefiles is  generated  into  the  build	 tree.	 Any  standard
	      UNIX-style  make	program	 can  build  the  project  through the
	      default make target.  A "make install" target is also provided.

       KDevelop3 - Unix Makefiles
	      Generates KDevelop 3 project files.

	      Project files for KDevelop 3 will be created in the  top	direc‐
	      tory  and	 in every subdirectory which features a CMakeLists.txt
	      file containing a PROJECT() call. If  you	 change	 the  settings
	      using KDevelop cmake will try its best to keep your changes when
	      regenerating the project files. Additionally a hierarchy of UNIX
	      makefiles	 is  generated	into  the  build  tree.	  Any standard
	      UNIX-style make  program	can  build  the	 project  through  the
	      default make target.  A "make install" target is also provided.

COMMANDS
       add_custom_command
	      Add a custom build rule to the generated build system.

	      There  are  two main signatures for add_custom_command The first
	      signature is for adding a custom command to produce an output.

		add_custom_command(OUTPUT output1 [output2 ...]
				   COMMAND command1 [ARGS] [args1...]
				   [COMMAND command2 [ARGS] [args2...] ...]
				   [MAIN_DEPENDENCY depend]
				   [DEPENDS [depends...]]
				   [IMPLICIT_DEPENDS <lang1> depend1 ...]
				   [WORKING_DIRECTORY dir]
				   [COMMENT comment] [VERBATIM] [APPEND])

	      This defines a command to generate specified OUTPUT file(s).   A
	      target  created in the same directory (CMakeLists.txt file) that
	      specifies any output of the custom command as a source  file  is
	      given  a	rule  to  generate the file using the command at build
	      time.  If an output name is a relative path it  will  be	inter‐
	      preted relative to the build tree directory corresponding to the
	      current source directory.	 Note  that  MAIN_DEPENDENCY  is  com‐
	      pletely  optional	 and  is used as a suggestion to visual studio
	      about where to hang the custom command. In makefile  terms  this
	      creates a new target in the following form:

		OUTPUT: MAIN_DEPENDENCY DEPENDS
			COMMAND

	      If  more	than one command is specified they will be executed in
	      order. The optional ARGS argument is for backward	 compatibility
	      and will be ignored.

	      The second signature adds a custom command to a target such as a
	      library or executable. This is useful for performing  an	opera‐
	      tion  before  or	after building the target. The command becomes
	      part of the target and will only execute when the target	itself
	      is  built.  If the target is already built, the command will not
	      execute.

		add_custom_command(TARGET target
				   PRE_BUILD | PRE_LINK | POST_BUILD
				   COMMAND command1 [ARGS] [args1...]
				   [COMMAND command2 [ARGS] [args2...] ...]
				   [WORKING_DIRECTORY dir]
				   [COMMENT comment] [VERBATIM])

	      This defines a new command that will be associated with building
	      the specified target. When the command will happen is determined
	      by which of the following is specified:

		PRE_BUILD - run before all other dependencies
		PRE_LINK - run after other dependencies
		POST_BUILD - run after the target has been built

	      Note that the PRE_BUILD option is only supported on Visual  Stu‐
	      dio  7  or  later.  For  all  other generators PRE_BUILD will be
	      treated as PRE_LINK.

	      If WORKING_DIRECTORY is specified the command will  be  executed
	      in  the  directory  given.  If COMMENT is set, the value will be
	      displayed as a message before the commands are executed at build
	      time. If APPEND is specified the COMMAND and DEPENDS option val‐
	      ues are appended to the custom  command  for  the	 first	output
	      specified.  There must have already been a previous call to this
	      command with the same output.  The  COMMENT,  WORKING_DIRECTORY,
	      and MAIN_DEPENDENCY options are currently ignored when APPEND is
	      given, but may be used in the future.

	      If VERBATIM is given then all arguments to the commands will  be
	      escaped  properly for the build tool so that the invoked command
	      receives each  argument  unchanged.   Note  that	one  level  of
	      escapes  is  still  used	by the CMake language processor before
	      add_custom_command even sees the arguments. Use of  VERBATIM  is
	      recommended as it enables correct behavior. When VERBATIM is not
	      given the behavior is platform specific because there is no pro‐
	      tection of tool-specific special characters.

	      If the output of the custom command is not actually created as a
	      file  on	disk  it   should   be	 marked	  as   SYMBOLIC	  with
	      SET_SOURCE_FILES_PROPERTIES.

	      The IMPLICIT_DEPENDS option requests scanning of implicit depen‐
	      dencies of an input file.	 The language given specifies the pro‐
	      gramming	language whose corresponding dependency scanner should
	      be used.	Currently only C and CXX language  scanners  are  sup‐
	      ported.  Dependencies  discovered from the scanning are added to
	      those of the custom  command  at	build  time.   Note  that  the
	      IMPLICIT_DEPENDS option is currently supported only for Makefile
	      generators and will be ignored by other generators.

	      If COMMAND specifies an executable target (created  by  ADD_EXE‐
	      CUTABLE)	it  will  automatically be replaced by the location of
	      the executable created  at  build	 time.	 Additionally  a  tar‐
	      get-level dependency will be added so that the executable target
	      will be built before any target using this custom command.  How‐
	      ever  this does NOT add a file-level dependency that would cause
	      the custom command to re-run whenever the executable  is	recom‐
	      piled.

	      The DEPENDS option specifies files on which the command depends.
	      If any dependency is an OUTPUT of another custom command in  the
	      same  directory (CMakeLists.txt file) CMake automatically brings
	      the other custom command into the target in which	 this  command
	      is  built.  If DEPENDS specifies any target (created by an ADD_*
	      command) a target-level dependency is created to make  sure  the
	      target  is  built	 before	 any target using this custom command.
	      Additionally, if the  target  is	an  executable	or  library  a
	      file-level  dependency is created to cause the custom command to
	      re-run whenever the target is recompiled.

       add_custom_target
	      Add a target with no output so it will always be built.

		add_custom_target(Name [ALL] [command1 [args1...]]
				  [COMMAND command2 [args2...] ...]
				  [DEPENDS depend depend depend ... ]
				  [WORKING_DIRECTORY dir]
				  [COMMENT comment] [VERBATIM]
				  [SOURCES src1 [src2...]])

	      Adds a target with the given name that executes the  given  com‐
	      mands.  The  target  has no output file and is ALWAYS CONSIDERED
	      OUT OF DATE even if the commands try to create a file  with  the
	      name  of	the  target. Use ADD_CUSTOM_COMMAND to generate a file
	      with dependencies. By default nothing depends on the custom tar‐
	      get.  Use	 ADD_DEPENDENCIES to add dependencies to or from other
	      targets. If the ALL option is specified it indicates  that  this
	      target  should  be  added to the default build target so that it
	      will be run every time (the command cannot be called  ALL).  The
	      command and arguments are optional and if not specified an empty
	      target will be created. If WORKING_DIRECTORY is  set,  then  the
	      command  will  be	 run in that directory. If COMMENT is set, the
	      value will be displayed as a message  before  the	 commands  are
	      executed	at  build  time.  Dependencies listed with the DEPENDS
	      argument may reference files and outputs of custom commands cre‐
	      ated  with  add_custom_command()	in  the same directory (CMake‐
	      Lists.txt file).

	      If VERBATIM is given then all arguments to the commands will  be
	      escaped  properly for the build tool so that the invoked command
	      receives each  argument  unchanged.   Note  that	one  level  of
	      escapes  is  still  used	by the CMake language processor before
	      add_custom_target even sees the arguments. Use  of  VERBATIM  is
	      recommended as it enables correct behavior. When VERBATIM is not
	      given the behavior is platform specific because there is no pro‐
	      tection of tool-specific special characters.

	      The  SOURCES  option  specifies  additional  source  files to be
	      included in the custom target.  Specified source files  will  be
	      added  to	 IDE  project files for convenience in editing even if
	      they have not build rules.

       add_definitions
	      Adds -D define flags to the compilation of source files.

		add_definitions(-DFOO -DBAR ...)

	      Adds flags to the compiler command line for sources in the  cur‐
	      rent  directory  and below.  This command can be used to add any
	      flags, but it was originally intended to add preprocessor	 defi‐
	      nitions.	 Flags beginning in -D or /D that look like preproces‐
	      sor definitions are automatically added to  the  COMPILE_DEFINI‐
	      TIONS  property  for  the	 current  directory.  Definitions with
	      non-trival values may be left in the set	of  flags  instead  of
	      being  converted	for  reasons  of backwards compatibility.  See
	      documentation of the directory, target,  and  source  file  COM‐
	      PILE_DEFINITIONS	properties  for details on adding preprocessor
	      definitions to specific scopes and configurations.

       add_dependencies
	      Add a dependency between top-level targets.

		add_dependencies(target-name depend-target1
				 depend-target2 ...)

	      Make a top-level target depend on other  top-level  targets.   A
	      top-level	 target is one created by ADD_EXECUTABLE, ADD_LIBRARY,
	      or ADD_CUSTOM_TARGET.  Adding dependencies with this command can
	      be  used to make sure one target is built before another target.
	      See the DEPENDS option of ADD_CUSTOM_TARGET and  ADD_CUSTOM_COM‐
	      MAND  for	 adding	 file-level dependencies in custom rules.  See
	      the OBJECT_DEPENDS option in SET_SOURCE_FILES_PROPERTIES to  add
	      file-level dependencies to object files.

       add_executable
	      Add  an  executable  to  the  project using the specified source
	      files.

		add_executable(<name> [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]
			       source1 source2 ... sourceN)

	      Adds an executable target called <name> to  be  built  from  the
	      source  files listed in the command invocation.  The <name> cor‐
	      responds to the logical target name and must be globally	unique
	      within  a project.  The actual file name of the executable built
	      is constructed based on conventions of the native platform (such
	      as <name>.exe or just <name>).

	      By default the executable file will be created in the build tree
	      directory corresponding to the source tree  directory  in	 which
	      the  command was invoked.	 See documentation of the RUNTIME_OUT‐
	      PUT_DIRECTORY target property to change this location.  See doc‐
	      umentation  of  the  OUTPUT_NAME	target	property to change the
	      <name> part of the final file name.

	      If WIN32 is given the property WIN32_EXECUTABLE will be  set  on
	      the  target  created.  See documentation of that target property
	      for details.

	      If MACOSX_BUNDLE is given the corresponding property will be set
	      on  the  created target.	See documentation of the MACOSX_BUNDLE
	      target property for details.

	      If EXCLUDE_FROM_ALL is given the corresponding property will  be
	      set   on	 the   created	 target.   See	documentation  of  the
	      EXCLUDE_FROM_ALL target property for details.

	      The add_executable command can also create  IMPORTED  executable
	      targets using this signature:

		add_executable(<name> IMPORTED)

	      An  IMPORTED  executable	target	references  an executable file
	      located outside the project.  No rules are  generated  to	 build
	      it.   The	 target name has scope in the directory in which it is
	      created and below.  It may be referenced like any	 target	 built
	      within  the project.  IMPORTED executables are useful for conve‐
	      nient reference from commands like add_custom_command.   Details
	      about  the  imported executable are specified by setting proper‐
	      ties whose names begin in "IMPORTED_".  The most important  such
	      property is IMPORTED_LOCATION (and its per-configuration version
	      IMPORTED_LOCATION_<CONFIG>) which specifies the location of  the
	      main   executable	 file  on  disk.   See	documentation  of  the
	      IMPORTED_* properties for more information.

       add_library
	      Add a library to the project using the specified source files.

		add_library(<name> [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL]
			    source1 source2 ... sourceN)

	      Adds a library target called <name> to be built from the	source
	      files  listed in the command invocation.	The <name> corresponds
	      to the logical target name and must be globally unique within  a
	      project.	 The  actual  file  name  of the library built is con‐
	      structed based on conventions of the native  platform  (such  as
	      lib<name>.a or <name>.lib).

	      STATIC,  SHARED,	or  MODULE may be given to specify the type of
	      library to be created.  STATIC libraries are archives of	object
	      files  for use when linking other targets.  SHARED libraries are
	      linked dynamically and loaded at runtime.	 MODULE libraries  are
	      plugins that are not linked into other targets but may be loaded
	      dynamically at runtime using dlopen-like functionality.	If  no
	      type  is	given explicitly the type is STATIC or SHARED based on
	      whether the current value of the variable	 BUILD_SHARED_LIBS  is
	      true.

	      By  default  the	library file will be created in the build tree
	      directory corresponding to the source tree  directory  in	 which
	      the  command was invoked.	 See documentation of the ARCHIVE_OUT‐
	      PUT_DIRECTORY,   LIBRARY_OUTPUT_DIRECTORY,   and	  RUNTIME_OUT‐
	      PUT_DIRECTORY  target  properties	 to change this location.  See
	      documentation of the OUTPUT_NAME target property to  change  the
	      <name> part of the final file name.

	      If  EXCLUDE_FROM_ALL is given the corresponding property will be
	      set  on  the  created  target.	See   documentation   of   the
	      EXCLUDE_FROM_ALL target property for details.

	      The add_library command can also create IMPORTED library targets
	      using this signature:

		add_library(<name> <SHARED|STATIC|MODULE|UNKNOWN> IMPORTED)

	      An IMPORTED library target references  a	library	 file  located
	      outside  the  project.  No rules are generated to build it.  The
	      target name has scope in the directory in which  it  is  created
	      and  below.   It	may be referenced like any target built within
	      the project.  IMPORTED libraries are useful for convenient  ref‐
	      erence  from commands like target_link_libraries.	 Details about
	      the imported library are specified by setting  properties	 whose
	      names begin in "IMPORTED_".  The most important such property is
	      IMPORTED_LOCATION	   (and	   its	  per-configuration    version
	      IMPORTED_LOCATION_<CONFIG>)  which specifies the location of the
	      main library file on disk.  See documentation of the  IMPORTED_*
	      properties for more information.

       add_subdirectory
	      Add a subdirectory to the build.

		add_subdirectory(source_dir [binary_dir]
				 [EXCLUDE_FROM_ALL])

	      Add  a  subdirectory  to the build. The source_dir specifies the
	      directory in which the source CmakeLists.txt and code files  are
	      located.	If  it	is  a  relative path it will be evaluated with
	      respect to the current directory (the typical usage), but it may
	      also be an absolute path. The binary_dir specifies the directory
	      in which to place the output files. If it is a relative path  it
	      will  be evaluated with respect to the current output directory,
	      but it may also be an absolute path. If binary_dir is not speci‐
	      fied,  the  value	 of  source_dir, before expanding any relative
	      path, will be used (the typical usage). The CMakeLists.txt  file
	      in  the specified source directory will be processed immediately
	      by CMake before processing in the current input  file  continues
	      beyond this command.

	      If the EXCLUDE_FROM_ALL argument is provided then targets in the
	      subdirectory will not be included in the ALL target of the  par‐
	      ent  directory by default, and will be excluded from IDE project
	      files.  Users must explicitly build targets in the subdirectory.
	      This  is meant for use when the subdirectory contains a separate
	      part of the project that is useful but not necessary, such as  a
	      set  of examples.	 Typically the subdirectory should contain its
	      own project() command invocation so that	a  full	 build	system
	      will be generated in the subdirectory (such as a VS IDE solution
	      file).   Note  that  inter-target	 dependencies  supercede  this
	      exclusion.  If a target built by the parent project depends on a
	      target in the subdirectory, the dependee target will be included
	      in the parent project build system to satisfy the dependency.

       add_test
	      Add a test to the project with the specified arguments.

		add_test(testname Exename arg1 arg2 ...)

	      If  the ENABLE_TESTING command has been run, this command adds a
	      test target to the current directory. If ENABLE_TESTING has  not
	      been  run,  this command does nothing.  The tests are run by the
	      testing subsystem by executing Exename with the specified	 argu‐
	      ments.   Exename	can  be	 either	 an  executable	 built by this
	      project or an arbitrary executable on the system	(like  tclsh).
	      The  test	 will be run with the current working directory set to
	      the CMakeList.txt files corresponding directory  in  the	binary
	      tree.

       aux_source_directory
	      Find all source files in a directory.

		aux_source_directory(<dir> <variable>)

	      Collects	the  names  of	all  the source files in the specified
	      directory and stores the list in the <variable> provided.	  This
	      command  is  intended  to	 be used by projects that use explicit
	      template instantiation.  Template	 instantiation	files  can  be
	      stored in a "Templates" subdirectory and collected automatically
	      using this command to avoid manually listing all instantiations.

	      It is tempting to use this command to avoid writing the list  of
	      source  files  for  a  library or executable target.  While this
	      seems to work, there is no way for CMake	to  generate  a	 build
	      system  that  knows when a new source file has been added.  Nor‐
	      mally the generated build system knows when it  needs  to	 rerun
	      CMake  because  the CMakeLists.txt file is modified to add a new
	      source.  When the source is just added to the directory  without
	      modifying	 this  file, one would have to manually rerun CMake to
	      generate a build system incorporating the new file.

       break  Break from an enclosing foreach or while loop.

		break()

	      Breaks from an enclosing foreach loop or while loop

       build_command
	      Get the command line that will build this project.

		build_command(<variable> <makecommand>)

	      Sets the given <variable> to a  string  containing  the  command
	      that  will  build	 this  project from the root of the build tree
	      using the build  tool  given  by	<makecommand>.	 <makecommand>
	      should be msdev, nmake, make or one of the end user build tools.
	      This is useful for configuring testing systems.

       cmake_minimum_required
	      Set the minimum required version of cmake for a project.

		cmake_minimum_required(VERSION major[.minor[.patch]]
				       [FATAL_ERROR])

	      If the current version of CMake is lower than that  required  it
	      will  stop  processing  the project and report an error.	When a
	      version higher than 2.4  is  specified  the  command  implicitly
	      invokes

		cmake_policy(VERSION major[.minor[.patch]])

	      which  sets the cmake policy version level to the version speci‐
	      fied.  When version 2.4 or lower is given the command implicitly
	      invokes

		cmake_policy(VERSION 2.4)

	      which enables compatibility features for CMake 2.4 and lower.

	      The  FATAL_ERROR option is accepted but ignored by CMake 2.6 and
	      higher.  It should be specified so CMake versions 2.4 and	 lower
	      fail with an error instead of just a warning.

       cmake_policy
	      Manage CMake Policy settings.

	      As  CMake	 evolves  it is sometimes necessary to change existing
	      behavior in order to fix	bugs  or  improve  implementations  of
	      existing	features.   The	 CMake Policy mechanism is designed to
	      help keep existing projects building as new  versions  of	 CMake
	      introduce	 changes  in  behavior.	  Each	new policy (behavioral
	      change) is given an identifier of	 the  form  "CMP<NNNN>"	 where
	      "<NNNN>"	is  an	integer	 index.	 Documentation associated with
	      each policy describes the OLD and NEW behavior  and  the	reason
	      the  policy  was	introduced.   Projects	may set each policy to
	      select the desired behavior.  When CMake	needs  to  know	 which
	      behavior	to  use	 it  checks  for  a  setting  specified by the
	      project.	If no setting is available the OLD behavior is assumed
	      and a warning is produced requesting that the policy be set.

	      The  cmake_policy	 command is used to set policies to OLD or NEW
	      behavior.	 While setting policies individually is supported,  we
	      encourage projects to set policies based on CMake versions.

		cmake_policy(VERSION major.minor[.patch])

	      Specify  that  the  current  CMake  list file is written for the
	      given version of CMake.  All policies introduced in  the	speci‐
	      fied  version  or	 earlier will be set to use NEW behavior.  All
	      policies introduced after the specified version will be reset to
	      use  OLD	behavior  with	a  warning.  This effectively requests
	      behavior preferred as of a given CMake version and  tells	 newer
	      CMake  versions  to  warn	 about their new policies.  The policy
	      version specified must be at  least  2.4	or  the	 command  will
	      report  an  error.   In order to get compatibility features sup‐
	      porting versions earlier than 2.4 see  documentation  of	policy
	      CMP0001.

		cmake_policy(SET CMP<NNNN> NEW)
		cmake_policy(SET CMP<NNNN> OLD)

	      Tell  CMake  to  use the OLD or NEW behavior for a given policy.
	      Projects depending on the old behavior of	 a  given  policy  may
	      silence  a  policy  warning  by setting the policy state to OLD.
	      Alternatively one may fix the  project  to  work	with  the  new
	      behavior and set the policy state to NEW.

		cmake_policy(GET CMP<NNNN> <variable>)

	      Check whether a given policy is set to OLD or NEW behavior.  The
	      output variable value will be "OLD" or "NEW" if  the  policy  is
	      set, and empty otherwise.

	      CMake  keeps  policy settings on a stack, so changes made by the
	      cmake_policy command affect only the top of the  stack.	A  new
	      entry on the policy stack is managed automatically for each sub‐
	      directory to protect its parents and siblings.  CMake also  man‐
	      ages  a new entry for scripts loaded by include() and find_pack‐
	      age() commands except  when  invoked  with  the  NO_POLICY_SCOPE
	      option (see also policy CMP0011).	 The cmake_policy command pro‐
	      vides an interface to manage custom entries on the policy stack:

		cmake_policy(PUSH)
		cmake_policy(POP)

	      Each PUSH must have a matching POP to erase any  changes.	  This
	      is useful to make temporary changes to policy settings.

	      Functions	 and  macros record policy settings when they are cre‐
	      ated and use the pre-record policies when they are invoked.   If
	      the  function or macro implementation sets policies, the changes
	      automatically propagate up through callers until they reach  the
	      closest nested policy stack entry.

       configure_file
	      Copy a file to another location and modify its contents.

		configure_file(InputFile OutputFile
			       [COPYONLY] [ESCAPE_QUOTES] [@ONLY])

	      The  Input  and Output files have to have full paths.  This com‐
	      mand replaces any variables in  the  input  file	referenced  as
	      ${VAR}  or @VAR@ with their values as determined by CMake.  If a
	      variable is not defined, it will be replaced with	 nothing.   If
	      COPYONLY	is  specified,	then  no  variable expansion will take
	      place.  If  ESCAPE_QUOTES	 is  specified	then  any  substituted
	      quotes  will  be	C-style	 escaped.  The file will be configured
	      with the current values of CMake variables. If @ONLY  is	speci‐
	      fied,  only  variables  of  the  form @VAR@ will be replaces and
	      ${VAR} will be ignored.  This is useful for configuring  scripts
	      that  use	 ${VAR}.  Any  occurrences of #cmakedefine VAR will be
	      replaced with either #define VAR or /* #undef VAR	 */  depending
	      on the setting of VAR in CMake

       create_test_sourcelist
	      Create a test driver and source list for building test programs.

		create_test_sourcelist(sourceListName driverName
				       test1 test2 test3
				       EXTRA_INCLUDE include.h
				       FUNCTION function)

	      A	 test driver is a program that links together many small tests
	      into a single executable.	 This is useful when  building	static
	      executables  with	 large	libraries to shrink the total required
	      size.  The list of source files needed to build the test	driver
	      will  be	in sourceListName.  DriverName is the name of the test
	      driver program.  The rest of the arguments consist of a list  of
	      test source files, can be semicolon separated.  Each test source
	      file should have a function in it that is the same name  as  the
	      file  with  no  extension	 (foo.cxx  should  have	 int  foo(int,
	      char*[]);) DriverName will be able to call each of the tests  by
	      name  on	the  command line. If EXTRA_INCLUDE is specified, then
	      the next argument is included into the generated file. If	 FUNC‐
	      TION is specified, then the next argument is taken as a function
	      name that is passed a pointer to ac and av.  This can be used to
	      add  extra command line processing to each test. The cmake vari‐
	      able CMAKE_TESTDRIVER_BEFORE_TESTMAIN can be set	to  have  code
	      that  will be placed directly before calling the test main func‐
	      tion.   CMAKE_TESTDRIVER_AFTER_TESTMAIN can be set to have  code
	      that  will  be  placed  directly after the call to the test main
	      function.

       define_property
	      Define and document custom properties.

		define_property(<GLOBAL | DIRECTORY | TARGET | SOURCE |
				 TEST | VARIABLE | CACHED_VARIABLE>
				 PROPERTY <name> [INHERITED]
				 BRIEF_DOCS <brief-doc>
				 FULL_DOCS <full-doc>)

	      Define one property in a scope for use with the set_property and
	      get_property  commands.	This  is primarily useful to associate
	      documentation with property names that may be retrieved with the
	      get_property command.  The first argument determines the kind of
	      scope in which the property should be used.  It must be  one  of
	      the following:

		GLOBAL	  = associated with the global namespace
		DIRECTORY = associated with one directory
		TARGET	  = associated with one target
		SOURCE	  = associated with one source file
		TEST	  = associated with a test named with add_test command
		VARIABLE  = documents a CMake language variable
		CACHED_VARIABLE = documents a CMake cache variable

	      Note  that  unlike set_property and get_property no actual scope
	      needs to be given; only the kind of scope is important.

	      The required PROPERTY option is immediately followed by the name
	      of the property being defined.

	      If the INHERITED option then the get_property command will chain
	      up to the next higher scope when the requested property  is  not
	      set  in  the scope given to the command.	DIRECTORY scope chains
	      to GLOBAL.  TARGET, SOURCE, and TEST chain to DIRECTORY.

	      The BRIEF_DOCS and FULL_DOCS options are followed by strings  to
	      be associated with the property as its brief and full documenta‐
	      tion.  Corresponding options to the  get_property	 command  will
	      retrieve the documentation.

       else   Starts the else portion of an if block.

		else(expression)

	      See the if command.

       elseif Starts the elseif portion of an if block.

		elseif(expression)

	      See the if command.

       enable_language
	      Enable a language (CXX/C/Fortran/etc)

		enable_language(languageName [OPTIONAL] )

	      This  command  enables  support for the named language in CMake.
	      This is the same as the project command but does not create  any
	      of  the extra variables that are created by the project command.
	      Example languages are CXX, C, Fortran.

	      If OPTIONAL is used, use the CMAKE_<languageName>_COMPILER_WORKS
	      variable to check whether the language has been enabled success‐
	      fully.

       enable_testing
	      Enable testing for current directory and below.

		enable_testing()

	      Enables testing for this directory  and  below.	See  also  the
	      add_test	command.   Note that ctest expects to find a test file
	      in the build directory root.  Therefore, this command should  be
	      in the source directory root.

       endforeach
	      Ends a list of commands in a FOREACH block.

		endforeach(expression)

	      See the FOREACH command.

       endfunction
	      Ends a list of commands in a function block.

		endfunction(expression)

	      See the function command.

       endif  Ends a list of commands in an if block.

		endif(expression)

	      See the if command.

       endmacro
	      Ends a list of commands in a macro block.

		endmacro(expression)

	      See the macro command.

       endwhile
	      Ends a list of commands in a while block.

		endwhile(expression)

	      See the while command.

       execute_process
	      Execute one or more child processes.

		execute_process(COMMAND <cmd1> [args1...]]
				[COMMAND <cmd2> [args2...] [...]]
				[WORKING_DIRECTORY <directory>]
				[TIMEOUT <seconds>]
				[RESULT_VARIABLE <variable>]
				[OUTPUT_VARIABLE <variable>]
				[ERROR_VARIABLE <variable>]
				[INPUT_FILE <file>]
				[OUTPUT_FILE <file>]
				[ERROR_FILE <file>]
				[OUTPUT_QUIET]
				[ERROR_QUIET]
				[OUTPUT_STRIP_TRAILING_WHITESPACE]
				[ERROR_STRIP_TRAILING_WHITESPACE])

	      Runs  the	 given sequence of one or more commands with the stan‐
	      dard output of each process piped to the standard input  of  the
	      next.   A	 single standard error pipe is used for all processes.
	      If WORKING_DIRECTORY is given the named directory will be set as
	      the  current working directory of the child processes.  If TIME‐
	      OUT is given the child processes will be terminated if  they  do
	      not  finish  in  the  specified number of seconds (fractions are
	      allowed).	 If RESULT_VARIABLE is given the variable will be  set
	      to contain the result of running the processes.  This will be an
	      integer return code from the last child or a  string  describing
	      an  error	 condition.   If OUTPUT_VARIABLE or ERROR_VARIABLE are
	      given the variable named will be set with the  contents  of  the
	      standard	output	and standard error pipes respectively.	If the
	      same variable is named for  both	pipes  their  output  will  be
	      merged  in  the  order produced.	If INPUT_FILE, OUTPUT_FILE, or
	      ERROR_FILE is given the file named will be attached to the stan‐
	      dard  input  of  the  first process, standard output of the last
	      process, or standard error of all	 processes  respectively.   If
	      OUTPUT_QUIET or ERROR_QUIET is given then the standard output or
	      standard error results will be quietly ignored.	If  more  than
	      one  OUTPUT_*  or	 ERROR_* option is given for the same pipe the
	      precedence is not specified.  If no OUTPUT_* or ERROR_*  options
	      are given the output will be shared with the corresponding pipes
	      of the CMake process itself.

	      The execute_process command is a newer more powerful version  of
	      exec_program,  but the old command has been kept for compatibil‐
	      ity.

       export Export targets from the build tree for use by outside projects.

		export(TARGETS [target1 [target2 [...]]] [NAMESPACE <namespace>]
		       [APPEND] FILE <filename>)

	      Create a	file  <filename>  that	may  be	 included  by  outside
	      projects	to  import  targets  from  the current project's build
	      tree.  This is useful during cross-compiling  to	build  utility
	      executables that can run on the host platform in one project and
	      then import them into another project  being  compiled  for  the
	      target  platform.	  If the NAMESPACE option is given the <names‐
	      pace> string will be prepended to all target  names  written  to
	      the file.	 If the APPEND option is given the generated code will
	      be appended to the file instead of overwriting it.  If a library
	      target  is included in the export but a target to which it links
	      is not included the behavior is unspecified.

	      The file created by this command is specific to the  build  tree
	      and  should never be installed.  See the install(EXPORT) command
	      to export targets from an installation tree.

       file   File manipulation command.

		file(WRITE filename "message to write"... )
		file(APPEND filename "message to write"... )
		file(READ filename variable [LIMIT numBytes] [OFFSET offset] [HEX])
		file(STRINGS filename variable [LIMIT_COUNT num]
		     [LIMIT_INPUT numBytes] [LIMIT_OUTPUT numBytes]
		     [LENGTH_MINIMUM numBytes] [LENGTH_MAXIMUM numBytes]
		     [NEWLINE_CONSUME] [REGEX regex]
		     [NO_HEX_CONVERSION])
		file(GLOB variable [RELATIVE path] [globbing expressions]...)
		file(GLOB_RECURSE variable [RELATIVE path]
		     [FOLLOW_SYMLINKS] [globbing expressions]...)
		file(REMOVE [file1 ...])
		file(REMOVE_RECURSE [file1 ...])
		file(MAKE_DIRECTORY [directory1 directory2 ...])
		file(RELATIVE_PATH variable directory file)
		file(TO_CMAKE_PATH path result)
		file(TO_NATIVE_PATH path result)
		file(DOWNLOAD url file [TIMEOUT timeout] [STATUS status] [LOG log])

	      WRITE will write a message into a	 file  called  'filename'.  It
	      overwrites  the  file if it already exists, and creates the file
	      if it does not exist.

	      APPEND will write a message into a file same as WRITE, except it
	      will append it to the end of the file

	      READ will read the content of a file and store it into the vari‐
	      able. It will start at the given offset and read up to numBytes.
	      If  the argument HEX is given, the binary data will be converted
	      to hexadecimal representation and this will  be  stored  in  the
	      variable.

	      STRINGS will parse a list of ASCII strings from a file and store
	      it in a variable. Binary data in the file are ignored.  Carriage
	      return  (CR) characters are ignored. It works also for Intel Hex
	      and Motorola S-record files, which are  automatically  converted
	      to   binary   format  when  reading  them.  Disable  this	 using
	      NO_HEX_CONVERSION.

	      LIMIT_COUNT sets	the  maximum  number  of  strings  to  return.
	      LIMIT_INPUT  sets	 the  maximum number of bytes to read from the
	      input file. LIMIT_OUTPUT sets the maximum	 number	 of  bytes  to
	      store  in	 the  output variable. LENGTH_MINIMUM sets the minimum
	      length of a string  to  return.  Shorter	strings	 are  ignored.
	      LENGTH_MAXIMUM  sets  the	 maximum length of a string to return.
	      Longer strings are split into strings no longer than the maximum
	      length.  NEWLINE_CONSUME	allows	newlines  to  be  included  in
	      strings instead of terminating them.

	      REGEX specifies a regular expression that a string must match to
	      be returned. Typical usage

		file(STRINGS myfile.txt myfile)

	      stores  a	 list in the variable "myfile" in which each item is a
	      line from the input file.

	      GLOB will generate a list of all files that match	 the  globbing
	      expressions and store it into the variable. Globbing expressions
	      are similar to regular expressions, but much simpler.  If	 RELA‐
	      TIVE  flag  is  specified for an expression, the results will be
	      returned as a relative path to the given path.

	      Examples of globbing expressions include:

		 *.cxx	    - match all files with extension cxx
		 *.vt?	    - match all files with extension vta,...,vtz
		 f[3-5].txt - match files f3.txt, f4.txt, f5.txt

	      GLOB_RECURSE will generate a list similar to the	regular	 GLOB,
	      except  it  will	traverse all the subdirectories of the matched
	      directory and match the files. Subdirectories that are  symlinks
	      are  only	 traversed if FOLLOW_SYMLINKS is given or cmake policy
	      CMP0009 is not set to NEW. See cmake --help-policy  CMP0009  for
	      more information.

	      Examples of recursive globbing include:

		 /dir/*.py  - match all python files in /dir and subdirectories

	      MAKE_DIRECTORY  will create the given directories, also if their
	      parent directories don't exist yet

	      REMOVE will remove the given files, also in subdirectories

	      REMOVE_RECURSE will remove the given files and directories, also
	      non-empty directories

	      RELATIVE_PATH will determine relative path from directory to the
	      given file.

	      TO_CMAKE_PATH will convert path into a  cmake  style  path  with
	      unix  /.	 The  input can be a single path or a system path like
	      "$ENV{PATH}".  Note  the	double	quotes	around	the  ENV  call
	      TO_CMAKE_PATH only takes	one argument.

	      TO_NATIVE_PATH  works  just like TO_CMAKE_PATH, but will convert
	      from  a cmake style path into the native path style \  for  win‐
	      dows and / for UNIX.

	      DOWNLOAD	will  download the given URL to the given file. If LOG
	      var is specified a log of the download will be put  in  var.  If
	      STATUS  var is specified the status of the operation will be put
	      in var. The status is returned in a list of length 2. The	 first
	      element  is  the numeric return value for the operation, and the
	      second element is a string value for  the	 error.	 A  0  numeric
	      error means no error in the operation. If TIMEOUT time is speci‐
	      fied, the operation will timeout after time seconds, time can be
	      specified as a float.

       find_file
	      Find the full path to a file.

		 find_path(<VAR> name1 [path1 path2 ...])

	      This  is the short-hand signature for the command that is suffi‐
	      cient in many cases.  It is the same  as	find_path(<VAR>	 name1
	      [PATHS path1 path2 ...])

		 find_path(
			   <VAR>
			   name | NAMES name1 [name2 ...]
			   [HINTS path1 [path2 ... ENV var]]
			   [PATHS path1 [path2 ... ENV var]]
			   [PATH_SUFFIXES suffix1 [suffix2 ...]]
			   [DOC "cache documentation string"]
			   [NO_DEFAULT_PATH]
			   [NO_CMAKE_ENVIRONMENT_PATH]
			   [NO_CMAKE_PATH]
			   [NO_SYSTEM_ENVIRONMENT_PATH]
			   [NO_CMAKE_SYSTEM_PATH]
			   [CMAKE_FIND_ROOT_PATH_BOTH |
			    ONLY_CMAKE_FIND_ROOT_PATH |
			    NO_CMAKE_FIND_ROOT_PATH]
			  )

	      This  command is used to find a full path to named file. A cache
	      entry named by <VAR> is created to store the result of this com‐
	      mand.   If the full path to a file is found the result is stored
	      in the variable and the search will not be repeated  unless  the
	      variable	is  cleared.   If nothing is found, the result will be
	      <VAR>-NOTFOUND, and the search will be attempted again the  next
	      time  find_path  is invoked with the same variable.  The name of
	      the full path to a file that is searched for is specified by the
	      names listed after the NAMES argument.   Additional search loca‐
	      tions can be specified after the PATHS argument.	If ENV var  is
	      found in the HINTS or PATHS section the environment variable var
	      will be read and converted from a system environment variable to
	      a	 cmake	style  list of paths.  For example ENV PATH would be a
	      way to list the system path variable.  The  argument  after  DOC
	      will  be	used  for  the	documentation  string  in  the	cache.
	      PATH_SUFFIXES specifies additional subdirectories to check below
	      each search path.

	      If  NO_DEFAULT_PATH  is  specified, then no additional paths are
	      added to the search. If NO_DEFAULT_PATH is  not  specified,  the
	      search process is as follows:

	      1.  Search  paths	 specified  in cmake-specific cache variables.
	      These are intended to  be	 used  on  the	command	 line  with  a
	      -DVAR=value.  This can be skipped if NO_CMAKE_PATH is passed.

		 <prefix>/include for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_INCLUDE_PATH
		 CMAKE_FRAMEWORK_PATH

	      2.  Search  paths	 specified in cmake-specific environment vari‐
	      ables.  These are intended to be set in the user's shell config‐
	      uration.	 This  can  be skipped if NO_CMAKE_ENVIRONMENT_PATH is
	      passed.

		 <prefix>/include for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_INCLUDE_PATH
		 CMAKE_FRAMEWORK_PATH

	      3. Search the paths specified by the HINTS option.  These should
	      be  paths	 computed by system introspection, such as a hint pro‐
	      vided by the location of another item already found.  Hard-coded
	      guesses should be specified with the PATHS option.

	      4. Search the standard system environment variables. This can be
	      skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.

		 PATH
		 INCLUDE

	      5. Search cmake variables defined in the Platform files for  the
	      current  system.	This can be skipped if NO_CMAKE_SYSTEM_PATH is
	      passed.

		 <prefix>/include for each <prefix> in CMAKE_SYSTEM_PREFIX_PATH
		 CMAKE_SYSTEM_INCLUDE_PATH
		 CMAKE_SYSTEM_FRAMEWORK_PATH

	      6. Search the paths specified by the  PATHS  option  or  in  the
	      short-hand   version   of	 the  command.	 These	are  typically
	      hard-coded guesses.

	      On Darwin or systems supporting OS X Frameworks, the cmake vari‐
	      able     CMAKE_FIND_FRAMEWORK  can be set to empty or one of the
	      following:

		 "FIRST"  - Try to find frameworks before standard
			    libraries or headers. This is the default on Darwin.
		 "LAST"	  - Try to find frameworks after standard
			    libraries or headers.
		 "ONLY"	  - Only try to find frameworks.
		 "NEVER". - Never try to find frameworks.

	      On Darwin or systems supporting OS X  Application	 Bundles,  the
	      cmake  variable  CMAKE_FIND_APPBUNDLE can be set to empty or one
	      of the following:

		 "FIRST"  - Try to find application bundles before standard
			    programs. This is the default on Darwin.
		 "LAST"	  - Try to find application bundles after standard
			    programs.
		 "ONLY"	  - Only try to find application bundles.
		 "NEVER". - Never try to find application bundles.

	      The CMake variable CMAKE_FIND_ROOT_PATH specifies	 one  or  more
	      directories  to  be  prepended  to all other search directories.
	      This effectively "re-roots" the entire search under given	 loca‐
	      tions.  By  default  it  is  empty. It is especially useful when
	      cross-compiling to point to the root  directory  of  the	target
	      environment and CMake will search there too. By default at first
	      the directories listed  in  CMAKE_FIND_ROOT_PATH	and  then  the
	      non-rooted  directories  will  be searched. The default behavior
	      can be adjusted  by  setting  CMAKE_FIND_ROOT_PATH_MODE_INCLUDE.
	      This behavior can be manually overridden on a per-call basis. By
	      using CMAKE_FIND_ROOT_PATH_BOTH the  search  order  will	be  as
	      described	  above.   If  NO_CMAKE_FIND_ROOT_PATH	is  used  then
	      CMAKE_FIND_ROOT_PATH     will	not	 be	 used.	    If
	      ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted direc‐
	      tories will be searched.

	      The default search order is  designed  to	 be  most-specific  to
	      least-specific  for common use cases.  Projects may override the
	      order by simply calling the command multiple times and using the
	      NO_* options:

		 find_path(<VAR> NAMES name PATHS paths... NO_DEFAULT_PATH)
		 find_path(<VAR> NAMES name)

	      Once  one	 of the calls succeeds the result variable will be set
	      and stored in the cache so that no call will search again.

       find_library
	      Find a library.

		 find_library(<VAR> name1 [path1 path2 ...])

	      This is the short-hand signature for the command that is	suffi‐
	      cient in many cases.  It is the same as find_library(<VAR> name1
	      [PATHS path1 path2 ...])

		 find_library(
			   <VAR>
			   name | NAMES name1 [name2 ...]
			   [HINTS path1 [path2 ... ENV var]]
			   [PATHS path1 [path2 ... ENV var]]
			   [PATH_SUFFIXES suffix1 [suffix2 ...]]
			   [DOC "cache documentation string"]
			   [NO_DEFAULT_PATH]
			   [NO_CMAKE_ENVIRONMENT_PATH]
			   [NO_CMAKE_PATH]
			   [NO_SYSTEM_ENVIRONMENT_PATH]
			   [NO_CMAKE_SYSTEM_PATH]
			   [CMAKE_FIND_ROOT_PATH_BOTH |
			    ONLY_CMAKE_FIND_ROOT_PATH |
			    NO_CMAKE_FIND_ROOT_PATH]
			  )

	      This command is used to find a library. A cache entry  named  by
	      <VAR>  is	 created  to store the result of this command.	If the
	      library is found the result is stored in the  variable  and  the
	      search  will not be repeated unless the variable is cleared.  If
	      nothing is found, the result will	 be  <VAR>-NOTFOUND,  and  the
	      search  will  be	attempted  again the next time find_library is
	      invoked with the same variable.  The name of the library that is
	      searched	for  is	 specified by the names listed after the NAMES
	      argument.	  Additional search locations can be  specified	 after
	      the  PATHS  argument.  If ENV var is found in the HINTS or PATHS
	      section the environment variable var will be read and  converted
	      from  a  system  environment  variable  to a cmake style list of
	      paths.  For example ENV PATH would be a way to list  the	system
	      path variable. The argument after DOC will be used for the docu‐
	      mentation string in the cache.   PATH_SUFFIXES  specifies	 addi‐
	      tional subdirectories to check below each search path.

	      If  NO_DEFAULT_PATH  is  specified, then no additional paths are
	      added to the search. If NO_DEFAULT_PATH is  not  specified,  the
	      search process is as follows:

	      1.  Search  paths	 specified  in cmake-specific cache variables.
	      These are intended to  be	 used  on  the	command	 line  with  a
	      -DVAR=value.  This can be skipped if NO_CMAKE_PATH is passed.

		 <prefix>/lib for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_LIBRARY_PATH
		 CMAKE_FRAMEWORK_PATH

	      2.  Search  paths	 specified in cmake-specific environment vari‐
	      ables.  These are intended to be set in the user's shell config‐
	      uration.	 This  can  be skipped if NO_CMAKE_ENVIRONMENT_PATH is
	      passed.

		 <prefix>/lib for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_LIBRARY_PATH
		 CMAKE_FRAMEWORK_PATH

	      3. Search the paths specified by the HINTS option.  These should
	      be  paths	 computed by system introspection, such as a hint pro‐
	      vided by the location of another item already found.  Hard-coded
	      guesses should be specified with the PATHS option.

	      4. Search the standard system environment variables. This can be
	      skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.

		 PATH
		 LIB

	      5. Search cmake variables defined in the Platform files for  the
	      current  system.	This can be skipped if NO_CMAKE_SYSTEM_PATH is
	      passed.

		 <prefix>/lib for each <prefix> in CMAKE_SYSTEM_PREFIX_PATH
		 CMAKE_SYSTEM_LIBRARY_PATH
		 CMAKE_SYSTEM_FRAMEWORK_PATH

	      6. Search the paths specified by the  PATHS  option  or  in  the
	      short-hand   version   of	 the  command.	 These	are  typically
	      hard-coded guesses.

	      On Darwin or systems supporting OS X Frameworks, the cmake vari‐
	      able     CMAKE_FIND_FRAMEWORK  can be set to empty or one of the
	      following:

		 "FIRST"  - Try to find frameworks before standard
			    libraries or headers. This is the default on Darwin.
		 "LAST"	  - Try to find frameworks after standard
			    libraries or headers.
		 "ONLY"	  - Only try to find frameworks.
		 "NEVER". - Never try to find frameworks.

	      On Darwin or systems supporting OS X  Application	 Bundles,  the
	      cmake  variable  CMAKE_FIND_APPBUNDLE can be set to empty or one
	      of the following:

		 "FIRST"  - Try to find application bundles before standard
			    programs. This is the default on Darwin.
		 "LAST"	  - Try to find application bundles after standard
			    programs.
		 "ONLY"	  - Only try to find application bundles.
		 "NEVER". - Never try to find application bundles.

	      The CMake variable CMAKE_FIND_ROOT_PATH specifies	 one  or  more
	      directories  to  be  prepended  to all other search directories.
	      This effectively "re-roots" the entire search under given	 loca‐
	      tions.  By  default  it  is  empty. It is especially useful when
	      cross-compiling to point to the root  directory  of  the	target
	      environment and CMake will search there too. By default at first
	      the directories listed  in  CMAKE_FIND_ROOT_PATH	and  then  the
	      non-rooted  directories  will  be searched. The default behavior
	      can be adjusted  by  setting  CMAKE_FIND_ROOT_PATH_MODE_LIBRARY.
	      This behavior can be manually overridden on a per-call basis. By
	      using CMAKE_FIND_ROOT_PATH_BOTH the  search  order  will	be  as
	      described	  above.   If  NO_CMAKE_FIND_ROOT_PATH	is  used  then
	      CMAKE_FIND_ROOT_PATH     will	not	 be	 used.	    If
	      ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted direc‐
	      tories will be searched.

