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chocolate-doom.cfg(5)					 chocolate-doom.cfg(5)

NAME
       chocolate-doom.cfg - Chocolate Doom configuration file

DESCRIPTION
       chocolate-doom.cfg is a configuration file for chocolate-doom(6).  This
       file acts as an auxiliary configuration file;  the  main	 configuration
       options	are  stored in default.cfg, which contains the same configura‐
       tion options as Vanilla Doom (for  compatibility).   chocolate-doom.cfg
       contains	 configuration	options	 that  are  specific to Chocolate Doom
       only.

       chocolate-doom.cfg is normally stored in the user's home directory,  as
       ~/.chocolate-doom/chocolate-doom.cfg.

       The  chocolate-setup(6)	tool  provides	a  simple to use front-end for
       editing chocolate-doom.cfg.

FILE FORMAT
       The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES
       graphical_startup
	      If non-zero, display the graphical startup screen.

       autoadjust_video_settings
	      If non-zero, video settings will be autoadjusted to a valid con‐
	      figuration  when the screen_width and screen_height variables do
	      not match any valid configuration.

       fullscreen
	      If non-zero, the game will run in full screen  mode.   If	 zero,
	      the game will run in a window.

       aspect_ratio_correct
	      If  non-zero, the screen will be stretched vertically to display
	      correctly on a square pixel video mode.

       startup_delay
	      Number of milliseconds to wait on startup after the  video  mode
	      has  been	 set,  before  the  game  will start.  This allows the
	      screen to settle on some monitors that do not display  an	 image
	      for a brief interval after changing video modes.

       screen_width
	      Screen width in pixels.  If running in full screen mode, this is
	      the X dimension of the video mode to use.	 If  running  in  win‐
	      dowed  mode,  this  is the width of the window in which the game
	      will run.

       screen_height
	      Screen height in pixels.	If running in full screen  mode,  this
	      is the Y dimension of the video mode to use.  If running in win‐
	      dowed mode, this is the height of the window in which  the  game
	      will run.

       screen_bpp
	      Color  depth of the screen, in bits. If this is set to zero, the
	      color  depth  will  be  automatically  set  on  startup  to  the
	      machine's default/native color depth.

       grabmouse
	      If this is non-zero, the mouse will be "grabbed" when running in
	      windowed mode so that it can be used as an  input	 device.  When
	      running full screen, this has no effect.

       novert If  non-zero, all vertical mouse movement is ignored.  This emu‐
	      lates the behavior of the "novert" tool available under DOS that
	      performs the same function.

       mouse_acceleration
	      Mouse  acceleration  factor.   When  the speed of mouse movement
	      exceeds the threshold value (mouse_threshold), the speed is mul‐
	      tiplied by this value.

       mouse_threshold
	      Mouse  acceleration threshold.  When the speed of mouse movement
	      exceeds this threshold value, the	 speed	is  multiplied	by  an
	      acceleration factor (mouse_acceleration).

       snd_samplerate
	      Sound  output  sample  rate,  in	Hz.  Typical values to use are
	      11025, 22050, 44100 and 48000.

       snd_cachesize
	      Maximum number of bytes to allocate for caching converted	 sound
	      effects in memory. If set to zero, there is no limit applied.

       snd_maxslicetime_ms
	      Maximum  size  of	 the output sound buffer size in milliseconds.
	      Sound output is generated periodically in slices. Higher	values
	      might  be more efficient but will introduce latency to the sound
	      output. The default is 28ms (one slice per tic  with  the	 35fps
	      timer).

       snd_musiccmd
	      External	command	 to invoke to perform MIDI playback. If set to
	      the empty string, SDL_mixer's internal MIDI  playback  is	 used.
	      This  only has any effect when snd_musicdevice is set to General
	      MIDI output.

       snd_dmxoption
	      Value to set for the DMXOPTION  environment  variable.  If  this
	      contains	"-opl3",  output for an OPL3 chip is generated when in
	      OPL MIDI playback mode.

       opl_io_port
	      The I/O port to use to access the OPL chip.  Only relevant  when
	      using native OPL music playback.

       png_screenshots
	      If non-zero, save screenshots in PNG format.

       vanilla_keyboard_mapping
	      If non-zero, the game behaves like Vanilla Doom, always assuming
	      an American keyboard mapping.  If this has a value of zero,  the
	      native keyboard mapping of the keyboard is used.

       video_driver
	      Name  of	the  SDL  video	 driver	 to  use.  If this is an empty
	      string, the default video driver is used.