	      The default search order is  designed  to	 be  most-specific  to
	      least-specific  for common use cases.  Projects may override the
	      order by simply calling the command multiple times and using the
	      NO_* options:

		 find_library(<VAR> NAMES name PATHS paths... NO_DEFAULT_PATH)
		 find_library(<VAR> NAMES name)

	      Once  one	 of the calls succeeds the result variable will be set
	      and stored in the cache so that no call will search again.

	      If the library found is a framework, then VAR will be set to the
	      full  path  to the framework <fullPath>/A.framework. When a full
	      path to a framework is used as  a	 library,  CMake  will	use  a
	      -framework  A,  and  a -F<fullPath> to link the framework to the
	      target.

       find_package
	      Load settings for an external project.

		find_package(<package> [version] [EXACT] [QUIET]
			     [[REQUIRED|COMPONENTS] [components...]]
			     [NO_POLICY_SCOPE])

	      Finds and loads  settings	 from  an  external  project.	<pack‐
	      age>_FOUND  will	be  set	 to  indicate  whether the package was
	      found.  When the package is found	 package-specific  information
	      is  provided through variables documented by the package itself.
	      The QUIET option disables messages  if  the  package  cannot  be
	      found.   The REQUIRED option stops processing with an error mes‐
	      sage if the package cannot be found.  A package-specific list of
	      components  may be listed after the REQUIRED option or after the
	      COMPONENTS option if no REQUIRED option is given.	 The [version]
	      argument	requests a version with which the package found should
	      be compatible (format  is	 major[.minor[.patch[.tweak]]]).   The
	      EXACT  option  requests that the version be matched exactly.  If
	      no [version]  is	given  to  a  recursive	 invocation  inside  a
	      find-module,  the	 [version]  and	 EXACT arguments are forwarded
	      automatically from the outer call.  Version support is currently
	      provided only on a package-by-package basis (details below).

	      User  code  should  generally  look for packages using the above
	      simple signature.	 The remainder of this	command	 documentation
	      specifies	 the  full command signature and details of the search
	      process.	Project maintainers wishing to provide a package to be
	      found by this command are encouraged to read on.

	      The  command  has	 two  modes by which it searches for packages:
	      "Module" mode and "Config" mode.	Module mode is available  when
	      the  command is invoked with the above reduced signature.	 CMake
	      searches	for  a	file  called  "Find<package>.cmake"   in   the
	      CMAKE_MODULE_PATH	 followed  by  the CMake installation.	If the
	      file is found, it is read and processed by CMake.	 It is respon‐
	      sible for finding the package, checking the version, and produc‐
	      ing any needed messages.	Many find-modules provide  limited  or
	      no  support  for versioning; check the module documentation.  If
	      no module is found the command proceeds to Config mode.

	      The complete Config mode command signature is:

		find_package(<package> [version] [EXACT] [QUIET]
			     [[REQUIRED|COMPONENTS] [components...]] [NO_MODULE]
			     [NO_POLICY_SCOPE]
			     [NAMES name1 [name2 ...]]
			     [CONFIGS config1 [config2 ...]]
			     [HINTS path1 [path2 ... ]]
			     [PATHS path1 [path2 ... ]]
			     [PATH_SUFFIXES suffix1 [suffix2 ...]]
			     [NO_DEFAULT_PATH]
			     [NO_CMAKE_ENVIRONMENT_PATH]
			     [NO_CMAKE_PATH]
			     [NO_SYSTEM_ENVIRONMENT_PATH]
			     [NO_CMAKE_BUILDS_PATH]
			     [NO_CMAKE_SYSTEM_PATH]
			     [CMAKE_FIND_ROOT_PATH_BOTH |
			      ONLY_CMAKE_FIND_ROOT_PATH |
			      NO_CMAKE_FIND_ROOT_PATH])

	      The NO_MODULE option may be used to skip Module mode explicitly.
	      It  is  also  implied  by	 use  of  options not specified in the
	      reduced signature.

	      Config mode attempts to locate a configuration file provided  by
	      the  package to be found.	 A cache entry called <package>_DIR is
	      created to hold the directory containing the file.   By  default
	      the  command searches for a package with the name <package>.  If
	      the NAMES option is  given  the  names  following	 it  are  used
	      instead  of  <package>.	The command searches for a file called
	      "<name>Config.cmake"  or	"<lower-case-name>-config.cmake"   for
	      each  name  specified.  A replacement set of possible configura‐
	      tion file names may be given  using  the	CONFIGS	 option.   The
	      search procedure is specified below.  Once found, the configura‐
	      tion file is read and processed by CMake.	  Since	 the  file  is
	      provided by the package it already knows the location of package
	      contents.	 The full path to the configuration file is stored  in
	      the cmake variable <package>_CONFIG.

	      If  the  package	configuration  file cannot be found CMake will
	      generate an error describing the problem unless the QUIET	 argu‐
	      ment  is specified.  If REQUIRED is specified and the package is
	      not found a fatal error is  generated  and  the  configure  step
	      stops  executing.	  If <package>_DIR has been set to a directory
	      not containing a configuration file CMake	 will  ignore  it  and
	      search from scratch.

	      When  the [version] argument is given Config mode will only find
	      a version of the package	that  claims  compatibility  with  the
	      requested version (format is major[.minor[.patch[.tweak]]]).  If
	      the EXACT option is given only a version of the package claiming
	      an  exact	 match	of  the requested version may be found.	 CMake
	      does not establish any convention for  the  meaning  of  version
	      numbers.	Package version numbers are checked by "version" files
	      provided by the packages themselves.  For	 a  candidate  package
	      confguration  file  "<config-file>.cmake" the corresponding ver‐
	      sion file	 is  located  next  to	it  and	 named	either	"<con‐
	      fig-file>-version.cmake" or "<config-file>Version.cmake".	 If no
	      such version file is available then the  configuration  file  is
	      assumed to not be compatible with any requested version.	When a
	      version file is found it is loaded to check the  requested  ver‐
	      sion  number.   The  version file is loaded in a nested scope in
	      which the following variables have been defined:

		PACKAGE_FIND_NAME	   = the <package> name
		PACKAGE_FIND_VERSION	   = full requested version string
		PACKAGE_FIND_VERSION_MAJOR = major version if requested, else 0
		PACKAGE_FIND_VERSION_MINOR = minor version if requested, else 0
		PACKAGE_FIND_VERSION_PATCH = patch version if requested, else 0
		PACKAGE_FIND_VERSION_TWEAK = tweak version if requested, else 0
		PACKAGE_FIND_VERSION_COUNT = number of version components, 0 to 4

	      The version file checks whether it satisfies the requested  ver‐
	      sion and sets these variables:

		PACKAGE_VERSION		   = full provided version string
		PACKAGE_VERSION_EXACT	   = true if version is exact match
		PACKAGE_VERSION_COMPATIBLE = true if version is compatible
		PACKAGE_VERSION_UNSUITABLE = true if unsuitable as any version

	      These  variables	are  checked  by  the  find_package command to
	      determine whether the configuration file provides an  acceptable
	      version.	 They  are  not	 available after the find_package call
	      returns.	If the version is acceptable the  following  variables
	      are set:

		<package>_VERSION	= full provided version string
		<package>_VERSION_MAJOR = major version if provided, else 0
		<package>_VERSION_MINOR = minor version if provided, else 0
		<package>_VERSION_PATCH = patch version if provided, else 0
		<package>_VERSION_TWEAK = tweak version if provided, else 0
		<package>_VERSION_COUNT = number of version components, 0 to 4

	      and  the	corresponding  package	configuration  file is loaded.
	      When multiple package configuration files	 are  available	 whose
	      version  files claim compatibility with the version requested it
	      is unspecified which one is  chosen.   No	 attempt  is  made  to
	      choose a highest or closest version number.

	      Config  mode  provides  an elaborate interface and search proce‐
	      dure.  Much of the interface is provided	for  completeness  and
	      for  use internally by find-modules loaded by Module mode.  Most
	      user code should simply call

		find_package(<package> [major[.minor]] [EXACT] [REQUIRED|QUIET])

	      in order to find a package.  Package maintainers providing CMake
	      package  configuration  files are encouraged to name and install
	      them such that the procedure outlined below will find them with‐
	      out requiring use of additional options.

	      CMake constructs a set of possible installation prefixes for the
	      package.	Under each prefix several directories are searched for
	      a	 configuration	file.	The  tables below show the directories
	      searched.	 Each entry is meant for installation trees  following
	      Windows (W), UNIX (U), or Apple (A) conventions.

		<prefix>/						(W)
		<prefix>/(cmake|CMake)/					(W)
		<prefix>/<name>*/					(W)
		<prefix>/<name>*/(cmake|CMake)/				(W)
		<prefix>/(share|lib)/cmake/<name>*/			(U)
		<prefix>/(share|lib)/<name>*/				(U)
		<prefix>/(share|lib)/<name>*/(cmake|CMake)/		(U)

	      On  systems  supporting  OS X Frameworks and Application Bundles
	      the following directories are searched for frameworks or bundles
	      containing a configuration file:

		<prefix>/<name>.framework/Resources/			(A)
		<prefix>/<name>.framework/Resources/CMake/		(A)
		<prefix>/<name>.framework/Versions/*/Resources/		(A)
		<prefix>/<name>.framework/Versions/*/Resources/CMake/	(A)
		<prefix>/<name>.app/Contents/Resources/			(A)
		<prefix>/<name>.app/Contents/Resources/CMake/		(A)

	      In  all cases the <name> is treated as case-insensitive and cor‐
	      responds to any of the names specified (<package> or names given
	      by  NAMES).   If	PATH_SUFFIXES  is  specified  the suffixes are
	      appended to each (W) or (U) directory entry one-by-one.

	      This set of directories is intended to work in cooperation  with
	      projects	that provide configuration files in their installation
	      trees.  Directories above	 marked	 with  (W)  are	 intended  for
	      installations  on	 Windows where the prefix may point at the top
	      of an application's installation directory.  Those  marked  with
	      (U)  are	intended for installations on UNIX platforms where the
	      prefix is shared by multiple packages.  This is merely a conven‐
	      tion,  so	 all (W) and (U) directories are still searched on all
	      platforms.  Directories marked with (A) are intended for instal‐
	      lations	 on    Apple	platforms.     The   cmake   variables
	      CMAKE_FIND_FRAMEWORK  and	 CMAKE_FIND_APPBUNDLE  determine   the
	      order of preference as specified below.

	      The  set	of installation prefixes is constructed using the fol‐
	      lowing steps.  If NO_DEFAULT_PATH is specified all NO_*  options
	      are enabled.

	      1.  Search  paths	 specified  in cmake-specific cache variables.
	      These are intended to  be	 used  on  the	command	 line  with  a
	      -DVAR=value.  This can be skipped if NO_CMAKE_PATH is passed.

		 CMAKE_PREFIX_PATH
		 CMAKE_FRAMEWORK_PATH
		 CMAKE_APPBUNDLE_PATH

	      2.  Search  paths	 specified in cmake-specific environment vari‐
	      ables.  These are intended to be set in the user's shell config‐
	      uration.	 This  can  be skipped if NO_CMAKE_ENVIRONMENT_PATH is
	      passed.

		 CMAKE_PREFIX_PATH
		 CMAKE_FRAMEWORK_PATH
		 CMAKE_APPBUNDLE_PATH

	      3. Search paths specified by the HINTS option.  These should  be
	      paths  computed by system introspection, such as a hint provided
	      by the location  of  another  item  already  found.   Hard-coded
	      guesses should be specified with the PATHS option.

	      4. Search the standard system environment variables. This can be
	      skipped if NO_SYSTEM_ENVIRONMENT_PATH is passed.	 Path  entries
	      ending in "/bin" or "/sbin" are automatically converted to their
	      parent directories.

		 PATH

	      5. Search project build trees recently  configured  in  a	 CMake
	      GUI.  This can be skipped if NO_CMAKE_BUILDS_PATH is passed.  It
	      is intended for the case when a user is building multiple depen‐
	      dent projects one after another.

	      6.  Search cmake variables defined in the Platform files for the
	      current system.  This can be skipped if NO_CMAKE_SYSTEM_PATH  is
	      passed.

		 CMAKE_SYSTEM_PREFIX_PATH
		 CMAKE_SYSTEM_FRAMEWORK_PATH
		 CMAKE_SYSTEM_APPBUNDLE_PATH

	      7.  Search paths specified by the PATHS option.  These are typi‐
	      cally hard-coded guesses.

	      On Darwin or systems supporting OS X Frameworks, the cmake vari‐
	      able     CMAKE_FIND_FRAMEWORK  can be set to empty or one of the
	      following:

		 "FIRST"  - Try to find frameworks before standard
			    libraries or headers. This is the default on Darwin.
		 "LAST"	  - Try to find frameworks after standard
			    libraries or headers.
		 "ONLY"	  - Only try to find frameworks.
		 "NEVER". - Never try to find frameworks.

	      On Darwin or systems supporting OS X  Application	 Bundles,  the
	      cmake  variable  CMAKE_FIND_APPBUNDLE can be set to empty or one
	      of the following:

		 "FIRST"  - Try to find application bundles before standard
			    programs. This is the default on Darwin.
		 "LAST"	  - Try to find application bundles after standard
			    programs.
		 "ONLY"	  - Only try to find application bundles.
		 "NEVER". - Never try to find application bundles.

	      The CMake variable CMAKE_FIND_ROOT_PATH specifies	 one  or  more
	      directories  to  be  prepended  to all other search directories.
	      This effectively "re-roots" the entire search under given	 loca‐
	      tions.  By  default  it  is  empty. It is especially useful when
	      cross-compiling to point to the root  directory  of  the	target
	      environment and CMake will search there too. By default at first
	      the directories listed  in  CMAKE_FIND_ROOT_PATH	and  then  the
	      non-rooted  directories  will  be searched. The default behavior
	      can be adjusted  by  setting  CMAKE_FIND_ROOT_PATH_MODE_PACKAGE.
	      This behavior can be manually overridden on a per-call basis. By
	      using CMAKE_FIND_ROOT_PATH_BOTH the  search  order  will	be  as
	      described	  above.   If  NO_CMAKE_FIND_ROOT_PATH	is  used  then
	      CMAKE_FIND_ROOT_PATH     will	not	 be	 used.	    If
	      ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted direc‐
	      tories will be searched.

	      The default search order is  designed  to	 be  most-specific  to
	      least-specific  for common use cases.  Projects may override the
	      order by simply calling the command multiple times and using the
	      NO_* options:

		 find_package(<package> PATHS paths... NO_DEFAULT_PATH)
		 find_package(<package>)

	      Once  one	 of the calls succeeds the result variable will be set
	      and stored in the cache so that no call will search again.

	      See the cmake_policy() command documentation for	discussion  of
	      the NO_POLICY_SCOPE option.

       find_path
	      Find the directory containing a file.

		 find_path(<VAR> name1 [path1 path2 ...])

	      This  is the short-hand signature for the command that is suffi‐
	      cient in many cases.  It is the same  as	find_path(<VAR>	 name1
	      [PATHS path1 path2 ...])

		 find_path(
			   <VAR>
			   name | NAMES name1 [name2 ...]
			   [HINTS path1 [path2 ... ENV var]]
			   [PATHS path1 [path2 ... ENV var]]
			   [PATH_SUFFIXES suffix1 [suffix2 ...]]
			   [DOC "cache documentation string"]
			   [NO_DEFAULT_PATH]
			   [NO_CMAKE_ENVIRONMENT_PATH]
			   [NO_CMAKE_PATH]
			   [NO_SYSTEM_ENVIRONMENT_PATH]
			   [NO_CMAKE_SYSTEM_PATH]
			   [CMAKE_FIND_ROOT_PATH_BOTH |
			    ONLY_CMAKE_FIND_ROOT_PATH |
			    NO_CMAKE_FIND_ROOT_PATH]
			  )

	      This  command  is	 used to find a directory containing the named
	      file. A cache entry named by  <VAR>  is  created	to  store  the
	      result of this command.  If the file in a directory is found the
	      result is stored in the variable and  the	 search	 will  not  be
	      repeated	unless	the variable is cleared.  If nothing is found,
	      the result will  be  <VAR>-NOTFOUND,  and	 the  search  will  be
	      attempted again the next time find_path is invoked with the same
	      variable.	 The name of the file in a directory that is  searched
	      for  is  specified by the names listed after the NAMES argument.
	      Additional search locations can be  specified  after  the	 PATHS
	      argument.	 If ENV var is found in the HINTS or PATHS section the
	      environment variable var will be read and converted from a  sys‐
	      tem  environment	variable  to a cmake style list of paths.  For
	      example ENV PATH would be a way to list the  system  path	 vari‐
	      able.  The argument after DOC will be used for the documentation
	      string in the cache.  PATH_SUFFIXES specifies additional	subdi‐
	      rectories to check below each search path.

	      If  NO_DEFAULT_PATH  is  specified, then no additional paths are
	      added to the search. If NO_DEFAULT_PATH is  not  specified,  the
	      search process is as follows:

	      1.  Search  paths	 specified  in cmake-specific cache variables.
	      These are intended to  be	 used  on  the	command	 line  with  a
	      -DVAR=value.  This can be skipped if NO_CMAKE_PATH is passed.

		 <prefix>/include for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_INCLUDE_PATH
		 CMAKE_FRAMEWORK_PATH

	      2.  Search  paths	 specified in cmake-specific environment vari‐
	      ables.  These are intended to be set in the user's shell config‐
	      uration.	 This  can  be skipped if NO_CMAKE_ENVIRONMENT_PATH is
	      passed.

		 <prefix>/include for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_INCLUDE_PATH
		 CMAKE_FRAMEWORK_PATH

	      3. Search the paths specified by the HINTS option.  These should
	      be  paths	 computed by system introspection, such as a hint pro‐
	      vided by the location of another item already found.  Hard-coded
	      guesses should be specified with the PATHS option.

	      4. Search the standard system environment variables. This can be
	      skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.

		 PATH
		 INCLUDE

	      5. Search cmake variables defined in the Platform files for  the
	      current  system.	This can be skipped if NO_CMAKE_SYSTEM_PATH is
	      passed.

		 <prefix>/include for each <prefix> in CMAKE_SYSTEM_PREFIX_PATH
		 CMAKE_SYSTEM_INCLUDE_PATH
		 CMAKE_SYSTEM_FRAMEWORK_PATH

	      6. Search the paths specified by the  PATHS  option  or  in  the
	      short-hand   version   of	 the  command.	 These	are  typically
	      hard-coded guesses.

	      On Darwin or systems supporting OS X Frameworks, the cmake vari‐
	      able     CMAKE_FIND_FRAMEWORK  can be set to empty or one of the
	      following:

		 "FIRST"  - Try to find frameworks before standard
			    libraries or headers. This is the default on Darwin.
		 "LAST"	  - Try to find frameworks after standard
			    libraries or headers.
		 "ONLY"	  - Only try to find frameworks.
		 "NEVER". - Never try to find frameworks.

	      On Darwin or systems supporting OS X  Application	 Bundles,  the
	      cmake  variable  CMAKE_FIND_APPBUNDLE can be set to empty or one
	      of the following:

		 "FIRST"  - Try to find application bundles before standard
			    programs. This is the default on Darwin.
		 "LAST"	  - Try to find application bundles after standard
			    programs.
		 "ONLY"	  - Only try to find application bundles.
		 "NEVER". - Never try to find application bundles.

	      The CMake variable CMAKE_FIND_ROOT_PATH specifies	 one  or  more
	      directories  to  be  prepended  to all other search directories.
	      This effectively "re-roots" the entire search under given	 loca‐
	      tions.  By  default  it  is  empty. It is especially useful when
	      cross-compiling to point to the root  directory  of  the	target
	      environment and CMake will search there too. By default at first
	      the directories listed  in  CMAKE_FIND_ROOT_PATH	and  then  the
	      non-rooted  directories  will  be searched. The default behavior
	      can be adjusted  by  setting  CMAKE_FIND_ROOT_PATH_MODE_INCLUDE.
	      This behavior can be manually overridden on a per-call basis. By
	      using CMAKE_FIND_ROOT_PATH_BOTH the  search  order  will	be  as
	      described	  above.   If  NO_CMAKE_FIND_ROOT_PATH	is  used  then
	      CMAKE_FIND_ROOT_PATH     will	not	 be	 used.	    If
	      ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted direc‐
	      tories will be searched.

	      The default search order is  designed  to	 be  most-specific  to
	      least-specific  for common use cases.  Projects may override the
	      order by simply calling the command multiple times and using the
	      NO_* options:

		 find_path(<VAR> NAMES name PATHS paths... NO_DEFAULT_PATH)
		 find_path(<VAR> NAMES name)

	      Once  one	 of the calls succeeds the result variable will be set
	      and stored in the cache so that no call will search again.

	      When searching for frameworks,  if  the  file  is	 specified  as
	      A/b.h, then the framework search will look for A.framework/Head‐
	      ers/b.h. If that is found the path will be set to	 the  path  to
	      the  framework. CMake will convert this to the correct -F option
	      to include the file.

       find_program
	      Find an executable program.

		 find_program(<VAR> name1 [path1 path2 ...])

	      This is the short-hand signature for the command that is	suffi‐
	      cient in many cases.  It is the same as find_program(<VAR> name1
	      [PATHS path1 path2 ...])

		 find_program(
			   <VAR>
			   name | NAMES name1 [name2 ...]
			   [HINTS path1 [path2 ... ENV var]]
			   [PATHS path1 [path2 ... ENV var]]
			   [PATH_SUFFIXES suffix1 [suffix2 ...]]
			   [DOC "cache documentation string"]
			   [NO_DEFAULT_PATH]
			   [NO_CMAKE_ENVIRONMENT_PATH]
			   [NO_CMAKE_PATH]
			   [NO_SYSTEM_ENVIRONMENT_PATH]
			   [NO_CMAKE_SYSTEM_PATH]
			   [CMAKE_FIND_ROOT_PATH_BOTH |
			    ONLY_CMAKE_FIND_ROOT_PATH |
			    NO_CMAKE_FIND_ROOT_PATH]
			  )

	      This command is used to find a program. A cache entry  named  by
	      <VAR>  is	 created  to store the result of this command.	If the
	      program is found the result is stored in the  variable  and  the
	      search  will not be repeated unless the variable is cleared.  If
	      nothing is found, the result will	 be  <VAR>-NOTFOUND,  and  the
	      search  will  be	attempted  again the next time find_program is
	      invoked with the same variable.  The name of the program that is
	      searched	for  is	 specified by the names listed after the NAMES
	      argument.	  Additional search locations can be  specified	 after
	      the  PATHS  argument.  If ENV var is found in the HINTS or PATHS
	      section the environment variable var will be read and  converted
	      from  a  system  environment  variable  to a cmake style list of
	      paths.  For example ENV PATH would be a way to list  the	system
	      path variable. The argument after DOC will be used for the docu‐
	      mentation string in the cache.   PATH_SUFFIXES  specifies	 addi‐
	      tional subdirectories to check below each search path.

	      If  NO_DEFAULT_PATH  is  specified, then no additional paths are
	      added to the search. If NO_DEFAULT_PATH is  not  specified,  the
	      search process is as follows:

	      1.  Search  paths	 specified  in cmake-specific cache variables.
	      These are intended to  be	 used  on  the	command	 line  with  a
	      -DVAR=value.  This can be skipped if NO_CMAKE_PATH is passed.

		 <prefix>/[s]bin for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_PROGRAM_PATH
		 CMAKE_APPBUNDLE_PATH

	      2.  Search  paths	 specified in cmake-specific environment vari‐
	      ables.  These are intended to be set in the user's shell config‐
	      uration.	 This  can  be skipped if NO_CMAKE_ENVIRONMENT_PATH is
	      passed.

		 <prefix>/[s]bin for each <prefix> in CMAKE_PREFIX_PATH
		 CMAKE_PROGRAM_PATH
		 CMAKE_APPBUNDLE_PATH

	      3. Search the paths specified by the HINTS option.  These should
	      be  paths	 computed by system introspection, such as a hint pro‐
	      vided by the location of another item already found.  Hard-coded
	      guesses should be specified with the PATHS option.

	      4. Search the standard system environment variables. This can be
	      skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.

		 PATH

	      5. Search cmake variables defined in the Platform files for  the
	      current  system.	This can be skipped if NO_CMAKE_SYSTEM_PATH is
	      passed.

		 <prefix>/[s]bin for each <prefix> in CMAKE_SYSTEM_PREFIX_PATH
		 CMAKE_SYSTEM_PROGRAM_PATH
		 CMAKE_SYSTEM_APPBUNDLE_PATH

	      6. Search the paths specified by the  PATHS  option  or  in  the
	      short-hand   version   of	 the  command.	 These	are  typically
	      hard-coded guesses.

	      On Darwin or systems supporting OS X Frameworks, the cmake vari‐
	      able     CMAKE_FIND_FRAMEWORK  can be set to empty or one of the
	      following:

		 "FIRST"  - Try to find frameworks before standard
			    libraries or headers. This is the default on Darwin.
		 "LAST"	  - Try to find frameworks after standard
			    libraries or headers.
		 "ONLY"	  - Only try to find frameworks.
		 "NEVER". - Never try to find frameworks.

	      On Darwin or systems supporting OS X  Application	 Bundles,  the
	      cmake  variable  CMAKE_FIND_APPBUNDLE can be set to empty or one
	      of the following:

		 "FIRST"  - Try to find application bundles before standard
			    programs. This is the default on Darwin.
		 "LAST"	  - Try to find application bundles after standard
			    programs.
		 "ONLY"	  - Only try to find application bundles.
		 "NEVER". - Never try to find application bundles.

	      The CMake variable CMAKE_FIND_ROOT_PATH specifies	 one  or  more
	      directories  to  be  prepended  to all other search directories.
	      This effectively "re-roots" the entire search under given	 loca‐
	      tions.  By  default  it  is  empty. It is especially useful when
	      cross-compiling to point to the root  directory  of  the	target
	      environment and CMake will search there too. By default at first
	      the directories listed  in  CMAKE_FIND_ROOT_PATH	and  then  the
	      non-rooted  directories  will  be searched. The default behavior
	      can be adjusted  by  setting  CMAKE_FIND_ROOT_PATH_MODE_PROGRAM.
	      This behavior can be manually overridden on a per-call basis. By
	      using CMAKE_FIND_ROOT_PATH_BOTH the  search  order  will	be  as
	      described	  above.   If  NO_CMAKE_FIND_ROOT_PATH	is  used  then
	      CMAKE_FIND_ROOT_PATH     will	not	 be	 used.	    If
	      ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted direc‐
	      tories will be searched.

	      The default search order is  designed  to	 be  most-specific  to
	      least-specific  for common use cases.  Projects may override the
	      order by simply calling the command multiple times and using the
	      NO_* options:

		 find_program(<VAR> NAMES name PATHS paths... NO_DEFAULT_PATH)
		 find_program(<VAR> NAMES name)

	      Once  one	 of the calls succeeds the result variable will be set
	      and stored in the cache so that no call will search again.

       fltk_wrap_ui
	      Create FLTK user interfaces Wrappers.

		fltk_wrap_ui(resultingLibraryName source1
			     source2 ... sourceN )

	      Produce .h and .cxx files for all the .fl and .fld files listed.
	      The  resulting  .h  and  .cxx  files will be added to a variable
	      named resultingLibraryName_FLTK_UI_SRCS which should be added to
	      your library.

       foreach
	      Evaluate a group of commands for each value in a list.

		foreach(loop_var arg1 arg2 ...)
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		endforeach(loop_var)
		foreach(loop_var RANGE total)
		foreach(loop_var RANGE start stop [step])

	      All  commands  between  foreach  and the matching endforeach are
	      recorded without being invoked.  Once the endforeach  is	evalu‐
	      ated,  the  recorded  list  of commands is invoked once for each
	      argument listed in the original foreach  command.	  Before  each
	      iteration	 of  the  loop "${loop_var}" will be set as a variable
	      with the current value in the list.

	      Foreach can also iterate over  a	generated  range  of  numbers.
	      There are three types of this iteration:

	      *	 When specifying single number, the range will have elements 0
	      to "total".

	      * When specifying two numbers, the range will have elements from
	      the first number to the second number.

	      *	 The  third  optional  number is the increment used to iterate
	      from the first number to the second number.

       function
	      Start recording a function for later invocation as a command.

		function(<name> [arg1 [arg2 [arg3 ...]]])
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		endfunction(<name>)

	      Define a function named <name> that takes arguments  named  arg1
	      arg2 arg3 (...).	Commands listed after function, but before the
	      matching endfunction, are not  invoked  until  the  function  is
	      invoked.	When it is invoked, the commands recorded in the func‐
	      tion are first modified by replacing formal parameters (${arg1})
	      with  the arguments passed, and then invoked as normal commands.
	      In addition to referencing the formal parameters you can	refer‐
	      ence  the variable ARGC which will be set to the number of argu‐
	      ments passed into the function as well as ARGV0 ARGV1 ARGV2  ...
	      which  will  have	 the actual values of the arguments passed in.
	      This facilitates creating	 functions  with  optional  arguments.
	      Additionally  ARGV  holds the list of all arguments given to the
	      function and ARGN holds the  list	 of  argument  pass  the  last
	      expected argument.

	      See the cmake_policy() command documentation for the behavior of
	      policies inside functions.

       get_cmake_property
	      Get a property of the CMake instance.

		get_cmake_property(VAR property)

	      Get a property from the CMake instance.  The value of the	 prop‐
	      erty  is	stored	in  the	 variable  VAR. If the property is not
	      found, CMake will report an  error.  Some	 supported  properties
	      include:	VARIABLES, CACHE_VARIABLES, COMMANDS, MACROS, and COM‐
	      PONENTS.

       get_directory_property
	      Get a property of the directory.

		get_directory_property(VAR [DIRECTORY dir] property)

	      Get a property from the Directory.  The value of the property is
	      stored  in the variable VAR. If the property is not found, CMake
	      will  report  an	error.	The  properties	 include:   VARIABLES,
	      CACHE_VARIABLES,	  COMMANDS,    MACROS,	  INCLUDE_DIRECTORIES,
	      LINK_DIRECTORIES, DEFINITIONS, INCLUDE_REGULAR_EXPRESSION, LIST‐
	      FILE_STACK,  PARENT_DIRECTORY,  and  DEFINITION varname.	If the
	      DIRECTORY argument is provided then the property of the provided
	      directory	 will  be  retrieved instead of the current directory.
	      You can only get properties of a directory during	 or  after  it
	      has been traversed by cmake.

       get_filename_component
	      Get a specific component of a full filename.

		get_filename_component(VarName FileName
				       PATH|ABSOLUTE|NAME|EXT|NAME_WE|REALPATH
				       [CACHE])

	      Set VarName to be the path (PATH), file name (NAME), file exten‐
	      sion (EXT), file name without extension (NAME_WE)	 of  FileName,
	      the  full	 path  (ABSOLUTE),  or the full path with all symlinks
	      resolved (REALPATH).  Note that the path is  converted  to  Unix
	      slashes  format  and  has	 no trailing slashes. The longest file
	      extension is always considered. If the optional  CACHE  argument
	      is specified, the result variable is added to the cache.

		get_filename_component(VarName FileName
				       PROGRAM [PROGRAM_ARGS ArgVar]
				       [CACHE])

	      The  program in FileName will be found in the system search path
	      or left as a full path.  If PROGRAM_ARGS is  present  with  PRO‐
	      GRAM,  then  any	command-line arguments present in the FileName
	      string are split from the program name  and  stored  in  ArgVar.
	      This  is used to separate a program name from its arguments in a
	      command line string.

       get_property
	      Get a property.

		get_property(<variable>
			     <GLOBAL		 |
			      DIRECTORY [dir]	 |
			      TARGET	<target> |
			      SOURCE	<source> |
			      TEST	<test>	 |
			      VARIABLE>
			     PROPERTY <name>
			     [SET | DEFINED | BRIEF_DOCS | FULL_DOCS])

	      Get one property from one object in a scope.  The first argument
	      specifies the variable in which to store the result.  The second
	      argument determines the scope from which to  get	the  property.
	      It must be one of the following:

	      GLOBAL scope is unique and does not accept a name.

	      DIRECTORY	 scope	defaults  to the current directory but another
	      directory (already processed by CMake) may be named by  full  or
	      relative path.

	      TARGET scope must name one existing target.

	      SOURCE scope must name one source file.

	      TEST scope must name one existing test.

	      VARIABLE scope is unique and does not accept a name.

	      The required PROPERTY option is immediately followed by the name
	      of the property to get.  If the property is  not	set  an	 empty
	      value  is	 returned.  If the SET option is given the variable is
	      set to a boolean value indicating whether the property has  been
	      set.   If	 the  DEFINED option is given the variable is set to a
	      boolean value indicating whether the property has	 been  defined
	      such  as	with  define_property.	If  BRIEF_DOCS or FULL_DOCS is
	      given then the variable is set to a string containing documenta‐
	      tion  for the requested property.	 If documentation is requested
	      for a property that has not been defined NOTFOUND is returned.

       get_source_file_property
	      Get a property for a source file.

		get_source_file_property(VAR file property)

	      Get a property from a source file.  The value of the property is
	      stored  in  the variable VAR.  If the property is not found, VAR
	      will be set to "NOTFOUND".  Use  set_source_files_properties  to
	      set property values.  Source file properties usually control how
	      the file is built. One property that is always there is LOCATION

       get_target_property
	      Get a property from a target.

		get_target_property(VAR target property)

	      Get a property from a target.   The value	 of  the  property  is
	      stored  in  the variable VAR.  If the property is not found, VAR
	      will be set to "NOTFOUND".   Use	set_target_properties  to  set
	      property	values.	  Properties are usually used to control how a
	      target is built, but some query the target instead.   This  com‐
	      mand  can get properties for any target so far created. The tar‐
	      gets do not need to be in the current CMakeLists.txt file.

       get_test_property
	      Get a property of the test.

		get_test_property(test VAR property)

	      Get a property from the Test.  The  value	 of  the  property  is
	      stored  in the variable VAR. If the property is not found, CMake
	      will report an error. For a list of standard properties you  can
	      type cmake --help-property-list

       if     Conditionally execute a group of commands.

		if(expression)
		  # then section.
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		elseif(expression2)
		  # elseif section.
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		else(expression)
		  # else section.
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		endif(expression)

	      Evaluates the given expression.  If the result is true, the com‐
	      mands in the THEN section are invoked.  Otherwise, the  commands
	      in  the  else section are invoked.  The elseif and else sections
	      are optional. You may have multiple elseif  clauses.  Note  that
	      the  same	 expression  must  be  given  to  if, and endif.  Long
	      expressions can be used and the order or precedence is that  the
	      EXISTS,  COMMAND, and DEFINED operators will be evaluated first.
	      Then any EQUAL, LESS, GREATER,  STRLESS,	STRGREATER,  STREQUAL,
	      MATCHES  will  be evaluated. Then NOT operators and finally AND,
	      OR operators will be evaluated. Possible expressions are:

		if(variable)

	      True if the variable's value is not empty, 0, N, NO, OFF, FALSE,
	      NOTFOUND, or <variable>-NOTFOUND.

		if(NOT variable)

	      True  if	the  variable's	 value is empty, 0, N, NO, OFF, FALSE,
	      NOTFOUND, or <variable>-NOTFOUND.

		if(variable1 AND variable2)

	      True if both variables would be considered true individually.

		if(variable1 OR variable2)

	      True if either variable would be considered true individually.

		if(COMMAND command-name)

	      True if the given name is a command, macro or function that  can
	      be invoked.

		if(POLICY policy-id)

	      True  if	the  given  name  is  an  existing policy (of the form
	      CMP<NNNN>).

		if(TARGET target-name)

	      True if the given name is an existing target, built or imported.

		if(EXISTS file-name)
		if(EXISTS directory-name)

	      True if  the  named  file	 or  directory	exists.	  Behavior  is
	      well-defined only for full paths.

		if(file1 IS_NEWER_THAN file2)

	      True  if	file1  is  newer than file2 or if one of the two files
	      doesn't exist. Behavior is well-defined only for full paths.

		if(IS_DIRECTORY directory-name)

	      True if the given name is a directory.  Behavior is well-defined
	      only for full paths.

		if(IS_ABSOLUTE path)

	      True if the given path is an absolute path.

		 if(variable MATCHES regex)
		if(string MATCHES regex)

	      True  if	the given string or variable's value matches the given
	      regular expression.

		if(variable LESS number)
		if(string LESS number)
		if(variable GREATER number)
		if(string GREATER number)
		if(variable EQUAL number)
		if(string EQUAL number)

	      True if the given string or variable's value is a	 valid	number
	      and the inequality or equality is true.

		if(variable STRLESS string)
		if(string STRLESS string)
		if(variable STRGREATER string)
		if(string STRGREATER string)
		if(variable STREQUAL string)
		if(string STREQUAL string)

	      True  if	the  given string or variable's value is lexicographi‐
	      cally less (or greater, or equal) than the string on the right.

		if(version1 VERSION_LESS version2)
		if(version1 VERSION_EQUAL version2)
		if(version1 VERSION_GREATER version2)

	      Component-wise integer version number comparison (version format
	      is major[.minor[.patch[.tweak]]]).

		if(DEFINED variable)

	      True if the given variable is defined. It does not matter if the
	      variable is true or false just if it has been set.

       include
	      Read CMake listfile code from the given file.

		include(<file|module> [OPTIONAL] [RESULT_VARIABLE <VAR>]
				      [NO_POLICY_SCOPE])

	      Reads CMake listfile code from the given file.  Commands in  the
	      file  are processed immediately as if they were written in place
	      of the include command.  If OPTIONAL is present, then  no	 error
	      is  raised  if  the  file does not exist.	 If RESULT_VARIABLE is
	      given the variable will be set to the full  filename  which  has
	      been included or NOTFOUND if it failed.

	      If  a  module is specified instead of a file, the file with name
	      <modulename>.cmake is searched in the CMAKE_MODULE_PATH.

	      See the cmake_policy() command documentation for	discussion  of
	      the NO_POLICY_SCOPE option.

       include_directories
	      Add include directories to the build.

		include_directories([AFTER|BEFORE] [SYSTEM] dir1 dir2 ...)

	      Add  the given directories to those searched by the compiler for
	      include files. By default the directories are appended onto  the
	      current  list  of	 directories.  This  default  behavior	can be
	      changed by setting CMAKE_include_directories_BEFORE  to  ON.  By
	      using  BEFORE  or	 AFTER	you  can  select between appending and
	      prepending, independent from the default. If the	SYSTEM	option
	      is  given	 the  compiler	will  be told that the directories are
	      meant as system include directories on some platforms.

       include_external_msproject
	      Include an external Microsoft project file in a workspace.

		include_external_msproject(projectname location
					   dep1 dep2 ...)

	      Includes	an  external  Microsoft	 project  in   the   generated
	      workspace	 file.	Currently does nothing on UNIX. This will cre‐
	      ate  a  target  named  INCLUDE_EXTERNAL_MSPROJECT_[projectname].
	      This  can be used in the add_dependencies command to make things
	      depend on the external project.

       include_regular_expression
	      Set the regular expression used for dependency checking.

		include_regular_expression(regex_match [regex_complain])

	      Set the regular expressions used in dependency  checking.	  Only
	      files matching regex_match will be traced as dependencies.  Only
	      files matching regex_complain will  generate  warnings  if  they
	      cannot  be  found (standard header paths are not searched).  The
	      defaults are:

		regex_match    = "^.*$" (match everything)
		regex_complain = "^$" (match empty string only)

       install
	      Specify rules to run at install time.

	      This command generates installation rules for a project.	 Rules
	      specified by calls to this command within a source directory are
	      executed in order during installation.  The order across	direc‐
	      tories is not defined.

	      There  are  multiple  signatures for this command.  Some of them
	      define installation properties for files and  targets.   Proper‐
	      ties common to multiple signatures are covered here but they are
	      valid only for signatures that specify them.

	      DESTINATION arguments specify the directory on disk to  which  a
	      file will be installed.  If a full path (with a leading slash or
	      drive letter) is given it is used directly.  If a relative  path
	      is   given   it	is   interpreted  relative  to	the  value  of
	      CMAKE_INSTALL_PREFIX.

	      PERMISSIONS arguments specify permissions for  installed	files.
	      Valid  permissions  are  OWNER_READ, OWNER_WRITE, OWNER_EXECUTE,
	      GROUP_READ, GROUP_WRITE, GROUP_EXECUTE, WORLD_READ, WORLD_WRITE,
	      WORLD_EXECUTE, SETUID, and SETGID.  Permissions that do not make
	      sense on certain platforms are ignored on those platforms.

	      The CONFIGURATIONS argument specifies a list of build configura‐
	      tions for which the install rule applies (Debug, Release, etc.).

	      The  COMPONENT argument specifies an installation component name
	      with which the install rule is associated, such as "runtime"  or
	      "development".	During	component-specific  installation  only
	      install rules associated with the given component name  will  be
	      executed.	   During  a  full  installation  all  components  are
	      installed.

	      The RENAME argument specifies a name for an installed file  that
	      may  be  different  from the original file.  Renaming is allowed
	      only when a single file is installed by the command.

	      The OPTIONAL argument specifies that it is not an error  if  the
	      file to be installed does not exist.

	      The TARGETS signature:

		install(TARGETS targets... [EXPORT <export-name>]
			[[ARCHIVE|LIBRARY|RUNTIME|FRAMEWORK|BUNDLE|
			  PRIVATE_HEADER|PUBLIC_HEADER|RESOURCE]
			 [DESTINATION <dir>]
			 [PERMISSIONS permissions...]
			 [CONFIGURATIONS [Debug|Release|...]]
			 [COMPONENT <component>]
			 [OPTIONAL] [NAMELINK_ONLY|NAMELINK_SKIP]
			] [...])

	      The  TARGETS  form specifies rules for installing targets from a
	      project.	There are five kinds  of  target  files	 that  may  be
	      installed:  ARCHIVE,  LIBRARY,  RUNTIME,	FRAMEWORK, and BUNDLE.
	      Executables are treated as RUNTIME targets,  except  that	 those
	      marked  with  the	 MACOSX_BUNDLE	property are treated as BUNDLE
	      targets on OS X. Static libraries are always treated as  ARCHIVE
	      targets. Module libraries are always treated as LIBRARY targets.
	      For non-DLL platforms shared libraries are  treated  as  LIBRARY
	      targets,	except	that  those marked with the FRAMEWORK property
	      are treated as FRAMEWORK targets on OS X.	 For DLL platforms the
	      DLL  part of a shared library is treated as a RUNTIME target and
	      the corresponding import library is treated as an	 ARCHIVE  tar‐
	      get.  All	 Windows-based	systems including Cygwin are DLL plat‐
	      forms. The ARCHIVE, LIBRARY, RUNTIME,  and  FRAMEWORK  arguments
	      change  the  type	 of  target to which the subsequent properties
	      apply.  If none is given the installation	 properties  apply  to
	      all  target  types.   If	only one is given then only targets of
	      that type will be installed (which can be used to install just a
	      DLL or just an import library).

	      The  PRIVATE_HEADER, PUBLIC_HEADER, and RESOURCE arguments cause
	      subsequent properties to be applied to  installing  a  FRAMEWORK
	      shared library target's associated files on non-Apple platforms.
	      Rules defined by these arguments are ignored on Apple  platforms
	      because  the associated files are installed into the appropriate
	      locations inside the framework folder.  See documentation of the
	      PRIVATE_HEADER,  PUBLIC_HEADER,  and  RESOURCE target properties
	      for details.

	      Either NAMELINK_ONLY or NAMELINK_SKIP  may  be  specified	 as  a
	      LIBRARY  option.	 On  some platforms a versioned shared library
	      has a symbolic link such as

		lib<name>.so -> lib<name>.so.1

	      where  "lib<name>.so.1"  is  the	soname	of  the	 library   and
	      "lib<name>.so"  is  a  "namelink"	 allowing  linkers to find the
	      library when given "-l<name>".  The NAMELINK_ONLY option	causes
	      installation  of	only  the  namelink  when  a library target is
	      installed.  The  NAMELINK_SKIP  option  causes  installation  of
	      library  files  other than the namelink when a library target is
	      installed.  When neither	option	is  given  both	 portions  are
	      installed.  On platforms where versioned shared libraries do not
	      have  namelinks  or  when	 a  library  is	 not   versioned   the
	      NAMELINK_SKIP  option installs the library and the NAMELINK_ONLY
	      option installs nothing.	See the VERSION and  SOVERSION	target
	      properties for details on creating versioned shared libraries.

	      One  or  more  groups of properties may be specified in a single
	      call to the TARGETS form of  this	 command.   A  target  may  be
	      installed more than once to different locations.	Consider hypo‐
	      thetical targets "myExe", "mySharedLib", and "myStaticLib".  The
	      code

		  install(TARGETS myExe mySharedLib myStaticLib
			  RUNTIME DESTINATION bin
			  LIBRARY DESTINATION lib
			  ARCHIVE DESTINATION lib/static)
		  install(TARGETS mySharedLib DESTINATION /some/full/path)

	      will  install  myExe  to	<prefix>/bin  and myStaticLib to <pre‐
	      fix>/lib/static.	 On  non-DLL  platforms	 mySharedLib  will  be
	      installed to <prefix>/lib and /some/full/path.  On DLL platforms
	      the mySharedLib  DLL  will  be  installed	 to  <prefix>/bin  and
	      /some/full/path  and  its	 import	 library  will be installed to
	      <prefix>/lib/static and /some/full/path.	On  non-DLL  platforms
	      mySharedLib    will    be	   installed   to   <prefix>/lib   and
	      /some/full/path.

	      The EXPORT option associates the installed target files with  an
	      export called <export-name>.  It must appear before any RUNTIME,
	      LIBRARY,	or  ARCHIVE  options.	See   documentation   of   the
	      install(EXPORT ...) signature below for details.

	      Installing  a target with EXCLUDE_FROM_ALL set to true has unde‐
	      fined behavior.

	      The FILES signature:

		install(FILES files... DESTINATION <dir>
			[PERMISSIONS permissions...]
			[CONFIGURATIONS [Debug|Release|...]]
			[COMPONENT <component>]
			[RENAME <name>] [OPTIONAL])

	      The FILES form  specifies	 rules	for  installing	 files	for  a
	      project.	 File  names  given  as relative paths are interpreted
	      with respect to the current source directory.   Files  installed
	      by  this	form  are  by  default	given permissions OWNER_WRITE,
	      OWNER_READ, GROUP_READ, and WORLD_READ if no  PERMISSIONS	 argu‐
	      ment is given.

	      The PROGRAMS signature:

		install(PROGRAMS files... DESTINATION <dir>
			[PERMISSIONS permissions...]
			[CONFIGURATIONS [Debug|Release|...]]
			[COMPONENT <component>]
			[RENAME <name>] [OPTIONAL])

	      The PROGRAMS form is identical to the FILES form except that the
	      default  permissions  for	 the  installed	 file	also   include
	      OWNER_EXECUTE,  GROUP_EXECUTE,  and WORLD_EXECUTE.  This form is
	      intended to install programs that are not targets, such as shell
	      scripts.	 Use  the TARGETS form to install targets built within
	      the project.

	      The DIRECTORY signature:

		install(DIRECTORY dirs... DESTINATION <dir>
			[FILE_PERMISSIONS permissions...]
			[DIRECTORY_PERMISSIONS permissions...]
			[USE_SOURCE_PERMISSIONS]
			[CONFIGURATIONS [Debug|Release|...]]
			[COMPONENT <component>] [FILES_MATCHING]
			[[PATTERN <pattern> | REGEX <regex>]
			 [EXCLUDE] [PERMISSIONS permissions...]] [...])

	      The DIRECTORY form installs contents of one or more  directories
	      to  a given destination.	The directory structure is copied ver‐
	      batim to the destination.	 The last component of each  directory
	      name  is	appended  to  the destination directory but a trailing
	      slash may be used to avoid this because it leaves the last  com‐
	      ponent  empty.   Directory  names	 given	as  relative paths are
	      interpreted with respect to the current source directory.	 If no
	      input  directory	names are given the destination directory will
	      be created but nothing will be installed into it.	 The FILE_PER‐
	      MISSIONS	and  DIRECTORY_PERMISSIONS options specify permissions
	      given  to	 files	and  directories  in  the   destination.    If
	      USE_SOURCE_PERMISSIONS is specified and FILE_PERMISSIONS is not,
	      file permissions will be copied from the source directory struc‐
	      ture.   If  no permissions are specified files will be given the
	      default permissions specified in the FILES form of the  command,
	      and the directories will be given the default permissions speci‐
	      fied in the PROGRAMS form of the command.

	      Installation of directories may be controlled with  fine	granu‐
	      larity  using  the  PATTERN  or  REGEX  options.	 These "match"
	      options specify a globbing  pattern  or  regular	expression  to
	      match directories or files encountered within input directories.
	      They may be used to apply certain options (see below) to a  sub‐
	      set  of the files and directories encountered.  The full path to
	      each input file or directory (with forward slashes)  is  matched
	      against the expression.  A PATTERN will match only complete file
	      names: the portion of the full path matching  the	 pattern  must
	      occur at the end of the file name and be preceded by a slash.  A
	      REGEX will match any portion of the full path but it may use '/'
	      and  '$' to simulate the PATTERN behavior.  By default all files
	      and directories are installed whether or not they	 are  matched.
	      The  FILES_MATCHING  option  may be given before the first match
	      option to disable installation of files  (but  not  directories)
	      not matched by any expression.  For example, the code

		install(DIRECTORY src/ DESTINATION include/myproj
			FILES_MATCHING PATTERN "*.h")

	      will extract and install header files from a source tree.

	      Some  options  may  follow a PATTERN or REGEX expression and are
	      applied only to files or directories matching them.  The EXCLUDE
	      option will skip the matched file or directory.  The PERMISSIONS
	      option overrides the permissions setting for the matched file or
	      directory.  For example the code

		install(DIRECTORY icons scripts/ DESTINATION share/myproj
			PATTERN "CVS" EXCLUDE
			PATTERN "scripts/*"
			PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
				    GROUP_EXECUTE GROUP_READ)

	      will  install  the icons directory to share/myproj/icons and the
	      scripts directory to share/myproj.  The icons will  get  default
	      file  permissions,  the  scripts	will be given specific permis‐
	      sions, and any CVS directories will be excluded.

	      The SCRIPT and CODE signature:

		install([[SCRIPT <file>] [CODE <code>]] [...])

	      The SCRIPT form will invoke the given CMake script files	during
	      installation.   If  the  script  file name is a relative path it
	      will be interpreted with respect to the  current	source	direc‐
	      tory.   The  CODE	 form  will invoke the given CMake code during
	      installation.  Code is specified as a single argument  inside  a
	      double-quoted string. For example, the code

		install(CODE "MESSAGE(\"Sample install message.\")")

	      will print a message during installation.

	      The EXPORT signature:

		install(EXPORT <export-name> DESTINATION <dir>
			[NAMESPACE <namespace>] [FILE <name>.cmake]
			[PERMISSIONS permissions...]
			[CONFIGURATIONS [Debug|Release|...]]
			[COMPONENT <component>])

	      The  EXPORT  form generates and installs a CMake file containing
	      code to import targets from the installation tree	 into  another
	      project.	 Target	 installations	are associated with the export
	      <export-name> using the EXPORT  option  of  the  install(TARGETS
	      ...)  signature  documented  above.   The	 NAMESPACE option will
	      prepend <namespace> to the target names as they are  written  to
	      the  import  file.  By default the generated file will be called
	      <export-name>.cmake but the FILE option may be used to specify a
	      different	 name.	 The  value given to the FILE option must be a
	      file name with the  ".cmake"  extension.	 If  a	CONFIGURATIONS
	      option is given then the file will only be installed when one of
	      the named configurations is installed.  Additionally, the gener‐
	      ated import file will reference only the matching target config‐
	      urations.	 If a COMPONENT option	is  specified  that  does  not
	      match  that  given  to the targets associated with <export-name>
	      the behavior is undefined.  If a library target is  included  in
	      the  export  but	a target to which it links is not included the
	      behavior is unspecified.

	      The EXPORT form is useful to help outside projects  use  targets
	      built  and  installed  by the current project.  For example, the
	      code

		install(TARGETS myexe EXPORT myproj DESTINATION bin)
		install(EXPORT myproj NAMESPACE mp_ DESTINATION lib/myproj)

	      will install the executable myexe to <prefix>/bin	 and  code  to
	      import  it  in  the file "<prefix>/lib/myproj/myproj.cmake".  An
	      outside project may load this file with the include command  and
	      reference	 the myexe executable from the installation tree using
	      the imported target name mp_myexe as if the target were built in
	      its own tree.

	      NOTE:  This  command  supercedes the INSTALL_TARGETS command and
	      the      target	   properties	   PRE_INSTALL_SCRIPT	   and
	      POST_INSTALL_SCRIPT.   It	 also  replaces the FILES forms of the
	      INSTALL_FILES and	 INSTALL_PROGRAMS  commands.   The  processing
	      order  of	 these	install	 rules	relative to those generated by
	      INSTALL_TARGETS, INSTALL_FILES, and INSTALL_PROGRAMS commands is
	      not defined.

       link_directories
	      Specify directories in which the linker will look for libraries.

		link_directories(directory1 directory2 ...)

	      Specify  the  paths  in  which  the  linker  should  search  for
	      libraries. The command will apply only to targets created	 after
	      it  is  called.  For historical reasons, relative paths given to
	      this command are passed to the  linker  unchanged	 (unlike  many
	      CMake  commands  which  interpret	 them  relative to the current
	      source directory).

       list   List operations.

		list(LENGTH <list> <output variable>)
		list(GET <list> <element index> [<element index> ...] <output variable>)
		list(APPEND <list> <element> [<element> ...])
		list(FIND <list> <value> <output variable>)
		list(INSERT <list> <element_index> <element> [<element> ...])
		list(REMOVE_ITEM <list> <value> [<value> ...])
		list(REMOVE_AT <list> <index> [<index> ...])
		list(REMOVE_DUPLICATES <list>)
		list(REVERSE <list>)
		list(SORT <list>)

	      LENGTH will return a given list's length.

	      GET will return list of elements specified by indices  from  the
	      list.

	      APPEND will append elements to the list.

	      FIND  will return the index of the element specified in the list
	      or -1 if it wasn't found.

	      INSERT will insert elements to the list to the  specified	 loca‐
	      tion.

	      REMOVE_AT	 and  REMOVE_ITEM will remove items from the list. The
	      difference is that REMOVE_ITEM  will  remove  the	 given	items,
	      while REMOVE_AT will remove the items at the given indices.

	      REMOVE_DUPLICATES will remove duplicated items in the list.

	      REVERSE reverses the contents of the list in-place.

	      SORT sorts the list in-place alphabetically.

	      NOTES:  A	 list  in  cmake is a ; separated group of strings. To
	      create a list the set command can be used. For example,  set(var
	      a	 b c d e)  creates a list with a;b;c;d;e, and set(var "a b c d
	      e") creates a string or a list with one item in it.

	      When specifying  index  values,  if  <element  index>  is	 0  or
	      greater,	it  is	indexed from the beginning of the list, with 0
	      representing the first list element. If <element index> is -1 or
	      lesser,  it  is indexed from the end of the list, with -1 repre‐
	      senting the last list element. Be	 careful  when	counting  with
	      negative	indices: they do not start from 0. -0 is equivalent to
	      0, the first list element.

       load_cache
	      Load in the values from another project's CMake cache.

		load_cache(pathToCacheFile READ_WITH_PREFIX
			   prefix entry1...)

	      Read the cache and store the requested entries in variables with
	      their  name prefixed with the given prefix.  This only reads the
	      values, and does not  create  entries  in	 the  local  project's
	      cache.

		load_cache(pathToCacheFile [EXCLUDE entry1...]
			   [INCLUDE_INTERNALS entry1...])

	      Load  in	the  values  from  another cache and store them in the
	      local project's cache as internal entries.  This is useful for a
	      project  that  depends  on  another project built in a different
	      tree.  EXCLUDE option can be used to provide a list  of  entries
	      to be excluded.  INCLUDE_INTERNALS can be used to provide a list
	      of internal entries  to  be  included.   Normally,  no  internal
	      entries  are  brought  in.   Use	of this form of the command is
	      strongly discouraged, but it is provided for  backward  compati‐
	      bility.

       load_command
	      Load a command into a running CMake.

		load_command(COMMAND_NAME <loc1> [loc2 ...])

	      The  given  locations  are  searched for a library whose name is
	      cmCOMMAND_NAME.  If found, it is loaded as a module and the com‐
	      mand  is added to the set of available CMake commands.  Usually,
	      TRY_COMPILE is used before this command to compile  the  module.
	      If the command is successfully loaded a variable named

		CMAKE_LOADED_COMMAND_<COMMAND_NAME>

	      will  be	set  to	 the  full path of the module that was loaded.
	      Otherwise the variable will not be set.

       macro  Start recording a macro for later invocation as a command.

		macro(<name> [arg1 [arg2 [arg3 ...]]])
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		endmacro(<name>)

	      Define a macro named <name> that takes arguments named arg1 arg2
	      arg3  (...).  Commands listed after macro, but before the match‐
	      ing endmacro, are not invoked until the macro is invoked.	  When
	      it is invoked, the commands recorded in the macro are first mod‐
	      ified by replacing formal parameters (${arg1})  with  the	 argu‐
	      ments  passed,  and then invoked as normal commands. In addition
	      to referencing the formal parameters you can reference the  val‐
	      ues  ${ARGC} which will be set to the number of arguments passed
	      into the function as well	 as  ${ARGV0}  ${ARGV1}	 ${ARGV2}  ...
	      which  will  have	 the actual values of the arguments passed in.
	      This facilitates creating macros with optional arguments.	 Addi‐
	      tionally	${ARGV}	 holds	the list of all arguments given to the
	      macro and ${ARGN} holds the  list	 of  argument  pass  the  last
	      expected	argument. Note that the parameters to a macro and val‐
	      ues such as ARGN are not variables in  the  usual	 CMake	sense.
	      They  are string replacements much like the c preprocessor would
	      do with a macro. If you want true	 CMake	variables  you	should
	      look at the function command.

	      See the cmake_policy() command documentation for the behavior of
	      policies inside macros.

       mark_as_advanced
	      Mark cmake cached variables as advanced.

		mark_as_advanced([CLEAR|FORCE] VAR VAR2 VAR...)

	      Mark the named cached variables as advanced.  An advanced	 vari‐
	      able  will  not be displayed in any of the cmake GUIs unless the
	      show advanced option is on.  If  CLEAR  is  the  first  argument
	      advanced	variables are changed back to unadvanced.  If FORCE is
	      the first argument, then the variable is made advanced.  If nei‐
	      ther  FORCE nor CLEAR is specified, new values will be marked as
	      advanced,	  but	 if    the    variable	  already    has    an
	      advanced/non-advanced state, it will not be changed.

	      It does nothing in script mode.

       math   Mathematical expressions.

		math(EXPR <output variable> <math expression>)

	      EXPR  evaluates mathematical expression and return result in the
	      output variable. Example mathematical expression is '5 * ( 10  +
	      13  )'.	Supported operators are + - * / % | & ^ ~ << >> * / %.
	      They have the same meaning  as they do in c code.

       message
	      Display a message to the user.

		message([SEND_ERROR | STATUS | FATAL_ERROR]
			"message to display" ...)

	      By default the message is displayed in a pop up  window  (CMake‐
	      Setup),  or  in  the  stdout  of	cmake, or the error section of
	      ccmake. If the first argument is SEND_ERROR  then	 an  error  is
	      raised,  and  the	 generate phase will be skipped.  If the first
	      argument is FATAL_ERROR, all processing is halted. If the	 first
	      argument is STATUS then the message is displayed in the progress
	      line for the GUI, or with a -- in the command line cmake.

       option Provides an option that the user can optionally select.

		option(<option_variable> "help string describing option"
		       [initial value])

	      Provide an option for the user to select as ON or	 OFF.	If  no
	      initial value is provided, OFF is used.

       output_required_files
	      Output  a	 list  of required source files for a specified source
	      file.

		output_required_files(srcfile outputfile)

	      Outputs a list of all the source files that are required by  the
	      specified srcfile. This list is written into outputfile. This is
	      similar to writing out the dependencies for srcfile except  that
	      it jumps from .h files into .cxx, .c and .cpp files if possible.

       project
	      Set a name for the entire project.

		project(<projectname> [languageName1 languageName2 ... ] )

	      Sets  the name of the project.  Additionally this sets the vari‐
	      ables <projectName>_BINARY_DIR and  <projectName>_SOURCE_DIR  to
	      the respective values.

	      Optionally  you  can  specify  which languages your project sup‐
	      ports.  Example languages are CXX (i.e. C++), C,	Fortran,  etc.
	      By default C and CXX are enabled.	 E.g. if you do not have a C++
	      compiler, you can disable the check for it by explicitely	 list‐
	      ing  the	languages  you	want to support, e.g. C.  By using the
	      special language "NONE" all checks for any language can be  dis‐
	      abled.

       qt_wrap_cpp
	      Create Qt Wrappers.

		qt_wrap_cpp(resultingLibraryName DestName
			    SourceLists ...)

	      Produce	moc   files  for  all  the  .h	files  listed  in  the
	      SourceLists.  The moc files will be added to the	library	 using
	      the DestName source list.

       qt_wrap_ui
	      Create Qt user interfaces Wrappers.

		qt_wrap_ui(resultingLibraryName HeadersDestName
			   SourcesDestName SourceLists ...)

	      Produce  .h  and	.cxx files for all the .ui files listed in the
	      SourceLists.  The .h files will be added to  the	library	 using
	      the HeadersDestNamesource list.  The .cxx files will be added to
	      the library using the SourcesDestNamesource list.

       remove_definitions
	      Removes -D define flags added by add_definitions.

		remove_definitions(-DFOO -DBAR ...)

	      Removes flags (added by add_definitions) from the compiler  com‐
	      mand line for sources in the current directory and below.

       return Return from a file, directory or function.

		return()

	      Returns from a file, directory or function. When this command is
	      encountered in an included file  (via  include()	or  find_pack‐
	      age()),  it  causes  processing  of the current file to stop and
	      control is returned to the including file. If it is  encountered
	      in  a  file which is not included by another file, e.g. a CMake‐
	      Lists.txt, control is returned to the parent directory if	 there
	      is  one.	If return is called in a function, control is returned
	      to the caller of the function. Note that a macro is not a	 func‐
	      tion and does not handle return like a function does.

       separate_arguments
	      Split  space  separated  arguments  into	a semi-colon separated
	      list.

		separate_arguments(VARIABLE)

	      Convert the value of VARIABLE to a  semi-colon  separated	 list.
	      All  spaces  are	replaced with ';'.  This helps with generating
	      command lines.

       set    Set a CMAKE variable to a given value.

		set(<variable> <value> [[CACHE <type> <docstring> [FORCE]] | PARENT_SCOPE])

	      Within CMake sets <variable> to the value <value>.   <value>  is
	      expanded	 before <variable> is set to it.  If CACHE is present,
	      then the <variable> is put in the cache. <type> and  <docstring>
	      are  then	 required. <type> is used by the CMake GUI to choose a
	      widget with which the user sets a value.	The value  for	<type>
	      may be one of

		FILEPATH = File chooser dialog.
		PATH	 = Directory chooser dialog.
		STRING	 = Arbitrary string.
		BOOL	 = Boolean ON/OFF checkbox.
		INTERNAL = No GUI entry (used for persistent variables).

	      If  <type>  is INTERNAL, then the <value> is always written into
	      the cache, replacing any values existing in the cache.  If it is
	      not  a  cache variable, then this always writes into the current
	      makefile. The FORCE option will overwrite the cache value remov‐
	      ing any changes by the user.

	      If  PARENT_SCOPE	is  present,  the  variable will be set in the
	      scope above the current scope. Each new  directory  or  function
	      creates  a new scope. This command will set the value of a vari‐
	      able into the parent directory or calling function (whichever is
	      applicable  to  the case at hand) If VALUE is not specified then
	      the variable is removed from the parent scope.

		set(<variable> <value1> ... <valueN>)

	      In this case <variable> is set to a semicolon separated list  of
	      values.

	      <variable> can be an environment variable such as:

		set( ENV{PATH} /home/martink )

	      in which case the environment variable will be set.

       set_directory_properties
	      Set a property of the directory.

		set_directory_properties(PROPERTIES prop1 value1 prop2 value2)

	      Set  a property for the current directory and subdirectories. If
	      the property is not found, CMake will report an error. The prop‐
	      erties	 include:    INCLUDE_DIRECTORIES,    LINK_DIRECTORIES,
	      INCLUDE_REGULAR_EXPRESSION, and ADDITIONAL_MAKE_CLEAN_FILES.

	      ADDITIONAL_MAKE_CLEAN_FILES is a list  of	 files	that  will  be
	      cleaned as a part of "make clean" stage.

       set_property
	      Set a named property in a given scope.

		set_property(<GLOBAL				|
			      DIRECTORY [dir]			|
			      TARGET	[target1 [target2 ...]] |
			      SOURCE	[src1 [src2 ...]]	|
			      TEST	[test1 [test2 ...]]>
			     [APPEND]
			     PROPERTY <name> [value1 [value2 ...]])

	      Set  one property on zero or more objects of a scope.  The first
	      argument determines the scope in which the property is set.   It
	      must be one of the following:

	      GLOBAL scope is unique and does not accept a name.

	      DIRECTORY	 scope	defaults  to the current directory but another
	      directory (already processed by CMake) may be named by  full  or
	      relative path.

	      TARGET scope may name zero or more existing targets.

	      SOURCE scope may name zero or more source files.

	      TEST scope may name zero or more existing tests.

	      The required PROPERTY option is immediately followed by the name
	      of the property to set.  Remaining arguments are used to compose
	      the  property  value  in the form of a semicolon-separated list.
	      If the APPEND option is given the list is appended to any exist‐
	      ing property value.

       set_source_files_properties
	      Source files can have properties that affect how they are built.

		set_source_files_properties(file1 file2 ...
					    PROPERTIES prop1 value1
					    prop2 value2 ...)

	      Set  properties on a file. The syntax for the command is to list
	      all the files you want to change, and then  provide  the	values
	      you  want	 to  set next.	You can make up your own properties as
	      well.  The following are	used  by  CMake.   The	ABSTRACT  flag
	      (boolean)	  is   used   by  some	class  wrapping	 commands.  If
	      WRAP_EXCLUDE (boolean) is true then many wrapping commands  will
	      ignore  this file. If GENERATED (boolean) is true then it is not
	      an error if this source file does not exist when it is added  to
	      a target.	 Obviously, it must be created (presumably by a custom
	      command) before the target is built.   If	 the  HEADER_FILE_ONLY
	      (boolean)	 property is true then the file is not compiled.  This
	      is useful if you want to add extra non build files  to  an  IDE.
	      OBJECT_DEPENDS  (string)	adds  dependencies to the object file.
	      COMPILE_FLAGS (string) is passed to the compiler	as  additional
	      command  line  arguments when the source file is compiled.  LAN‐
	      GUAGE (string) CXX|C will change the default  compiler  used  to
	      compile  the  source file. The languages used need to be enabled
	      in the PROJECT command. If SYMBOLIC (boolean) is set to true the
	      build  system will be informed that the source file is not actu‐
	      ally created on disk but instead used as a symbolic name	for  a
	      build rule.

       set_target_properties
	      Targets can have properties that affect how they are built.

		set_target_properties(target1 target2 ...
				      PROPERTIES prop1 value1
				      prop2 value2 ...)

	      Set  properties  on  a  target. The syntax for the command is to
	      list all the files you want to change, and then provide the val‐
	      ues  you	want to set next.  You can use any prop value pair you
	      want and extract it later with the GET_TARGET_PROPERTY command.

	      Properties that affect the name of a target's output file are as
	      follows.	 The PREFIX and SUFFIX properties override the default
	      target name prefix (such as "lib") and suffix (such  as  ".so").
	      IMPORT_PREFIX  and  IMPORT_SUFFIX	 are the equivalent properties
	      for the import  library  corresponding  to  a  DLL  (for	SHARED
	      library  targets).   OUTPUT_NAME	sets the real name of a target
	      when it is built and can be used to help create two  targets  of
	      the  same	 name even though CMake requires unique logical target
	      names.  There is also a <CONFIG>_OUTPUT_NAME that	 can  set  the
	      output name on a per-configuration basis.	 <CONFIG>_POSTFIX sets
	      a postfix for the real name of the target when it is built under
	      the  configuration  named	 by  <CONFIG>  (in upper-case, such as
	      "DEBUG_POSTFIX").	 The value of  this  property  is  initialized
	      when  the	 target	 is  created  to  the  value  of  the variable
	      CMAKE_<CONFIG>_POSTFIX (except for  executable  targets  because
	      earlier  CMake versions which did not use this variable for exe‐
	      cutables).

	      The LINK_FLAGS property can be used to add extra	flags  to  the
	      link  step of a target. LINK_FLAGS_<CONFIG> will add to the con‐
	      figuration <CONFIG>, for example,	 DEBUG,	 RELEASE,  MINSIZEREL,
	      RELWITHDEBINFO.  DEFINE_SYMBOL sets the name of the preprocessor
	      symbol defined when compiling sources in a  shared  library.  If
	      not  set	here then it is set to target_EXPORTS by default (with
	      some substitutions if the target is not a valid  C  identifier).
	      This  is	useful	for  headers  to  know	whether they are being
	      included from inside their library our outside to properly setup
	      dllexport/dllimport decorations. The COMPILE_FLAGS property sets
	      additional compiler flags used to build sources within the  tar‐
	      get.   It may also be used to pass additional preprocessor defi‐
	      nitions.

	      The LINKER_LANGUAGE property is used to change the tool used  to
	      link  an	executable  or	shared library. The default is set the
	      language to match the files in the library. CXX and C are common
	      values for this property.

	      For  shared libraries VERSION and SOVERSION can be used to spec‐
	      ify the build version and api version respectively. When	build‐
	      ing  or installing appropriate symlinks are created if the plat‐
	      form supports symlinks and the linker supports so-names. If only
	      one of both is specified the missing is assumed to have the same
	      version number. For executables VERSION can be used  to  specify
	      the  build version. When building or installing appropriate sym‐
	      links are created if the platform supports symlinks. For	shared
	      libraries	 and  executables  on Windows the VERSION attribute is
	      parsed to extract a "major.minor" version number. These  numbers
	      are used as the image version of the binary.

	      There  are  a  few  properties  used  to	specify	 RPATH	rules.
	      INSTALL_RPATH is a semicolon-separated list specifying the rpath
	      to  use  in  installed  targets (for platforms that support it).
	      INSTALL_RPATH_USE_LINK_PATH is a boolean that  if	 set  to  true
	      will  append  directories	 in the linker search path and outside
	      the project to the INSTALL_RPATH. SKIP_BUILD_RPATH is a  boolean
	      specifying  whether  to  skip  automatic	generation of an rpath
	      allowing	 the   target	to   run   from	  the	build	 tree.
	      BUILD_WITH_INSTALL_RPATH is a boolean specifying whether to link
	      the target in the build tree with the INSTALL_RPATH.  This takes
	      precedence over SKIP_BUILD_RPATH and avoids the need for relink‐
	      ing before installation.	INSTALL_NAME_DIR is a string  specify‐
	      ing  the directory portion of the "install_name" field of shared
	      libraries on Mac OSX to use in the installed targets.  When  the
	      target	is    created	 the	values	  of   the   variables
	      CMAKE_INSTALL_RPATH,	    CMAKE_INSTALL_RPATH_USE_LINK_PATH,
	      CMAKE_SKIP_BUILD_RPATH,	 CMAKE_BUILD_WITH_INSTALL_RPATH,   and
	      CMAKE_INSTALL_NAME_DIR are used to initialize these properties.

	      PROJECT_LABEL can be used to change the name of the target in an
	      IDE  like	 visual	 studio.   VS_KEYWORD can be set to change the
	      visual studio keyword, for example QT integration	 works	better
	      if this is set to Qt4VSv1.0.

	      VS_SCC_PROJECTNAME, VS_SCC_LOCALPATH, VS_SCC_PROVIDER can be set
	      to add support for source control bindings in a	Visual	Studio
	      project file.

	      When  a  library	is  built  CMake  by default generates code to
	      remove any existing library using all possible names.   This  is
	      needed  to  support  libraries  that  switch  between STATIC and
	      SHARED by a user option.	 However  when	using  OUTPUT_NAME  to
	      build a static and shared library of the same name using differ‐
	      ent logical target  names	 the  two  targets  will  remove  each
	      other's	files.	  This	 can   be  prevented  by  setting  the
	      CLEAN_DIRECT_OUTPUT property to 1.

	      The PRE_INSTALL_SCRIPT and  POST_INSTALL_SCRIPT  properties  are
	      the  old	way  to	 specify CMake scripts to run before and after
	      installing  a  target.   They  are  used	only  when   the   old
	      INSTALL_TARGETS  command is used to install the target.  Use the
	      INSTALL command instead.

	      The EXCLUDE_FROM_DEFAULT_BUILD property is used  by  the	visual
	      studio  generators.   If	it  is set to 1 the target will not be
	      part of the default build when you select "Build Solution".

       set_tests_properties
	      Set a property of the tests.

		set_tests_properties(test1 [test2...] PROPERTIES prop1 value1 prop2 value2)

	      Set a property for the tests. If	the  property  is  not	found,
	      CMake will report an error. The properties include:

	      WILL_FAIL:  If  set to true, this will invert the pass/fail flag
	      of the test.

	      PASS_REGULAR_EXPRESSION: If set, the test output will be checked
	      against  the  specified  regular expressions and at least one of
	      the regular expressions has to match, otherwise  the  test  will
	      fail.

		Example: PASS_REGULAR_EXPRESSION "TestPassed;All ok"

	      FAIL_REGULAR_EXPRESSION: If set, if the output will match to one
	      of specified regular expressions, the test will fail.

		Example: PASS_REGULAR_EXPRESSION "[^a-z]Error;ERROR;Failed"

	      Both PASS_REGULAR_EXPRESSION and FAIL_REGULAR_EXPRESSION	expect
	      a list of regular expressions.

       site_name
	      Set the given variable to the name of the computer.

		site_name(variable)

       source_group
	      Define a grouping for sources in the makefile.

		source_group(name [REGULAR_EXPRESSION regex] [FILES src1 src2 ...])

	      Defines  a  group	 into  which sources will be placed in project
	      files.  This is mainly used to setup file tabs in Visual Studio.
	      Any  file whose name is listed or matches the regular expression
	      will be placed in	 this  group.	If  a  file  matches  multiple
	      groups,  the  LAST  group that explicitly lists the file will be
	      favored, if any.	If no group explicitly	lists  the  file,  the
	      LAST  group  whose  regular  expression matches the file will be
	      favored.

	      The name of the group may contain backslashes  to	 specify  sub‐
	      groups:

		source_group(outer\\inner ...)

	      For  backwards  compatibility, this command is also supports the
	      format:

		source_group(name regex)

       string String operations.

		string(REGEX MATCH <regular_expression>
		       <output variable> <input> [<input>...])
		string(REGEX MATCHALL <regular_expression>
		       <output variable> <input> [<input>...])
		string(REGEX REPLACE <regular_expression>
		       <replace_expression> <output variable>
		       <input> [<input>...])
		string(REPLACE <match_string>
		       <replace_string> <output variable>
		       <input> [<input>...])
		string(COMPARE EQUAL <string1> <string2> <output variable>)
		string(COMPARE NOTEQUAL <string1> <string2> <output variable>)
		string(COMPARE LESS <string1> <string2> <output variable>)
		string(COMPARE GREATER <string1> <string2> <output variable>)
		string(ASCII <number> [<number> ...] <output variable>)
		string(CONFIGURE <string1> <output variable>
		       [@ONLY] [ESCAPE_QUOTES])
		string(TOUPPER <string1> <output variable>)
		string(TOLOWER <string1> <output variable>)
		string(LENGTH <string> <output variable>)
		string(SUBSTRING <string> <begin> <length> <output variable>)
		string(STRIP <string> <output variable>)
		string(RANDOM [LENGTH <length>] [ALPHABET <alphabet>]
		       <output variable>)

	      REGEX MATCH will match the regular expression once and store the
	      match in the output variable.

	      REGEX  MATCHALL  will match the regular expression as many times
	      as possible and store the matches in the output  variable	 as  a
	      list.

	      REGEX REPLACE will match the regular expression as many times as
	      possible and substitute the replacement expression for the match
	      in the output.  The replace expression may refer to paren-delim‐
	      ited subexpressions of the match using \1, \2,  ...,  \9.	  Note
	      that  two	 backslashes (\\1) are required in CMake code to get a
	      backslash through argument parsing.

	      REPLACE will replace all	occurrences  of	 match_string  in  the
	      input with replace_string and store the result in the output.

	      COMPARE EQUAL/NOTEQUAL/LESS/GREATER will compare the strings and
	      store true or false in the output variable.

	      ASCII will convert all numbers into corresponding ASCII  charac‐
	      ters.

	      CONFIGURE will transform a string like CONFIGURE_FILE transforms
	      a file.

	      TOUPPER/TOLOWER will convert string to upper/lower characters.

	      LENGTH will return a given string's length.

	      SUBSTRING will return a substring of a given string.

	      STRIP will return a substring of a given string with leading and
	      trailing spaces removed.

	      RANDOM will return a random string of given length consisting of
	      characters from the given alphabet. Default length is 5  charac‐
	      ters  and	 default  alphabet  is all numbers and upper and lower
	      case letters.

	      The following characters have special meaning in regular expres‐
	      sions:

		 ^	   Matches at beginning of a line
		 $	   Matches at end of a line
		 .	   Matches any single character
		 [ ]	   Matches any character(s) inside the brackets
		 [^ ]	   Matches any character(s) not inside the brackets
		  -	   Matches any character in range on either side of a dash
		 *	   Matches preceding pattern zero or more times
		 +	   Matches preceding pattern one or more times
		 ?	   Matches preceding pattern zero or once only
		 |	   Matches a pattern on either side of the |
		 ()	   Saves a matched subexpression, which can be referenced
			   in the REGEX REPLACE operation. Additionally it is saved
			   by all regular expression-related commands, including
			   e.g. if( MATCHES ), in the variables CMAKE_MATCH_(0..9).

       target_link_libraries
	      Link a target to given libraries.

		target_link_libraries(<target> [lib1 [lib2 [...]]]
				      [[debug|optimized|general] <lib>] ...)

	      Specify a list of libraries to be linked into the specified tar‐
	      get.  If any library name matches that of a target in  the  cur‐
	      rent  project  a	dependency  will automatically be added in the
	      build system to make sure the library being linked is up-to-date
	      before the target links.

	      A	 "debug", "optimized", or "general" keyword indicates that the
	      library immediately following it is to be used only for the cor‐
	      responding build configuration.  The "debug" keyword corresponds
	      to the Debug configuration (or to configurations	named  in  the
	      DEBUG_CONFIGURATIONS  global property if it is set).  The "opti‐
	      mized" keyword corresponds to  all  other	 configurations.   The
	      "general"	 keyword  corresponds  to  all	configurations, and is
	      purely optional (assumed if omitted).  Higher granularity may be
	      achieved	for per-configuration rules by creating and linking to
	      IMPORTED	library	 targets.   See	 the  IMPORTED	mode  of   the
	      add_library command for more information.

	      Library  dependencies are transitive by default.	When this tar‐
	      get is linked into another target then the libraries  linked  to
	      this  target  will  appear on the link line for the other target
	      too.  See the LINK_INTERFACE_LIBRARIES target property to	 over‐
	      ride the set of transitive link dependencies for a target.

		target_link_libraries(<target> LINK_INTERFACE_LIBRARIES
				      [[debug|optimized|general] <lib>] ...)

	      The  LINK_INTERFACE_LIBRARIES  mode appends the libraries to the
	      LINK_INTERFACE_LIBRARIES and  its	 per-configuration  equivalent
	      target  properties instead of using them for linking.  Libraries
	      specified	 as  "debug"  are  appended  to	 the  the  LINK_INTER‐
	      FACE_LIBRARIES_DEBUG  property (or to the properties correspond‐
	      ing to configurations listed in the DEBUG_CONFIGURATIONS	global
	      property	if it is set).	Libraries specified as "optimized" are
	      appended	 to   the   the	  LINK_INTERFACE_LIBRARIES   property.
	      Libraries	 specified  as	"general" (or without any keyword) are
	      treated as if specified for both "debug" and "optimized".

       try_compile
	      Try compiling some code.

		try_compile(RESULT_VAR bindir srcdir
			    projectName <targetname> [CMAKE_FLAGS <Flags>]
			    [OUTPUT_VARIABLE var])

	      Try compiling a program.	In this form, srcdir should contain  a
	      complete	CMake  project	with  a	 CMakeLists.txt	 file  and all
	      sources. The bindir and srcdir will not be  deleted  after  this
	      command  is  run.	 If <target name> is specified then build just
	      that target otherwise the all or ALL_BUILD target is built.

		try_compile(RESULT_VAR bindir srcfile
			    [CMAKE_FLAGS <Flags>]
			    [COMPILE_DEFINITIONS <flags> ...]
			    [OUTPUT_VARIABLE var]
			    [COPY_FILE <filename> )

	      Try compiling a srcfile.	In this case, the user need only  sup‐
	      ply  a  source  file.   CMake will create the appropriate CMake‐
	      Lists.txt file to build the source. If COPY_FILE	is  used,  the
	      compiled file will be copied to the given file.

	      In this version all files in bindir/CMakeFiles/CMakeTmp, will be
	      cleaned automatically, for debugging a --debug-trycompile can be
	      passed  to  cmake to avoid the clean. Some extra flags that  can
	      be included  are,	  INCLUDE_DIRECTORIES,	LINK_DIRECTORIES,  and
	      LINK_LIBRARIES.	COMPILE_DEFINITIONS are -Ddefinition that will
	      be passed to the compile line.   try_compile  creates  a	CMake‐
	      List.txt file on the fly that looks like this:

		add_definitions( <expanded COMPILE_DEFINITIONS from calling cmake>)
		include_directories(${INCLUDE_DIRECTORIES})
		link_directories(${LINK_DIRECTORIES})
		add_executable(cmTryCompileExec sources)
		target_link_libraries(cmTryCompileExec ${LINK_LIBRARIES})

	      In  both	versions  of the command, if OUTPUT_VARIABLE is speci‐
	      fied, then the output from the build process is  stored  in  the
	      given  variable.	Return	the  success or failure in RESULT_VAR.
	      CMAKE_FLAGS can be used to pass -DVAR:TYPE=VALUE	flags  to  the
	      cmake that is run during the build.

       try_run
	      Try compiling and then running some code.

		try_run(RUN_RESULT_VAR COMPILE_RESULT_VAR
			bindir srcfile [CMAKE_FLAGS <Flags>]
			[COMPILE_DEFINITIONS <flags>]
			[COMPILE_OUTPUT_VARIABLE comp]
			[RUN_OUTPUT_VARIABLE run]
			[OUTPUT_VARIABLE var]
			[ARGS <arg1> <arg2>...])

	      Try  compiling  a	 srcfile.  Return TRUE or FALSE for success or
	      failure in COMPILE_RESULT_VAR.  Then if the  compile  succeeded,
	      run  the	executable and return its exit code in RUN_RESULT_VAR.
	      If  the  executable  was	built,	but  failed   to   run,	  then
	      RUN_RESULT_VAR   will  be	 set  to  FAILED_TO_RUN.  COMPILE_OUT‐
	      PUT_VARIABLE specifies the variable where the  output  from  the
	      compile  step  goes.  RUN_OUTPUT_VARIABLE specifies the variable
	      where the output from the running executable goes.

	      For compatibility reasons OUTPUT_VARIABLE	 is  still  supported,
	      which  gives  you	 the output from the compile and run step com‐
	      bined.

	      Cross compiling issues

	      When cross compiling, the executable compiled in the first  step
	      usually  cannot  be  run on the build host. try_run() checks the
	      CMAKE_CROSSCOMPILING variable to	detect	whether	 CMake	is  in
	      crosscompiling  mode.  If	 that's the case, it will still try to
	      compile the executable, but it will not  try  to	run  the  exe‐
	      cutable.	Instead	 it  will create cache variables which must be
	      filled by the user or by presetting them in  some	 CMake	script
	      file  to	the  values  the  executable would have produced if it
	      would have been run on its actual target platform.  These	 vari‐
	      ables are RUN_RESULT_VAR (explanation see above) and if RUN_OUT‐
	      PUT_VARIABLE (or OUTPUT_VARIABLE) was used, an additional	 cache
	      variable	RUN_RESULT_VAR__COMPILE_RESULT_VAR__TRYRUN_OUTPUT.This
	      is intended to hold stdout and stderr from the executable.

	      In order to  make	 cross	compiling  your	 project  easier,  use
	      try_run  only  if	 really	 required.  If	you  use  try_run, use
	      RUN_OUTPUT_VARIABLE  (or	 OUTPUT_VARIABLE)   only   if	really
	      required.	 Using them will require that when crosscompiling, the
	      cache variables will have to be set manually to  the  output  of
	      the  executable.	You can also "guard" the calls to try_run with
	      if(CMAKE_CROSSCOMPILING) and provide an easy-to-preset  alterna‐
	      tive for this case.

       unset  Unset a variable, cache variable, or environment variable.

		unset(<variable> [CACHE])

	      Removes  the  specified variable causing it to become undefined.
	      If CACHE is present then the variable is removed from the	 cache
	      instead of the current scope.

	      <variable> can be an environment variable such as:

		unset(ENV{LD_LIBRARY_PATH})

	      in  which	 case  the  variable  will be removed from the current
	      environment.

       variable_watch
	      Watch the CMake variable for change.

		variable_watch(<variable name> [<command to execute>])

	      If the specified variable changes, the message will  be  printed
	      about  the  variable being changed. If the command is specified,
	      the command will be executed. The command will receive the  fol‐
	      lowing  arguments:  COMMAND(<variable> <access> <value> <current
	      list file> <stack>)

       while  Evaluate a group of commands while a condition is true

		while(condition)
		  COMMAND1(ARGS ...)
		  COMMAND2(ARGS ...)
		  ...
		endwhile(condition)

	      All  commands  between  while  and  the  matching	 endwhile  are
	      recorded without being invoked.  Once the endwhile is evaluated,
	      the recorded list of commands is invoked as long as  the	condi‐
	      tion is true. The condition is evaluated using the same logic as
	      the if command.

PROPERTIES
	 CMake Properties - Properties supported by CMake, the Cross-Platform Makefile Generator.

       This is the documentation for the properties supported by CMake.	 Prop‐
       erties  can  have  different  scopes.  They can either be assigned to a
       source file, a directory, a target or globally to CMake.	 By  modifying
       the  values of properties the behaviour of the build system can be cus‐
       tomized.

PROPERTIES OF GLOBAL SCOPE
       ALLOW_DUPLICATE_CUSTOM_TARGETS
	      Allow duplicate custom targets to be created.

	      Normally CMake requires that all targets built in a project have
	      globally	unique	logical	 names	(see policy CMP0002).  This is
	      necessary to generate meaningful project file names in Xcode and
	      VS IDE generators.  It also allows the target names to be refer‐
	      enced unambiguously.

	      Makefile generators are capable of supporting  duplicate	custom
	      target names.  For projects that care only about Makefile gener‐
	      ators and do not wish to support Xcode or VS IDE generators, one
	      may set this property to true to allow duplicate custom targets.
	      The property allows multiple add_custom_target command calls  in
	      different directories to specify the same target name.  However,
	      setting this property will cause non-Makefile generators to pro‐
	      duce an error and refuse to generate the project.

       DEBUG_CONFIGURATIONS
	      Specify which configurations are for debugging.

	      The  value  must be a semi-colon separated list of configuration
	      names.  Currently	 this  property	 is  used  only	 by  the  tar‐
	      get_link_libraries  command (see its documentation for details).
	      Additional uses may be defined in the future.

	      This property must be set at the top level of  the  project  and
	      before  the  first target_link_libraries command invocation.  If
	      any entry in the list does not match a valid  configuration  for
	      the project the behavior is undefined.

       DISABLED_FEATURES
	      List of features which are disabled during the CMake run.

	      List  of	features  which	 are disabled during the CMake run. Be
	      default it contains the names of all  packages  which  were  not
	      found.  This  is	determined  using  the <NAME>_FOUND variables.
	      Packages which are searched QUIET are not listed. A project  can
	      add  its	own features to this list.This property is used by the
	      macros in FeatureSummary.cmake.

       ENABLED_FEATURES
	      List of features which are enabled during the CMake run.

	      List of features which are enabled  during  the  CMake  run.  Be
	      default  it contains the names of all packages which were found.
	      This is determined using the  <NAME>_FOUND  variables.  Packages
	      which  are  searched QUIET are not listed. A project can add its
	      own features to this list.This property is used by the macros in
	      FeatureSummary.cmake.

       ENABLED_LANGUAGES
	      Read-only	 property  that contains the list of currently enabled
	      languages

	      Set to list of currently enabled lanauges.

       FIND_LIBRARY_USE_LIB64_PATHS
	      Whether FIND_LIBRARY should automatically search lib64  directo‐
	      ries.

	      FIND_LIBRARY_USE_LIB64_PATHS is a boolean specifying whether the
	      FIND_LIBRARY command should automatically search the lib64 vari‐
	      ant  of  directories called lib in the search path when building
	      64-bit binaries.

       GLOBAL_DEPENDS_DEBUG_MODE
	      Enable global target dependency graph debug mode.

	      CMake automatically analyzes the global inter-target  dependency
	      graph  at the beginning of native build system generation.  This
	      property causes it to display details of its analysis to stderr.

       IN_TRY_COMPILE
	      Read-only property that is true during a try-compile  configura‐
	      tion.

	      True  when  building  a  project inside a TRY_COMPILE or TRY_RUN
	      command.

       PACKAGES_FOUND
	      List of packages which were found during the CMake run.

	      List of packages which were found during the CMake run.  Whether
	      a	 package  has  been found is determined using the <NAME>_FOUND
	      variables.

       PACKAGES_NOT_FOUND
	      List of packages which were not found during the CMake run.

	      List of packages which were not  found  during  the  CMake  run.
	      Whether  a  package  has	been  found  is	 determined  using the
	      <NAME>_FOUND variables.

       REPORT_UNDEFINED_PROPERTIES
	      If set, report any undefined properties to this file.

	      If this property is set to a filename then when  CMake  runs  it
	      will  report  any properties or variables that were accessed but
	      not defined into the filename specified in this property.

       TARGET_ARCHIVES_MAY_BE_SHARED_LIBS
	      Set if shared libraries may be named like archives.

	      On AIX shared libraries may be named "lib<name>.a".  This	 prop‐
	      erty is set to true on such platforms.

       TARGET_SUPPORTS_SHARED_LIBS
	      Does the target platform support shared libraries.

	      TARGET_SUPPORTS_SHARED_LIBS  is a boolean specifying whether the
	      target platform supports shared libraries. Basically all current
	      general  general	purpose	 OS  do	 so, the exception are usually
	      embedded systems with no or special OSs.

       __CMAKE_DELETE_CACHE_CHANGE_VARS_
	      Internal property

	      Used to detect compiler changes, Do not set.

PROPERTIES ON DIRECTORIES
       ADDITIONAL_MAKE_CLEAN_FILES
	      Additional files to clean during the make clean stage.

	      A list of files that will be cleaned as  a  part	of  the	 "make
	      clean" stage.

       CACHE_VARIABLES
	      List of cache variables available in the current directory.

	      This  read-only property specifies the list of CMake cache vari‐
	      ables currently defined.	It is intended for debugging purposes.

       CLEAN_NO_CUSTOM
	      Should the output of custom commands be left.

	      If this is true then the outputs of  custom  commands  for  this
	      directory will not be removed during the "make clean" stage.

       COMPILE_DEFINITIONS
	      Preprocessor definitions for compiling a directory's sources.

	      The  COMPILE_DEFINITIONS	property  may be set to a list of pre‐
	      processor definitions using the syntax VAR or VAR=value.	 Func‐
	      tion-style  definitions are not supported.  CMake will automati‐
	      cally escape the value correctly for  the	 native	 build	system
	      (note  that CMake language syntax may require escapes to specify
	      some values).  This property may be set on  a  per-configuration
	      basis using the name COMPILE_DEFINITIONS_<CONFIG> where <CONFIG>
	      is an upper-case name (ex.  "COMPILE_DEFINITIONS_DEBUG").	  This
	      property	will  be initialized in each directory by its value in
	      the directory's parent.

	      CMake will automatically drop some definitions that are not sup‐
	      ported  by  the native build tool.  The VS6 IDE does not support
	      definition values with spaces (but NMake does).

	      Dislaimer: Most native build tools have poor support for	escap‐
	      ing  certain  values.  CMake has work-arounds for many cases but
	      some values may just not be possible to pass  correctly.	 If  a
	      value  does  not seem to be escaped correctly, do not attempt to
	      work-around the problem by adding escape sequences to the value.
	      Your work-around may break in a future version of CMake that has
	      improved escape support.	Instead consider defining the macro in
	      a (configured) header file.  Then report the limitation.

       COMPILE_DEFINITIONS_<CONFIG>
	      Per-configuration preprocessor definitions in a directory.

	      This  is	the  configuration-specific version of COMPILE_DEFINI‐
	      TIONS.  This property will be initialized in each	 directory  by
	      its value in the directory's parent.

       DEFINITIONS
	      For  CMake  2.4  compatibility  only.   Use  COMPILE_DEFINITIONS
	      instead.

	      This read-only property specifies the list of flags given so far
	      to  the  add_definitions	command.  It is intended for debugging
	      purposes.	 Use the COMPILE_DEFINITIONS instead.

       EXCLUDE_FROM_ALL
	      Exclude the directory from the all target of its parent.

	      A property on a directory that  indicates	 if  its  targets  are
	      excluded	from the default build target. If it is not, then with
	      a Makefile for example typing make will cause the targets to  be
	      built.  The  same	 concept applies to the default build of other
	      generators.

       IMPLICIT_DEPENDS_INCLUDE_TRANSFORM
	      Specify #include line transforms for dependencies	 in  a	direc‐
	      tory.

	      This  property  specifies rules to transform macro-like #include
	      lines during implicit dependency scanning of C  and  C++	source
	      files.   The list of rules must be semicolon-separated with each
	      entry of the form "A_MACRO(%)=value-with-%" (the % must be  lit‐
	      eral).   During  dependency scanning occurrences of A_MACRO(...)
	      on #include lines will be replaced by the value given  with  the
	      macro argument substituted for '%'.  For example, the entry

		MYDIR(%)=<mydir/%>

	      will convert lines of the form

		#include MYDIR(myheader.h)

	      to

		#include <mydir/myheader.h>

	      allowing the dependency to be followed.

	      This  property applies to sources in all targets within a direc‐
	      tory.  The property value is initialized in  each	 directory  by
	      its value in the directory's parent.

       INCLUDE_DIRECTORIES
	      List of preprocessor include file search directories.

	      This  read-only property specifies the list of directories given
	      so far to the include_directories command.  It is	 intended  for
	      debugging purposes.

       INCLUDE_REGULAR_EXPRESSION
	      Include file scanning regular expression.

	      This  read-only  property	 specifies the regular expression used
	      during dependency scanning to match include files that should be
	      followed.	 See the include_regular_expression command.

       LINK_DIRECTORIES
	      List of linker search directories.

	      This  read-only property specifies the list of directories given
	      so far to the link_directories  command.	 It  is	 intended  for
	      debugging purposes.

       LISTFILE_STACK
	      The current stack of listfiles being processed.

	      This  property  is  mainly useful when trying to debug errors in
	      your CMake scripts. It returns a list of	what  list  files  are
	      currently	 being processed, in order. So if one listfile does an
	      INCLUDE command then that is effectively	pushing	 the  included
	      listfile onto the stack.

       MACROS List of macro commands available in the current directory.

	      This  read-only property specifies the list of CMake macros cur‐
	      rently defined.  It is intended for debugging purposes.  See the
	      macro command.

       PARENT_DIRECTORY
	      Source directory that added current subdirectory.

	      This  read-only  property	 specifies  the	 source directory that
	      added the current source directory  as  a	 subdirectory  of  the
	      build.	In   the   top-level   directory   the	value  is  the
	      empty-string.

       TEST_INCLUDE_FILE
	      A cmake file that will be included when ctest is run.

	      If you specify TEST_INCLUDE_FILE, that file will be included and
	      processed when ctest is run on the directory.

       VARIABLES
	      List of variables defined in the current directory.

	      This  read-only  property	 specifies the list of CMake variables
	      currently defined.  It is intended for debugging purposes.

PROPERTIES ON TARGETS
       <CONFIG>_POSTFIX
	      Postfix to append to the	target	file  name  for	 configuration
	      <CONFIG>.

	      When  building  with  configuration  <CONFIG>  the value of this
	      property is appended to the target file name built on disk.  For
	      non-executable  targets,	this  property	is  initialized by the
	      value of the variable CMAKE_<CONFIG>_POSTFIX if it is set when a
	      target  is  created.   This  property  is ignored on the Mac for
	      Frameworks and App Bundles.

       ARCHIVE_OUTPUT_DIRECTORY
	      Output directory in which to build ARCHIVE target files.

	      This property specifies the directory into which archive	target
	      files  should  be	 built.	 There are three kinds of target files
	      that may be built: archive, library, and	runtime.   Executables
	      are  always  treated  as	runtime	 targets. Static libraries are
	      always treated as archive targets. Module libraries  are	always
	      treated	as  library  targets.  For  non-DLL  platforms	shared
	      libraries are treated as library targets. For DLL platforms  the
	      DLL  part of a shared library is treated as a runtime target and
	      the corresponding import library is treated as an	 archive  tar‐
	      get.  All	 Windows-based	systems including Cygwin are DLL plat‐
	      forms. This property is initialized by the value of the variable
	      CMAKE_ARCHIVE_OUTPUT_DIRECTORY  if  it  is  set when a target is
	      created.

       BUILD_WITH_INSTALL_RPATH
	      Should build tree targets have install tree rpaths.

	      BUILD_WITH_INSTALL_RPATH is a boolean specifying whether to link
	      the target in the build tree with the INSTALL_RPATH.  This takes
	      precedence over SKIP_BUILD_RPATH and avoids the need for relink‐
	      ing  before  installation.   This property is initialized by the
	      value of the variable CMAKE_BUILD_WITH_INSTALL_RPATH  if	it  is
	      set when a target is created.

       CLEAN_DIRECT_OUTPUT
	      Do not delete other variants of this target.

	      When  a  library	is  built  CMake  by default generates code to
	      remove any existing library using all possible names.   This  is
	      needed  to  support  libraries  that  switch  between STATIC and
	      SHARED by a user option.	 However  when	using  OUTPUT_NAME  to
	      build a static and shared library of the same name using differ‐
	      ent logical target  names	 the  two  targets  will  remove  each
	      other's	files.	  This	 can   be  prevented  by  setting  the
	      CLEAN_DIRECT_OUTPUT property to 1.

       COMPILE_DEFINITIONS
	      Preprocessor definitions for compiling a target's sources.

	      The COMPILE_DEFINITIONS property may be set to a	list  of  pre‐
	      processor	 definitions using the syntax VAR or VAR=value.	 Func‐
	      tion-style definitions are not supported.	 CMake will  automati‐
	      cally  escape  the  value	 correctly for the native build system
	      (note that CMake language syntax may require escapes to  specify
	      some  values).   This property may be set on a per-configuration
	      basis using the name COMPILE_DEFINITIONS_<CONFIG> where <CONFIG>
	      is an upper-case name (ex. "COMPILE_DEFINITIONS_DEBUG").

	      CMake will automatically drop some definitions that are not sup‐
	      ported by the native build tool.	The VS6 IDE does  not  support
	      definition values with spaces (but NMake does).

	      Dislaimer:  Most native build tools have poor support for escap‐
	      ing certain values.  CMake has work-arounds for many  cases  but
	      some  values  may	 just not be possible to pass correctly.  If a
	      value does not seem to be escaped correctly, do not  attempt  to
	      work-around the problem by adding escape sequences to the value.
	      Your work-around may break in a future version of CMake that has
	      improved escape support.	Instead consider defining the macro in
	      a (configured) header file.  Then report the limitation.

       COMPILE_DEFINITIONS_<CONFIG>
	      Per-configuration preprocessor definitions on a target.

	      This is the configuration-specific  version  of  COMPILE_DEFINI‐
	      TIONS.

       COMPILE_FLAGS
	      Additional flags to use when compiling this target's sources.

	      The  COMPILE_FLAGS  property sets additional compiler flags used
	      to build sources within the target.  Use COMPILE_DEFINITIONS  to
	      pass additional preprocessor definitions.

       DEBUG_POSTFIX
	      See target property <CONFIG>_POSTFIX.

	      This  property  is  a  special  case  of	the more-general <CON‐
	      FIG>_POSTFIX property for the DEBUG configuration.

       DEFINE_SYMBOL
	      Define a symbol when compiling this target's sources.

	      DEFINE_SYMBOL sets the name of the preprocessor  symbol  defined
	      when compiling sources in a shared library. If not set here then
	      it is set to target_EXPORTS by default (with some	 substitutions
	      if  the  target is not a valid C identifier). This is useful for
	      headers to know whether they  are	 being	included  from	inside
	      their  library our outside to properly setup dllexport/dllimport
	      decorations.

       ENABLE_EXPORTS
	      Specify whether an executable exports symbols for loadable  mod‐
	      ules.

	      Normally an executable does not export any symbols because it is
	      the final program.  It is possible for an executable  to	export
	      symbols  to  be used by loadable modules.	 When this property is
	      set to true CMake will allow other targets to "link" to the exe‐
	      cutable  with  the  TARGET_LINK_LIBRARIES command.  On all plat‐
	      forms a target-level dependency on the executable is created for
	      targets that link to it.	For non-DLL platforms the link rule is
	      simply ignored since the dynamic loader will automatically  bind
	      symbols  when the module is loaded.  For DLL platforms an import
	      library will be created for the exported symbols and  then  used
	      for linking.  All Windows-based systems including Cygwin are DLL
	      platforms.

       EXCLUDE_FROM_ALL
	      Exclude the target from the all target.

	      A property on a target that indicates if the target is  excluded
	      from  the	 default build target. If it is not, then with a Make‐
	      file for example typing make will cause this target to be built.
	      The  same	 concept applies to the default build of other genera‐
	      tors. Installing a target with EXCLUDE_FROM_ALL set to true  has
	      undefined behavior.

       EchoString
	      A message to be displayed when the target is built.

	      A message to display on some generators (such as makefiles) when
	      the target is built.

       FRAMEWORK
	      This target is a framework on the Mac.

	      If a shared library target has this property set to true it will
	      be  built as a framework when built on the mac. It will have the
	      directory structure required for a framework and will  be	 suit‐
	      able to be used with the -framework option

       Fortran_MODULE_DIRECTORY
	      Specify  output  directory  for  Fortran modules provided by the
	      target.

	      If the target contains Fortran source files that provide modules
	      and  the compiler supports a module output directory this speci‐
	      fies the directory in which the modules will  be	placed.	  When
	      this property is not set the modules will be placed in the build
	      directory corresponding to the target's  source  directory.   If
	      the variable CMAKE_Fortran_MODULE_DIRECTORY is set when a target
	      is created its value is used to initialize this property.

       GENERATOR_FILE_NAME
	      Generator's file for this target.

	      An internal property used by some generators to record the  name
	      of project or dsp file associated with this target.

       HAS_CXX
	      Force a target to use the CXX linker.

	      Setting HAS_CXX on a target will force the target to use the C++
	      linker (and C++ runtime libraries) for linking even if the  tar‐
	      get has no C++ code in it.

       IMPLICIT_DEPENDS_INCLUDE_TRANSFORM
	      Specify #include line transforms for dependencies in a target.

	      This  property  specifies rules to transform macro-like #include
	      lines during implicit dependency scanning of C  and  C++	source
	      files.   The list of rules must be semicolon-separated with each
	      entry of the form "A_MACRO(%)=value-with-%" (the % must be  lit‐
	      eral).   During  dependency scanning occurrences of A_MACRO(...)
	      on #include lines will be replaced by the value given  with  the
	      macro argument substituted for '%'.  For example, the entry

		MYDIR(%)=<mydir/%>

	      will convert lines of the form

		#include MYDIR(myheader.h)

	      to

		#include <mydir/myheader.h>

	      allowing the dependency to be followed.

	      This  property  applies  to sources in the target on which it is
	      set.

       IMPORTED
	      Read-only indication of whether a target is IMPORTED.

	      The boolean value of this property is true for  targets  created
	      with  the	 IMPORTED option to add_executable or add_library.  It
	      is false for targets built within the project.

       IMPORTED_CONFIGURATIONS
	      Configurations provided for an IMPORTED target.

	      Lists configuration names available for an IMPORTED target.  The
	      names  correspond	 to configurations defined in the project from
	      which the target is imported.  If the importing project  uses  a
	      different	 set  of  configurations the names may be mapped using
	      the   MAP_IMPORTED_CONFIG_<CONFIG>   property.	Ignored	   for
	      non-imported targets.

       IMPORTED_IMPLIB
	      Full path to the import library for an IMPORTED target.

	      Specifies	 the  location	of  the	 ".lib" part of a windows DLL.
	      Ignored for non-imported targets.

       IMPORTED_IMPLIB_<CONFIG>
	      Per-configuration version of IMPORTED_IMPLIB property.

	      This property is used when loading  settings  for	 the  <CONFIG>
	      configuration of an imported target.  Configuration names corre‐
	      spond to those provided by the project from which the target  is
	      imported.

       IMPORTED_LINK_DEPENDENT_LIBRARIES
	      Dependent shared libraries of an imported shared library.

	      Shared libraries may be linked to other shared libraries as part
	      of their implementation.	On some platforms the linker  searches
	      for the dependent libraries of shared libraries they are includ‐
	      ing in the link.	 This  property	 lists	the  dependent	shared
	      libraries	 of  an imported library.  The list should be disjoint
	      from the list of interface libraries in the IMPORTED_LINK_INTER‐
	      FACE_LIBRARIES   property.   On  platforms  requiring  dependent
	      shared libraries to be found at link time CMake uses  this  list
	      to  add  appropriate  files  or  paths to the link command line.
	      Ignored for non-imported targets.

       IMPORTED_LINK_DEPENDENT_LIBRARIES_<CONFIG>
	      Per-configuration version of IMPORTED_LINK_DEPENDENT_LIBRARIES.

	      This property is used when loading  settings  for	 the  <CONFIG>
	      configuration of an imported target.  Configuration names corre‐
	      spond to those provided by the project from which the target  is
	      imported.	  If  set,  this  property  completely	overrides  the
	      generic property for the named configuration.

       IMPORTED_LINK_INTERFACE_LIBRARIES
	      Transitive link interface of an IMPORTED target.

	      Lists libraries whose interface is  included  when  an  IMPORTED
	      library  target is linked to another target.  The libraries will
	      be included on  the  link	 line  for  the	 target.   Unlike  the
	      LINK_INTERFACE_LIBRARIES	property, this property applies to all
	      imported target types, including STATIC libraries.   This	 prop‐
	      erty is ignored for non-imported targets.

       IMPORTED_LINK_INTERFACE_LIBRARIES_<CONFIG>
	      Per-configuration version of IMPORTED_LINK_INTERFACE_LIBRARIES.

	      This  property  is  used	when loading settings for the <CONFIG>
	      configuration of an imported target.  Configuration names corre‐
	      spond  to those provided by the project from which the target is
	      imported.	  If  set,  this  property  completely	overrides  the
	      generic property for the named configuration.

       IMPORTED_LOCATION
	      Full path to the main file on disk for an IMPORTED target.

	      Specifies	 the location of an IMPORTED target file on disk.  For
	      executables this is the location of the  executable  file.   For
	      bundles  on  OS  X  this	is the location of the executable file
	      inside Contents/MacOS under the application bundle folder.   For
	      static libraries and modules this is the location of the library
	      or module.  For shared libraries on non-DLL  platforms  this  is
	      the location of the shared library.  For frameworks on OS X this
	      is the location of the library  file  symlink  just  inside  the
	      framework	 folder.   For DLLs this is the location of the ".dll"
	      part of the library.  For UNKNOWN libraries this is the location
	      of the file to be linked.	 Ignored for non-imported targets.

       IMPORTED_LOCATION_<CONFIG>
	      Per-configuration version of IMPORTED_LOCATION property.

	      This  property  is  used	when loading settings for the <CONFIG>
	      configuration of an imported target.  Configuration names corre‐
	      spond  to those provided by the project from which the target is
	      imported.

       IMPORTED_SONAME
	      The "soname" of an IMPORTED target of shared library type.

	      Specifies the "soname" embedded in an imported  shared  library.
	      This  is	meaningful  only  on platforms supporting the feature.
	      Ignored for non-imported targets.

       IMPORTED_SONAME_<CONFIG>
	      Per-configuration version of IMPORTED_SONAME property.

	      This property is used when loading  settings  for	 the  <CONFIG>
	      configuration of an imported target.  Configuration names corre‐
	      spond to those provided by the project from which the target  is
	      imported.

       IMPORT_PREFIX
	      What comes before the import library name.

	      Similar  to  the	target	property  PREFIX,  but used for import
	      libraries (typically corresponding to a DLL) instead of  regular
	      libraries.  A  target  property  that can be set to override the
	      prefix (such as "lib") on an import library name.

       IMPORT_SUFFIX
	      What comes after the import library name.

	      Similar to the target  property  SUFFIX,	but  used  for	import
	      libraries	 (typically corresponding to a DLL) instead of regular
	      libraries. A target property that can be	set  to	 override  the
	      suffix (such as ".lib") on an import library name.

       INSTALL_NAME_DIR
	      Mac OSX directory name for installed targets.

	      INSTALL_NAME_DIR is a string specifying the directory portion of
	      the "install_name" field of shared libraries on Mac OSX  to  use
	      in the installed targets.

       INSTALL_RPATH
	      The rpath to use for installed targets.

	      A	 semicolon-separated  list  specifying	the  rpath  to	use in
	      installed targets (for platforms that support it).   This	 prop‐
	      erty   is	  initialized	by   the   value   of	the   variable
	      CMAKE_INSTALL_RPATH if it is set when a target is created.

       INSTALL_RPATH_USE_LINK_PATH
	      Add paths to linker search and installed rpath.

	      INSTALL_RPATH_USE_LINK_PATH is a boolean that  if	 set  to  true
	      will  append  directories	 in the linker search path and outside
	      the project to the INSTALL_RPATH.	 This property is  initialized
	      by  the  value of the variable CMAKE_INSTALL_RPATH_USE_LINK_PATH
	      if it is set when a target is created.

       LIBRARY_OUTPUT_DIRECTORY
	      Output directory in which to build LIBRARY target files.

	      This property specifies the directory into which library	target
	      files  should  be	 built.	 There are three kinds of target files
	      that may be built: archive, library, and	runtime.   Executables
	      are  always  treated  as	runtime	 targets. Static libraries are
	      always treated as archive targets. Module libraries  are	always
	      treated	as  library  targets.  For  non-DLL  platforms	shared
	      libraries are treated as library targets. For DLL platforms  the
	      DLL  part of a shared library is treated as a runtime target and
	      the corresponding import library is treated as an	 archive  tar‐
	      get.  All	 Windows-based	systems including Cygwin are DLL plat‐
	      forms. This property is initialized by the value of the variable
	      CMAKE_LIBRARY_OUTPUT_DIRECTORY  if  it  is  set when a target is
	      created.

       LINKER_LANGUAGE
	      What tool to use for linking, based on language.

	      The LINKER_LANGUAGE property is used to change the tool used  to
	      link  an	executable  or	shared library. The default is set the
	      language to match the files in the library. CXX and C are common
	      values for this property.

       LINK_FLAGS
	      Additional flags to use when linking this target.

	      The  LINK_FLAGS  property	 can be used to add extra flags to the
	      link step of a target. LINK_FLAGS_<CONFIG> will add to the  con‐
	      figuration  <CONFIG>,  for  example, DEBUG, RELEASE, MINSIZEREL,
	      RELWITHDEBINFO.

       LINK_FLAGS_<CONFIG>
	      Per-configuration linker flags for a target.

	      This is the configuration-specific version of LINK_FLAGS.

       LINK_INTERFACE_LIBRARIES
	      List public interface libraries for a  shared  library  or  exe‐
	      cutable.

	      By default linking to a shared library target transitively links
	      to targets with which the library itself	was  linked.   For  an
	      executable  with	exports	 (see  the ENABLE_EXPORTS property) no
	      default transitive link dependencies are	used.	This  property
	      replaces	the  default  transitive  link	dependencies  with  an
	      explict list.  When the target is linked into another target the
	      libraries	  listed   (and	  recursively	their  link  interface
	      libraries) will be provided to the other target  also.   If  the
	      list  is	empty  then  no	 transitive  link dependencies will be
	      incorporated when this target is linked into another target even
	      if  the  default set is non-empty.  This property is ignored for
	      STATIC libraries.

       LINK_INTERFACE_LIBRARIES_<CONFIG>
	      Per-configuration list of public interface libraries for a  tar‐
	      get.

	      This   is	 the  configuration-specific  version  of  LINK_INTER‐
	      FACE_LIBRARIES.  If set, this property completely overrides  the
	      generic property for the named configuration.

       LINK_SEARCH_END_STATIC
	      End a link line such that static system libraries are used.

	      Some  linkers support switches such as -Bstatic and -Bdynamic to
	      determine whether to use static or shared	 libraries  for	 -lXXX
	      options.	 CMake	uses  these  options  to set the link type for
	      libraries whose full paths are not known or (in some cases)  are
	      in  implicit  link directories for the platform.	By default the
	      linker search type is left  at  -Bdynamic	 by  the  end  of  the
	      library  list.   This  property switches the final linker search
	      type to -Bstatic.

       LOCATION
	      Read-only location of a target on disk.

	      For an imported target,  this  read-only	property  returns  the
	      value  of the LOCATION_<CONFIG> property for an unspecified con‐
	      figuration <CONFIG> provided by the target.

	      For a non-imported target, this property is provided for compat‐
	      ibility with CMake 2.4 and below.	 It was meant to get the loca‐
	      tion of an executable target's output file for use  in  add_cus‐
	      tom_command.   The path may contain a build-system-specific por‐
	      tion that is replaced at build time with the configuration  get‐
	      ting  built (such as "$(ConfigurationName)" in VS). In CMake 2.6
	      and above add_custom_command automatically recognizes  a	target
	      name  in its COMMAND and DEPENDS options and computes the target
	      location.	 Therefore this property is not	 needed	 for  creating
	      custom commands.

       LOCATION_<CONFIG>
	      Read-only property providing a target location on disk.

	      A	 read-only  property that indicates where a target's main file
	      is located on disk for the configuration <CONFIG>.  The property
	      is defined only for library and executable targets.  An imported
	      target may provide a set of configurations different  from  that
	      of  the  importing  project.   By	 default  CMake	 looks	for an
	      exact-match but otherwise uses an arbitrary available configura‐
	      tion.   Use  the	MAP_IMPORTED_CONFIG_<CONFIG>  property	to map
	      imported configurations explicitly.

       MACOSX_BUNDLE
	      Build an executable as an application bundle on Mac OS X.

	      When this property is set to true the executable when  built  on
	      Mac  OS  X will be created as an application bundle.  This makes
	      it a GUI executable that can be launched from the	 Finder.   See
	      the  MACOSX_BUNDLE_INFO_PLIST  target  property  for information
	      about creation of the Info.plist file for the  application  bun‐
	      dle.

       MACOSX_BUNDLE_INFO_PLIST
	      Specify a custom Info.plist template for a Mac OS X App Bundle.

	      An executable target with MACOSX_BUNDLE enabled will be built as
	      an application bundle on Mac OS X.  By  default  its  Info.plist
	      file  is	created by configuring a template called MacOSXBundle‐
	      Info.plist.in located in the CMAKE_MODULE_PATH.	This  property
	      specifies	 an alternative template file name which may be a full
	      path.

	      The following target properties may be set to specify content to
	      be configured into the file:

		MACOSX_BUNDLE_INFO_STRING
		MACOSX_BUNDLE_ICON_FILE
		MACOSX_BUNDLE_GUI_IDENTIFIER
		MACOSX_BUNDLE_LONG_VERSION_STRING
		MACOSX_BUNDLE_BUNDLE_NAME
		MACOSX_BUNDLE_SHORT_VERSION_STRING
		MACOSX_BUNDLE_BUNDLE_VERSION
		MACOSX_BUNDLE_COPYRIGHT

	      CMake  variables	of the same name may be set to affect all tar‐
	      gets in a directory that do not have each specific property set.
	      If  a  custom Info.plist is specified by this property it may of
	      course hard-code all the settings instead of  using  the	target
	      properties.

       MACOSX_FRAMEWORK_INFO_PLIST
	      Specify a custom Info.plist template for a Mac OS X Framework.

	      An  library  target  with	 FRAMEWORK  enabled will be built as a
	      framework on Mac OS X.  By default its Info.plist file  is  cre‐
	      ated   by	  configuring	a   template  called  MacOSXFramework‐
	      Info.plist.in located in the CMAKE_MODULE_PATH.	This  property
	      specifies	 an alternative template file name which may be a full
	      path.

	      The following target properties may be set to specify content to
	      be configured into the file:

		MACOSX_FRAMEWORK_ICON_FILE
		MACOSX_FRAMEWORK_IDENTIFIER
		MACOSX_FRAMEWORK_SHORT_VERSION_STRING
		MACOSX_FRAMEWORK_BUNDLE_VERSION

	      CMake  variables	of the same name may be set to affect all tar‐
	      gets in a directory that do not have each specific property set.
	      If  a  custom Info.plist is specified by this property it may of
	      course hard-code all the settings instead of  using  the	target
	      properties.

       MAP_IMPORTED_CONFIG_<CONFIG>
	      Map  from	 project configuration to IMPORTED target's configura‐
	      tion.

	      List configurations of an imported target that may be  used  for
	      the  current project's <CONFIG> configuration.  Targets imported
	      from another project may not provide the same set of  configura‐
	      tion names available in the current project.  Setting this prop‐
	      erty tells CMake what imported configurations are	 suitable  for
	      use when building the <CONFIG> configuration.  The first config‐
	      uration in the list found to be provided by the imported	target
	      is  selected.   If  no matching configurations are available the
	      imported target is considered to be not found.  This property is
	      ignored for non-imported targets.

       OUTPUT_NAME
	      Sets the real name of a target when it is built.

	      Sets  the real name of a target when it is built and can be used
	      to help create two targets of the same name  even	 though	 CMake
	      requires	unique	logical	 target	 names.	 There is also a <CON‐
	      FIG>_OUTPUT_NAME that can set the output name on a  per-configu‐
	      ration basis.

       POST_INSTALL_SCRIPT
	      Deprecated install support.

	      The  PRE_INSTALL_SCRIPT  and  POST_INSTALL_SCRIPT properties are
	      the old way to specify CMake scripts to  run  before  and	 after
	      installing   a   target.	 They  are  used  only	when  the  old
	      INSTALL_TARGETS command is used to install the target.  Use  the
	      INSTALL command instead.

       PREFIX What comes before the library name.

	      A	 target	 property that can be set to override the prefix (such
	      as "lib") on a library name.

       PRE_INSTALL_SCRIPT
	      Deprecated install support.

	      The PRE_INSTALL_SCRIPT and  POST_INSTALL_SCRIPT  properties  are
	      the  old	way  to	 specify CMake scripts to run before and after
	      installing  a  target.   They  are  used	only  when   the   old
	      INSTALL_TARGETS  command is used to install the target.  Use the
	      INSTALL command instead.

       PRIVATE_HEADER
	      Specify private header files in a FRAMEWORK shared library  tar‐
	      get.

	      Shared library targets marked with the FRAMEWORK property gener‐
	      ate frameworks on OS X and  normal  shared  libraries  on	 other
	      platforms.   This	 property may be set to a list of header files
	      to be placed in the PrivateHeaders directory inside  the	frame‐
	      work  folder.   On  non-Apple  platforms	these  headers	may be
	      installed using the PRIVATE_HEADER option	 to  the  install(TAR‐
	      GETS) command.

       PROJECT_LABEL
	      Change the name of a target in an IDE.

	      Can be used to change the name of the target in an IDE like vis‐
	      ual stuido.

       PUBLIC_HEADER
	      Specify public header files in a FRAMEWORK shared	 library  tar‐
	      get.

	      Shared library targets marked with the FRAMEWORK property gener‐
	      ate frameworks on OS X and  normal  shared  libraries  on	 other
	      platforms.   This	 property may be set to a list of header files
	      to be placed in  the  Headers  directory	inside	the  framework
	      folder.	On  non-Apple platforms these headers may be installed
	      using the PUBLIC_HEADER option to the install(TARGETS) command.

       RESOURCE
	      Specify resource files in a FRAMEWORK shared library target.

	      Shared library targets marked with the FRAMEWORK property gener‐
	      ate  frameworks  on  OS  X  and normal shared libraries on other
	      platforms.  This property may be set to a list of	 files	to  be
	      placed  in  the Resources directory inside the framework folder.
	      On non-Apple platforms these files may be	 installed  using  the
	      RESOURCE option to the install(TARGETS) command.

       RUNTIME_OUTPUT_DIRECTORY
	      Output directory in which to build RUNTIME target files.

	      This  property specifies the directory into which runtime target
	      files should be built. There are three  kinds  of	 target	 files
	      that  may	 be built: archive, library, and runtime.  Executables
	      are always treated as  runtime  targets.	Static	libraries  are
	      always  treated  as archive targets. Module libraries are always
	      treated  as  library  targets.  For  non-DLL  platforms	shared
	      libraries	 are treated as library targets. For DLL platforms the
	      DLL part of a shared library is treated as a runtime target  and
	      the  corresponding  import library is treated as an archive tar‐
	      get. All Windows-based systems including Cygwin  are  DLL	 plat‐
	      forms. This property is initialized by the value of the variable
	      CMAKE_RUNTIME_OUTPUT_DIRECTORY if it is set  when	 a  target  is
	      created.

       SKIP_BUILD_RPATH
	      Should rpaths be used for the build tree.

	      SKIP_BUILD_RPATH	is  a boolean specifying whether to skip auto‐
	      matic generation of an rpath allowing the target to run from the
	      build  tree.   This  property is initialized by the value of the
	      variable CMAKE_SKIP_BUILD_RPATH if it is set when	 a  target  is
	      created.

       SOURCES
	      Source names specified for a target.

	      Read-only	 list  of  sources  specified for a target.  The names
	      returned are suitable for passing to the	set_source_files_prop‐
	      erties command.

       SOVERSION
	      What version number is this target.

	      For  shared libraries VERSION and SOVERSION can be used to spec‐
	      ify the build version and api version respectively. When	build‐
	      ing  or installing appropriate symlinks are created if the plat‐
	      form supports symlinks and the linker supports so-names. If only
	      one of both is specified the missing is assumed to have the same
	      version number. For shared libraries and executables on  Windows
	      the  VERSION attribute is parsed to extract a "major.minor" ver‐
	      sion number. These numbers are used as the image version of  the
	      binary.

       STATIC_LIBRARY_FLAGS
	      Extra flags to use when linking static libraries.

	      Extra flags to use when linking a static library.

       SUFFIX What comes after the library name.

	      A	 target	 property that can be set to override the suffix (such
	      as ".so") on a library name.

       TYPE   The type of the target.

	      This read-only property can be used to  test  the	 type  of  the
	      given  target. It will be one of STATIC_LIBRARY, MODULE_LIBRARY,
	      SHARED_LIBRARY, EXECUTABLE or one of the internal target types.

       VERSION
	      What version number is this target.

	      For shared libraries VERSION and SOVERSION can be used to	 spec‐
	      ify  the build version and api version respectively. When build‐
	      ing or installing appropriate symlinks are created if the	 plat‐
	      form supports symlinks and the linker supports so-names. If only
	      one of both is specified the missing is assumed to have the same
	      version  number.	For executables VERSION can be used to specify
	      the build version. When building or installing appropriate  sym‐
	      links  are created if the platform supports symlinks. For shared
	      libraries and executables on Windows the	VERSION	 attribute  is
	      parsed  to extract a "major.minor" version number. These numbers
	      are used as the image version of the binary.

       VS_KEYWORD
	      Visual Studio project keyword.

	      Can be set to change the visual studio keyword, for  example  QT
	      integration works better if this is set to Qt4VSv1.0.

       VS_SCC_LOCALPATH
	      Visual Studio Source Code Control Provider.

	      Can be set to change the visual studio source code control local
	      path property.

       VS_SCC_PROJECTNAME
	      Visual Studio Source Code Control Project.

	      Can be set to change  the	 visual	 studio	 source	 code  control
	      project name property.

       VS_SCC_PROVIDER
	      Visual Studio Source Code Control Provider.

	      Can  be  set  to	change	the  visual studio source code control
	      provider property.

       WIN32_EXECUTABLE
	      Build an executable with a WinMain entry point on windows.

	      When this property is set to true the executable when linked  on
	      Windows  will be created with a WinMain() entry point instead of
	      of just main().This makes it a GUI executable instead of a  con‐
	      sole application.	 See the CMAKE_MFC_FLAG variable documentation
	      to configure use of MFC for WinMain executables.

       XCODE_ATTRIBUTE_<an-attribute>
	      Set Xcode target attributes directly.

	      Tell the Xcode generator to  set	'<an-attribute>'  to  a	 given
	      value  in the generated Xcode project.  Ignored on other genera‐
	      tors.

PROPERTIES ON TESTS
       FAIL_REGULAR_EXPRESSION
	      If the output matches this  regular  expression  the  test  will
	      fail.

	      If  set,	if the output matches one of specified regular expres‐
	      sions, the test will fail.For  example:  PASS_REGULAR_EXPRESSION
	      "[^a-z]Error;ERROR;Failed"

       MEASUREMENT
	      Specify a DART measurement and value to be reported for a test.

	      If  set  to  a name then that name will be reported to DART as a
	      named measurement with a value of 1.  You	 may  also  specify  a
	      value by setting MEASUREMENT to "measurement=value".

       PASS_REGULAR_EXPRESSION
	      The  output  must	 match this regular expression for the test to
	      pass.

	      If set, the test output will be checked  against	the  specified
	      regular  expressions and at least one of the regular expressions
	      has to match, otherwise the test will fail.

       TIMEOUT
	      How many seconds to allow for this test.

	      This property if set will limit a test to not take more than the
	      specified	 number of seconds to run. If it exceeds that the test
	      process will be killed and ctest will move  to  the  next	 test.
	      This  setting  takes  precedence	over  DART_TESTING_TIMEOUT and
	      CTEST_TESTING_TIMEOUT.

       WILL_FAIL
	      If set to true, this will invert the pass/fail flag of the test.

	      This property can be used for tests that are  expected  to  fail
	      and return a non zero return code.

PROPERTIES ON SOURCE FILES
       ABSTRACT
	      Is this source file an abstract class.

	      A	 property  on  a source file that indicates if the source file
	      represents a class that is abstract. This only makes  sense  for
	      languages that have a notion of an abstract class and it is only
	      used by some tools that wrap classes into other languages.

       COMPILE_DEFINITIONS
	      Preprocessor definitions for compiling a source file.

	      The COMPILE_DEFINITIONS property may be set to a	list  of  pre‐
	      processor	 definitions using the syntax VAR or VAR=value.	 Func‐
	      tion-style definitions are not supported.	 CMake will  automati‐
	      cally  escape  the  value	 correctly for the native build system
	      (note that CMake language syntax may require escapes to  specify
	      some  values).   This property may be set on a per-configuration
	      basis using the name COMPILE_DEFINITIONS_<CONFIG> where <CONFIG>
	      is an upper-case name (ex. "COMPILE_DEFINITIONS_DEBUG").

	      CMake will automatically drop some definitions that are not sup‐
	      ported by the native build tool.	The VS6 IDE does  not  support
	      definition  values with spaces (but NMake does).	Xcode does not
	      support per-configuration definitions on source files.

	      Dislaimer: Most native build tools have poor support for	escap‐
	      ing  certain  values.  CMake has work-arounds for many cases but
	      some values may just not be possible to pass  correctly.	 If  a
	      value  does  not seem to be escaped correctly, do not attempt to
	      work-around the problem by adding escape sequences to the value.
	      Your work-around may break in a future version of CMake that has
	      improved escape support.	Instead consider defining the macro in
	      a (configured) header file.  Then report the limitation.

       COMPILE_DEFINITIONS_<CONFIG>
	      Per-configuration preprocessor definitions on a source file.

	      This  is	the  configuration-specific version of COMPILE_DEFINI‐
	      TIONS.  Note  that  Xcode	 does  not  support  per-configuration
	      source  file flags so this property will be ignored by the Xcode
	      generator.

       COMPILE_FLAGS
	      Additional flags to be added when compiling this source file.

	      These flags will be added to the list of compile flags when this
	      source  file builds.  Use COMPILE_DEFINITIONS to pass additional
	      preprocessor definitions.

       EXTERNAL_OBJECT
	      If set to true then this is an object file.

	      If this property is set to true then the source file  is	really
	      an  object  file	and  should not be compiled.  It will still be
	      linked into the target though.

       GENERATED
	      Is this source file generated as part of the build process.

	      If a source file is generated by the build  process  CMake  will
	      handle  it differently in temrs of dependency checking etc. Oth‐
	      erwise having a non-existent source file could create problems.

       HEADER_FILE_ONLY
	      Is this source file only a header file.

	      A property on a source file that indicates if the source file is
	      a	 header	 file  with  no associated implementation. This is set
	      automatically based on the file extension and is used  by	 CMake
	      to  determine  is	 certain dependency information should be com‐
	      puted.

       KEEP_EXTENSION
	      Make the output file have the same extension as the source file.

	      If this property is set then the file extension  of  the	output
	      file  will  be the same as that of the source file. Normally the
	      output file extension is computed based on the language  of  the
	      source file, for example .cxx will go to a .o extension.

       LANGUAGE
	      What programming language is the file.

	      A property that can be set to indicate what programming language
	      the source file is. If it is not set the language is  determined
	      based on the file extension. Typical values are CXX C etc.

       LOCATION
	      The full path to a source file.

	      A	 read  only  property  on a SOURCE FILE that contains the full
	      path to the source file.

       MACOSX_PACKAGE_LOCATION
	      Place a source file inside a Mac OS X bundle or framework.

	      Executable targets with the MACOSX_BUNDLE property set are built
	      as  Mac  OS  X  application  bundles on Apple platforms.	Shared
	      library targets with the FRAMEWORK property set are built as Mac
	      OS  X frameworks on Apple platforms.  Source files listed in the
	      target with this property set will  be  copied  to  a  directory
	      inside  the  bundle or framework content folder specified by the
	      property	 value.	   For	 bundles   the	 content   folder   is
	      "<name>.app/Contents".   For  frameworks	the  content folder is
	      "<name>.framework/Versions/<version>".  See  the	PUBLIC_HEADER,
	      PRIVATE_HEADER,  and  RESOURCE  target properties for specifying
	      files meant for Headers, PrivateHeadres, or  Resources  directo‐
	      ries.

       OBJECT_DEPENDS
	      Additional files on which a compiled object file depends.

	      Specifies	 a  semicolon-separated list of full-paths to files on
	      which any object files compiled from this	 source	 file  depend.
	      An  object  file will be recompiled if any of the named files is
	      newer than it.

	      This property need not be used to specify the  dependency	 of  a
	      source  file  on	a  generated  header  file  that  it includes.
	      Although the property was originally introduced  for  this  pur‐
	      pose,  it	 is no longer necessary.  If the generated header file
	      is created by a custom command in the same target as the	source
	      file,  the  automatic dependency scanning process will recognize
	      the dependency.  If the generated	 header	 file  is  created  by
	      another  target,	an  inter-target  dependency should be created
	      with the add_dependencies command (if one does not already exist
	      due to linking relationships).

       OBJECT_OUTPUTS
	      Additional outputs for a Makefile rule.

	      Additional  outputs  created by compilation of this source file.
	      If any of these outputs is missing the  object  will  be	recom‐
	      piled. This is supported only on Makefile generators and will be
	      ignored on other generators.

       SYMBOLIC
	      Is this just a name for a rule.

	      If SYMBOLIC (boolean) is set to true the build  system  will  be
	      informed	that  the  source file is not actually created on disk
	      but instead used as a symbolic name for a build rule.

       WRAP_EXCLUDE
	      Exclude this source file from any code wrapping techniques.

	      Some packages can wrap source files into alternate languages  to
	      provide  additional  functionality. For example, C++ code can be
	      wrapped into Java or Python etc using SWIG etc. If  WRAP_EXCLUDE
	      is  set  to  true	 (1  etc) that indicates then this source file
	      should not be wrapped.

COMPATIBILITY COMMANDS
	 CMake Compatibility Listfile Commands - Obsolete commands supported by CMake for compatibility.

       This is the documentation for now obsolete listfile commands from  pre‐
       vious  CMake versions, which are still supported for compatibility rea‐
       sons. You should instead use the newer, faster  and  shinier  new  com‐
       mands. ;-)

COMPATILBILITY COMMANDS
       build_name
	      Deprecated.    Use   ${CMAKE_SYSTEM}  and	 ${CMAKE_CXX_COMPILER}
	      instead.

		build_name(variable)

	      Sets the specified variable to a string representing  the	 plat‐
	      form  and	 compiler  settings.   These  values are now available
	      through the CMAKE_SYSTEM and CMAKE_CXX_COMPILER variables.

       exec_program
	      Deprecated.  Use the execute_process() command instead.

	      Run an executable program during the processing  of  the	CMake‐
	      List.txt file.

		exec_program(Executable [directory in which to run]
			     [ARGS <arguments to executable>]
			     [OUTPUT_VARIABLE <var>]
			     [RETURN_VALUE <var>])

	      The  executable  is  run	in the optionally specified directory.
	      The executable can include arguments if it is double quoted, but
	      it  is better to use the optional ARGS argument to specify argu‐
	      ments to the program.   This is because cmake will then be  able
	      to  escape  spaces in the executable path.  An optional argument
	      OUTPUT_VARIABLE specifies a variable in which to store the  out‐
	      put.  To	capture	 the  return value of the execution, provide a
	      RETURN_VALUE. If OUTPUT_VARIABLE is specified,  then  no	output
	      will go to the stdout/stderr of the console running cmake.

       export_library_dependencies
	      Deprecated.  Use INSTALL(EXPORT) or EXPORT command.

	      This  command  generates an old-style library dependencies file.
	      Projects requiring CMake 2.6 or later should not	use  the  com‐
	      mand.   Use  instead  the install(EXPORT) command to help export
	      targets from an installation tree and the	 export()  command  to
	      export targets from a build tree.

	      The  old-style  library  dependencies  file  does	 not take into
	      account per-configuration names of libraries or the  LINK_INTER‐
	      FACE_LIBRARIES target property.

		export_library_dependencies(<file> [APPEND])

	      Create  a	 file  named  <file> that can be included into a CMake
	      listfile with the INCLUDE command.  The file will contain a num‐
	      ber  of  SET commands that will set all the variables needed for
	      library dependency information.  This should be the last command
	      in  the  top  level  CMakeLists.txt file of the project.	If the
	      APPEND option is specified, the SET commands will be appended to
	      the given file instead of replacing it.

       install_files
	      Deprecated.  Use the install(FILES ) command instead.

	      This  command has been superceded by the install command.	 It is
	      provided for compatibility with older  CMake  code.   The	 FILES
	      form  is directly replaced by the FILES form of the install com‐
	      mand.  The regexp form can be expressed more clearly  using  the
	      GLOB form of the file command.

		install_files(<dir> extension file file ...)

	      Create  rules  to install the listed files with the given exten‐
	      sion into the given directory.  Only files existing in the  cur‐
	      rent  source  tree  or  its corresponding location in the binary
	      tree may be listed.  If a file specified already has  an	exten‐
	      sion,  that extension will be removed first.  This is useful for
	      providing lists of source files such as foo.cxx  when  you  want
	      the  corresponding foo.h to be installed. A typical extension is
	      '.h'.

		install_files(<dir> regexp)

	      Any files in the current source directory that match the regular
	      expression will be installed.

		install_files(<dir> FILES file file ...)

	      Any  files  listed  after	 the  FILES  keyword will be installed
	      explicitly from the names given.	Full paths are allowed in this
	      form.

	      The  directory  <dir>  is	 relative  to the installation prefix,
	      which is stored in the variable CMAKE_INSTALL_PREFIX.

       install_programs
	      Deprecated. Use the install(PROGRAMS ) command instead.

	      This command has been superceded by the install command.	It  is
	      provided	for  compatibility  with  older CMake code.  The FILES
	      form is directly replaced by the PROGRAMS form  of  the  INSTALL
	      command.	 The  regexp  form can be expressed more clearly using
	      the GLOB form of the FILE command.

		install_programs(<dir> file1 file2 [file3 ...])
		install_programs(<dir> FILES file1 [file2 ...])

	      Create rules to install  the  listed  programs  into  the	 given
	      directory.  Use  the  FILES  argument to guarantee that the file
	      list version of the command will be used even when there is only
	      one argument.

		install_programs(<dir> regexp)

	      In  the  second form any program in the current source directory
	      that matches the regular expression will be installed.

	      This command is intended to install programs that are not	 built
	      by  cmake,  such	as shell scripts.  See the TARGETS form of the
	      INSTALL command to create installation rules for	targets	 built
	      by cmake.

	      The  directory  <dir>  is	 relative  to the installation prefix,
	      which is stored in the variable CMAKE_INSTALL_PREFIX.

       install_targets
	      Deprecated. Use the install(TARGETS )  command instead.

	      This command has been superceded by the install command.	It  is
	      provided for compatibility with older CMake code.

		install_targets(<dir> [RUNTIME_DIRECTORY dir] target target)

	      Create rules to install the listed targets into the given direc‐
	      tory.  The directory <dir> is relative to the installation  pre‐
	      fix,  which  is  stored in the variable CMAKE_INSTALL_PREFIX. If
	      RUNTIME_DIRECTORY is specified, then  on	systems	 with  special
	      runtime  files  (Windows	DLL), the files will be copied to that
	      directory.

       link_libraries
	      Deprecated. Use the target_link_libraries() command instead.

	      Link libraries to all targets added later.

		link_libraries(library1 <debug | optimized> library2 ...)

	      Specify a list of libraries to be linked into any following tar‐
	      gets  (typically	added  with  the add_executable or add_library
	      calls).  This command is passed down to all subdirectories.  The
	      debug  and  optimized  strings  may be used to indicate that the
	      next library listed is to be used only for that specific type of
	      build.

       make_directory
	      Deprecated. Use the file(MAKE_DIRECTORY ) command instead.

		make_directory(directory)

	      Creates  the  specified  directory.  Full paths should be given.
	      Any parent directories that do not exist will also  be  created.
	      Use with care.

       remove Deprecated. Use the list(REMOVE_ITEM ) command instead.

		remove(VAR VALUE VALUE ...)

	      Removes  VALUE from the variable VAR.  This is typically used to
	      remove entries from a vector (e.g.  semicolon  separated	list).
	      VALUE is expanded.

       subdir_depends
	      Deprecated.  Does nothing.

		subdir_depends(subdir dep1 dep2 ...)

	      Does  not do anything.  This command used to help projects order
	      parallel builds correctly.  This functionality is now automatic.

       subdirs
	      Deprecated. Use the add_subdirectory() command instead.

	      Add a list of subdirectories to the build.

		subdirs(dir1 dir2 ...[EXCLUDE_FROM_ALL exclude_dir1 exclude_dir2 ...] [PREORDER] )

	      Add a list of subdirectories to the build. The  add_subdirectory
	      command  should be used instead of subdirs although subdirs will
	      still work. This will cause any CMakeLists.txt files in the  sub
	      directories to be processed by CMake.  Any directories after the
	      PREORDER flag are traversed first by makefile builds,  the  PRE‐
	      ORDER flag has no effect on IDE projects.	 Any directories after
	      the EXCLUDE_FROM_ALL marker will not  be	included  in  the  top
	      level  makefile or project file. This is useful for having CMake
	      create makefiles or projects for a set of examples in a project.
	      You  would want CMake to generate makefiles or project files for
	      all the examples at the same time, but you would not  want  them
	      to  show	up in the top level project or be built each time make
	      is run from the top.

       use_mangled_mesa
	      Copy mesa headers for use in combination with system GL.

		use_mangled_mesa(PATH_TO_MESA OUTPUT_DIRECTORY)

	      The path to mesa includes, should contain gl_mangle.h.  The mesa
	      headers  are  copied  to	the  specified output directory.  This
	      allows mangled mesa headers to  override	other  GL  headers  by
	      being added to the include directory path earlier.

       utility_source
	      Specify the source tree of a third-party utility.

		utility_source(cache_entry executable_name
			       path_to_source [file1 file2 ...])

	      When a third-party utility's source is included in the distribu‐
	      tion, this command specifies its location and name.   The	 cache
	      entry  will  not be set unless the path_to_source and all listed
	      files exist.  It is assumed that the source tree of the  utility
	      will have been built before it is needed.

	      When  cross  compiling  CMake  will  print  a warning if a util‐
	      ity_source() command is executed, because in many	 cases	it  is
	      used  to	build  an  executable which is executed later on. This
	      doesn't work when cross compiling, since the executable can  run
	      only  on	their target platform. So in this case the cache entry
	      has to be adjusted manually so it points to an executable	 which
	      is runnable on the build host.

       variable_requires
	      Deprecated. Use the if() command instead.

	      Assert satisfaction of an option's required variables.

		variable_requires(TEST_VARIABLE RESULT_VARIABLE
				  REQUIRED_VARIABLE1
				  REQUIRED_VARIABLE2 ...)

	      The  first  argument (TEST_VARIABLE) is the name of the variable
	      to be tested, if that variable is false nothing else is done. If
	      TEST_VARIABLE  is true, then the next argument (RESULT_VARIABLE)
	      is a variable that is set to true if all the required  variables
	      are  set.	 The  rest of the arguments are variables that must be
	      true or not set to NOTFOUND to avoid an error.  If any  are  not
	      true, an error is reported.

       write_file
	      Deprecated. Use the file(WRITE ) command instead.

		write_file(filename "message to write"... [APPEND])

	      The  first  argument is the file name, the rest of the arguments
	      are messages to write. If the argument APPEND is specified, then
	      the message will be appended.

	      NOTE  1:	file(WRITE ... and file(APPEND ... do exactly the same
	      as this one but add some more functionality.

	      NOTE 2: When using write_file the produced file cannot  be  used
	      as  an  input to CMake (CONFIGURE_FILE, source file ...) because
	      it will lead to an infinite loop. Use configure_file if you want
	      to generate input files to CMake.

MODULES
       The  following  modules	are provided with CMake. They can be used with
       INCLUDE(ModuleName).

	 CMake Modules - Modules coming with CMake, the Cross-Platform Makefile Generator.

       This is the documentation for  the  modules  and	 scripts  coming  with
       CMake.  Using  these  modules  you  can	check  the computer system for
       installed software packages, features of the compiler and the existance
       of headers to name just a few.

       AddFileDependencies
	      ADD_FILE_DEPENDENCIES(source_file depend_files...)

	      Adds the given files as dependencies to source_file

       BundleUtilities

	      BundleUtilities.cmake

	      A	 collection of CMake utility functions useful for dealing with
	      .app bundles on the Mac and bundle-like directories on any OS.

	      The following functions are provided by this script:

		 get_bundle_main_executable
		 get_dotapp_dir
		 get_bundle_and_executable
		 get_bundle_all_executables
		 get_item_key
		 clear_bundle_keys
		 set_bundle_key_values
		 get_bundle_keys
		 copy_resolved_item_into_bundle
		 fixup_bundle_item
		 fixup_bundle
		 copy_and_fixup_bundle
		 verify_bundle_prerequisites
		 verify_bundle_symlinks
		 verify_app

	      Requires CMake 2.6 or greater because it	uses  function,	 break
	      and PARENT_SCOPE. Also depends on GetPrerequisites.cmake.

       CMakeASM-ATTInformation

	      support for AT&T syntax assemblers, e.g. GNU as

       CMakeASM_MASMInformation

	      support for the MS assembler, masm and masm64

       CMakeBackwardCompatibilityCXX
	      define a bunch of backwards compatibility variables

		CMAKE_ANSI_CXXFLAGS - flag for ansi c++
		CMAKE_HAS_ANSI_STRING_STREAM - has <strstream>
		INCLUDE(TestForANSIStreamHeaders)
		INCLUDE(CheckIncludeFileCXX)
		INCLUDE(TestForSTDNamespace)
		INCLUDE(TestForANSIForScope)

       CMakeDependentOption
	      Macro to provide an option dependent on other options.

	      This macro presents an option to the user only if a set of other
	      conditions are true.  When the option is not presented a default
	      value  is	 used,	but any value set by the user is preserved for
	      when the option is presented again. Example invocation:

		CMAKE_DEPENDENT_OPTION(USE_FOO "Use Foo" ON
				       "USE_BAR;NOT USE_ZOT" OFF)

	      If USE_BAR is true and USE_ZOT is false, this provides an option
	      called  USE_FOO that defaults to ON.  Otherwise, it sets USE_FOO
	      to OFF.  If the status of USE_BAR or USE_ZOT ever	 changes,  any
	      value for the USE_FOO option is saved so that when the option is
	      re-enabled it retains its old value.

       CMakeDetermineASM-ATTCompiler

	      determine the compiler to use for ASM using  AT&T	 syntax,  e.g.
	      GNU as

       CMakeDetermineASMCompiler

	      determine the compiler to use for ASM programs

       CMakeDetermineASM_MASMCompiler

	      Find the MS assembler (masm or masm64)

       CMakeExportBuildSettings
	      export build settings from a project.

		CMAKE_EXPORT_BUILD_SETTINGS(SETTINGS_FILE)

	      macro  defined  to  export the build settings for use by another
	      project.

		SETTINGS_FILE - the file into which the settings are to be stored.

       CMakeFindFrameworks
	      helper module to find OSX frameworks

       CMakeForceCompiler

	      This module defines macros intended for use  by  cross-compiling
	      toolchain	 files	when CMake is not able to automatically detect
	      the compiler identification.

	      Macro CMAKE_FORCE_C_COMPILER has the following signature:

		 CMAKE_FORCE_C_COMPILER(<compiler> <compiler-id>)

	      It sets CMAKE_C_COMPILER to the given  compiler  and  the	 cmake
	      internal	variable CMAKE_C_COMPILER_ID to the given compiler-id.
	      It also bypasses the check for working compiler and  basic  com‐
	      piler information tests.

	      Macro CMAKE_FORCE_CXX_COMPILER has the following signature:

		 CMAKE_FORCE_CXX_COMPILER(<compiler> <compiler-id>)

	      It  sets	CMAKE_CXX_COMPILER to the given compiler and the cmake
	      internal	variable  CMAKE_CXX_COMPILER_ID	 to  the  given	  com‐
	      piler-id.	 It  also  bypasses the check for working compiler and
	      basic compiler information tests.

	      So a simple toolchain file could look like this:

		 INCLUDE (CMakeForceCompiler)
		 SET(CMAKE_SYSTEM_NAME Generic)
		 CMAKE_FORCE_C_COMPILER	  (chc12 MetrowerksHicross)
		 CMAKE_FORCE_CXX_COMPILER (chc12 MetrowerksHicross)

       CMakeImportBuildSettings
	      import build settings from another project

		CMAKE_IMPORT_BUILD_SETTINGS(SETTINGS_FILE)

	      macro defined to import the build settings from another project.
	      SETTINGS_FILE  is	 a file created by the other project's call to
	      the CMAKE_EXPORT_BUILD_SETTINGS macro, see  CMakeExportBuildSet‐
	      tings.

       CMakeJavaInformation

	      This  should  be included before the _INIT variables are used to
	      initialize the cache.  Since the rule variables  have if	blocks
	      on  them, users can still define them here. But, it should still
	      be after the platform file so changes can be made to those  val‐
	      ues.

       CMakePrintSystemInformation
	      print system information

	      This file can be used for diagnostic purposes just include it in
	      a project to see various internal CMake variables.

       CPack  Build binary and source package installers

	      The CPack module generates binary and  source  installers	 in  a
	      variety  of  formats  using  the cpack program. Inclusion of the
	      CPack module adds two new targets to  the	 resulting  makefiles,
	      package  and  package_source,  which build the binary and source
	      installers, respectively. The generated binary  installers  con‐
	      tain  everything	installed via CMake's INSTALL command (and the
	      deprecated INSTALL_FILES, INSTALL_PROGRAMS, and  INSTALL_TARGETS
	      commands).

	      For  certain kinds of binary installers (including the graphical
	      installers on Mac OS X and Windows), CPack generates  installers
	      that  allow users to select individual application components to
	      install. The contents of each of the components  are  identified
	      by the COMPONENT argument of CMake's INSTALL command. These com‐
	      ponents can be annotated with user-friendly names	 and  descrip‐
	      tions,  inter-component dependencies, etc., and grouped in vari‐
	      ous  ways	 to  customize	the  resulting	installer.   See   the
	      cpack_add_*  commands,  described	 below,	 for  more information
	      about component-specific installations.

	      Before including the CPack module, there are a variety of	 vari‐
	      ables that can be set to customize the resulting installers. The
	      most commonly-used variables are:

		 CPACK_PACKAGE_NAME - The name of the package (or application). If
		 not specified, defaults to the project name.

		 CPACK_PACKAGE_VENDOR - The name of the package vendor (e.g.,
		 "Kitware").

		 CPACK_PACKAGE_VERSION_MAJOR - Package major Version

		 CPACK_PACKAGE_VERSION_MINOR - Package minor Version

		 CPACK_PACKAGE_VERSION_PATCH - Package patch Version

		 CPACK_PACKAGE_DESCRIPTION_FILE - A text file used to describe the
		 project. Used, for example, the introduction screen of a
		 CPack-generated Windows installer to describe the project.

		 CPACK_PACKAGE_DESCRIPTION_SUMMARY - Short description of the
		 project (only a few words).

		 CPACK_PACKAGE_FILE_NAME - The name of the package file to generate,
		 not including the extension. For example, cmake-2.6.1-Linux-i686.

		 CPACK_PACKAGE_INSTALL_DIRECTORY - Installation directory on the
		 target system, e.g., "CMake 2.5".

		 CPACK_RESOURCE_FILE_LICENSE - License file for the project, which
		 will typically be displayed to the user (often with an explicit
		 "Accept" button, for graphical installers) prior to installation.

		 CPACK_RESOURCE_FILE_README - ReadMe file for the project, which
		 typically describes in some detail

		 CPACK_RESOURCE_FILE_WELCOME - Welcome file for the project, which
		 welcomes users to this installer. Typically used in the graphical
		 installers on Windows and Mac OS X.

		 CPACK_MONOLITHIC_INSTALL - Disables the component-based
		 installation mechanism, so that all components are always installed.

		 CPACK_GENERATOR - List of CPack generators to use. If not
		 specified, CPack will create a set of options (e.g.,
		 CPACK_BINARY_NSIS) allowing the user to enable/disable individual
		 generators.

		 CPACK_OUTPUT_CONFIG_FILE - The name of the CPack configuration file
		 for binary installers that will be generated by the CPack
		 module. Defaults to CPackConfig.cmake.

		 CPACK_PACKAGE_EXECUTABLES - Lists each of the executables along
		 with a text label, to be used to create Start Menu shortcuts on
		 Windows. For example, setting this to the list ccmake;CMake will
		 create a shortcut named "CMake" that will execute the installed
		 executable ccmake.

		 CPACK_STRIP_FILES - List of files to be stripped. Starting with
		 CMake 2.6.0 CPACK_STRIP_FILES will be a boolean variable which
		 enables stripping of all files (a list of files evaluates to TRUE
		 in CMake, so this change is compatible).

	      The following CPack variables are specific to  source  packages,
	      and  will not affect binary packages:

		 CPACK_SOURCE_PACKAGE_FILE_NAME - The name of the source package,
		 e.g., cmake-2.6.1

		 CPACK_SOURCE_STRIP_FILES - List of files in the source tree that
		 will be stripped. Starting with CMake 2.6.0
		 CPACK_SOURCE_STRIP_FILES will be a boolean variable which enables
		 stripping of all files (a list of files evaluates to TRUE in CMake,
		 so this change is compatible).

		 CPACK_SOURCE_GENERATOR - List of generators used for the source
		 packages. As with CPACK_GENERATOR, if this is not specified then
		 CPack will create a set of options (e.g., CPACK_SOURCE_ZIP)
		 allowing users to select which packages will be generated.

		 CPACK_SOURCE_OUTPUT_CONFIG_FILE - The name of the CPack
		 configuration file for source installers that will be generated by
		 the CPack module. Defaults to CPackSourceConfig.cmake.

		 CPACK_SOURCE_IGNORE_FILES - Pattern of files in the source tree
		 that won't be packaged when building a source package. This is a
		 list of patterns, e.g., /CVS/;/\\.svn/;\\.swp$;\\.#;/#;.*~;cscope.*

	      The following variables are specific to the graphical installers
	      built on Windows using the Nullsoft Installation System.

		 CPACK_PACKAGE_INSTALL_REGISTRY_KEY - Registry key used when
		 installing this project.

		 CPACK_NSIS_MUI_ICON - The icon file (.ico) for the generated
		 install program.

		 CPACK_NSIS_MUI_UNIICON - The icon file (.ico) for the generated
		 uninstall program.

		 CPACK_PACKAGE_ICON - A branding image that will be displayed inside
		 the installer.

		 CPACK_NSIS_EXTRA_INSTALL_COMMANDS - Extra NSIS commands that will
		 be added to the install Section.

		 CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS - Extra NSIS commands that will
		 be added to the uninstall Section.

		 CPACK_NSIS_COMPRESSOR - The arguments that will be passed to the
		 NSIS SetCompressor command.

		 CPACK_NSIS_MODIFY_PATH - If this is set to "ON", then an extra page
		 will appear in the installer that will allow the user to choose
		 whether the program directory should be added to the system PATH
		 variable.

		 CPACK_NSIS_DISPLAY_NAME - The title displayed at the top of the
		 installer.

		 CPACK_NSIS_INSTALLED_ICON_NAME - A path to the executable that
		 contains the installer icon.

		 CPACK_NSIS_HELP_LINK - URL to a web site providing assistance in
		 installing your application.

		 CPACK_NSIS_URL_INFO_ABOUT - URL to a web site providing more
		 information about your application.

		 CPACK_NSIS_CONTACT - Contact information for questions and comments
		 about the installation process.

		 CPACK_NSIS_CREATE_ICONS_EXTRA - Additional NSIS commands for
		 creating start menu shortcuts.

		 CPACK_NSIS_DELETE_ICONS_EXTRA -Additional NSIS commands to
		 uninstall start menu shortcuts.

	      The following variable is specific to installers build on Mac OS
	      X using PackageMaker:

		 CPACK_OSX_PACKAGE_VERSION - The version of Mac OS X that the
		 resulting PackageMaker archive should be compatible
		 with. Different versions of Mac OS X support different
		 features. For example, CPack can only build component-based
		 installers for Mac OS X 10.4 or newer, and can only build
		 installers that download component son-the-fly for Mac OS X 10.5
		 or newer. If left blank, this value will be set to the minimum
		 version of Mac OS X that supports the requested features. Set this
		 variable to some value (e.g., 10.4) only if you want to guarantee
		 that your installer will work on that version of Mac OS X, and
		 don't mind missing extra features available in the installer
		 shipping with later versions of Mac OS X.

	      The following variables are for advanced uses of CPack:

		 CPACK_CMAKE_GENERATOR - What CMake generator should be used if the
		 project is CMake project. Defaults to the value of CMAKE_GENERATOR;
		 few users will want to change this setting.

		 CPACK_INSTALL_CMAKE_PROJECTS - List of four values that specify
		 what project to install. The four values are: Build directory,
		 Project Name, Project Component, Directory. If omitted, CPack will
		 build an installer that installers everything.

		 CPACK_SYSTEM_NAME - System name, defaults to the value of
		 ${CMAKE_SYSTEM_NAME}.

		 CPACK_PACKAGE_VERSION - Package full version, used internally. By
		 default, this is built from CPACK_PACKAGE_VERSION_MAJOR,
		 CPACK_PACKAGE_VERSION_MINOR, and CPACK_PACKAGE_VERSION_PATCH.

		 CPACK_TOPLEVEL_TAG - Directory for the installed files.

		 CPACK_INSTALL_COMMANDS - Extra commands to install components.

		 CPACK_INSTALL_DIRECTORIES - Extra directories to install.

	      Component-specific  installation allows users to select specific
	      sets of  components  to  install	during	the  install  process.
	      Installation components are identified by the COMPONENT argument
	      of CMake's INSTALL commands, and should be further described  by
	      the following CPack commands:

		 cpack_add_component - Describes a CPack installation component
		 named by the COMPONENT argument to a CMake INSTALL command.

		   cpack_add_component(compname
				       [DISPLAY_NAME name]
				       [DESCRIPTION description]
				       [HIDDEN | REQUIRED | DISABLED ]
				       [GROUP group]
				       [DEPENDS comp1 comp2 ... ]
				       [INSTALL_TYPES type1 type2 ... ]
				       [DOWNLOADED]
				       [ARCHIVE_FILE filename])

		 The cmake_add_component command describes an installation
		 component, which the user can opt to install or remove as part of
		 the graphical installation process. compname is the name of the
		 component, as provided to the COMPONENT argument of one or more
		 CMake INSTALL commands.

		 DISPLAY_NAME is the displayed name of the component, used in
		 graphical installers to display the component name. This value can
		 be any string.

		 DESCRIPTION is an extended description of the component, used in
		 graphical installers to give the user additional information about
		 the component. Descriptions can span multiple lines using "\n" as
		 the line separator. Typically, these descriptions should be no
		 more than a few lines long.

		 HIDDEN indicates that this component will be hidden in the
		 graphical installer, so that the user cannot directly change
		 whether it is installed or not.

		 REQUIRED indicates that this component is required, and therefore
		 will always be installed. It will be visible in the graphical
		 installer, but it cannot be unselected. (Typically, required
		 components are shown greyed out).

		 DISABLED indicates that this component should be disabled
		 (unselected) by default. The user is free to select this component
		 for installation, unless it is also HIDDEN.

		 DEPENDS lists the components on which this component depends. If
		 this component is selected, then each of the components listed
		 must also be selected. The dependency information is encoded
		 within the installer itself, so that users cannot install
		 inconsitent sets of components.

		 GROUP names the component group of which this component is a
		 part. If not provided, the component will be a standalone
		 component, not part of any component group. Component groups are
		 described with the cpack_add_component_group command, detailed
		 below.

		 INSTALL_TYPES lists the installation types of which this component
		 is a part. When one of these installations types is selected, this
		 component will automatically be selected. Installation types are
		 described with the cpack_add_install_type command, detailed below.

		 DOWNLOADED indicates that this component should be downloaded
		 on-the-fly by the installer, rather than packaged in with the
		 installer itself. For more information, see the cpack_configure_downloads
		 command.

		 ARCHIVE_FILE provides a name for the archive file created by CPack
		 to be used for downloaded components. If not supplied, CPack will
		 create a file with some name based on CPACK_PACKAGE_FILE_NAME and
		 the name of the component. See cpack_configure_downloads for more
		 information.

		 cpack_add_component_group - Describes a group of related CPack
		 installation components.

		   cpack_add_component_group(groupname
					    [DISPLAY_NAME name]
					    [DESCRIPTION description]
					    [PARENT_GROUP parent]
					    [EXPANDED]
					    [BOLD_TITLE])

		 The cpack_add_component_group describes a group of installation
		 components, which will be placed together within the listing of
		 options. Typically, component groups allow the user to
		 select/deselect all of the components within a single group via a
		 single group-level option. Use component groups to reduce the
		 complexity of installers with many options. groupname is an
		 arbitrary name used to identify the group in the GROUP argument of
		 the cpack_add_component command, which is used to place a
		 component in a group. The name of the group must not conflict with
		 the name of any component.

		 DISPLAY_NAME is the displayed name of the component group, used in
		 graphical installers to display the component group name. This
		 value can be any string.

		 DESCRIPTION is an extended description of the component group,
		 used in graphical installers to give the user additional
		 information about the components within that group. Descriptions
		 can span multiple lines using "\n" as the line
		 separator. Typically, these descriptions should be no more than a
		 few lines long.

		 PARENT_GROUP, if supplied, names the parent group of this group.
		 Parent groups are used to establish a hierarchy of groups,
		 providing an arbitrary hierarchy of groups.

		 EXPANDED indicates that, by default, the group should show up as
		 "expanded", so that the user immediately sees all of the
		 components within the group. Otherwise, the group will initially
		 show up as a single entry.

		 BOLD_TITLE indicates that the group title should appear in bold,
		 to call the user's attention to the group.

		 cpack_add_install_type - Add a new installation type containing a
		 set of predefined component selections to the graphical installer.

		   cpack_add_install_type(typename
					  [DISPLAY_NAME name])

		 The cpack_add_install_type command identifies a set of preselected
		 components that represents a common use case for an
		 application. For example, a "Developer" install type might include
		 an application along with its header and library files, while an
		 "End user" install type might just include the application's
		 executable. Each component identifies itself with one or more
		 install types via the INSTALL_TYPES argument to
		 cpack_add_component.

		 DISPLAY_NAME is the displayed name of the install type, which will
		 typically show up in a drop-down box within a graphical
		 installer. This value can be any string.

		 cpack_configure_downloads - Configure CPack to download selected
		 components on-the-fly as part of the installation process.

		   cpack_configure_downloads(site
					     [UPLOAD_DIRECTORY dirname]
					     [ALL]
					     [ADD_REMOVE|NO_ADD_REMOVE])

		 The cpack_configure_downloads command configures installation-time
		 downloads of selected components. For each downloadable component,
		 CPack will create an archive containing the contents of that
		 component, which should be uploaded to the given site. When the
		 user selects that component for installation, the installer will
		 download and extract the component in place. This feature is
		 useful for creating small installers that only download the
		 requested components, saving bandwidth. Additionally, the
		 installers are small enough that they will be installed as part of
		 the normal installation process, and the "Change" button in
		 Windows Add/Remove Programs control panel will allow one to add or
		 remove parts of the application after the original
		 installation. On Windows, the downloaded-components functionality
		 requires the ZipDLL plug-in for NSIS, available at:

		   http://nsis.sourceforge.net/ZipDLL_plug-in

		 On Mac OS X, installers that download components on-the-fly can
		 only be built and installed on system using Mac OS X 10.5 or
		 later.

		 The site argument is a URL where the archives for downloadable
		 components will reside, e.g., http://www.cmake.org/files/2.6.1/installer/
		 All of the archives produced by CPack should be uploaded to that location.

		 UPLOAD_DIRECTORY is the local directory where CPack will create the
		 various archives for each of the components. The contents of this
		 directory should be uploaded to a location accessible by the URL given
		 in the site argument. If omitted, CPack will use the directory CPackUploads
		 inside the CMake binary directory to store the generated archives.

		 The ALL flag indicates that all components be downloaded. Otherwise, only
		 those components explicitly marked as DOWNLOADED or that have a specified
		 ARCHIVE_FILE will be downloaded. Additionally, the ALL option implies
		 ADD_REMOVE (unless NO_ADD_REMOVE is specified).

		 ADD_REMOVE indicates that CPack should install a copy of the installer
		 that can be called from Windows' Add/Remove Programs dialog (via the
		 "Modify" button) to change the set of installed components. NO_ADD_REMOVE
		 turns off this behavior. This option is ignored on Mac OS X.

       CPackRPM

	      CPack  script for creating RPM package Author: Eric Noulard with
	      the help of Alexander Neundorf. All variables used  by  CPackRPM
	      begins with CPACK_RPM_ prefix

	      Here comes the list of used variables:

       CTest  Configure a project for testing with CTest/CDash

	      This file configures a project to use the CTest/CDash/Dart test‐
	      ing/dashboard process.  This module should be  included  in  the
	      CMakeLists.txt file at the top of a project.  Typical usage:

		INCLUDE(CTest)
		IF(BUILD_TESTING)
		  # ... testing related CMake code ...
		ENDIF(BUILD_TESTING)

	      The  BUILD_TESTING  option  is  created  by  the CTest module to
	      determine	 whether  testing  support  should  be	enabled.   The
	      default is ON.

       CTestTestfile

	      CMake   generated	  Testfile   for   Source  directory:  /build‐
	      dir/build/BUILD/cmake-2.6.4/Modules  Build  directory:   /build‐
	      dir/build/BUILD/cmake-2.6.4/Modules

	      This  file replicates the SUBDIRS() and ADD_TEST() commands from
	      the source tree CMakeLists.txt file, skipping any	 SUBDIRS()  or
	      ADD_TEST()  commands  that  are excluded by CMake control struc‐
	      tures, i.e. IF() commands.

       CheckCCompilerFlag
	      Check whether the C compiler supports a given flag.

	      CHECK_C_COMPILER_FLAG(FLAG VARIABLE)

		FLAG - the compiler flag
		VARIABLE - variable to store the result

		This actually calls the check_c_source_compiles macro.
		See help for CheckCSourceCompiles for a listing of variables
		that can modify the build.

       CheckCSourceCompiles
	      Check if the C source code provided in the SOURCE argument  com‐
	      piles.

	      CHECK_C_SOURCE_COMPILES(SOURCE VAR)

		SOURCE	 - source code to try to compile
		VAR	 - variable to store whether the source code compiled

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCSourceRuns
	      Check if the C source code provided in the SOURCE argument  com‐
	      piles and runs.

	      CHECK_C_SOURCE_RUNS(SOURCE VAR)

		SOURCE	 - source code to try to compile
		VAR	 - variable to store the result, 1 for success, empty for failure

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCXXCompilerFlag
	      Check whether the CXX compiler supports a given flag.

	      CHECK_CXX_COMPILER_FLAG(FLAG VARIABLE)

		FLAG - the compiler flag
		VARIABLE - variable to store the result

       CheckCXXSourceCompiles
	      Check if the C++ source code provided  in	 the  SOURCE  argument
	      compiles.

	      CHECK_CXX_SOURCE_COMPILES(SOURCE VAR)

		SOURCE - source code to try to compile
		VAR    - variable to store whether the source code compiled

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCXXSourceRuns
	      Check if the C++ source code provided  in	 the  SOURCE  argument
	      compiles and runs.

	      CHECK_CXX_SOURCE_RUNS(SOURCE VAR)

		SOURCE - source code to try to compile
		VAR    - variable to store the result, 1 for success, empty for failure

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckFortranFunctionExists
	      macro which checks if the Fortran function exists

	      CHECK_FORTRAN_FUNCTION_EXISTS(FUNCTION VARIABLE)

		FUNCTION - the name of the Fortran function
		VARIABLE - variable to store the result

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckFunctionExists
	      macro which checks if the function exists

	      CHECK_FUNCTION_EXISTS(FUNCTION VARIABLE)

		FUNCTION - the name of the function
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckIncludeFile
	      macro which checks the include file exists.

	      CHECK_INCLUDE_FILE(INCLUDE VARIABLE)

		INCLUDE	 - name of include file
		VARIABLE - variable to return result

	      an optional third argument is the CFlags to add to  the  compile
	      line  or you can use CMAKE_REQUIRED_FLAGS

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckIncludeFileCXX
	      Check if the include file exists.

		CHECK_INCLUDE_FILE_CXX(INCLUDE VARIABLE)

		INCLUDE	 - name of include file
		VARIABLE - variable to return result

	      An optional third argument is the CFlags to add to  the  compile
	      line  or you can use CMAKE_REQUIRED_FLAGS.

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckIncludeFiles
	      Check if the files can be included

	      CHECK_INCLUDE_FILES(INCLUDE VARIABLE)

		INCLUDE	 - list of files to include
		VARIABLE - variable to return result

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckLibraryExists
	      Check if the function exists.

	      CHECK_LIBRARY_EXISTS (LIBRARY FUNCTION LOCATION VARIABLE)

		LIBRARY	 - the name of the library you are looking for
		FUNCTION - the name of the function
		LOCATION - location where the library should be found
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckStructHasMember
	      Check if the given struct or  class  has	the  specified	member
	      variable

	      CHECK_STRUCT_HAS_MEMBER (STRUCT MEMBER HEADER VARIABLE)

		STRUCT - the name of the struct or class you are interested in
		MEMBER - the member which existence you want to check
		HEADER - the header(s) where the prototype should be declared
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

	      Example:	 CHECK_STRUCT_HAS_MEMBER("struct    timeval"	tv_sec
	      sys/select.h HAVE_TIMEVAL_TV_SEC)

       CheckSymbolExists
	      Check if the symbol exists in include files

	      CHECK_SYMBOL_EXISTS(SYMBOL FILES VARIABLE)

		SYMBOL	 - symbol
		FILES	 - include files to check
		VARIABLE - variable to return result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckTypeSize
	      Check sizeof a type

		CHECK_TYPE_SIZE(TYPE VARIABLE [BUILTIN_TYPES_ONLY])

	      Check if the type exists and determine size  of  type.   if  the
	      type  exists, the size will be stored to the variable. This also
	      calls check_include_file for sys/types.h stdint.h and  stddef.h,
	      setting  HAVE_SYS_TYPES_H,  HAVE_STDINT_H,   and	HAVE_STDDEF_H.
	      This is because many types are stored in these include files.

		VARIABLE - variable to store size if the type exists.
		HAVE_${VARIABLE} - does the variable exists or not
		BUILTIN_TYPES_ONLY - The third argument is optional and if
				     it is set to the string BUILTIN_TYPES_ONLY
				     this macro will not check for any header files.

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckVariableExists
	      Check if the variable exists.

		CHECK_VARIABLE_EXISTS(VAR VARIABLE)

		VAR	 - the name of the variable
		VARIABLE - variable to store the result

	      This macro is only for C variables.

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       Dart   Configure a project for testing  with  CTest  or	old  Dart  Tcl
	      Client

	      This  file  is  the backwards-compatibility version of the CTest
	      module. It supports using the old Dart 1 Tcl client for  driving
	      dashboard	 submissions as well as testing with CTest.  This mod‐
	      ule should be included in the CMakeLists.txt file at the top  of
	      a project.  Typical usage:

		INCLUDE(Dart)
		IF(BUILD_TESTING)
		  # ... testing related CMake code ...
		ENDIF(BUILD_TESTING)

	      The BUILD_TESTING option is created by the Dart module to deter‐
	      mine whether testing support should be enabled.  The default  is
	      ON.

       Documentation
	      DocumentationVTK.cmake

	      This  file provides support for the VTK documentation framework.
	      It relies on several tools (Doxygen, Perl, etc).

       FeatureSummary
	      Macros for generating a summary of enabled/disabled features

	      PRINT_ENABLED_FEATURES()

		 Print a summary of all enabled features. By default all successfull
		 FIND_PACKAGE() calls will appear here, except the ones which used the QUIET keyword.
		 Additional features can be added by appending an entry to the global ENABLED_FEATURES
		 property. If SET_FEATURE_INFO() is used for that feature, the output will be much
		 more informative.

	      PRINT_DISABLED_FEATURES()

		 Same as PRINT_ENABLED_FEATURES(), but for disabled features. It can be extended
		 the same way by adding to the global property DISABLED_FEATURES.

	      SET_FEATURE_INFO(NAME DESCRIPTION [URL [COMMENT] ] )

		  Use this macro to set up information about the named feature, which will
		  then be displayed by PRINT_ENABLED/DISABLED_FEATURES().
		  Example: SET_FEATURE_INFO(LibXml2 "XML processing library." "http://xmlsoft.org/")

       FindASPELL
	      Try to find ASPELL

	      Once done this will define

		ASPELL_FOUND - system has ASPELL
		ASPELL_INCLUDE_DIR - the ASPELL include directory
		ASPELL_LIBRARIES - The libraries needed to use ASPELL
		ASPELL_DEFINITIONS - Compiler switches required for using ASPELL

       FindAVIFile
	      Locate AVIFILE library and include paths

	      AVIFILE (http://avifile.sourceforge.net/)is a set	 of  libraries
	      for  i386 machines to use various AVI codecs. Support is limited
	      beyond Linux.  Windows  provides	native	AVI  support,  and  so
	      doesn't need this library. This module defines

		AVIFILE_INCLUDE_DIR, where to find avifile.h , etc.
		AVIFILE_LIBRARIES, the libraries to link against
		AVIFILE_DEFINITIONS, definitions to use when compiling
		AVIFILE_FOUND, If false, don't try to use AVIFILE

       FindBLAS
	      Find BLAS library

	      This  module  finds an installed fortran library that implements
	      the	BLAS	   linear-algebra	 interface	  (see
	      http://www.netlib.org/blas/). The list of libraries searched for
	      is taken from the autoconf macro file, acx_blas.m4  (distributed
	      at http://ac-archive.sourceforge.net/ac-archive/acx_blas.html).

	      This module sets the following variables:

		BLAS_FOUND - set to true if a library implementing the BLAS interface
		  is found
		BLAS_LINKER_FLAGS - uncached list of required linker flags (excluding -l
		  and -L).
		BLAS_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use BLAS
		BLAS95_LIBRARIES - uncached list of libraries (using full path name)
		  to link against to use BLAS95 interface
		BLAS95_FOUND - set to true if a library implementing the BLAS f95 interface
		  is found
		BLA_STATIC  if set on this determines what kind of linkage we do (static)
		BLA_VENDOR  if set checks only the specified vendor, if not set checks
		   all the posibilities
		BLA_F95	    if set on tries to find the f95 interfaces for BLAS/LAPACK

	      ######### ## List of vendors (BLA_VENDOR) valid in this module #
	      ATLAS, PhiPACK,CXML,DXML,SunPerf,SCSL,SGIMATH,IBMESSL,Intel10_32
	      (intel  mkl  v10	32  bit),Intel10_64lp (intel mkl v10 64 bit,lp
	      thread model, lp64 model), #  Intel( older versions  of  mkl  32
	      and 64 bit), ACML,Apple, NAS, Generic C/CXX should be enabled to
	      use Intel mkl

       FindBZip2
	      Try to find BZip2

	      Once done this will define

		BZIP2_FOUND - system has BZip2
		BZIP2_INCLUDE_DIR - the BZip2 include directory
		BZIP2_LIBRARIES - Link these to use BZip2
		BZIP2_DEFINITIONS - Compiler switches required for using BZip2
		BZIP2_NEED_PREFIX - this is set if the functions are prefixed with BZ2_

       FindBoost
	      Try to find Boost include dirs and libraries

	      Usage of this module as follows:

	      == Using Header-Only libraries from within Boost: ==

		 find_package( Boost 1.36.0 )
		 if(Boost_FOUND)
		    include_directories(${Boost_INCLUDE_DIRS})
		    add_executable(foo foo.cc)
		 endif()

	      == Using actual libraries from within Boost: ==

		 set(Boost_USE_STATIC_LIBS   ON)
		 set(Boost_USE_MULTITHREADED ON)
		 find_package( Boost 1.36.0 COMPONENTS date_time filesystem system ... )

		 if(Boost_FOUND)
		    include_directories(${Boost_INCLUDE_DIRS})
		    add_executable(foo foo.cc)
		    target_link_libraries(foo ${Boost_LIBRARIES})
		 endif()

	      The components list needs	 to  contain  actual  names  of	 boost
	      libraries	 only,	such  as "date_time" for "libboost_date_time".
	      If you're using parts of Boost that contain  header  files  only
	      (e.g. foreach) you do not need to specify COMPONENTS.

	      You should provide a minimum version number that should be used.
	      If you provide this  version number  and	specify	 the  REQUIRED
	      attribute,  this module will fail if it can't find the specified
	      or a later version. If you specify  a  version  number  this  is
	      automatically  put  into	the considered list of version numbers
	      and thus	doesn't	 need  to  be  specified  in  the  Boost_ADDI‐
	      TIONAL_VERSIONS variable (see below).

	      NOTE for Visual Studio Users:

		   Automatic linking is used on MSVC & Borland compilers by default when
		   #including things in Boost.	It's important to note that setting
		   Boost_USE_STATIC_LIBS to OFF is NOT enough to get you dynamic linking,
		   should you need this feature.  Automatic linking typically uses static
		   libraries with a few exceptions (Boost.Python is one).

		   Please see the section below near Boost_LIB_DIAGNOSTIC_DEFINITIONS for
		   more details.  Adding a TARGET_LINK_LIBRARIES() as shown in the example
		   above appears to cause VS to link dynamically if Boost_USE_STATIC_LIBS
		   gets set to OFF.  It is suggested you avoid automatic linking since it
		   will make your application less portable.

	      ===========  The mess that is Boost_ADDITIONAL_VERSIONS (sorry?)
	      ============

	      OK, so the Boost_ADDITIONAL_VERSIONS variable  can  be  used  to
	      specify  a  list	of  boost version numbers that should be taken
	      into account when searching for Boost. Unfortunately boost  puts
	      the  version  number into the actual filename for the libraries,
	      so this variable will certainly be needed in the future when new
	      Boost versions are released.

	      Currently	 this  module  searches for the following version num‐
	      bers: 1.33, 1.33.0, 1.33.1, 1.34, 1.34.0, 1.34.1, 1.35,  1.35.0,
	      1.35.1, 1.36, 1.36.0, 1.36.1, 1.37, 1.37.0, 1.38, 1.38.0

	      NOTE:  If	 you  add  a  new  major  1.x  version	in Boost_ADDI‐
	      TIONAL_VERSIONS you should add  both  1.x	 and  1.x.0  as	 shown
	      above.   Official Boost include directories omit the 3rd version
	      number from include paths if it is 0  although  not  all	binary
	      Boost releases do so.

	      SET(Boost_ADDITIONAL_VERSIONS "0.99" "0.99.0" "1.78" "1.78.0")

	      ============================================================================

	      Variables used by this module, they can change the  default  be‐
	      haviour and need to be set before calling find_package:

		 Boost_USE_MULTITHREADED      Can be set to OFF to use the non-multithreaded
					      boost libraries.	If not specified, defaults
					      to ON.

		 Boost_USE_STATIC_LIBS	      Can be set to ON to force the use of the static
					      boost libraries. Defaults to OFF.

	      Other Variables used by this module which you may want to set.

		 Boost_ADDITIONAL_VERSIONS    A list of version numbers to use for searching
					      the boost include directory.  Please see
					      the documentation above regarding this
					      annoying, but necessary variable :(

		 Boost_DEBUG		      Set this to TRUE to enable debugging output
					      of FindBoost.cmake if you are having problems.
					      Please enable this before filing any bug
					      reports.

		 Boost_COMPILER		      Set this to the compiler suffix used by Boost
					      (e.g. "-gcc43") if FindBoost has problems finding
					      the proper Boost installation

	      These  last  three  variables  are available also as environment
	      variables:

		 BOOST_ROOT or BOOSTROOT      The preferred installation prefix for searching for
					      Boost.  Set this if the module has problems finding
					      the proper Boost installation.

		 BOOST_INCLUDEDIR	      Set this to the include directory of Boost, if the
					      module has problems finding the proper Boost installation

		 BOOST_LIBRARYDIR	      Set this to the lib directory of Boost, if the
					      module has problems finding the proper Boost installation

	      Variables defined by this module:

		 Boost_FOUND			     System has Boost, this means the include dir was
						     found, as well as all the libraries specified in
						     the COMPONENTS list.

		 Boost_INCLUDE_DIRS		     Boost include directories: not cached

		 Boost_INCLUDE_DIR		     This is almost the same as above, but this one is
						     cached and may be modified by advanced users

		 Boost_LIBRARIES		     Link to these to use the Boost libraries that you
						     specified: not cached

		 Boost_LIBRARY_DIRS		     The path to where the Boost library files are.

		 Boost_VERSION			     The version number of the boost libraries that
						     have been found, same as in version.hpp from Boost

		 Boost_LIB_VERSION		     The version number in filename form as
						     it's appended to the library filenames

		 Boost_MAJOR_VERSION		     major version number of boost
		 Boost_MINOR_VERSION		     minor version number of boost
		 Boost_SUBMINOR_VERSION		     subminor version number of boost

		 Boost_LIB_DIAGNOSTIC_DEFINITIONS    [WIN32 Only] You can call
						     add_definitions(${Boost_LIB_DIAGNOSTIC_DEFINTIIONS})
						     to have diagnostic information about Boost's
						     automatic linking outputted during compilation time.

	      For each component you specify in find_package(), the  following
	      (UPPER-CASE)  variables are set.	You can use these variables if
	      you would like to pick and choose components  for	 your  targets
	      instead of just using Boost_LIBRARIES.

		 Boost_${COMPONENT}_FOUND	     True IF the Boost library "component" was found.

		 Boost_${COMPONENT}_LIBRARY	     Contains the libraries for the specified Boost
						     "component" (includes debug and optimized keywords
						     when needed).

	      =====================================================================

		Copyright (c) 2006-2008 Andreas Schneider <mail@cynapses.org>
		Copyright (c) 2007	Wengo
		Copyright (c) 2007	Mike Jackson
		Copyright (c) 2008	Andreas Pakulat <apaku@gmx.de>

		Redistribution AND use is allowed according to the terms of the New
		BSD license.
		For details see the accompanying COPYING-CMAKE-SCRIPTS file.

       FindCABLE
	      Find CABLE

	      This module finds if CABLE is installed and determines where the
	      include  files  and libraries are.  This code sets the following
	      variables:

		CABLE		  the path to the cable executable
		CABLE_TCL_LIBRARY the path to the Tcl wrapper library
		CABLE_INCLUDE_DIR the path to the include directory

	      To build Tcl wrappers, you should add shared library and link it
	      to     ${CABLE_TCL_LIBRARY}.	You	should	   also	   add
	      ${CABLE_INCLUDE_DIR} as an include directory.

       FindCURL
	      Find curl

	      Find the native CURL headers and libraries.

		CURL_INCLUDE_DIRS - where to find curl/curl.h, etc.
		CURL_LIBRARIES	  - List of libraries when using curl.
		CURL_FOUND	  - True if curl found.

       FindCVS

	      The module defines the following variables:

		 CVS_EXECUTABLE - path to cvs command line client
		 CVS_FOUND - true if the command line client was found

	      Example usage:

		 find_package(CVS)
		 if(CVS_FOUND)
		   message("CVS found: ${CVS_EXECUTABLE}")
		 endif(CVS_FOUND)

       FindCoin3D
	      Find Coin3D (Open Inventor)

	      Coin3D is an implementation of the Open Inventor	API.  It  pro‐
	      vides  data  structures  and  algorithms	for  3D	 visualization
	      http://www.coin3d.org/

	      This module defines the following variables

		COIN3D_FOUND	     - system has Coin3D - Open Inventor
		COIN3D_INCLUDE_DIRS  - where the Inventor include directory can be found
		COIN3D_LIBRARIES     - Link to this to use Coin3D

       FindCups
	      Try to find the Cups printing system

	      Once done this will define

		CUPS_FOUND - system has Cups
		CUPS_INCLUDE_DIR - the Cups include directory
		CUPS_LIBRARIES - Libraries needed to use Cups
		Set CUPS_REQUIRE_IPP_DELETE_ATTRIBUTE to TRUE if you need a version which
		features this function (i.e. at least 1.1.19)

       FindCurses
	      Find the curses include file and library

		CURSES_FOUND - system has Curses
		CURSES_INCLUDE_DIR - the Curses include directory
		CURSES_LIBRARIES - The libraries needed to use Curses
		CURSES_HAVE_CURSES_H - true if curses.h is available
		CURSES_HAVE_NCURSES_H - true if ncurses.h is available
		CURSES_HAVE_NCURSES_NCURSES_H - true if ncurses/ncurses.h is available
		CURSES_HAVE_NCURSES_CURSES_H - true if ncurses/curses.h is available
		CURSES_LIBRARY - set for backwards compatibility with 2.4 CMake

	      Set CURSES_NEED_NCURSES to TRUE before the  FIND_PACKAGE()  com‐
	      mand if NCurses  functionality is required.

       FindCxxTest
	      Find CxxTest

	      Find  the	 CxxTest suite and declare a helper macro for creating
	      unit tests and integrating them with CTest. For more details  on
	      CxxTest see http://cxxtest.tigris.org

	      INPUT Variables

		 CXXTEST_USE_PYTHON
		     If true, the CXXTEST_ADD_TEST macro will use
		     the Python test generator instead of Perl.

	      OUTPUT Variables

		 CXXTEST_FOUND
		     True if the CxxTest framework was found
		 CXXTEST_INCLUDE_DIR
		     Where to find the CxxTest include directory
		 CXXTEST_PERL_TESTGEN_EXECUTABLE
		     The perl-based test generator.
		 CXXTEST_PYTHON_TESTGEN_EXECUTABLE
		     The python-based test generator.

	      MACROS for use by CMake users:

		  CXXTEST_ADD_TEST(<test_name> <gen_source_file> <input_files_to_testgen...>)
		     Creates a CxxTest runner and adds it to the CTest testing suite
		     Parameters:
			 test_name		 The name of the test
			 gen_source_file	 The generated source filename to be generated by CxxTest
			 input_files_to_testgen	 The list of header files containing the
						 CxxTest::TestSuite's to be included in this runner

		     #==============
		     Example Usage:

			 FIND_PACKAGE(CxxTest)
			 INCLUDE_DIRECTORIES(${CXXTEST_INCLUDE_DIR})

			 ENABLE_TESTING()
			 CXXTEST_ADD_TEST(unittest_foo foo_test.cc ${CMAKE_CURRENT_SOURCE_DIR}/foo_test.h)

			    This will:
			    1. Invoke the testgen executable to autogenerate foo_test.cc in the
			       binary tree from "foo_test.h" in the current source directory.
			    2. Create an executable and test called unittest_foo.

		    #=============
		    Example foo_test.h:

			#include <cxxtest/TestSuite.h>

			class MyTestSuite : public CxxTest::TestSuite
			{
			public:
			   void testAddition( void )
			   {
			      TS_ASSERT( 1 + 1 > 1 );
			      TS_ASSERT_EQUALS( 1 + 1, 2 );
			   }
			};

	      FindCxxTest.cmake Copyright (c) 2008

		   Philip Lowman <philip@yhbt.com>

	      Version 1.0 (1/8/08)

		   Fixed CXXTEST_INCLUDE_DIRS so it will work properly
		   Eliminated superfluous CXXTEST_FOUND assignment
		   Cleaned up and added more documentation

       FindCygwin
	      this module looks for Cygwin

       FindDCMTK
	      find DCMTK libraries

       FindDart
	      Find DART

	      This  module  looks  for	the  dart  testing  software  and sets
	      DART_ROOT to point to where it found it.

       FindDevIL

	      This module locates the developer's image	 library.  http://ope‐
	      nil.sourceforge.net/

	      This  module  sets:  IL_LIBRARY  the  name  of  the  IL library.
	      ILU_LIBRARY the name of the ILU library. ILUT_LIBRARY  the  name
	      of  the  ILUT  library.  IL_INCLUDE_DIR  where to find the il.h,
	      ilu.h and ilut.h files. IL_FOUND this is set to TRUE if all  the
	      above variables were set.

       FindDoxygen
	      This module looks for Doxygen and the path to Graphviz's dot

	      Doxygen	is   a	documentation  generation  tool.   Please  see
	      http://www.doxygen.org

	      This module accepts the following optional variables:

		 DOXYGEN_SKIP_DOT	= If true this module will skip trying to find Dot
					  (an optional component often used by Doxygen)

	      This modules defines the following variables:

		 DOXYGEN_EXECUTABLE	= The path to the doxygen command.
		 DOXYGEN_FOUND		= Was Doxygen found or not?

		 DOXYGEN_DOT_EXECUTABLE = The path to the dot program used by doxygen.
		 DOXYGEN_DOT_FOUND	= Was Dot found or not?
		 DOXYGEN_DOT_PATH	= The path to dot not including the executable

       FindEXPAT
	      Find expat

	      Find the native EXPAT headers and libraries.

		EXPAT_INCLUDE_DIRS - where to find expat.h, etc.
		EXPAT_LIBRARIES	   - List of libraries when using expat.
		EXPAT_FOUND	   - True if expat found.

       FindFLTK
	      Find the native FLTK includes and library

	      By default FindFLTK.cmake will search for all of the FLTK compo‐
	      nents and add them to the FLTK_LIBRARIES variable.

		 You can limit the components which get placed in FLTK_LIBRARIES by
		 defining one or more of the following three options:

		   FLTK_SKIP_OPENGL, set to true to disable searching for opengl and
				     the FLTK GL library
		   FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms
		   FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images

		   FLTK_SKIP_FLUID, set to true if the fluid binary need not be present
				    at build time

	      The following variables will be defined:

		   FLTK_FOUND, True if all components not skipped were found
		   FLTK_INCLUDE_DIR, where to find include files
		   FLTK_LIBRARIES, list of fltk libraries you should link against
		   FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
		   FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command

	      The  following  cache  variables	are assigned but should not be
	      used. See the FLTK_LIBRARIES variable instead.

		   FLTK_BASE_LIBRARY   = the full path to fltk.lib
		   FLTK_GL_LIBRARY     = the full path to fltk_gl.lib
		   FLTK_FORMS_LIBRARY  = the full path to fltk_forms.lib
		   FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib

       FindFLTK2
	      Find the native FLTK2 includes and library

	      The following settings are defined

		FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
		FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
		FLTK2_INCLUDE_DIR, where to find include files
		FLTK2_LIBRARIES, list of fltk2 libraries
		FLTK2_FOUND, Don't use FLTK2 if false.

	      The following settings should not be used in general.

		FLTK2_BASE_LIBRARY   = the full path to fltk2.lib
		FLTK2_GL_LIBRARY     = the full path to fltk2_gl.lib
		FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib

       FindFreetype
	      Locate FreeType library

	      This module defines

		FREETYPE_LIBRARIES, the library to link against
		FREETYPE_FOUND, if false, do not try to link to FREETYPE
		FREETYPE_INCLUDE_DIRS, where to find headers.
		This is the concatenation of the paths:
		FREETYPE_INCLUDE_DIR_ft2build
		FREETYPE_INCLUDE_DIR_freetype2

	      $FREETYPE_DIR is an environment variable that  would  correspond
	      to  the  ./configure  --prefix=$FREETYPE_DIR  used  in  building
	      FREETYPE.

       FindGCCXML
	      Find the GCC-XML front-end executable.

       FindGDAL

	      Locate gdal

	      This module accepts the following environment variables:

		  GDAL_DIR or GDAL_ROOT - Specify the location of GDAL

	      This module defines the following CMake variables:

		  GDAL_FOUND - True if libgdal is found
		  GDAL_LIBRARY - A variable pointing to the GDAL library
		  GDAL_INCLUDE_DIR - Where to find the headers

	      $GDALDIR is an environment variable that would correspond to the
	      ./configure --prefix=$GDAL_DIR used in building gdal.

	      Created  by  Eric	 Wing. I'm not a gdal user, but OpenSceneGraph
	      uses it  for osgTerrain so I whipped this	 module	 together  for
	      completeness.  I	actually  don't	 know the conventions or where
	      files are typically placed in distros. Any real gdal  users  are
	      encouraged  to  correct  this  (but  please don't break the OS X
	      framework stuff when doing so which is what  usually  seems   to
	      happen).

       FindGIF

	      This  module  defines  GIF_LIBRARIES  -  libraries to link to in
	      order to use GIF	GIF_FOUND,  if	false,	do  not	 try  to  link
	      GIF_INCLUDE_DIR, where to find the headers

	      $GIF_DIR is an environment variable that would correspond to the
	      ./configure --prefix=$GIF_DIR

       FindGLUT
	      try to find glut library and include files

		GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
		GLUT_LIBRARIES, the libraries to link against
		GLUT_FOUND, If false, do not try to use GLUT.

	      Also defined, but not for general use are:

		GLUT_glut_LIBRARY = the full path to the glut library.
		GLUT_Xmu_LIBRARY  = the full path to the Xmu library.
		GLUT_Xi_LIBRARY	  = the full path to the Xi Library.

       FindGTK
	      try to find GTK (and glib) and GTKGLArea

		GTK_INCLUDE_DIR	  - Directories to include to use GTK
		GTK_LIBRARIES	  - Files to link against to use GTK
		GTK_FOUND	  - GTK was found
		GTK_GL_FOUND	  - GTK's GL features were found

       FindGettext
	      Find GNU gettext tools

	      This module looks for the GNU gettext tools. This module defines
	      the  following values:

		GETTEXT_MSGMERGE_EXECUTABLE: the full path to the msgmerge tool.
		GETTEXT_MSGFMT_EXECUTABLE: the full path to the msgfmt tool.
		GETTEXT_FOUND: True if gettext has been found.

	      Additionally  it	provides  the  following  macros: GETTEXT_CRE‐
	      ATE_TRANSLATIONS ( outputFile [ALL] file1 ... fileN )

		  This will create a target "translations" which will convert the
		  given input po files into the binary output mo file. If the
		  ALL option is used, the translations will also be created when
		  building the default target.

       FindGnuplot
	      this module looks for gnuplot

	      Once done this will define

		GNUPLOT_FOUND - system has Gnuplot
		GNUPLOT_EXECUTABLE - the Gnuplot executable

       FindHSPELL
	      Try to find HSPELL

	      Once done this will define

		HSPELL_FOUND - system has HSPELL
		HSPELL_INCLUDE_DIR - the HSPELL include directory
		HSPELL_LIBRARIES - The libraries needed to use HSPELL
		HSPELL_DEFINITIONS - Compiler switches required for using HSPELL

       FindHTMLHelp
	      This module looks for Microsoft HTML Help Compiler

	      It defines:

		 HTML_HELP_COMPILER	: full path to the Compiler (hhc.exe)
		 HTML_HELP_INCLUDE_PATH : include path to the API (htmlhelp.h)
		 HTML_HELP_LIBRARY	: full path to the library (htmlhelp.lib)

       FindITK
	      Find an ITK installation or build tree.

       FindImageMagick
	      Find the ImageMagick binary suite.

	      This module will search for a set of ImageMagick tools specified
	      as  components  in  the  FIND_PACKAGE  call.  Typical components
	      include, but are not limited to (future versions of  ImageMagick
	      might have additional components not listed here):

		animate
		compare
		composite
		conjure
		convert
		display
		identify
		import
		mogrify
		montage
		stream

	      If  no  component is specified in the FIND_PACKAGE call, then it
	      only searches for the  ImageMagick  executable  directory.  This
	      code defines the following variables:

		ImageMagick_FOUND		   - TRUE if all components are found.
		ImageMagick_EXECUTABLE_DIR	   - Full path to executables directory.
		ImageMagick_<component>_FOUND	   - TRUE if <component> is found.
		ImageMagick_<component>_EXECUTABLE - Full path to <component> executable.

	      There are also components for the following ImageMagick APIs:

		Magick++
		MagickWand
		MagickCore

	      For these components the following variables are set:

		ImageMagick_FOUND		     - TRUE if all components are found.
		ImageMagick_INCLUDE_DIRS	     - Full paths to all include dirs.
		ImageMagick_LIBRARIES		     - Full paths to all libraries.
		ImageMagick_<component>_FOUND	     - TRUE if <component> is found.
		ImageMagick_<component>_INCLUDE_DIRS - Full path to <component> include dirs.
		ImageMagick_<component>_LIBRARIES    - Full path to <component> libraries.

	      Example Usages:

		FIND_PACKAGE(ImageMagick)
		FIND_PACKAGE(ImageMagick COMPONENTS convert)
		FIND_PACKAGE(ImageMagick COMPONENTS convert mogrify display)
		FIND_PACKAGE(ImageMagick COMPONENTS Magick++)
		FIND_PACKAGE(ImageMagick COMPONENTS Magick++ convert)

	      Note  that  the  standard	 FIND_PACKAGE  features	 are supported
	      (i.e., QUIET, REQUIRED, etc.).

       FindJNI
	      Find JNI java libraries.

	      This module finds if Java is installed and determines where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		JNI_INCLUDE_DIRS      = the include dirs to use
		JNI_LIBRARIES	      = the libraries to use
		JAVA_AWT_LIBRARY      = the path to the jawt library
		JAVA_JVM_LIBRARY      = the path to the jvm library
		JAVA_INCLUDE_PATH     = the include path to jni.h
		JAVA_INCLUDE_PATH2    = the include path to jni_md.h
		JAVA_AWT_INCLUDE_PATH = the include path to jawt.h

       FindJPEG
	      Find JPEG

	      Find the native JPEG includes and library This module defines

		JPEG_INCLUDE_DIR, where to find jpeglib.h, etc.
		JPEG_LIBRARIES, the libraries needed to use JPEG.
		JPEG_FOUND, If false, do not try to use JPEG.

	      also defined, but not for general use are

		JPEG_LIBRARY, where to find the JPEG library.

       FindJasper
	      Try to find the Jasper JPEG2000 library

	      Once done this will define

		JASPER_FOUND - system has Jasper
		JASPER_INCLUDE_DIR - the Jasper include directory
		JASPER_LIBRARIES - The libraries needed to use Jasper

       FindJava
	      Find Java

	      This module finds if Java is installed and determines where  the
	      include  files  and  libraries are. This code sets the following
	      variables:

		JAVA_RUNTIME	= the full path to the Java runtime
		JAVA_COMPILE	= the full path to the Java compiler
		JAVA_ARCHIVE	= the full path to the Java archiver

       FindKDE3
	      Find the KDE3 include and library dirs,  KDE  preprocessors  and
	      define a some macros

	      This module defines the following variables:

		KDE3_DEFINITIONS	 - compiler definitions required for compiling KDE software
		KDE3_INCLUDE_DIR	 - the KDE include directory
		KDE3_INCLUDE_DIRS	 - the KDE and the Qt include directory, for use with INCLUDE_DIRECTORIES()
		KDE3_LIB_DIR		 - the directory where the KDE libraries are installed, for use with LINK_DIRECTORIES()
		QT_AND_KDECORE_LIBS	 - this contains both the Qt and the kdecore library
		KDE3_DCOPIDL_EXECUTABLE	 - the dcopidl executable
		KDE3_DCOPIDL2CPP_EXECUTABLE - the dcopidl2cpp executable
		KDE3_KCFGC_EXECUTABLE	 - the kconfig_compiler executable
		KDE3_FOUND		 - set to TRUE if all of the above has been found

	      The following user adjustable options are provided:

		KDE3_BUILD_TESTS - enable this to build KDE testcases

	      It  also	adds  the  following  macros  (from  KDE3Macros.cmake)
	      SRCS_VAR is always the  variable	which  contains	 the  list  of
	      source files for your application or library.

	      KDE3_AUTOMOC(file1 ... fileN)

		  Call this if you want to have automatic moc file handling.
		  This means if you include "foo.moc" in the source file foo.cpp
		  a moc file for the header foo.h will be created automatically.
		  You can set the property SKIP_AUTOMAKE using SET_SOURCE_FILES_PROPERTIES()
		  to exclude some files in the list from being processed.

	      KDE3_ADD_MOC_FILES(SRCS_VAR file1 ... fileN )

		  If you don't use the KDE3_AUTOMOC() macro, for the files
		  listed here moc files will be created (named "foo.moc.cpp")

	      KDE3_ADD_DCOP_SKELS(SRCS_VAR header1.h ... headerN.h )

		  Use this to generate DCOP skeletions from the listed headers.

	      KDE3_ADD_DCOP_STUBS(SRCS_VAR header1.h ... headerN.h )

		   Use this to generate DCOP stubs from the listed headers.

	      KDE3_ADD_UI_FILES(SRCS_VAR file1.ui ... fileN.ui )

		  Use this to add the Qt designer ui files to your application/library.

	      KDE3_ADD_KCFG_FILES(SRCS_VAR file1.kcfgc ... fileN.kcfgc )

		  Use this to add KDE kconfig compiler files to your application/library.

	      KDE3_INSTALL_LIBTOOL_FILE(target)

		  This will create and install a simple libtool file for the given target.

	      KDE3_ADD_EXECUTABLE(name file1 ... fileN )

		  Currently identical to ADD_EXECUTABLE(), may provide some advanced features in the future.

	      KDE3_ADD_KPART(name [WITH_PREFIX] file1 ... fileN )

		  Create a KDE plugin (KPart, kioslave, etc.) from the given source files.
		  If WITH_PREFIX is given, the resulting plugin will have the prefix "lib", otherwise it won't.
		  It creates and installs an appropriate libtool la-file.

	      KDE3_ADD_KDEINIT_EXECUTABLE(name file1 ... fileN )

		  Create a KDE application in the form of a module loadable via kdeinit.
		  A library named kdeinit_<name> will be created and a small executable which links to it.

	      The option KDE3_ENABLE_FINAL to enable all-in-one compilation is
	      no longer supported.

	      Author: Alexander Neundorf <neundorf@kde.org>

       FindKDE4

	      Find KDE4 and provide all necessary variables and macros to com‐
	      pile software for it. It looks for KDE 4 in the following direc‐
	      tories in the given order:

		CMAKE_INSTALL_PREFIX
		KDEDIRS
		/opt/kde4

	      Please look in FindKDE4Internal.cmake and	 KDE4Macros.cmake  for
	      more information. They are installed with the KDE 4 libraries in
	      $KDEDIRS/share/apps/cmake/modules/.

	      Author: Alexander Neundorf <neundorf@kde.org>

       FindLAPACK
	      Find LAPACK library

	      This module finds an installed fortran library  that  implements
	      the	LAPACK	     linear-algebra	  interface	  (see
	      http://www.netlib.org/lapack/).

	      The approach follows that taken for  the	autoconf  macro	 file,
	      acx_lapack.m4    (distributed    at    http://ac-archive.source‐
	      forge.net/ac-archive/acx_lapack.html).

	      This module sets the following variables:

		LAPACK_FOUND - set to true if a library implementing the LAPACK interface
		  is found
		LAPACK_LINKER_FLAGS - uncached list of required linker flags (excluding -l
		  and -L).
		LAPACK_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use LAPACK
		LAPACK95_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use LAPACK95
		LAPACK95_FOUND - set to true if a library implementing the LAPACK f95
		  interface is found
		BLA_STATIC  if set on this determines what kind of linkage we do (static)
		BLA_VENDOR  if set checks only the specified vendor, if not set checks
		   all the posibilities
		BLA_F95	    if set on tries to find the f95 interfaces for BLAS/LAPACK

	      ##  List	of  vendors  (BLA_VENDOR)  valid  in  this  module   #
	      Intel(mkl), ACML,Apple, NAS, Generic

       FindLATEX
	      Find Latex

	      This module finds if Latex is installed and determines where the
	      executables are. This code sets the following variables:

		LATEX_COMPILER:	      path to the LaTeX compiler
		PDFLATEX_COMPILER:    path to the PdfLaTeX compiler
		BIBTEX_COMPILER:      path to the BibTeX compiler
		MAKEINDEX_COMPILER:   path to the MakeIndex compiler
		DVIPS_CONVERTER:      path to the DVIPS converter
		PS2PDF_CONVERTER:     path to the PS2PDF converter
		LATEX2HTML_CONVERTER: path to the LaTeX2Html converter

       FindLibXml2
	      Try to find LibXml2

	      Once done this will define

		LIBXML2_FOUND - System has LibXml2
		LIBXML2_INCLUDE_DIR - The LibXml2 include directory
		LIBXML2_LIBRARIES - The libraries needed to use LibXml2
		LIBXML2_DEFINITIONS - Compiler switches required for using LibXml2
		LIBXML2_XMLLINT_EXECUTABLE - The XML checking tool xmllint coming with LibXml2

       FindLibXslt
	      Try to find LibXslt

	      Once done this will define

		LIBXSLT_FOUND - system has LibXslt
		LIBXSLT_INCLUDE_DIR - the LibXslt include directory
		LIBXSLT_LIBRARIES - Link these to LibXslt
		LIBXSLT_DEFINITIONS - Compiler switches required for using LibXslt

       FindLua50

	      Locate Lua library This module defines

		LUA50_FOUND, if false, do not try to link to Lua
		LUA_LIBRARIES, both lua and lualib
		LUA_INCLUDE_DIR, where to find lua.h and lualib.h (and probably lauxlib.h)

	      Note that the expected include convention is

		#include "lua.h"

	      and not

		#include <lua/lua.h>

	      This is because, the lua location is not	standardized  and  may
	      exist in locations other than lua/

       FindLua51

	      Locate Lua library This module defines

		LUA51_FOUND, if false, do not try to link to Lua
		LUA_LIBRARIES
		LUA_INCLUDE_DIR, where to find lua.h

	      Note that the expected include convention is

		#include "lua.h"

	      and not

		#include <lua/lua.h>

	      This  is	because,  the lua location is not standardized and may
	      exist in locations other than lua/

       FindMFC
	      Find MFC on Windows

	      Find the native MFC - i.e. decide if an application can link  to
	      the MFC libraries.

		MFC_FOUND - Was MFC support found

	      You don't need to include anything or link anything to use it.

       FindMPEG
	      Find the native MPEG includes and library

	      This module defines

		MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
		MPEG_LIBRARIES, the libraries required to use MPEG.
		MPEG_FOUND, If false, do not try to use MPEG.

	      also defined, but not for general use are

		MPEG_mpeg2_LIBRARY, where to find the MPEG library.
		MPEG_vo_LIBRARY, where to find the vo library.

       FindMPEG2
	      Find the native MPEG2 includes and library

	      This module defines

		MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
		MPEG2_LIBRARIES, the libraries required to use MPEG2.
		MPEG2_FOUND, If false, do not try to use MPEG2.

	      also defined, but not for general use are

		MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.
		MPEG2_vo_LIBRARY, where to find the vo library.

       FindMPI
	      Message Passing Interface (MPI) module.

	      The  Message  Passing Interface (MPI) is a library used to write
	      high-performance parallel applications that use message passing,
	      and is typically deployed on a cluster. MPI is a standard inter‐
	      face (defined by the MPI forum) for which	 many  implementations
	      are  available.  All of these implementations have somewhat dif‐
	      ferent  compilation   approaches	 (different   include	paths,
	      libraries	 to  link  against,  etc.),  and  this module tries to
	      smooth out those differences.

	      This module will set the following variables:

		 MPI_FOUND		    TRUE if we have found MPI
		 MPI_COMPILE_FLAGS	    Compilation flags for MPI programs
		 MPI_INCLUDE_PATH	    Include path(s) for MPI header
		 MPI_LINK_FLAGS		    Linking flags for MPI programs
		 MPI_LIBRARY		    First MPI library to link against (cached)
		 MPI_EXTRA_LIBRARY	    Extra MPI libraries to link against (cached)
		 MPI_LIBRARIES		    All libraries to link MPI programs against
		 MPIEXEC		    Executable for running MPI programs
		 MPIEXEC_NUMPROC_FLAG	    Flag to pass to MPIEXEC before giving it the
					    number of processors to run on
		 MPIEXEC_PREFLAGS	    Flags to pass to MPIEXEC directly before the
					    executable to run.
		 MPIEXEC_POSTFLAGS	    Flags to pass to MPIEXEC after all other flags.

	      This module will attempt to auto-detect these settings, first by
	      looking  for a MPI compiler, which many MPI implementations pro‐
	      vide as a pass-through to the native compiler  to	 simplify  the
	      compilation  of  MPI programs. The MPI compiler is stored in the
	      cache variable MPI_COMPILER, and will attempt to look  for  com‐
	      monly-named drivers mpic++, mpicxx, mpiCC, or mpicc. If the com‐
	      piler driver is found and recognized, it will be used to set all
	      of  the  module  variables.  To  skip  this  auto-detection, set
	      MPI_LIBRARY and MPI_INCLUDE_PATH in the CMake cache.

	      If no compiler driver is found or the  compiler  driver  is  not
	      recognized,  this	 module	 will  then  search for common include
	      paths and library names to try to detect MPI.

	      If CMake initially finds a different MPI than was intended,  and
	      you  want to use the MPI compiler auto-detection for a different
	      MPI implementation, set MPI_COMPILER to the MPI compiler	driver
	      you  want	 to use (e.g., mpicxx) and then set MPI_LIBRARY to the
	      string MPI_LIBRARY-NOTFOUND. When you re-configure,  auto-detec‐
	      tion  of	MPI  will  run again with the newly-specified MPI_COM‐
	      PILER.

	      When using MPIEXEC to execute MPI applications, you should typi‐
	      cally use all of the MPIEXEC flags as follows:

		 ${MPIEXEC} ${MPIEXEC_NUMPROC_FLAG} PROCS ${MPIEXEC_PREFLAGS} EXECUTABLE
		   ${MPIEXEC_POSTFLAGS} ARGS

	      where  PROCS is the number of processors on which to execute the
	      program, EXECUTABLE is the MPI program, and ARGS are  the	 argu‐
	      ments to pass to the  MPI program.

       FindMatlab
	      this module looks for Matlab

	      Defines:

		MATLAB_INCLUDE_DIR: include path for mex.h, engine.h
		MATLAB_LIBRARIES:   required libraries: libmex, etc
		MATLAB_MEX_LIBRARY: path to libmex.lib
		MATLAB_MX_LIBRARY:  path to libmx.lib
		MATLAB_ENG_LIBRARY: path to libeng.lib

       FindMotif
	      Try to find Motif (or lesstif)

	      Once done this will define:

		MOTIF_FOUND	   - system has MOTIF
		MOTIF_INCLUDE_DIR  - incude paths to use Motif
		MOTIF_LIBRARIES	   - Link these to use Motif

       FindOpenAL

	      Locate  OpenAL  This module defines OPENAL_LIBRARY OPENAL_FOUND,
	      if false, do not try  to	link  to  OpenAL   OPENAL_INCLUDE_DIR,
	      where to find the headers

	      $OPENALDIR  is  an environment variable that would correspond to
	      the ./configure --prefix=$OPENALDIR used in building OpenAL.

	      Created by Eric Wing. This was influenced by  the	 FindSDL.cmake
	      module.

       FindOpenGL
	      Try to find OpenGL

	      Once done this will define

		OPENGL_FOUND	    - system has OpenGL
		OPENGL_XMESA_FOUND  - system has XMESA
		OPENGL_GLU_FOUND    - system has GLU
		OPENGL_INCLUDE_DIR  - the GL include directory
		OPENGL_LIBRARIES    - Link these to use OpenGL and GLU

	      If you want to use just GL you can use these values

		OPENGL_gl_LIBRARY   - Path to OpenGL Library
		OPENGL_glu_LIBRARY  - Path to GLU Library

	      On  OSX  default to using the framework version of opengl People
	      will have to change the cache values of OPENGL_glu_LIBRARY   and
	      OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX

       FindOpenMP
	      Finds OpenMP support

	      This  module can be used to detect OpenMP support in a compiler.
	      If the compiler supports OpenMP, the flags required  to  compile
	      with openmp support are set.

	      The following variables are set:

		 OpenMP_C_FLAGS - flags to add to the C compiler for OpenMP support
		 OpenMP_CXX_FLAGS - flags to add to the CXX compiler for OpenMP support
		 OPENMP_FOUND - true if openmp is detected

	      Supported	      compilers	      can	be	 found	    at
	      http://openmp.org/wp/openmp-compilers/

       FindOpenSSL
	      Try to find the OpenSSL encryption library

	      Once done this will define

		OPENSSL_FOUND - system has the OpenSSL library
		OPENSSL_INCLUDE_DIR - the OpenSSL include directory
		OPENSSL_LIBRARIES - The libraries needed to use OpenSSL

       FindOpenSceneGraph
	      Find OpenSceneGraph

	      This module searches for the OpenSceneGraph core	"osg"  library
	      as  well as OpenThreads, and whatever additional COMPONENTS that
	      you specify.

		  See http://www.openscenegraph.org

	      NOTE: If you would like to use this module  in  your  CMAKE_MOD‐
	      ULE_PATH instead of requiring CMake >= 2.6.3, you will also need
	      to download FindOpenThreads.cmake, Findosg_functions.cmake, Fin‐
	      dosg.cmake, as well as files for any Components you need to call
	      (FindosgDB.cmake, FindosgUtil.cmake, etc.)

	      ==================================

	      This module accepts the following variables (note mixed case)

		  OpenSceneGraph_DEBUG - Enable debugging output

		  OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
						    automatically

	      The following environment variables are also respected for find‐
	      ing  the OSG and it's various components.	 CMAKE_PREFIX_PATH can
	      also be used for this (see find_library() CMake documentation).

		  <MODULE>_DIR (where MODULE is of the form "OSGVOLUME" and there is a FindosgVolume.cmake file)
		  OSG_DIR
		  OSGDIR
		  OSG_ROOT

	      This module defines the following output variables:

		  OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?

		  OPENSCENEGRAPH_VERSION - The version of the OSG which was found

		  OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers

		  OPENSCENEGRAPH_LIBRARIES - The OSG libraries

	      ================================== Example Usage:

		find_package(OpenSceneGraph 2.0.0 COMPONENTS osgDB osgUtil)
		include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})

		add_executable(foo foo.cc)
		target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})

	      ==================================

	      Naming convention:

		Local variables of the form _osg_foo
		Input variables of the form OpenSceneGraph_FOO
		Output variables of the form OPENSCENEGRAPH_FOO

	      Copyright (c) 2009, Philip Lowman <philip@yhbt.com>

	      Redistribution AND use is allowed according to the terms of  the
	      New   BSD	 license.  For	details	 see  the  accompanying	 COPY‐
	      ING-CMAKE-SCRIPTS file.

	      ==================================

       FindOpenThreads

	      OpenThreads is a C++ based threading library. Its largest	 user‐
	      base   seems  to	OpenSceneGraph	so  you	 might notice I accept
	      OSGDIR as an environment path. I consider this part of the Find‐
	      osg*  suite used to find OpenSceneGraph  components. Each compo‐
	      nent is separate and you must opt in to each module.

	      Locate  OpenThreads  This	 module	 defines   OPENTHREADS_LIBRARY
	      OPENTHREADS_FOUND,  if  false, do not try to link to OpenThreads
	      OPENTHREADS_INCLUDE_DIR, where to find the headers

	      $OPENTHREADS_DIR is an environment variable  that	 would	corre‐
	      spond  to	 the  ./configure  --prefix=$OPENTHREADS_DIR  used  in
	      building osg.

	      Created by Eric Wing.

       FindPHP4
	      Find PHP4

	      This module finds if PHP4 is installed and determines where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		PHP4_INCLUDE_PATH	= path to where php.h can be found
		PHP4_EXECUTABLE		= full path to the php4 binary

       FindPNG
	      Find the native PNG includes and library

	      This module defines

		PNG_INCLUDE_DIR, where to find png.h, etc.
		PNG_LIBRARIES, the libraries to link against to use PNG.
		PNG_DEFINITIONS - You should ADD_DEFINITONS(${PNG_DEFINITIONS}) before compiling code that includes png library files.
		PNG_FOUND, If false, do not try to use PNG.

	      also defined, but not for general use are

		PNG_LIBRARY, where to find the PNG library.

	      None of the above will be defined unles zlib can be  found.  PNG
	      depends on Zlib

       FindPackageHandleStandardArgs

	      FIND_PACKAGE_HANDLE_STANDARD_ARGS(NAME	  (DEFAULT_MSG|"Custom
	      failure message") VAR1 ... )

		  This macro is intended to be used in FindXXX.cmake modules files.
		  It handles the REQUIRED and QUIET argument to FIND_PACKAGE() and
		  it also sets the <UPPERCASED_NAME>_FOUND variable.
		  The package is found if all variables listed are TRUE.
		  Example:

		  FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibXml2 DEFAULT_MSG LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR)

		  LibXml2 is considered to be found, if both LIBXML2_LIBRARIES and
		  LIBXML2_INCLUDE_DIR are valid. Then also LIBXML2_FOUND is set to TRUE.
		  If it is not found and REQUIRED was used, it fails with FATAL_ERROR,
		  independent whether QUIET was used or not.
		  If it is found, the location is reported using the VAR1 argument, so
		  here a message "Found LibXml2: /usr/lib/libxml2.so" will be printed out.
		  If the second argument is DEFAULT_MSG, the message in the failure case will
		  be "Could NOT find LibXml2", if you don't like this message you can specify
		  your own custom failure message there.

       FindPackageMessage

	      FIND_PACKAGE_MESSAGE(<name>  "message  for  user"	 "find	result
	      details")

	      This  macro  is  intended	 to  be	 used in FindXXX.cmake modules
	      files. It will print a message once for each unique find result.
	      This  is	useful for telling the user where a package was found.
	      The first argument specifies the name (XXX) of the package.  The
	      second  argument	specifies  the	message	 to display. The third
	      argument lists details about the find result  so	that  if  they
	      change the message will be displayed again. The macro also obeys
	      the QUIET argument to the find_package command.

	      Example:

		IF(X11_FOUND)
		  FIND_PACKAGE_MESSAGE(X11 "Found X11: ${X11_X11_LIB}"
		    "[${X11_X11_LIB}][${X11_INCLUDE_DIR}]")
		ELSE(X11_FOUND)
		 ...
		ENDIF(X11_FOUND)

       FindPerl
	      Find perl

	      this module looks for Perl

		PERL_EXECUTABLE - the full path to perl
		PERL_FOUND	- If false, don't attempt to use perl.

       FindPerlLibs
	      Find Perl libraries

	      This module finds if PERL is installed and determines where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		PERL_INCLUDE_PATH = path to where perl.h is found
		PERL_EXECUTABLE	  = full path to the perl binary

       FindPhysFS

	      Locate PhysFS library This module	 defines  PHYSFS_LIBRARY,  the
	      name  of	the library to link against PHYSFS_FOUND, if false, do
	      not try to link to  PHYSFS  PHYSFS_INCLUDE_DIR,  where  to  find
	      physfs.h

	      $PHYSFSDIR  is  an environment variable that would correspond to
	      the ./configure --prefix=$PHYSFSDIR used in building PHYSFS.

	      Created by Eric Wing.

       FindPike
	      Find Pike

	      This module finds if PIKE is installed and determines where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		PIKE_INCLUDE_PATH	= path to where program.h is found
		PIKE_EXECUTABLE		= full path to the pike binary

       FindPkgConfig
	      a pkg-config module for CMake

	      Usage:

		 pkg_check_modules(<PREFIX> [REQUIRED] <MODULE> [<MODULE>]*)
		   checks for all the given modules

		 pkg_search_module(<PREFIX> [REQUIRED] <MODULE> [<MODULE>]*)
		   checks for given modules and uses the first working one

	      When the 'REQUIRED' argument was set, macros will fail  with  an
	      error when module(s) could not be found

	      It sets the following variables:

		 PKG_CONFIG_FOUND	  ... true if pkg-config works on the system
		 PKG_CONFIG_EXECUTABLE	  ... pathname of the pkg-config program
		 <PREFIX>_FOUND		  ... set to 1 if module(s) exist

	      For  the following variables two sets of values exist; first one
	      is the common one and has the given PREFIX. The second set  con‐
	      tains  flags  which are given out when pkgconfig was called with
	      the '--static' option.

		 <XPREFIX>_LIBRARIES	  ... only the libraries (w/o the '-l')
		 <XPREFIX>_LIBRARY_DIRS	  ... the paths of the libraries (w/o the '-L')
		 <XPREFIX>_LDFLAGS	  ... all required linker flags
		 <XPREFIX>_LDFLAGS_OTHER  ... all other linker flags
		 <XPREFIX>_INCLUDE_DIRS	  ... the '-I' preprocessor flags (w/o the '-I')
		 <XPREFIX>_CFLAGS	  ... all required cflags
		 <XPREFIX>_CFLAGS_OTHER	  ... the other compiler flags

		 <XPREFIX> = <PREFIX>	     for common case
		 <XPREFIX> = <PREFIX>_STATIC for static linking

	      There are some special variables whose  prefix  depends  on  the
	      count  of given modules. When there is only one module, <PREFIX>
	      stays unchanged. When there are  multiple	 modules,  the	prefix
	      will be changed to <PREFIX>_<MODNAME>:

		 <XPREFIX>_VERSION    ... version of the module
		 <XPREFIX>_PREFIX     ... prefix-directory of the module
		 <XPREFIX>_INCLUDEDIR ... include-dir of the module
		 <XPREFIX>_LIBDIR     ... lib-dir of the module

		 <XPREFIX> = <PREFIX>  when |MODULES| == 1, else
		 <XPREFIX> = <PREFIX>_<MODNAME>

	      A <MODULE> parameter can have the following formats:

		 {MODNAME}	      ... matches any version
		 {MODNAME}>={VERSION} ... at least version <VERSION> is required
		 {MODNAME}={VERSION}  ... exactly version <VERSION> is required
		 {MODNAME}<={VERSION} ... modules must not be newer than <VERSION>

	      Examples

		 pkg_check_modules (GLIB2   glib-2.0)

		 pkg_check_modules (GLIB2   glib-2.0>=2.10)
		   requires at least version 2.10 of glib2 and defines e.g.
		     GLIB2_VERSION=2.10.3

		 pkg_check_modules (FOO	    glib-2.0>=2.10 gtk+-2.0)
		   requires both glib2 and gtk2, and defines e.g.
		     FOO_glib-2.0_VERSION=2.10.3
		     FOO_gtk+-2.0_VERSION=2.8.20

		 pkg_check_modules (XRENDER REQUIRED xrender)
		   defines e.g.:
		     XRENDER_LIBRARIES=Xrender;X11
		     XRENDER_STATIC_LIBRARIES=Xrender;X11;pthread;Xau;Xdmcp

		 pkg_search_module (BAR	    libxml-2.0 libxml2 libxml>=2)

       FindProducer

	      Though  Producer isn't directly part of OpenSceneGraph, its pri‐
	      mary user is OSG so I consider this part of the  Findosg*	 suite
	      used  to	find   OpenSceneGraph components. You'll notice that I
	      accept OSGDIR as an environment path.

	      Each component is separate and you must opt in to	 each  module.
	      You must	also opt into OpenGL (and OpenThreads?) as these  mod‐
	      ules won't do it for you. This is to allow you control over your
	      own   system  piece by piece in case you need to opt out of cer‐
	      tain components or change the Find  behavior  for	 a  particular
	      module  (perhaps	because	 the  default  FindOpenGL.cmake module
	      doesn't work with your system as an example). If you want to use
	      a more convenient module that includes everything, use the Find‐
	      OpenSceneGraph.cmake instead of the Findosg*.cmake modules.

	      Locate  Producer	This  module  defines  PRODUCER_LIBRARY	  PRO‐
	      DUCER_FOUND,  if	false,	do  not	 try  to link to Producer PRO‐
	      DUCER_INCLUDE_DIR, where to find the headers

	      $PRODUCER_DIR is an environment variable that  would  correspond
	      to the ./configure --prefix=$PRODUCER_DIR used in building osg.

	      Created by Eric Wing.

       FindPythonInterp
	      Find python interpreter

	      This  module finds if Python interpreter is installed and deter‐
	      mines where the executables are. This code  sets	the  following
	      variables:

		PYTHONINTERP_FOUND - Was the Python executable found
		PYTHON_EXECUTABLE  - path to the Python interpreter

       FindPythonLibs
	      Find python libraries

	      This  module  finds  if Python is installed and determines where
	      the include files and libraries are. It also determines what the
	      name of the library is. This code sets the following variables:

		PYTHONLIBS_FOUND     = have the Python libs been found
		PYTHON_LIBRARIES     = path to the python library
		PYTHON_INCLUDE_PATH  = path to where Python.h is found
		PYTHON_DEBUG_LIBRARIES = path to the debug library

       FindQt Searches for all installed versions of QT.

	      This  should only be used if your project can work with multiple
	      versions of QT.  If not, you should just directly use FindQt4 or
	      FindQt3.	If  multiple  versions of QT are found on the machine,
	      then The user must set the option DESIRED_QT_VERSION to the ver‐
	      sion  they  want	to use.	 If only one version of qt is found on
	      the machine, then the DESIRED_QT_VERSION is set to that  version
	      and  the	 matching  FindQt3 or FindQt4 module is included. Once
	      the user sets DESIRED_QT_VERSION, then the  FindQt3  or  FindQt4
	      module is included.

		QT_REQUIRED if this is set to TRUE then if CMake can
			    not find QT4 or QT3 an error is raised
			    and a message is sent to the user.

		DESIRED_QT_VERSION OPTION is created
		QT4_INSTALLED is set to TRUE if qt4 is found.
		QT3_INSTALLED is set to TRUE if qt3 is found.

       FindQt3
	      Locate Qt include paths and libraries

	      This module defines:

		QT_INCLUDE_DIR - where to find qt.h, etc.
		QT_LIBRARIES   - the libraries to link against to use Qt.
		QT_DEFINITIONS - definitions to use when
				 compiling code that uses Qt.
		QT_FOUND       - If false, don't try to use Qt.

	      If  you need the multithreaded version of Qt, set QT_MT_REQUIRED
	      to TRUE

	      Also defined, but not for general use are:

		QT_MOC_EXECUTABLE, where to find the moc tool.
		QT_UIC_EXECUTABLE, where to find the uic tool.
		QT_QT_LIBRARY, where to find the Qt library.
		QT_QTMAIN_LIBRARY, where to find the qtmain
		 library. This is only required by Qt3 on Windows.

       FindQt4
	      Find QT 4

	      This module can be used to find Qt4. The most important issue is
	      that  the Qt4 qmake is available via the system path. This qmake
	      is then used to detect basically everything  else.  This	module
	      defines  a  number  of  key  variables and macros.  The variable
	      QT_USE_FILE is set which is the path to a CMake file that can be
	      included	 to  compile Qt 4 applications and libraries.  It sets
	      up the compilation environment  for  include  directories,  pre‐
	      processor defines and populates a QT_LIBRARIES variable.

	      Typical usage could be something like:

		 find_package(Qt4 4.4.3 COMPONENTS QtCore QtGui QtXml REQUIRED )
		 include(${QT_USE_FILE})
		 add_executable(myexe main.cpp)
		 target_link_libraries(myexe ${QT_LIBRARIES})

	      When  using  the	components  argument, QT_USE_QT* variables are
	      automatically set for the QT_USE_FILE to pick up.	 If one wishes
	      to manually set them, the available ones to set include:

				  QT_DONT_USE_QTCORE
				  QT_DONT_USE_QTGUI
				  QT_USE_QT3SUPPORT
				  QT_USE_QTASSISTANT
				  QT_USE_QAXCONTAINER
				  QT_USE_QAXSERVER
				  QT_USE_QTDESIGNER
				  QT_USE_QTMOTIF
				  QT_USE_QTMAIN
				  QT_USE_QTNETWORK
				  QT_USE_QTNSPLUGIN
				  QT_USE_QTOPENGL
				  QT_USE_QTSQL
				  QT_USE_QTXML
				  QT_USE_QTSVG
				  QT_USE_QTTEST
				  QT_USE_QTUITOOLS
				  QT_USE_QTDBUS
				  QT_USE_QTSCRIPT
				  QT_USE_QTASSISTANTCLIENT
				  QT_USE_QTHELP
				  QT_USE_QTWEBKIT
				  QT_USE_QTXMLPATTERNS
				  QT_USE_PHONON

	      There  are also some files that need processing by some Qt tools
	      such as moc and uic.  Listed below are macros that may  be  used
	      to process those files.

		macro QT4_WRAP_CPP(outfiles inputfile ... OPTIONS ...)
		      create moc code from a list of files containing Qt class with
		      the Q_OBJECT declaration.	 Per-direcotry preprocessor definitions
		      are also added.  Options may be given to moc, such as those found
		      when executing "moc -help".

		macro QT4_WRAP_UI(outfiles inputfile ... OPTIONS ...)
		      create code from a list of Qt designer ui files.
		      Options may be given to uic, such as those found
		      when executing "uic -help"

		macro QT4_ADD_RESOURCES(outfiles inputfile ... OPTIONS ...)
		      create code from a list of Qt resource files.
		      Options may be given to rcc, such as those found
		      when executing "rcc -help"

		macro QT4_GENERATE_MOC(inputfile outputfile )
		      creates a rule to run moc on infile and create outfile.
		      Use this if for some reason QT4_WRAP_CPP() isn't appropriate, e.g.
		      because you need a custom filename for the moc file or something similar.

		macro QT4_AUTOMOC(sourcefile1 sourcefile2 ... )
		      This macro is still experimental.
		      It can be used to have moc automatically handled.
		      So if you have the files foo.h and foo.cpp, and in foo.h a
		      a class uses the Q_OBJECT macro, moc has to run on it. If you don't
		      want to use QT4_WRAP_CPP() (which is reliable and mature), you can insert
		      #include "foo.moc"
		      in foo.cpp and then give foo.cpp as argument to QT4_AUTOMOC(). This will the
		      scan all listed files at cmake-time for such included moc files and if it finds
		      them cause a rule to be generated to run moc at build time on the
		      accompanying header file foo.h.
		      If a source file has the SKIP_AUTOMOC property set it will be ignored by this macro.

		macro QT4_ADD_DBUS_INTERFACE(outfiles interface basename)
		      create a the interface header and implementation files with the
		      given basename from the given interface xml file and add it to
		      the list of sources

		macro QT4_ADD_DBUS_INTERFACES(outfiles inputfile ... )
		      create the interface header and implementation files
		      for all listed interface xml files
		      the name will be automatically determined from the name of the xml file

		macro QT4_ADD_DBUS_ADAPTOR(outfiles xmlfile parentheader parentclassname [basename] )
		      create a dbus adaptor (header and implementation file) from the xml file
		      describing the interface, and add it to the list of sources. The adaptor
		      forwards the calls to a parent class, defined in parentheader and named
		      parentclassname. The name of the generated files will be
		      <basename>adaptor.{cpp,h} where basename is the basename of the xml file.

		macro QT4_GENERATE_DBUS_INTERFACE( header [interfacename] )
		      generate the xml interface file from the given header.
		      If the optional argument interfacename is omitted, the name of the
		      interface file is constructed from the basename of the header with
		      the suffix .xml appended.

		macro QT4_CREATE_TRANSLATION( qm_files directories ... sources ...
					      ts_files ... OPTIONS ...)
		      out: qm_files
		      in:  directories sources ts_files
		      options: flags to pass to lupdate, such as -extensions to specify
		      extensions for a directory scan.
		      generates commands to create .ts (vie lupdate) and .qm
		      (via lrelease) - files from directories and/or sources. The ts files are
		      created and/or updated in the source tree (unless given with full paths).
		      The qm files are generated in the build tree.
		      Updating the translations can be done by adding the qm_files
		      to the source list of your library/executable, so they are
		      always updated, or by adding a custom target to control when
		      they get updated/generated.

		macro QT4_ADD_TRANSLATION( qm_files ts_files ... )
		      out: qm_files
		      in:  ts_files
		      generates commands to create .qm from .ts - files. The generated
		      filenames can be found in qm_files. The ts_files
		      must exists and are not updated in any way.

		Below is a detailed list of variables that FindQt4.cmake sets.
		QT_FOUND	 If false, don't try to use Qt.
		QT4_FOUND	 If false, don't try to use Qt 4.

		QT_VERSION_MAJOR The major version of Qt found.
		QT_VERSION_MINOR The minor version of Qt found.
		QT_VERSION_PATCH The patch version of Qt found.

		QT_EDITION		 Set to the edition of Qt (i.e. DesktopLight)
		QT_EDITION_DESKTOPLIGHT	 True if QT_EDITION == DesktopLight
		QT_QTCORE_FOUND		 True if QtCore was found.
		QT_QTGUI_FOUND		 True if QtGui was found.
		QT_QT3SUPPORT_FOUND	 True if Qt3Support was found.
		QT_QTASSISTANT_FOUND	 True if QtAssistant was found.
		QT_QAXCONTAINER_FOUND	  True if QAxContainer was found (Windows only).
		QT_QAXSERVER_FOUND	    True if QAxServer was found (Windows only).
		QT_QTDBUS_FOUND		 True if QtDBus was found.
		QT_QTDESIGNER_FOUND	 True if QtDesigner was found.
		QT_QTDESIGNERCOMPONENTS	 True if QtDesignerComponents was found.
		QT_QTMOTIF_FOUND	 True if QtMotif was found.
		QT_QTNETWORK_FOUND	 True if QtNetwork was found.
		QT_QTNSPLUGIN_FOUND	 True if QtNsPlugin was found.
		QT_QTOPENGL_FOUND	 True if QtOpenGL was found.
		QT_QTSQL_FOUND		 True if QtSql was found.
		QT_QTXML_FOUND		 True if QtXml was found.
		QT_QTSVG_FOUND		 True if QtSvg was found.
		QT_QTSCRIPT_FOUND	 True if QtScript was found.
		QT_QTTEST_FOUND		 True if QtTest was found.
		QT_QTUITOOLS_FOUND	 True if QtUiTools was found.
		QT_QTASSISTANTCLIENT_FOUND  True if QtAssistantClient was found.
		QT_QTHELP_FOUND		 True if QtHelp was found.
		QT_QTWEBKIT_FOUND	 True if QtWebKit was found.
		QT_QTXMLPATTERNS_FOUND	 True if QtXmlPatterns was found.
		QT_PHONON_FOUND		 True if phonon was found.

		QT_DEFINITIONS	 Definitions to use when compiling code that uses Qt.
				 You do not need to use this if you include QT_USE_FILE.
				 The QT_USE_FILE will also define QT_DEBUG and QT_NO_DEBUG
				 to fit your current build type.  Those are not contained
				 in QT_DEFINITIONS.

		QT_INCLUDES	 List of paths to all include directories of
				 Qt4 QT_INCLUDE_DIR and QT_QTCORE_INCLUDE_DIR are
				 always in this variable even if NOTFOUND,
				 all other INCLUDE_DIRS are
				 only added if they are found.
				 You do not need to use this if you include QT_USE_FILE.

		Include directories for the Qt modules are listed here.
		You do not need to use these variables if you include QT_USE_FILE.

		QT_INCLUDE_DIR		    Path to "include" of Qt4
		QT_QT3SUPPORT_INCLUDE_DIR   Path to "include/Qt3Support"
		QT_QTASSISTANT_INCLUDE_DIR  Path to "include/QtAssistant"
		QT_QAXCONTAINER_INCLUDE_DIR  Path to "include/ActiveQt" (Windows only)
		QT_QAXSERVER_INCLUDE_DIR  Path to "include/ActiveQt" (Windows only)
		QT_QTCORE_INCLUDE_DIR	    Path to "include/QtCore"
		QT_QTDESIGNER_INCLUDE_DIR   Path to "include/QtDesigner"
		QT_QTDESIGNERCOMPONENTS_INCLUDE_DIR   Path to "include/QtDesigner"
		QT_QTDBUS_INCLUDE_DIR	    Path to "include/QtDBus"
		QT_QTGUI_INCLUDE_DIR	    Path to "include/QtGui"
		QT_QTMOTIF_INCLUDE_DIR	    Path to "include/QtMotif"
		QT_QTNETWORK_INCLUDE_DIR    Path to "include/QtNetwork"
		QT_QTNSPLUGIN_INCLUDE_DIR   Path to "include/QtNsPlugin"
		QT_QTOPENGL_INCLUDE_DIR	    Path to "include/QtOpenGL"
		QT_QTSQL_INCLUDE_DIR	    Path to "include/QtSql"
		QT_QTXML_INCLUDE_DIR	    Path to "include/QtXml"
		QT_QTSVG_INCLUDE_DIR	    Path to "include/QtSvg"
		QT_QTSCRIPT_INCLUDE_DIR	    Path to "include/QtScript"
		QT_QTTEST_INCLUDE_DIR	    Path to "include/QtTest"
		QT_QTASSISTANTCLIENT_INCLUDE_DIR       Path to "include/QtAssistant"
		QT_QTHELP_INCLUDE_DIR	    Path to "include/QtHelp"
		QT_QTWEBKIT_INCLUDE_DIR	    Path to "include/QtWebKit"
		QT_QTXMLPATTERNS_INCLUDE_DIR  Path to "include/QtXmlPatterns"
		QT_PHONON_INCLUDE_DIR	    Path to "include/phonon"

		QT_BINARY_DIR		    Path to "bin" of Qt4
		QT_LIBRARY_DIR		    Path to "lib" of Qt4
		QT_PLUGINS_DIR		    Path to "plugins" for Qt4
		QT_TRANSLATIONS_DIR	    Path to "translations" of Qt4
		QT_DOC_DIR		    Path to "doc" of Qt4
		QT_MKSPECS_DIR		    Path to "mkspecs" of Qt4

	      The  Qt toolkit may contain both debug and release libraries. In
	      that case, the following library variables  will	contain	 both.
	      You   do	not  need  to  use  these  variables  if  you  include
	      QT_USE_FILE, and use QT_LIBRARIES.

		QT_QT3SUPPORT_LIBRARY		 The Qt3Support library
		QT_QTASSISTANT_LIBRARY		 The QtAssistant library
		QT_QAXCONTAINER_LIBRARY		  The QAxContainer library (Windows only)
		QT_QAXSERVER_LIBRARY		    The QAxServer library (Windows only)
		QT_QTCORE_LIBRARY		 The QtCore library
		QT_QTDBUS_LIBRARY		 The QtDBus library
		QT_QTDESIGNER_LIBRARY		 The QtDesigner library
		QT_QTDESIGNERCOMPONENTS_LIBRARY	 The QtDesignerComponents library
		QT_QTGUI_LIBRARY		 The QtGui library
		QT_QTMOTIF_LIBRARY		 The QtMotif library
		QT_QTNETWORK_LIBRARY		 The QtNetwork library
		QT_QTNSPLUGIN_LIBRARY		 The QtNsPLugin library
		QT_QTOPENGL_LIBRARY		 The QtOpenGL library
		QT_QTSQL_LIBRARY		 The QtSql library
		QT_QTXML_LIBRARY		 The QtXml library
		QT_QTSVG_LIBRARY		 The QtSvg library
		QT_QTSCRIPT_LIBRARY		 The QtScript library
		QT_QTTEST_LIBRARY		 The QtTest library
		QT_QTMAIN_LIBRARY		 The qtmain library for Windows
		QT_QTUITOOLS_LIBRARY		 The QtUiTools library
		QT_QTASSISTANTCLIENT_LIBRARY	 The QtAssistantClient library
		QT_QTHELP_LIBRARY		 The QtHelp library
		QT_QTWEBKIT_LIBRARY		 The QtWebKit library
		QT_QTXMLPATTERNS_LIBRARY	 The QtXmlPatterns library
		QT_PHONON_LIBRARY		 The phonon library

	      also defined, but NOT for general use are

		QT_MOC_EXECUTABLE	   Where to find the moc tool.
		QT_UIC_EXECUTABLE	   Where to find the uic tool.
		QT_UIC3_EXECUTABLE	   Where to find the uic3 tool.
		QT_RCC_EXECUTABLE	   Where to find the rcc tool
		QT_DBUSCPP2XML_EXECUTABLE  Where to find the qdbuscpp2xml tool.
		QT_DBUSXML2CPP_EXECUTABLE  Where to find the qdbusxml2cpp tool.
		QT_LUPDATE_EXECUTABLE	   Where to find the lupdate tool.
		QT_LRELEASE_EXECUTABLE	   Where to find the lrelease tool.

	      These are around for backwards compatibility  they will be set

		QT_WRAP_CPP  Set true if QT_MOC_EXECUTABLE is found
		QT_WRAP_UI   Set true if QT_UIC_EXECUTABLE is found

	      These variables do _NOT_ have any effect	anymore	 (compared  to
	      FindQt.cmake)

		QT_MT_REQUIRED	       Qt4 is now always multithreaded

	      These  variables	are  set  to  ""  Because Qt structure changed
	      (They make no sense in Qt4)

		QT_QT_LIBRARY	     Qt-Library is now split

       FindQuickTime

	      Locate QuickTime This module  defines  QUICKTIME_LIBRARY	QUICK‐
	      TIME_FOUND,  if  false,  do  not	try  to	 link  to gdal	QUICK‐
	      TIME_INCLUDE_DIR, where to find the headers

	      $QUICKTIME_DIR is an environment variable that would  correspond
	      to the ./configure --prefix=$QUICKTIME_DIR

	      Created by Eric Wing.

       FindRTI
	      Try to find M&S HLA RTI libraries

	      This  module  finds  if any HLA RTI is installed and locates the
	      standard RTI include files and libraries.

	      RTI is a simulation  infrastructure  standartized	 by  IEEE  and
	      SISO. It has a well defined C++ API that assures that simulation
	      applications are independent on a particular RTI implementation.
	      http://en.wikipedia.org/wiki/Run-Time_Infrastructure_(simula‐
	      tion)

	      This code sets the following variables:

		RTI_INCLUDE_DIR = the directory where RTI includes file are found
		RTI_LIBRARIES = The libraries to link against to use RTI
		RTI_DEFINITIONS = -DRTI_USES_STD_FSTREAM
		RTI_FOUND = Set to FALSE if any HLA RTI was not found

	      Report problems to <certi-devel@nongnu.org>

       FindRuby
	      Find Ruby

	      This module finds if Ruby is installed and determines where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		RUBY_INCLUDE_PATH = path to where ruby.h can be found
		RUBY_EXECUTABLE	  = full path to the ruby binary
		RUBY_LIBRARY	  = full path to the ruby library

       FindSDL

	      Locate SDL library This module defines SDL_LIBRARY, the name  of
	      the  library  to link against SDL_FOUND, if false, do not try to
	      link to SDL SDL_INCLUDE_DIR, where to find SDL.h

	      This module responds to the the  flag:  SDL_BUILDING_LIBRARY  If
	      this  is	defined,  then	no  SDL_main will be linked in because
	      only applications need main(). Otherwise, it is assumed you  are
	      building	an  application and this module will attempt to locate
	      and set the the proper  link  flags  as  part  of	 the  returned
	      SDL_LIBRARY variable.

	      Don't forget to include SDLmain.h and SDLmain.m your project for
	      the  OS X framework  based  version.  (Other  versions  link  to
	      -lSDLmain	 which	this  module will try to find on your behalf.)
	      Also for OS X, this  module will automatically add  the  -frame‐
	      work Cocoa on your behalf.

	      Additional  Note:	 If  you see an empty SDL_LIBRARY_TEMP in your
	      configuration and no SDL_LIBRARY, it means CMake	did  not  find
	      your SDL library	(SDL.dll, libsdl.so, SDL.framework, etc).  Set
	      SDL_LIBRARY_TEMP to point to your	 SDL  library,	and  configure
	      again.   Similarly,  if  you  see	 an empty SDLMAIN_LIBRARY, you
	      should set this value as appropriate. These values are  used  to
	      generate	the  final SDL_LIBRARY variable, but when these values
	      are unset, SDL_LIBRARY does not get created.

	      $SDLDIR is an environment variable that would correspond to  the
	      ./configure  --prefix=$SDLDIR  used  in  building SDL. l.e.galup
	      9-20-02

	      Modified by Eric Wing.  Added  code  to  assist  with  automated
	      building	by  using environmental variables and providing a more
	      controlled/consistent search behavior. Added  new	 modifications
	      to  recognize  OS X frameworks and  additional Unix paths (Free‐
	      BSD, etc).  Also corrected the  header  search  path  to	follow
	      "proper"	SDL  guidelines.  Added	 a search for SDLmain which is
	      needed by some platforms. Added a search for  threads  which  is
	      needed  by  some	platforms.  Added  needed compile switches for
	      MinGW.

	      On OSX, this will prefer the Framework version (if  found)  over
	      others.  People will have to manually change the cache values of
	      SDL_LIBRARY to override this selection or set the CMake environ‐
	      ment CMAKE_INCLUDE_PATH to modify the search paths.

	      Note  that  the  header  path has changed from SDL/SDL.h to just
	      SDL.h This needed to change because "proper" SDL	convention  is
	      #include	"SDL.h", not <SDL/SDL.h>. This is done for portability
	      reasons because not all systems place things in SDL/ (see	 Free‐
	      BSD).

       FindSDL_image

	      Locate  SDL_image	 library This module defines SDLIMAGE_LIBRARY,
	      the name of the  library	to  link  against  SDLIMAGE_FOUND,  if
	      false,  do not try to link to SDL SDLIMAGE_INCLUDE_DIR, where to
	      find SDL/SDL.h

	      $SDLDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created  by  Eric Wing. This was influenced by the FindSDL.cmake
	      module, but with modifications to recognize OS X frameworks  and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_mixer

	      Locate  SDL_mixer	 library This module defines SDLMIXER_LIBRARY,
	      the name of the  library	to  link  against  SDLMIXER_FOUND,  if
	      false,  do not try to link to SDL SDLMIXER_INCLUDE_DIR, where to
	      find SDL/SDL.h

	      $SDLDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created  by  Eric Wing. This was influenced by the FindSDL.cmake
	      module, but with modifications to recognize OS X frameworks  and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_net

	      Locate  SDL_net  library This module defines SDLNET_LIBRARY, the
	      name of the library to link against SDLNET_FOUND, if  false,  do
	      not  try	to  link against SDLNET_INCLUDE_DIR, where to find the
	      headers

	      $SDLDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created  by  Eric Wing. This was influenced by the FindSDL.cmake
	      module, but with modifications to recognize OS X frameworks  and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_sound

	      Locates the SDL_sound library

       FindSDL_ttf

	      Locate  SDL_ttf  library This module defines SDLTTF_LIBRARY, the
	      name of the library to link against SDLTTF_FOUND, if  false,  do
	      not  try	to  link  to  SDL  SDLTTF_INCLUDE_DIR,	where  to find
	      SDL/SDL.h

	      $SDLDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created  by  Eric Wing. This was influenced by the FindSDL.cmake
	      module, but with modifications to recognize OS X frameworks  and
	      additional Unix paths (FreeBSD, etc).

       FindSWIG
	      Find SWIG

	      This  module  finds  an  installed  SWIG.	 It sets the following
	      variables:

		SWIG_FOUND - set to true if SWIG is found
		SWIG_DIR - the directory where swig is installed
		SWIG_EXECUTABLE - the path to the swig executable
		SWIG_VERSION   - the version number of the swig executable

	      All informations are collected from the SWIG_EXECUTABLE  so  the
	      version  to  be  found  can  be changed from the command line by
	      means of setting SWIG_EXECUTABLE

       FindSelfPackers
	      Find upx

	      This module looks for some executable  packers  (i.e.  softwares
	      that   compress  executables  or	shared	libs  into  on-the-fly
	      self-extracting executables or shared libs. Examples:

		UPX: http://wildsau.idv.uni-linz.ac.at/mfx/upx.html

       FindSquish
	      -- Typical Use

	      This module can be used to find  Squish  (currently  support  is
	      aimed at version 3).

	      SQUISH_FOUND		       If  false,  don't  try  to  use
	      Squish  SQUISH_VERSION_MAJOR	       The  major  version  of
	      Squish  found  SQUISH_VERSION_MINOR	     The minor version
	      of Squish found SQUISH_VERSION_PATCH	      The  patch  ver‐
	      sion of Squish found

	      SQUISH_INSTALL_DIR	       The  Squish installation direc‐
	      tory  (containing	 bin,	lib,   etc)   SQUISH_SERVER_EXECUTABLE
	      The  squishserver executable SQUISH_CLIENT_EXECUTABLE	   The
	      squishrunner executable

	      SQUISH_INSTALL_DIR_FOUND	      Was the install directory found?
	      SQUISH_SERVER_EXECUTABLE_FOUND  Was the server executable found?
	      SQUISH_CLIENT_EXECUTABLE_FOUND  Was the client executable found?

	      macro  SQUISH_ADD_TEST(testName  applicationUnderTest  testSuite
	      testCase)

	      ENABLE_TESTING() FIND_PACKAGE(Squish) IF (SQUISH_FOUND)

		 SQUISH_ADD_TEST(myTestName myApplication testSuiteName testCaseName)

	      ENDIF (SQUISH_FOUND)

       FindSubversion
	      Extract information from a subversion working copy

	      The module defines the following variables:

		Subversion_SVN_EXECUTABLE - path to svn command line client
		Subversion_VERSION_SVN - version of svn command line client
		Subversion_FOUND - true if the command line client was found

	      If the command line client executable is found the macro

		Subversion_WC_INFO(<dir> <var-prefix>)

	      is  defined  to extract information of a subversion working copy
	      at a given location. The macro defines the following variables:

		<var-prefix>_WC_URL - url of the repository (at <dir>)
		<var-prefix>_WC_ROOT - root url of the repository
		<var-prefix>_WC_REVISION - current revision
		<var-prefix>_WC_LAST_CHANGED_AUTHOR - author of last commit
		<var-prefix>_WC_LAST_CHANGED_DATE - date of last commit
		<var-prefix>_WC_LAST_CHANGED_REV - revision of last commit
		<var-prefix>_WC_LAST_CHANGED_LOG - last log of base revision
		<var-prefix>_WC_INFO - output of command `svn info <dir>'

	      Example usage:

		FIND_PACKAGE(Subversion)
		IF(Subversion_FOUND)
		  Subversion_WC_INFO(${PROJECT_SOURCE_DIR} Project)
		  MESSAGE("Current revision is ${Project_WC_REVISION}")
		  Subversion_WC_LOG(${PROJECT_SOURCE_DIR} Project)
		  MESSAGE("Last changed log is ${Project_LAST_CHANGED_LOG}")
		ENDIF(Subversion_FOUND)

       FindTCL
	      TK_INTERNAL_PATH was removed.

	      This module finds if Tcl is installed and determines  where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		TCL_FOUND	       = Tcl was found
		TK_FOUND	       = Tk was found
		TCLTK_FOUND	       = Tcl and Tk were found
		TCL_LIBRARY	       = path to Tcl library (tcl tcl80)
		TCL_INCLUDE_PATH       = path to where tcl.h can be found
		TCL_TCLSH	       = path to tclsh binary (tcl tcl80)
		TK_LIBRARY	       = path to Tk library (tk tk80 etc)
		TK_INCLUDE_PATH	       = path to where tk.h can be found
		TK_WISH		       = full path to the wish executable

	      In an effort to remove some clutter and clear up some issues for
	      people  who  are	not necessarily Tcl/Tk gurus/developpers, some
	      variables were moved or removed. Changes compared to  CMake  2.4
	      are:

		 => they were only useful for people writing Tcl/Tk extensions.
		 => these libs are not packaged by default with Tcl/Tk distributions.
		    Even when Tcl/Tk is built from source, several flavors of debug libs
		    are created and there is no real reason to pick a single one
		    specifically (say, amongst tcl84g, tcl84gs, or tcl84sgx).
		    Let's leave that choice to the user by allowing him to assign
		    TCL_LIBRARY to any Tcl library, debug or not.
		 => this ended up being only a Win32 variable, and there is a lot of
		    confusion regarding the location of this file in an installed Tcl/Tk
		    tree anyway (see 8.5 for example). If you need the internal path at
		    this point it is safer you ask directly where the *source* tree is
		    and dig from there.

       FindTIFF
	      Find TIFF library

	      Find the native TIFF includes and library This module defines

		TIFF_INCLUDE_DIR, where to find tiff.h, etc.
		TIFF_LIBRARIES, libraries to link against to use TIFF.
		TIFF_FOUND, If false, do not try to use TIFF.

	      also defined, but not for general use are

		TIFF_LIBRARY, where to find the TIFF library.

       FindTclStub
	      TCL_STUB_LIBRARY_DEBUG and TK_STUB_LIBRARY_DEBUG were removed.

	      This module finds Tcl stub libraries. It first finds Tcl include
	      files and libraries by calling FindTCL.cmake. How to Use the Tcl
	      Stubs Library:

		 http://tcl.activestate.com/doc/howto/stubs.html

	      Using Stub Libraries:

		 http://safari.oreilly.com/0130385603/ch48lev1sec3

	      This code sets the following variables:

		TCL_STUB_LIBRARY       = path to Tcl stub library
		TK_STUB_LIBRARY	       = path to Tk stub library
		TTK_STUB_LIBRARY       = path to ttk stub library

	      In an effort to remove some clutter and clear up some issues for
	      people who are not necessarily  Tcl/Tk  gurus/developpers,  some
	      variables	 were  moved or removed. Changes compared to CMake 2.4
	      are:

		 => these libs are not packaged by default with Tcl/Tk distributions.
		    Even when Tcl/Tk is built from source, several flavors of debug libs
		    are created and there is no real reason to pick a single one
		    specifically (say, amongst tclstub84g, tclstub84gs, or tclstub84sgx).
		    Let's leave that choice to the user by allowing him to assign
		    TCL_STUB_LIBRARY to any Tcl library, debug or not.

       FindTclsh
	      Find tclsh

	      This module finds if TCL is installed and determines  where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		TCLSH_FOUND = TRUE if tclsh has been found
		TCL_TCLSH = the path to the tclsh executable

	      In cygwin, look for the cygwin version first.  Don't look for it
	      later to avoid finding the cygwin version on a Win32 build.

       FindThreads
	      This module determines the thread library of the system.

	      The following variables are set

		CMAKE_THREAD_LIBS_INIT	   - the thread library
		CMAKE_USE_SPROC_INIT	   - are we using sproc?
		CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
		CMAKE_USE_PTHREADS_INIT	   - are we using pthreads
		CMAKE_HP_PTHREADS_INIT	   - are we using hp pthreads

       FindUnixCommands
	      Find unix commands from cygwin

	      This module looks for some usual Unix commands.

       FindVTK
	      Find a VTK installation or build tree.

	      The  following variables are set if VTK is found.	 If VTK is not
	      found, VTK_FOUND is set to false.

		VTK_FOUND	  - Set to true when VTK is found.
		VTK_USE_FILE	  - CMake file to use VTK.
		VTK_MAJOR_VERSION - The VTK major version number.
		VTK_MINOR_VERSION - The VTK minor version number
				     (odd non-release).
		VTK_BUILD_VERSION - The VTK patch level
				     (meaningless for odd minor).
		VTK_INCLUDE_DIRS  - Include directories for VTK
		VTK_LIBRARY_DIRS  - Link directories for VTK libraries
		VTK_KITS	  - List of VTK kits, in CAPS
				    (COMMON,IO,) etc.
		VTK_LANGUAGES	  - List of wrapped languages, in CAPS
				    (TCL, PYHTON,) etc.

	      The following cache entries must be set by the  user  to	locate
	      VTK:

		VTK_DIR	 - The directory containing VTKConfig.cmake.
			   This is either the root of the build tree,
			   or the lib/vtk directory.  This is the
			   only cache entry.

	      The  following  variables are set for backward compatibility and
	      should not be used in new code:

		USE_VTK_FILE - The full path to the UseVTK.cmake file.
			       This is provided for backward
			       compatibility.  Use VTK_USE_FILE
			       instead.

       FindWget
	      Find wget

	      This module looks for wget. This module defines  the   following
	      values:

		WGET_EXECUTABLE: the full path to the wget tool.
		WGET_FOUND: True if wget has been found.

       FindWish
	      Find wish installation

	      This  module  finds if TCL is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		TK_WISH = the path to the wish executable

	      if  UNIX	is  defined,  then it will look for the cygwin version
	      first

       FindX11
	      Find X11 installation

	      Try to find X11  on  UNIX	 systems.  The	following  values  are
	      defined

		X11_FOUND	 - True if X11 is available
		X11_INCLUDE_DIR	 - include directories to use X11
		X11_LIBRARIES	 - link against these to use X11

	      and  also	 the  following	 more  fine grained variables: Include
	      paths:	    X11_ICE_INCLUDE_PATH,		  X11_ICE_LIB,
	      X11_ICE_FOUND

			      X11_Xaccessrules_INCLUDE_PATH,			 X11_Xaccess_FOUND
			      X11_Xaccessstr_INCLUDE_PATH,			 X11_Xaccess_FOUND
			      X11_Xau_INCLUDE_PATH,	     X11_Xau_LIB,	 X11_Xau_FOUND
			      X11_Xcomposite_INCLUDE_PATH,   X11_Xcomposite_LIB, X11_Xcomposite_FOUND
			      X11_Xcursor_INCLUDE_PATH,	     X11_Xcursor_LIB,	 X11_Xcursor_FOUND
			      X11_Xdamage_INCLUDE_PATH,	     X11_Xdamage_LIB,	 X11_Xdamage_FOUND
			      X11_Xdmcp_INCLUDE_PATH,	     X11_Xdmcp_LIB,	 X11_Xdmcp_FOUND
							     X11_Xext_LIB,	 X11_Xext_FOUND
			      X11_dpms_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_dpms_FOUND
			      X11_XShm_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_XShm_FOUND
			      X11_Xshape_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_Xshape_FOUND
			      X11_xf86misc_INCLUDE_PATH,     X11_Xxf86misc_LIB,	 X11_xf86misc_FOUND
			      X11_xf86vmode_INCLUDE_PATH,			 X11_xf86vmode_FOUND
			      X11_Xfixes_INCLUDE_PATH,	     X11_Xfixes_LIB,	 X11_Xfixes_FOUND
			      X11_Xft_INCLUDE_PATH,	     X11_Xft_LIB,	 X11_Xft_FOUND
			      X11_Xinerama_INCLUDE_PATH,     X11_Xinerama_LIB,	 X11_Xinerama_FOUND
			      X11_Xinput_INCLUDE_PATH,	     X11_Xinput_LIB,	 X11_Xinput_FOUND
			      X11_Xkb_INCLUDE_PATH,				 X11_Xkb_FOUND
			      X11_Xkblib_INCLUDE_PATH,				 X11_Xkb_FOUND
			      X11_Xpm_INCLUDE_PATH,	     X11_Xpm_LIB,	 X11_Xpm_FOUND
			      X11_XTest_INCLUDE_PATH,	     X11_XTest_LIB,	 X11_XTest_FOUND
			      X11_Xrandr_INCLUDE_PATH,	     X11_Xrandr_LIB,	 X11_Xrandr_FOUND
			      X11_Xrender_INCLUDE_PATH,	     X11_Xrender_LIB,	 X11_Xrender_FOUND
			      X11_Xscreensaver_INCLUDE_PATH, X11_Xscreensaver_LIB, X11_Xscreensaver_FOUND
			      X11_Xt_INCLUDE_PATH,	     X11_Xt_LIB,	 X11_Xt_FOUND
			      X11_Xutil_INCLUDE_PATH,				 X11_Xutil_FOUND
			      X11_Xv_INCLUDE_PATH,	     X11_Xv_LIB,	 X11_Xv_FOUND

       FindXMLRPC
	      Find xmlrpc

	      Find the native XMLRPC headers and libraries.

		XMLRPC_INCLUDE_DIRS	 - where to find xmlrpc.h, etc.
		XMLRPC_LIBRARIES	 - List of libraries when using xmlrpc.
		XMLRPC_FOUND		 - True if xmlrpc found.

	      XMLRPC modules may be specified as components for this find mod‐
	      ule. Modules may be listed by running  "xmlrpc-c-config".	  Mod‐
	      ules include:

		c++	       C++ wrapper code
		libwww-client  libwww-based client
		cgi-server     CGI-based server
		abyss-server   ABYSS-based server

	      Typical usage:

		FIND_PACKAGE(XMLRPC REQUIRED libwww-client)

       FindZLIB
	      Find zlib

	      Find the native ZLIB includes and library

		ZLIB_INCLUDE_DIR - where to find zlib.h, etc.
		ZLIB_LIBRARIES	 - List of libraries when using zlib.
		ZLIB_FOUND	 - True if zlib found.

       Findosg

	      NOTE:  It	 is  highly recommended that you use the new FindOpen‐
	      SceneGraph.cmake introduced in CMake 2.6.3 and not use this Find
	      module directly.

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osg This module defines

	      OSG_FOUND	 -  Was the Osg found? OSG_INCLUDE_DIR - Where to find
	      the headers OSG_LIBRARIES - The libraries to  link  against  for
	      the OSG (use this)

	      OSG_LIBRARY  - The OSG library OSG_LIBRARY_DEBUG - The OSG debug
	      library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgAnimation

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgAnimation This module defines

	      OSGANIMATION_FOUND   -   Was   osgAnimation   found?   OSGANIMA‐
	      TION_INCLUDE_DIR	-  Where  to  find   the   headers   OSGANIMA‐
	      TION_LIBRARIES  - The libraries to link against for the OSG (use
	      this)

	      OSGANIMATION_LIBRARY    -	   The	  OSG	 library     OSGANIMA‐
	      TION_LIBRARY_DEBUG - The OSG debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgDB

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgDB This module defines

	      OSGDB_FOUND - Was osgDB found? OSGDB_INCLUDE_DIR - Where to find
	      the  headers OSGDB_LIBRARIES - The libraries to link against for
	      the osgDB (use this)

	      OSGDB_LIBRARY - The  osgDB  library  OSGDB_LIBRARY_DEBUG	-  The
	      osgDB debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgFX

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgFX This module defines

	      OSGFX_FOUND - Was osgFX found? OSGFX_INCLUDE_DIR - Where to find
	      the  headers OSGFX_LIBRARIES - The libraries to link against for
	      the osgFX (use this)

	      OSGFX_LIBRARY - The  osgFX  library  OSGFX_LIBRARY_DEBUG	-  The
	      osgFX debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgGA

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgGA This module defines

	      OSGGA_FOUND - Was osgGA found? OSGGA_INCLUDE_DIR - Where to find
	      the  headers OSGGA_LIBRARIES - The libraries to link against for
	      the osgGA (use this)

	      OSGGA_LIBRARY - The  osgGA  library  OSGGA_LIBRARY_DEBUG	-  The
	      osgGA debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgIntrospection

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgINTROSPECTION This module defines

	      OSGINTROSPECTION_FOUND - Was osgIntrospection  found?  OSGINTRO‐
	      SPECTION_INCLUDE_DIR  -  Where to find the headers OSGINTROSPEC‐
	      TION_LIBRARIES - The libraries to link for osgIntrospection (use
	      this)

	      OSGINTROSPECTION_LIBRARY	-  The osgIntrospection library OSGIN‐
	      TROSPECTION_LIBRARY_DEBUG - The osgIntrospection debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgManipulator

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgManipulator This module defines

	      OSGMANIPULATOR_FOUND  -  Was  osgManipulator found? OSGMANIPULA‐
	      TOR_INCLUDE_DIR  -  Where	 to  find  the	headers	  OSGMANIPULA‐
	      TOR_LIBRARIES  -	The  libraries to link for osgManipulator (use
	      this)

	      OSGMANIPULATOR_LIBRARY - The osgManipulator library OSGMANIPULA‐
	      TOR_LIBRARY_DEBUG - The osgManipulator debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgParticle

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgParticle This module defines

	      OSGPARTICLE_FOUND	  -   Was   osgParticle	   found?    OSGPARTI‐
	      CLE_INCLUDE_DIR	-   Where   to	 find  the  headers  OSGPARTI‐
	      CLE_LIBRARIES - The libraries to link for osgParticle (use this)

	      OSGPARTICLE_LIBRARY  -   The   osgParticle   library   OSGPARTI‐
	      CLE_LIBRARY_DEBUG - The osgParticle debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgProducer

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgProducer This module defines

	      OSGPRODUCER_FOUND	  -    Was    osgProducer    found?    OSGPRO‐
	      DUCER_INCLUDE_DIR	  -   Where   to   find	 the  headers  OSGPRO‐
	      DUCER_LIBRARIES - The libraries to  link	for  osgProducer  (use
	      this)

	      OSGPRODUCER_LIBRARY    -	 The   osgProducer   library   OSGPRO‐
	      DUCER_LIBRARY_DEBUG - The osgProducer debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgShadow

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgShadow This module defines

	      OSGSHADOW_FOUND  -  Was osgShadow found? OSGSHADOW_INCLUDE_DIR -
	      Where to find the headers OSGSHADOW_LIBRARIES - The libraries to
	      link for osgShadow (use this)

	      OSGSHADOW_LIBRARY	      -	      The	osgShadow      library
	      OSGSHADOW_LIBRARY_DEBUG - The osgShadow debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgSim

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgSim This module defines

	      OSGSIM_FOUND  -  Was osgSim found? OSGSIM_INCLUDE_DIR - Where to
	      find the headers OSGSIM_LIBRARIES - The libraries	 to  link  for
	      osgSim (use this)

	      OSGSIM_LIBRARY  -	 The osgSim library OSGSIM_LIBRARY_DEBUG - The
	      osgSim debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgTerrain

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgTerrain This module defines

	      OSGTERRAIN_FOUND	- Was osgTerrain found? OSGTERRAIN_INCLUDE_DIR
	      - Where to find the headers OSGTERRAIN_LIBRARIES - The libraries
	      to link for osgTerrain (use this)

	      OSGTERRAIN_LIBRARY    -	 The	osgTerrain   library   OSGTER‐
	      RAIN_LIBRARY_DEBUG - The osgTerrain debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgText

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgText This module defines

	      OSGTEXT_FOUND  -	Was osgText found? OSGTEXT_INCLUDE_DIR - Where
	      to find the headers OSGTEXT_LIBRARIES - The  libraries  to  link
	      for osgText (use this)

	      OSGTEXT_LIBRARY  -  The  osgText library OSGTEXT_LIBRARY_DEBUG -
	      The osgText debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgUtil

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgUtil This module defines

	      OSGUTIL_FOUND  -	Was osgUtil found? OSGUTIL_INCLUDE_DIR - Where
	      to find the headers OSGUTIL_LIBRARIES - The  libraries  to  link
	      for osgUtil (use this)

	      OSGUTIL_LIBRARY  -  The  osgUtil library OSGUTIL_LIBRARY_DEBUG -
	      The osgUtil debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgViewer

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgViewer This module defines

	      OSGVIEWER_FOUND  -  Was osgViewer found? OSGVIEWER_INCLUDE_DIR -
	      Where to find the headers OSGVIEWER_LIBRARIES - The libraries to
	      link for osgViewer (use this)

	      OSGVIEWER_LIBRARY	      -	      The	osgViewer      library
	      OSGVIEWER_LIBRARY_DEBUG - The osgViewer debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgVolume

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgVolume This module defines

	      OSGVOLUME_FOUND  -  Was osgVolume found? OSGVOLUME_INCLUDE_DIR -
	      Where to find the headers OSGVOLUME_LIBRARIES - The libraries to
	      link for osgVolume (use this)

	      OSGVOLUME_LIBRARY	   -	The    osgVolume    library    OSGVOL‐
	      UME_LIBRARY_DEBUG - The osgVolume debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgWidget

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgWidget This module defines

	      OSGWIDGET_FOUND  -  Was osgWidget found? OSGWIDGET_INCLUDE_DIR -
	      Where to find the headers OSGWIDGET_LIBRARIES - The libraries to
	      link for osgWidget (use this)

	      OSGWIDGET_LIBRARY	   -	The    osgWidget    library    OSGWID‐
	      GET_LIBRARY_DEBUG - The osgWidget debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      FindosgWidget.cmake  tweaked  from  Findosg* suite as created by
	      Eric Wing.

       Findosg_functions

	      This CMake file contains two macros to assist with searching for
	      OSG libraries and nodekits.

       FindwxWidgets
	      Find a wxWidgets (a.k.a., wxWindows) installation.

	      This  module  finds  if  wxWidgets  is  installed	 and selects a
	      default configuration to use. wxWidgets is a modular library. To
	      specify  the modules that you will use, you need to name them as
	      components to the package:

	      FIND_PACKAGE(wxWidgets COMPONENTS base core ...)

	      There are two search branches: a windows style and a unix style.
	      For windows, the following variables are searched for and set to
	      defaults in  case	 of  multiple  choices.	 Change	 them  if  the
	      defaults are not desired (i.e., these are the only variables you
	      should change to select a configuration):

		wxWidgets_ROOT_DIR	- Base wxWidgets directory
					  (e.g., C:/wxWidgets-2.6.3).
		wxWidgets_LIB_DIR	- Path to wxWidgets libraries
					  (e.g., C:/wxWidgets-2.6.3/lib/vc_lib).
		wxWidgets_CONFIGURATION - Configuration to use
					  (e.g., msw, mswd, mswu, mswunivud, etc.)

	      For unix style it uses the wx-config  utility.  You  can	select
	      between  debug/release,  unicode/ansi,  universal/non-universal,
	      and static/shared in the QtDialog or ccmake interfaces by	 turn‐
	      ing ON/OFF the following variables:

		wxWidgets_USE_DEBUG
		wxWidgets_USE_UNICODE
		wxWidgets_USE_UNIVERSAL
		wxWidgets_USE_STATIC

	      The  following  are set after the configuration is done for both
	      windows and unix style:

		wxWidgets_FOUND		   - Set to TRUE if wxWidgets was found.
		wxWidgets_INCLUDE_DIRS	   - Include directories for WIN32
					     i.e., where to find "wx/wx.h" and
					     "wx/setup.h"; possibly empty for unices.
		wxWidgets_LIBRARIES	   - Path to the wxWidgets libraries.
		wxWidgets_LIBRARY_DIRS	   - compile time link dirs, useful for
					     rpath on UNIX. Typically an empty string
					     in WIN32 environment.
		wxWidgets_DEFINITIONS	   - Contains defines required to compile/link
					     against WX, e.g. -DWXUSINGDLL
		wxWidgets_CXX_FLAGS	   - Include dirs and ompiler flags for
					     unices, empty on WIN32. Esentially
					     "`wx-config --cxxflags`".
		wxWidgets_USE_FILE	   - Convenience include file.

	      Sample usage:

		 FIND_PACKAGE(wxWidgets COMPONENTS base core gl net)
		 IF(wxWidgets_FOUND)
		   INCLUDE(${wxWidgets_USE_FILE})
		   # and for each of your dependant executable/library targets:
		   TARGET_LINK_LIBRARIES(<YourTarget> ${wxWidgets_LIBRARIES})
		 ENDIF(wxWidgets_FOUND)

	      If wxWidgets is required (i.e., not an optional part):

		 FIND_PACKAGE(wxWidgets REQUIRED base core gl net)
		 INCLUDE(${wxWidgets_USE_FILE})
		 # and for each of your dependant executable/library targets:
		 TARGET_LINK_LIBRARIES(<YourTarget> ${wxWidgets_LIBRARIES})

       FindwxWindows
	      Find wxWindows (wxWidgets) installation

	      This module finds if wxWindows/wxWidgets is installed and deter‐
	      mines  where the include files and libraries are. It also deter‐
	      mines what the name of the library is. Please note this file  is
	      DEPRECATED  and  replaced by FindwxWidgets.cmake. This code sets
	      the following variables:

		WXWINDOWS_FOUND	    = system has WxWindows
		WXWINDOWS_LIBRARIES = path to the wxWindows libraries
				      on Unix/Linux with additional
				      linker flags from
				      "wx-config --libs"
		CMAKE_WXWINDOWS_CXX_FLAGS  = Compiler flags for wxWindows,
					     essentially "`wx-config --cxxflags`"
					     on Linux
		WXWINDOWS_INCLUDE_DIR	   = where to find "wx/wx.h" and "wx/setup.h"
		WXWINDOWS_LINK_DIRECTORIES = link directories, useful for rpath on
					      Unix
		WXWINDOWS_DEFINITIONS	   = extra defines

	      OPTIONS If you need OpenGL support please

		SET(WXWINDOWS_USE_GL 1)

	      in your CMakeLists.txt *before* you include this file.

		HAVE_ISYSTEM	  - true required to replace -I by -isystem on g++

	      For convenience include Use_wxWindows.cmake  in  your  project's
	      CMakeLists.txt using INCLUDE(Use_wxWindows).

	      USAGE

		SET(WXWINDOWS_USE_GL 1)
		FIND_PACKAGE(wxWindows)

	      NOTES  wxWidgets	2.6.x  is supported for monolithic builds e.g.
	      compiled	in wx/build/msw dir as:

		nmake -f makefile.vc BUILD=debug SHARED=0 USE_OPENGL=1 MONOLITHIC=1

	      DEPRECATED

		CMAKE_WX_CAN_COMPILE
		WXWINDOWS_LIBRARY
		CMAKE_WX_CXX_FLAGS
		WXWINDOWS_INCLUDE_PATH

	      AUTHOR Jan  Woetzel  <http://www.mip.informatik.uni-kiel.de/~jw>
	      (07/2003-01/2006)

       FortranCInterface

	      FortranCInterface.cmake

	      This  file defines the function create_fortran_c_interface. this
	      function is used to create a configured header file   that  con‐
	      tains  a	mapping from C to a Fortran function using the correct
	      name mangling scheme as defined by  the  current	 fortran  com‐
	      piler.

	      The function tages a list of functions and the name of  a header
	      file to configure.

	      This file also defines some helper functions that	 are  used  to
	      detect  the  fortran  name  mangling scheme used by the  current
	      Fortran compiler.

		test_fortran_mangling - test a single fortran mangling
		discover_fortran_mangling - loop over all combos of fortran
		 name mangling and call test_fortran_mangling until one of them
		 works.
		discover_fortran_module_mangling - try different types of
		fortran modle name mangling to find one that works

	      this function tests a single fortran  mangling.	 CODE  -  test
	      code  to	try  should  define a subroutine called "sub" PREFIX -
	      string to put in front of sub POSTFIX - string to put after  sub
	      ISUPPER  -  if  TRUE then sub will be called as SUB DOC - string
	      used in status checking Fortran ${DOC} linkage SUB - the name of
	      the  SUB to call RESULT place to store result TRUE if this link‐
	      age works, FALSE

		      if not.

       GetPrerequisites

	      GetPrerequisites.cmake

	      This script provides functions to list the .dll, .dylib  or  .so
	      files that an executable or shared library file depends on. (Its
	      prerequisites.)

	      It uses various tools to obtain  the  list  of  required	shared
	      library files:

		 dumpbin (Windows)
		 ldd (Linux/Unix)
		 otool (Mac OSX)

	      The following functions are provided by this script:

		 gp_append_unique
		 gp_file_type
		 is_file_executable
		 gp_item_default_embedded_path
		   (projects can override with gp_item_default_embedded_path_override)
		 gp_resolve_item
		   (projects can override with gp_resolve_item_override)
		 get_prerequisites
		 list_prerequisites
		 list_prerequisites_by_glob

	      Requires	CMake  2.6 or greater because it uses function, break,
	      return and PARENT_SCOPE.

       ITKCompatibility

	      work around an old bug in ITK prior to verison 3.0

       InstallRequiredSystemLibraries

	      By    including	 this	 file,	  all	  files	    in	   the
	      CMAKE_INSTALL_DEBUG_LIBRARIES,	will	be    installed	  with
	      INSTALL_PROGRAMS into /bin for WIN32 and /lib for non-win32.  If
	      CMAKE_SKIP_INSTALL_RULES	is  set	 to TRUE before including this
	      file, then the INSTALL command is not called.  The use  can  use
	      the  variable  CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS to use a custom
	      install  command and install them into any directory they	 want.
	      If  it  is  the  MSVC  compiler,	then  the  microsoft  run time
	      libraries	 will  be  found  add  automatically  added   to   the
	      CMAKE_INSTALL_DEBUG_LIBRARIES,	  and	   installed.	    If
	      CMAKE_INSTALL_DEBUG_LIBRARIES is set and it  is  the  MSVC  com‐
	      piler, then the debug libraries are installed when available. If
	      CMAKE_INSTALL_MFC_LIBRARIES  is  set  then  the  MFC  run	  time
	      libraries are installed as well as the CRT run time libraries.

       MacroAddFileDependencies
	      MACRO_ADD_FILE_DEPENDENCIES(<_file> depend_files...)

	      MACRO_OPTIONAL_FIND_PACKAGE( <name> [QUIT] )

       SquishTestScript

	      This  script  launches  a GUI test using Squish.	You should not
	      call the script directly; instead, you should acces it  via  the
	      SQUISH_ADD_TEST macro that is defined in FindSquish.cmake.

	      This  script  starts the Squish server, launches the test on the
	      client, and finally stops the squish server.  If	any  of	 these
	      steps  fail  (including  if  the tests do not pass) then a fatal
	      error is raised.

       TestBigEndian
	      Define macro to determine endian type

	      Check if the system is big endian or little endian

		TEST_BIG_ENDIAN(VARIABLE)
		VARIABLE - variable to store the result to

       TestCXXAcceptsFlag
	      Test CXX compiler for a flag

	      Check if the CXX compiler accepts a flag

		Macro CHECK_CXX_ACCEPTS_FLAG(FLAGS VARIABLE) -
		   checks if the function exists
		FLAGS - the flags to try
		VARIABLE - variable to store the result

       TestForANSIForScope
	      Check for ANSI for scope support

	      Check if the compiler supports std:: on stl classes.

		CMAKE_NO_ANSI_FOR_SCOPE - holds result

       TestForANSIStreamHeaders
	      Test for compiler support of ANSI stream headers iostream, etc.

	      check if we they have the standard ansi  stream  files  (without
	      the .h)

		CMAKE_NO_ANSI_STREAM_HEADERS - defined by the results

       TestForSSTREAM

	      #	 - Test for std:: namespace support check if the compiler sup‐
	      ports std:: on stl classes

		CMAKE_NO_ANSI_STRING_STREAM - defined by the results

       TestForSTDNamespace
	      Test for std:: namespace support

	      check if the compiler supports std:: on stl classes

		CMAKE_NO_STD_NAMESPACE - defined by the results

       UseEcos
	      This module defines variables and macros required to build  eCos
	      application.

	      This file contains the following macros: ECOS_ADD_INCLUDE_DIREC‐
	      TORIES() - add the eCos  include	dirs  ECOS_ADD_EXECUTABLE(name
	      source1	...   sourceN	)   -	create	 an   eCos  executable
	      ECOS_ADJUST_DIRECTORY(VAR source1 ... sourceN )  -  adjusts  the
	      path of the source files and puts the result into VAR

	      Macros  for  selecting  the  toolchain: ECOS_USE_ARM_ELF_TOOLS()
	      - enable the ARM ELF toolchain for the  directory	 where	it  is
	      called  ECOS_USE_I386_ELF_TOOLS()	      -	 enable	 the  i386 ELF
	      toolchain	  for	the   directory	   where    it	  is	called
	      ECOS_USE_PPC_EABI_TOOLS()	      -	 enable	 the PowerPC toolchain
	      for the directory where it is called

	      It contains the following variables:  ECOS_DEFINITIONS  ECOSCON‐
	      FIG_EXECUTABLE   ECOS_CONFIG_FILE		       -  defaults  to
	      ecos.ecc, if your eCos configuration file has a different	 name,
	      adjust this variable for internal use only:

		ECOS_ADD_TARGET_LIB

       UsePkgConfig
	      obsolete pkg-config module for CMake

	      Defines the following macros:

	      PKGCONFIG(package includedir libdir linkflags cflags)

	      Calling  PKGCONFIG  will fill the desired information into the 4
	      given arguments,	e.g.  PKGCONFIG(libart-2.0  LIBART_INCLUDE_DIR
	      LIBART_LINK_DIR  LIBART_LINK_FLAGS  LIBART_CFLAGS) if pkg-config
	      was NOT found or the specified software package  doesn't	exist,
	      the  variable will be empty when the function returns, otherwise
	      they will contain the respective information

       UseQt4 Use Module for QT4

	      Sets up C and C++ to use Qt 4.  It is assumed that  FindQt.cmake
	      has  already  been  loaded.  See FindQt.cmake for information on
	      how to load Qt 4 into your CMake project.

       UseSWIG
	      SWIG module for CMake

	      Defines the following macros:

		 SWIG_ADD_MODULE(name language [ files ])
		   - Define swig module with given name and specified language
		 SWIG_LINK_LIBRARIES(name [ libraries ])
		   - Link libraries to swig module

	      All other macros are for internal use only. To  get  the	actual
	      name of the swig module, use: ${SWIG_MODULE_name_REAL_NAME}. Set
	      Source files properties such  as	CPLUSPLUS  and	SWIG_FLAGS  to
	      specify  special	behavior of SWIG. Also global CMAKE_SWIG_FLAGS
	      can be used to add special flags to all swig calls. Another spe‐
	      cial  variable  is  CMAKE_SWIG_OUTDIR,  it allows one to specify
	      where to write all  the  swig  generated	module	(swig  -outdir
	      option) The name-specific variable SWIG_MODULE_<name>_EXTRA_DEPS
	      may be used to specify extra dependencies for the generated mod‐
	      ules.

       Use_wxWindows
	      ---------------------------------------------------

	      This convenience include finds if wxWindows is installed and set
	      the appropriate libs, incdirs, flags etc. author Jan Woetzel <jw
	      -at- mip.informatik.uni-kiel.de> (07/2003)

	      USAGE:

		 just include Use_wxWindows.cmake
		 in your projects CMakeLists.txt

	      INCLUDE( ${CMAKE_MODULE_PATH}/Use_wxWindows.cmake)

		 if you are sure you need GL then

	      SET(WXWINDOWS_USE_GL 1)

		 *before* you include this file.

	      16.Feb.2004:  changed INCLUDE to FIND_PACKAGE to read from users
	      own non-system CMAKE_MODULE_PATH (Jan Woetzel JW)	 07/2006:  re‐
	      write as FindwxWidgets.cmake, kept for backward compatibilty JW

       UsewxWidgets
	      Convenience include for using wxWidgets library

	      Finds  if	 wxWidgets  is installed and set the appropriate libs,
	      incdirs, flags etc.  INCLUDE_DIRECTORIES,	 LINK_DIRECTORIES  and
	      ADD_DEFINITIONS are called.

	      USAGE

		SET( wxWidgets_USE_LIBS	 gl xml xrc ) # optionally: more than wx std libs
		FIND_PACKAGE(wxWidgets REQUIRED)
		INCLUDE( ${xWidgets_USE_FILE} )
		... add your targets here, e.g. ADD_EXECUTABLE/ ADD_LIBRARY ...
		TARGET_LINK_LIBRARIERS( <yourWxDependantTarget>	 ${wxWidgets_LIBRARIES})

	      DEPRECATED

		LINK_LIBRARIES is not called in favor of adding dependencies per target.

	      AUTHOR

		Jan Woetzel <jw -at- mip.informatik.uni-kiel.de>

       cmake_install

	      Install	     script	   for	      directory:       /build‐
	      dir/build/BUILD/cmake-2.6.4/Modules

VARIABLES
VARIABLES THAT CHANGE BEHAVIOR
       BUILD_SHARED_LIBS
	      Global flag to cause add_library to create shared	 libraries  if
	      on.

	      If  present  and true, this will cause all libraries to be built
	      shared unless the library	 was  explicitly  added	 as  a	static
	      library.	 This variable is often added to projects as an OPTION
	      so that each user of a project can decide if they want to	 build
	      the project using shared or static libraries.

       CMAKE_BACKWARDS_COMPATIBILITY
	      Version of cmake required to build project

	      From  the	 point of view of backwards compatibility, this speci‐
	      fies what version of CMake should be supported. By default  this
	      value  is	 the version number of CMake that you are running. You
	      can set this to an older version of CMake to support  deprecated
	      commands	of  CMake  in  projects that were written to use older
	      versions of CMake. This can be set by the user  or  set  at  the
	      beginning of a CMakeLists file.

       CMAKE_BUILD_TYPE
	      Specifies the build type for make based generators.

	      This specifies what build type will be built in this tree.  Pos‐
	      sible values are empty, Debug, Release, RelWithDebInfo and  Min‐
	      SizeRel.	This variable is only supported for make based genera‐
	      tors. If this variable is supported, then CMake will  also  pro‐
	      vide   initial   values	for   the   variables  with  the  name
	      CMAKE_C_FLAGS_[Debug|Release|RelWithDebInfo|MinSizeRel].	   For
	      example,	if CMAKE_BUILD_TYPE is Debug, then CMAKE_C_FLAGS_DEBUG
	      will be added to the CMAKE_C_FLAGS.

       CMAKE_COLOR_MAKEFILE
	      Enables color output when using the Makefile generator.

	      When enabled, the generated Makefiles will produce colored  out‐
	      put. Default is ON.

       CMAKE_CONFIGURATION_TYPES
	      Specifies the available build types.

	      This specifies what build types will be available such as Debug,
	      Release, RelWithDebInfo etc. This	 has  reasonable  defaults  on
	      most  platforms.	But  can  be  extended	to provide other build
	      types. See also CMAKE_BUILD_TYPE.

       CMAKE_FIND_LIBRARY_PREFIXES
	      Prefixes to prepend when looking for libraries.

	      This specifies what prefixes to add to library  names  when  the
	      find_library  command  looks for libraries. On UNIX systems this
	      is typically lib, meaning that  when  trying  to	find  the  foo
	      library it will look for libfoo.

       CMAKE_FIND_LIBRARY_SUFFIXES
	      Suffixes to append when looking for libraries.

	      This  specifies  what  suffixes to add to library names when the
	      find_library command looks for  libraries.  On  Windows  systems
	      this  is	typically  .lib	 and .dll, meaning that when trying to
	      find the foo library it will look for foo.dll etc.

       CMAKE_INCLUDE_PATH
	      Path used for searching by FIND_FILE() and FIND_PATH().

	      Specifies a path which will be  used  both  by  FIND_FILE()  and
	      FIND_PATH().  Both  commands  will  check	 each of the contained
	      directories for the existence of the  file  which	 is  currently
	      searched.	 By  default  it is empty, it is intended to be set by
	      the  project.  See  also	CMAKE_SYSTEM_INCLUDE_PATH,  CMAKE_PRE‐
	      FIX_PATH.

       CMAKE_INSTALL_PREFIX
	      Install directory used by install.

	      If "make install" is invoked or INSTALL is built, this directory
	      is  pre-pended  onto  all	 install  directories.	This  variable
	      defaults to /usr/local on UNIX and c:/Program Files on Windows.

       CMAKE_LIBRARY_PATH
	      Path used for searching by FIND_LIBRARY().

	      Specifies	  a   path  which  will	 be  used  by  FIND_LIBRARY().
	      FIND_LIBRARY() will check each of the contained directories  for
	      the  existence  of  the  library which is currently searched. By
	      default it is empty, it is intended to be set  by	 the  project.
	      See also CMAKE_SYSTEM_LIBRARY_PATH, CMAKE_PREFIX_PATH.

       CMAKE_MFC_FLAG
	      Tell cmake to use MFC for an executable or dll.

	      This  can be set in a CMakeLists.txt file and will enable MFC in
	      the application.	It should be set to 1 for  static  the	static
	      MFC  library, and 2 for the shared MFC library.  This is used in
	      visual studio 6 and 7 project  files.    The  CMakeSetup	dialog
	      uses MFC and the CMakeLists.txt looks like this:

	      ADD_DEFINITIONS(-D_AFXDLL)

	      set(CMAKE_MFC_FLAG 2)

	      add_executable(CMakeSetup WIN32 ${SRCS})

       CMAKE_MODULE_PATH
	      Path to look for cmake modules to load.

	      Specifies	 a  path  to override the default seach path for CMake
	      modules. For example include commands will  look	in  this  path
	      first for modules to include.

       CMAKE_NOT_USING_CONFIG_FLAGS
	      Skip _BUILD_TYPE flags if true.

	      This is an internal flag used by the generators in CMake to tell
	      CMake to skip the _BUILD_TYPE flags.

       CMAKE_PREFIX_PATH
	      Path used for searching by FIND_XXX(), with appropriate suffixes
	      added.

	      Specifies	 a path which will be used by the FIND_XXX() commands.
	      It contains the  "base"  directories,  the  FIND_XXX()  commands
	      append  appropriate  subdirectories  to the base directories. So
	      FIND_PROGRAM() adds /bin to each of the directories in the path,
	      FIND_LIBRARY()  appends  /lib  to	 each  of the directories, and
	      FIND_PATH() and FIND_FILE() append /include . By default	it  is
	      empty,  it  is  intended	to  be	set  by	 the project. See also
	      CMAKE_SYSTEM_PREFIX_PATH,			   CMAKE_INCLUDE_PATH,
	      CMAKE_LIBRARY_PATH, CMAKE_PROGRAM_PATH.

       CMAKE_PROGRAM_PATH
	      Path used for searching by FIND_PROGRAM().

	      Specifies a path which will be used by FIND_PROGRAM(). FIND_PRO‐
	      GRAM() will check each of	 the  contained	 directories  for  the
	      existence of the program which is currently searched. By default
	      it is empty, it is intended to be set by the project.  See  also
	      CMAKE_SYSTEM_PROGRAM_PATH,  CMAKE_PREFIX_PATH.

       CMAKE_SYSTEM_INCLUDE_PATH
	      Path used for searching by FIND_FILE() and FIND_PATH().

	      Specifies	 a  path  which	 will  be used both by FIND_FILE() and
	      FIND_PATH(). Both commands will  check  each  of	the  contained
	      directories  for	the  existence	of the file which is currently
	      searched. By default it contains the  standard  directories  for
	      the  current  system.  It	 is NOT intended to be modified by the
	      project, use CMAKE_INCLUDE_PATH for this.	 See  also  CMAKE_SYS‐
	      TEM_PREFIX_PATH.

       CMAKE_SYSTEM_LIBRARY_PATH
	      Path used for searching by FIND_LIBRARY().

	      Specifies	  a   path  which  will	 be  used  by  FIND_LIBRARY().
	      FIND_LIBRARY() will check each of the contained directories  for
	      the  existence  of  the  library which is currently searched. By
	      default it contains the standard	directories  for  the  current
	      system.  It  is  NOT intended to be modified by the project, use
	      CMAKE_SYSTEM_LIBRARY_PATH for this. See  also  CMAKE_SYSTEM_PRE‐
	      FIX_PATH.

       CMAKE_SYSTEM_PREFIX_PATH
	      Path used for searching by FIND_XXX(), with appropriate suffixes
	      added.

	      Specifies a path which will be used by the FIND_XXX()  commands.
	      It  contains  the	 "base"	 directories,  the FIND_XXX() commands
	      append appropriate subdirectories to the	base  directories.  So
	      FIND_PROGRAM() adds /bin to each of the directories in the path,
	      FIND_LIBRARY() appends /lib to  each  of	the  directories,  and
	      FIND_PATH()  and	FIND_FILE()  append /include . By default this
	      contains the standard directories for the current system. It  is
	      NOT  intended  to	 be  modified  by  the project, use CMAKE_PRE‐
	      FIX_PATH	 for   this.   See   also   CMAKE_SYSTEM_INCLUDE_PATH,
	      CMAKE_SYSTEM_LIBRARY_PATH, CMAKE_SYSTEM_PROGRAM_PATH.

       CMAKE_SYSTEM_PROGRAM_PATH
	      Path used for searching by FIND_PROGRAM().

	      Specifies a path which will be used by FIND_PROGRAM(). FIND_PRO‐
	      GRAM() will check each of	 the  contained	 directories  for  the
	      existence of the program which is currently searched. By default
	      it contains the standard directories for the current system.  It
	      is  NOT  intended	 to be modified by the project, use CMAKE_PRO‐
	      GRAM_PATH for this. See also CMAKE_SYSTEM_PREFIX_PATH.

       CMAKE_USER_MAKE_RULES_OVERRIDE
	      Specify a file that can change the build rule variables.

	      If this variable is set, it should to point to a	CMakeLists.txt
	      file that will be read in by CMake after all the system settings
	      have been set, but before they have been used.  This would allow
	      you  to  override any variables that need to be changed for some
	      special project.

VARIABLES THAT DESCRIBE THE SYSTEM
       APPLE  True if running on Mac OSX.

	      Set to true on Mac OSX.

       BORLAND
	      True of the borland compiler is being used.

	      This is set to true if the Borland compiler is being used.

       CMAKE_CL_64
	      Using the 64 bit compiler from Microsoft

	      Set to true when using the 64 bit cl compiler from Microsoft.

       CMAKE_COMPILER_2005
	      Using the Visual Studio 2005 compiler from Microsoft

	      Set to true when using the Visual Studio 2005 compiler from  Mi‐
	      crosoft.

       CMAKE_HOST_APPLE
	      True for Apple OSXoperating systems.

	      Set to true when the host system is Apple OSX.

       CMAKE_HOST_SYSTEM
	      Name of system cmake is being run on.

	      The  same as CMAKE_SYSTEM but for the host system instead of the
	      target system when cross compiling.

       CMAKE_HOST_SYSTEM_NAME
	      Name of the OS CMake is running on.

	      The same as CMAKE_SYSTEM_NAME but for the host system instead of
	      the target system when cross compiling.

       CMAKE_HOST_SYSTEM_PROCESSOR
	      The name of the CPU CMake is running on.

	      The  same	 as  CMAKE_SYSTEM_PROCESSOR  but  for  the host system
	      instead of the target system when cross compiling.

       CMAKE_HOST_SYSTEM_VERSION
	      OS version CMake is running on.

	      The same as CMAKE_SYSTEM_VERSION but for the host system instead
	      of the target system when cross compiling.

       CMAKE_HOST_UNIX
	      True for UNIX and UNIX like operating systems.

	      Set  to  true  when  the	host system is UNIX or UNIX like (i.e.
	      APPLE and CYGWIN).

       CMAKE_HOST_WIN32
	      True on windows systems, including win64.

	      Set to true when the host system is Windows and on cygwin.

       CMAKE_OBJECT_PATH_MAX
	      Maximum object file full-path length  allowed  by	 native	 build
	      tools.

	      CMake computes for every source file an object file name that is
	      unique to the source file and deterministic with respect to  the
	      full path to the source file.  This allows multiple source files
	      in a target to share the same name  if  they  lie	 in  different
	      directories  without  rebuilding	when  one is added or removed.
	      However, it can produce long full paths in a few cases, so CMake
	      shortens	the  path using a hashing scheme when the full path to
	      an object file exceeds a limit.  CMake has a built-in limit  for
	      each  platform  that  is	sufficient  for common tools, but some
	      native tools may have a lower limit.  This variable may  be  set
	      to  specify  the limit explicitly.  The value must be an integer
	      no less than 128.

       CMAKE_SYSTEM
	      Name of system cmake is compiling for.

	      This  variable  is   the	 composite   of	  CMAKE_SYSTEM_NAMEand
	      CMAKE_SYSTEM_VERSION,	   like	       this	  ${CMAKE_SYS‐
	      TEM_NAME}-${CMAKE_SYSTEM_VERSION}.  If  CMAKE_SYSTEM_VERSION  is
	      not set, then CMAKE_SYSTEM is the same as CMAKE_SYSTEM_NAME.

       CMAKE_SYSTEM_NAME
	      Name of the OS CMake is building for.

	      This  is the name of the operating system on which CMake is tar‐
	      geting.	On systems that have the uname command, this  variable
	      is  set  to the output of uname -s.  Linux, Windows,  and Darwin
	      for Mac OSX are the values found	on  the	 big  three  operating
	      systems.

       CMAKE_SYSTEM_PROCESSOR
	      The name of the CPU CMake is building for.

	      On  systems that support uname, this variable is set to the out‐
	      put of uname -p, on windows it is set to the value of the	 envi‐
	      ronment variable PROCESSOR_ARCHITECTURE

       CMAKE_SYSTEM_VERSION
	      OS version CMake is building for.

	      A numeric version string for the system, on systems that support
	      uname, this variable is set to the output of uname -r. On	 other
	      systems this is set to major-minor version numbers.

       CYGWIN True for cygwin.

	      Set to true when using CYGWIN.

       MSVC   True when using Microsoft Visual C

	      Set  to true when the compiler is some version of Microsoft Vis‐
	      ual C.

       MSVC80 True when using Microsoft Visual C 8.0

	      Set to true when the compiler is version 8.0 of Microsoft Visual
	      C.

       MSVC_IDE
	      True when using the Microsoft Visual C IDE

	      Set  to  true when the target platform is the Microsoft Visual C
	      IDE, as opposed to the command line compiler.

       MSVC_VERSION
	      The version of Microsoft Visual C/C++ being used if any.

	      The version of Microsoft Visual C/C++ being  used	 if  any.  For
	      example 1300 is MSVC 6.0.

       UNIX   True for UNIX and UNIX like operating systems.

	      Set  to  true  when the target system is UNIX or UNIX like (i.e.
	      APPLE and CYGWIN).

       WIN32  True on windows systems, including win64.

	      Set to true when the target system is Windows and on cygwin.

VARIABLES FOR LANGUAGES
       CMAKE_<LANG>_ARCHIVE_APPEND
	      Rule variable to append to a static archive.

	      This is a rule variable that tells CMake	how  to	 append	 to  a
	      static  archive.	 It  is	 used  in  place  of CMAKE_<LANG>_CRE‐
	      ATE_STATIC_LIBRARY on some platforms in order to	support	 large
	      object   counts.	  See	also  CMAKE_<LANG>_ARCHIVE_CREATE  and
	      CMAKE_<LANG>_ARCHIVE_FINISH.

       CMAKE_<LANG>_ARCHIVE_CREATE
	      Rule variable to create a new static archive.

	      This is a rule variable that tells CMake how to create a	static
	      archive.	  It   is   used   in	place	of   CMAKE_<LANG>_CRE‐
	      ATE_STATIC_LIBRARY on some platforms in order to	support	 large
	      object   counts.	  See	also  CMAKE_<LANG>_ARCHIVE_APPEND  and
	      CMAKE_<LANG>_ARCHIVE_FINISH.

       CMAKE_<LANG>_ARCHIVE_FINISH
	      Rule variable to finish an existing static archive.

	      This is a rule variable that tells CMake how to finish a	static
	      archive.	  It   is   used   in	place	of   CMAKE_<LANG>_CRE‐
	      ATE_STATIC_LIBRARY on some platforms in order to	support	 large
	      object   counts.	  See	also  CMAKE_<LANG>_ARCHIVE_CREATE  and
	      CMAKE_<LANG>_ARCHIVE_APPEND.

       CMAKE_<LANG>_COMPILER
	      The full path to the compiler for LANG.

	      This is the command that will be used as	the  <LANG>  compiler.
	      Once set, you can not change this variable.

       CMAKE_<LANG>_COMPILER_ABI
	      An internal variable subject to change.

	      This  is	used in determining the compiler ABI and is subject to
	      change.

       CMAKE_<LANG>_COMPILER_ID
	      An internal variable subject to change.

	      This is used in determining  the	compiler  and  is  subject  to
	      change.

       CMAKE_<LANG>_COMPILE_OBJECT
	      Rule variable to compile a single object file.

	      This is a rule variable that tells CMake how to compile a single
	      object file for for the language <LANG>.

       CMAKE_<LANG>_CREATE_SHARED_LIBRARY
	      Rule variable to create a shared library.

	      This is a rule variable that tells CMake how to create a	shared
	      library for the language <LANG>.

       CMAKE_<LANG>_CREATE_SHARED_MODULE
	      Rule variable to create a shared module.

	      This  is a rule variable that tells CMake how to create a shared
	      library for the language <LANG>.

       CMAKE_<LANG>_CREATE_STATIC_LIBRARY
	      Rule variable to create a static library.

	      This is a rule variable that tells CMake how to create a	static
	      library for the language <LANG>.

       CMAKE_<LANG>_FLAGS_DEBUG
	      Flags for Debug build type or configuration.

	      <LANG> flags used when CMAKE_BUILD_TYPE is Debug.

       CMAKE_<LANG>_FLAGS_MINSIZEREL
	      Flags for MinSizeRel build type or configuration.

	      <LANG>  flags used when CMAKE_BUILD_TYPE is MinSizeRel.Short for
	      minimum size release.

       CMAKE_<LANG>_FLAGS_RELEASE
	      Flags for Release build type or configuration.

	      <LANG> flags used when CMAKE_BUILD_TYPE is Release

       CMAKE_<LANG>_FLAGS_RELWITHDEBINFO
	      Flags for RelWithDebInfo type or configuration.

	      <LANG> flags used when CMAKE_BUILD_TYPE is RelWithDebInfo. Short
	      for Release With Debug Information.

       CMAKE_<LANG>_IGNORE_EXTENSIONS
	      File extensions that should be ignored by the build.

	      This  is a list of file extensions that may be part of a project
	      for a given language but are not compiled.

       CMAKE_<LANG>_IMPLICIT_INCLUDE_DIRECTORIES
	      Directories implicitly  searched	by  the	 compiler  for	header
	      files.

	      CMake  does not explicitly specify these directories on compiler
	      command lines for language <LANG>.  This prevents system include
	      directories  from	 being	treated as user include directories on
	      some compilers.

       CMAKE_<LANG>_LINKER_PREFERENCE
	      Determine if a language should be used for linking.

	      If this is "Preferred" then if there is a mixed language	shared
	      library  or  executable, then this languages linker command will
	      be used.

       CMAKE_<LANG>_LINK_EXECUTABLE
	      Rule variable to link and executable.

	      Rule variable to link and executable for the given language.

       CMAKE_<LANG>_OUTPUT_EXTENSION
	      Extension for the output of a compile for a single file.

	      This is the extension for an object file for the	given  <LANG>.
	      For example .obj for C on Windows.

       CMAKE_<LANG>_PLATFORM_ID
	      An internal variable subject to change.

	      This  is	used  in  determining  the  platform and is subject to
	      change.

       CMAKE_<LANG>_SIZEOF_DATA_PTR
	      An internal variable subject to change.

	      This is used in determining the architecture and is  subject  to
	      change.

       CMAKE_<LANG>_SOURCE_FILE_EXTENSIONS
	      Extensions of source files for the given language.

	      This  is	the  list  of  extensions for a given languages source
	      files.

       CMAKE_COMPILER_IS_GNU<LANG>
	      True if the compiler is GNU.

	      If the selected <LANG> compiler is the GNU compiler then this is
	      TRUE, if not it is FALSE.

       CMAKE_INTERNAL_PLATFORM_ABI
	      An internal variable subject to change.

	      This  is	used in determining the compiler ABI and is subject to
	      change.

       CMAKE_USER_MAKE_RULES_OVERRIDE_<LANG>
	      Specify a file that can change the build rule variables.

	      If this variable is set, it should to point to a	CMakeLists.txt
	      file that will be read in by CMake after all the system settings
	      have been set, but before they have been used.  This would allow
	      you  to  override any variables that need to be changed for some
	      language.

VARIABLES THAT CONTROL THE BUILD
       CMAKE_<CONFIG>_POSTFIX
	      Default filename postfix for libraries under configuration <CON‐
	      FIG>.

	      When  a  non-executable  target  is created its <CONFIG>_POSTFIX
	      target property is initialized with the value of	this  variable
	      if it is set.

       CMAKE_ARCHIVE_OUTPUT_DIRECTORY
	      Where to put all the ARCHIVE targets when built.

	      This variable is used to initialize the ARCHIVE_OUTPUT_DIRECTORY
	      property on all the targets. See that target property for	 addi‐
	      tional information.

       CMAKE_BUILD_WITH_INSTALL_RPATH
	      Use the install path for the RPATH

	      Normally	CMake  uses the build tree for the RPATH when building
	      executables etc on systems that use RPATH. When the software  is
	      installed	 the executables etc are relinked by CMake to have the
	      install RPATH. If this variable is set to true then the software
	      is always built with the install path for the RPATH and does not
	      need to be relinked when installed.

       CMAKE_DEBUG_POSTFIX
	      See variable CMAKE_<CONFIG>_POSTFIX.

	      This variable is a special case of the more-general  CMAKE_<CON‐
	      FIG>_POSTFIX variable for the DEBUG configuration.

       CMAKE_EXE_LINKER_FLAGS
	      Linker flags used to create executables.

	      Flags used by the linker when creating an executable.

       CMAKE_EXE_LINKER_FLAGS_[CMAKE_BUILD_TYPE]
	      Flag used when linking an executable.

	      Same  as	CMAKE_C_FLAGS_*	 but  used by the linker when creating
	      executables.

       CMAKE_Fortran_MODULE_DIRECTORY
	      Fortran module output directory.

	      This variable is used to initialize the Fortran_MODULE_DIRECTORY
	      property	on all the targets. See that target property for addi‐
	      tional information.

       CMAKE_INSTALL_NAME_DIR
	      Mac OSX directory name for installed targets.

	      CMAKE_INSTALL_NAME_DIR	is    used    to    initialize	   the
	      INSTALL_NAME_DIR	property on all targets. See that target prop‐
	      erty for more information.

       CMAKE_INSTALL_RPATH
	      The rpath to use for installed targets.

	      A semicolon-separated  list  specifying  the  rpath  to  use  in
	      installed	 targets (for platforms that support it). This is used
	      to initialize the target property INSTALL_RPATH for all targets.

       CMAKE_INSTALL_RPATH_USE_LINK_PATH
	      Add paths to linker search and installed rpath.

	      CMAKE_INSTALL_RPATH_USE_LINK_PATH is a boolean that  if  set  to
	      true  will append directories in the linker search path and out‐
	      side the project to the INSTALL_RPATH. This is used to  initial‐
	      ize the target property INSTALL_RPATH_USE_LINK_PATH for all tar‐
	      gets.

       CMAKE_LIBRARY_OUTPUT_DIRECTORY
	      Where to put all the LIBRARY targets when built.

	      This variable is used to initialize the LIBRARY_OUTPUT_DIRECTORY
	      property	on all the targets. See that target property for addi‐
	      tional information.

       CMAKE_LIBRARY_PATH_FLAG
	      The flag used to add a library search path to a compiler.

	      The flag used to specify a library directory to the compiler. On
	      most compilers this is "-L".

       CMAKE_LINK_DEF_FILE_FLAG
	      Linker flag used to specify a .def file for dll creation.

	      The flag used to add a .def file when creating a dll on Windows,
	      this is only defined on Windows.

       CMAKE_LINK_LIBRARY_FILE_FLAG
	      Flag used to link a library specified by a path to its file.

	      The flag used before a library file path is given to the linker.
	      This is needed only on very few platforms.

       CMAKE_LINK_LIBRARY_FLAG
	      Flag used to link a library into an executable.

	      The flag used to specify a library to link to an executable.  On
	      most compilers this is "-l".

       CMAKE_RUNTIME_OUTPUT_DIRECTORY
	      Where to put all the RUNTIME targets when built.

	      This variable is used to initialize the RUNTIME_OUTPUT_DIRECTORY
	      property	on all the targets. See that target property for addi‐
	      tional information.

       CMAKE_SKIP_BUILD_RPATH
	      Do not include RPATHs in the build tree.

	      Normally CMake uses the build tree for the RPATH	when  building
	      executables  etc on systems that use RPATH. When the software is
	      installed the executables etc are relinked by CMake to have  the
	      install RPATH. If this variable is set to true then the software
	      is always built with no RPATH.

       CMAKE_USE_RELATIVE_PATHS
	      Use relative paths (May not work!).

	      If this is set to TRUE, then the CMake will use  relative	 paths
	      between  the  source  and binary tree. This option does not work
	      for more complicated projects, and relative paths are used  when
	      possible.	  In  general, it is not possible to move CMake gener‐
	      ated makefiles to a different location regardless of  the	 value
	      of this variable.

       EXECUTABLE_OUTPUT_PATH
	      Old executable location variable.

	      The  target  property  RUNTIME_OUTPUT_DIRECTORY  supercedes this
	      variable for a target if it is set.  Executable targets are oth‐
	      erwise placed in this directory.

       LIBRARY_OUTPUT_PATH
	      Old library location variable.

	      The  target  properties  ARCHIVE_OUTPUT_DIRECTORY,  LIBRARY_OUT‐
	      PUT_DIRECTORY, and RUNTIME_OUTPUT_DIRECTORY supercede this vari‐
	      able  for	 a target if they are set.  Library targets are other‐
	      wise placed in this directory.

VARIABLES THAT PROVIDE INFORMATION
       CMAKE_AR
	      Name of archiving tool for static libraries.

	      This specifies name of  the  program  that  creates  archive  or
	      static libraries.

       CMAKE_BINARY_DIR
	      The path to the top level of the build tree.

	      This  is	the  full  path	 to the top level of the current CMake
	      build tree. For an in-source build, this would be	 the  same  as
	      CMAKE_SOURCE_DIR.

       CMAKE_BUILD_TOOL
	      Tool used for the acutal build process.

	      This variable is set to the program that will be needed to build
	      the output of CMake.   If the generator selected was Visual Stu‐
	      dio  6,  the  CMAKE_MAKE_PROGRAM	will be set to msdev, for Unix
	      makefiles it will be set to make or gmake, and for Visual Studio
	      7	 it  set  to  devenv.  For Nmake Makefiles the value is nmake.
	      This can be useful for adding special flags and  commands	 based
	      on the final build environment.

       CMAKE_CACHEFILE_DIR
	      The directory with the CMakeCache.txt file.

	      This  is	the  full  path	 to  the directory that has the CMake‐
	      Cache.txt file in it.  This is the same as CMAKE_BINARY_DIR.

       CMAKE_CACHE_MAJOR_VERSION
	      Major version of CMake used to create the CMakeCache.txt file

	      This is stores the major version of CMake used to write a	 CMake
	      cache  file.  It	is  only different when a different version of
	      CMake is run on a previously created cache file.

       CMAKE_CACHE_MINOR_VERSION
	      Minor version of CMake used to create the CMakeCache.txt file

	      This is stores the minor version of CMake used to write a	 CMake
	      cache  file.  It	is  only different when a different version of
	      CMake is run on a previously created cache file.

       CMAKE_CACHE_RELEASE_VERSION
	      Release version of CMake used to create the CMakeCache.txt file

	      This is stores the release version of  CMake  used  to  write  a
	      CMake  cache file. It is only different when a different version
	      of CMake is run on a previously created cache file.

       CMAKE_CFG_INTDIR
	      Build time configuration directory for project.

	      This is a variable that is used to provide developers access  to
	      the  intermediate	 directory used by Visual Studio IDE projects.
	      For example, if building Debug all executables and libraries end
	      up  in a Debug directory.	  On UNIX systems this variable is set
	      to ".".  However, with Visual Studio this	 variable  is  set  to
	      $(IntDir).    $(IntDir)  is  expanded  by the IDE only.  So this
	      variable should only be used in custom commands that will be run
	      during  the  build  process.    This variable should not be used
	      directly in a CMake command.  CMake has no  way  of  knowing  if
	      Debug  or Release will be picked by the IDE for a build type. If
	      a program needs to know the directory it was built  in,  it  can
	      use  CMAKE_INTDIR.  CMAKE_INTDIR	is  a C/C++ preprocessor macro
	      that is defined on the command line of the compiler.   If it has
	      a value, it will be the intermediate directory used to build the
	      file.   This way an executable or a library can find files  that
	      are located in the build directory.

       CMAKE_COMMAND
	      The full path to the cmake executable.

	      This  is	the  full  path to the CMake executable cmake which is
	      useful from custom commands that want to use the cmake -E option
	      for portable system commands. (e.g. /usr/local/bin/cmake

       CMAKE_CROSSCOMPILING
	      Is CMake currently cross compiling.

	      This  variable  will  be	set to true by CMake if CMake is cross
	      compiling. Specifically if the build platform is different  from
	      the target platform.

       CMAKE_CTEST_COMMAND
	      Full path to ctest command installed with cmake.

	      This  is	the  full  path to the CTest executable ctest which is
	      useful from custom commands that	want   to  use	the  cmake  -E
	      option for portable system commands.

       CMAKE_CURRENT_BINARY_DIR
	      The path to the binary directory currently being processed.

	      This  the	 full  path  to	 the build directory that is currently
	      being processed by cmake.	 Each directory added by add_subdirec‐
	      tory will create a binary directory in the build tree, and as it
	      is being processed this variable	will  be  set.	For  in-source
	      builds this is the current source directory being processed.

       CMAKE_CURRENT_LIST_FILE
	      Full path to the listfile currently being processed.

	      As  CMake	 processes the listfiles in your project this variable
	      will always be set to the one  currently	being  processed.  See
	      also CMAKE_PARENT_LIST_FILE.

       CMAKE_CURRENT_LIST_LINE
	      The line number of the current file being processed.

	      This is the line number of the file currently being processed by
	      cmake.

       CMAKE_CURRENT_SOURCE_DIR
	      The path to the source directory currently being processed.

	      This the full path to the source	directory  that	 is  currently
	      being processed by cmake.

       CMAKE_DL_LIBS
	      Name of library containing dlopen and dlcose.

	      The  name of the library that has dlopen and dlclose in it, usu‐
	      ally -ldl on most UNIX machines.

       CMAKE_EDIT_COMMAND
	      Full path to CMakeSetup or ccmake.

	      This is the full path to the CMake executable that  can  graphi‐
	      cally edit the cache.  For example, CMakeSetup, ccmake, or cmake
	      -i.

       CMAKE_EXECUTABLE_SUFFIX
	      The suffix for executables on this platform.

	      The suffix to use for the end of an executable if any,  .exe  on
	      Windows.

       CMAKE_GENERATOR
	      The generator used to build the project.

	      The  name	 of  the  generator that is being used to generate the
	      build files.  (e.g. "Unix Makefiles", "Visual Studio 6", etc.)

       CMAKE_HOME_DIRECTORY
	      Path to top of source tree.

	      This is the path to the top level of the source tree.

       CMAKE_IMPORT_LIBRARY_PREFIX
	      The prefix for import libraries that you link to.

	      The prefix to use for the name of an import library if  used  on
	      this platform.

       CMAKE_IMPORT_LIBRARY_SUFFIX
	      The suffix for import  libraries that you link to.

	      The  suffix  to  use  for	 the  end of an import library if used
	      onthis platform.

       CMAKE_LINK_LIBRARY_SUFFIX
	      The suffix for libraries that you link to.

	      The suffix to use for the end of a library, .lib on Windows.

       CMAKE_MAJOR_VERSION
	      The Major version of cmake (i.e. the 2 in 2.X.X)

	      This specifies the major version of the CMake  executable	 being
	      run.

       CMAKE_MAKE_PROGRAM
	      See CMAKE_BUILD_TOOL.

	      This   variable  is  around  for	backwards  compatibility,  see
	      CMAKE_BUILD_TOOL.

       CMAKE_MINOR_VERSION
	      The Minor version of cmake (i.e. the 4 in X.4.X).

	      This specifies the minor version of the CMake  executable	 being
	      run.

       CMAKE_PARENT_LIST_FILE
	      Full path to the parent listfile of the one currently being pro‐
	      cessed.

	      As CMake processes the listfiles in your project	this  variable
	      will  always  be	set  to	 the listfile that included or somehow
	      invoked the one currently being processed. See  also  CMAKE_CUR‐
	      RENT_LIST_FILE.

       CMAKE_PATCH_VERSION
	      The patch version of cmake (i.e. the 3 in X.X.3).

	      This  specifies  the patch version of the CMake executable being
	      run.

       CMAKE_PROJECT_NAME
	      The name of the current project.

	      This specifies name of the  current  project  from  the  closest
	      inherited PROJECT command.

       CMAKE_RANLIB
	      Name of randomizing tool for static libraries.

	      This  specifies name of the program that randomizes libraries on
	      UNIX, not used on Windows, but may be present.

       CMAKE_ROOT
	      Install directory for running cmake.

	      This is the install root for the running CMake and  the  Modules
	      directory	 can be found here. This is commonly used in this for‐
	      mat: ${CMAKE_ROOT}/Modules

       CMAKE_SHARED_LIBRARY_PREFIX
	      The prefix for shared libraries that you link to.

	      The prefix to use for the name of a shared library, lib on UNIX.

       CMAKE_SHARED_LIBRARY_SUFFIX
	      The suffix for shared libraries that you link to.

	      The suffix to use for the end of a shared library, .dll on  Win‐
	      dows.

       CMAKE_SHARED_MODULE_PREFIX
	      The prefix for loadable modules that you link to.

	      The  prefix  to  use  for	 the name of a loadable module on this
	      platform.

       CMAKE_SHARED_MODULE_SUFFIX
	      The suffix for shared libraries that you link to.

	      The suffix to use for the end of a loadable module on this plat‐
	      form

       CMAKE_SIZEOF_VOID_P
	      Size of a void pointer.

	      This  is	set  to	 the  size of a pointer on the machine, and is
	      determined by a try compile. If a 64 bit size is found, then the
	      library  search  path  is	 modified to look for 64 bit libraries
	      first.

       CMAKE_SKIP_RPATH
	      If true, do not add run time path information.

	      If this is set to TRUE, then the rpath information is not	 added
	      to compiled executables.	The defaultis to add rpath information
	      if the platform supports it.This allows for  easy	 running  from
	      the build tree.

       CMAKE_SOURCE_DIR
	      The path to the top level of the source tree.

	      This  is	the  full  path	 to the top level of the current CMake
	      source tree. For an in-source build, this would be the  same  as
	      CMAKE_BINARY_DIR.

       CMAKE_STANDARD_LIBRARIES
	      Libraries linked into every executable and shared library.

	      This  is the list of libraries that are linked into all executa‐
	      bles and libraries.

       CMAKE_STATIC_LIBRARY_PREFIX
	      The prefix for static libraries that you link to.

	      The prefix to use for the name of a static library, lib on UNIX.

       CMAKE_STATIC_LIBRARY_SUFFIX
	      The suffix for static libraries that you link to.

	      The suffix to use for the end of a static library, .lib on  Win‐
	      dows.

       CMAKE_USING_VC_FREE_TOOLS
	      True if free visual studio tools being used.

	      This is set to true if the compiler is Visual Studio free tools.

       CMAKE_VERBOSE_MAKEFILE
	      Create verbose makefiles if on.

	      This  variable  defaults	to false. You can set this variable to
	      true to make CMake produce verbose makefiles that show each com‐
	      mand line as it is used.

       CMAKE_VERSION
	      The full version of cmake in major.minor.patch format.

	      This  specifies  the  full version of the CMake executable being
	      run.  This variable is defined by	 versions  2.6.3  and  higher.
	      See   variables  CMAKE_MAJOR_VERSION,  CMAKE_MINOR_VERSION,  and
	      CMAKE_PATCH_VERSION for individual version components.

       PROJECT_BINARY_DIR
	      Full path to build directory for project.

	      This is the binary directory of the most recent PROJECT command.

       PROJECT_NAME
	      Name of the project given to the project command.

	      This is the name given to the most recent PROJECT command.

       PROJECT_SOURCE_DIR
	      Top level source directory for the current project.

	      This is the source directory of the most recent PROJECT command.

       [Project name]_BINARY_DIR
	      Top level binary directory for the named project.

	      A variable is created with the name used in the PROJECT command,
	      and  is the binary directory for the project.   This can be use‐
	      ful when SUBDIR is used to connect several projects.

       [Project name]_SOURCE_DIR
	      Top level source directory for the named project.

	      A variable is created with the name used in the PROJECT command,
	      and  is the source directory for the project.   This can be use‐
	      ful when add_subdirectory is used to connect several projects.

COPYRIGHT
       Copyright (c) 2002  Kitware,  Inc.,  Insight  Consortium.   All	rights
       reserved.

       Redistribution and use in source and binary forms, with or without mod‐
       ification, are permitted provided that  the  following  conditions  are
       met:

       Redistributions	of source code must retain the above copyright notice,
       this list of conditions and the following disclaimer.

       Redistributions in binary  form	must  reproduce	 the  above  copyright
       notice,	this  list  of	conditions and the following disclaimer in the
       documentation and/or other materials provided with the distribution.

       The names of Kitware, Inc., the Insight Consortium, or the names of any
       consortium  members, or of any contributors, may not be used to endorse
       or promote products derived from this software without  specific	 prior
       written permission.

       Modified	 source	 versions must be plainly marked as such, and must not
       be misrepresented as being the original software.

       THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS ``AS
       IS''  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
       TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTIC‐
       ULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBU‐
       TORS BE LIABLE FOR ANY DIRECT,  INDIRECT,  INCIDENTAL,  SPECIAL,	 EXEM‐
       PLARY,  OR  CONSEQUENTIAL  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PRO‐
       CUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,  OR	 PROF‐
       ITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIA‐
       BILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING  NEG‐
       LIGENCE	OR  OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFT‐
       WARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

AUTHOR
       This manual page was generated by the "--help-man" option.

cmake 2.6-patch 4	       November 22, 2010		      cmake(1)
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