       window_position
	      Position of the window on the screen when	 running  in  windowed
	      mode. Accepted values are: "" (empty string) - don't care, "cen‐
	      ter" - place window at center of screen, "x,y" - place window at
	      the specified coordinates.

       player_name
	      Name  to	use in network games for identification.  This is only
	      used on the "waiting" screen  while  waiting  for	 the  game  to
	      start.

       joystick_index
	      Joystick	number	to use; '0' is the first joystick.  A negative
	      value ('-1') indicates that no joystick is configured.

       joystick_x_axis
	      Joystick axis to use to for horizontal (X) movement.

       joystick_x_invert
	      If  non-zero,  movement  on  the	horizontal  joystick  axis  is
	      inverted.

       joystick_y_axis
	      Joystick axis to use to for vertical (Y) movement.

       joystick_y_invert
	      If non-zero, movement on the vertical joystick axis is inverted.

       joystick_strafe_axis
	      Joystick axis to use to for strafing movement.

       joystick_strafe_invert
	      If  non-zero, movement on the joystick axis used for strafing is
	      inverted.

       joystick_physical_button0
	      The physical joystick button that corresponds to	joystick  vir‐
	      tual button #0.

       joystick_physical_button1
	      The  physical  joystick button that corresponds to joystick vir‐
	      tual button #1.

       joystick_physical_button2
	      The physical joystick button that corresponds to	joystick  vir‐
	      tual button #2.

       joystick_physical_button3
	      The  physical  joystick button that corresponds to joystick vir‐
	      tual button #3.

       joystick_physical_button4
	      The physical joystick button that corresponds to	joystick  vir‐
	      tual button #4.

       joystick_physical_button5
	      The  physical  joystick button that corresponds to joystick vir‐
	      tual button #5.

       joystick_physical_button6
	      The physical joystick button that corresponds to	joystick  vir‐
	      tual button #6.

       joystick_physical_button7
	      The  physical  joystick button that corresponds to joystick vir‐
	      tual button #7.

       joystick_physical_button8
	      The physical joystick button that corresponds to	joystick  vir‐
	      tual button #8.

       joystick_physical_button9
	      The  physical  joystick button that corresponds to joystick vir‐
	      tual button #9.

       joyb_strafeleft
	      Joystick virtual button to make the player strafe left.

       joyb_straferight
	      Joystick virtual button to make the player strafe right.

       joyb_menu_activate
	      Joystick virtual button to activate the menu.

       joyb_prevweapon
	      Joystick virtual button that cycles to the previous weapon.

       joyb_nextweapon
	      Joystick virtual button that cycles to the next weapon.

       mouseb_strafeleft
	      Mouse button to strafe left.

       mouseb_straferight
	      Mouse button to strafe right.

       mouseb_use
	      Mouse button to "use" an object, eg. a door or switch.

       mouseb_backward
	      Mouse button to move backwards.

       mouseb_prevweapon
	      Mouse button to cycle to the previous weapon.

       mouseb_nextweapon
	      Mouse button to cycle to the next weapon.

       dclick_use
	      If non-zero, double-clicking a mouse button acts	like  pressing
	      the "use" key to use an object in-game, eg. a door or switch.

       use_libsamplerate
	      Controls	whether	 libsamplerate	support is used for performing
	      sample rate conversions of sound effects.	 Support for this must
	      be  compiled into the program. If zero, libsamplerate support is
	      disabled.	 If non-zero,  libsamplerate  is  enabled.  Increasing
	      values  roughly  correspond  to  higher  quality conversion; the
	      higher the quality, the slower the conversion  process.	Linear
	      conversion  =  1;	 Zero  order  hold  = 2; Fast Sinc filter = 3;
	      Medium quality Sinc filter = 4; High quality Sinc filter = 5.

       libsamplerate_scale
	      Scaling factor used by libsamplerate. This is used when convert‐
	      ing sounds internally back into integer form; normally it should
	      not be necessary to change it from the default value.  The  only
	      time  it	might  be needed is if a PWAD file is loaded that con‐
	      tains very loud sounds, in which case the conversion  may	 cause
	      sound clipping and the scale factor should be reduced. The lower
	      the value, the quieter the sound effects become, so it should be
	      set as high as is possible without clipping occurring.

       timidity_cfg_path
	      Full path to a Timidity configuration file to use for MIDI play‐
	      back. The file will be evaluated from the directory where it  is
	      evaluated, so there is no need to add "dir" commands into it.

       gus_patch_path
	      Path  to	GUS patch files to use when operating in GUS emulation
	      mode.

       gus_ram_kb
	      Number of kilobytes of RAM to use in GUS emulation  mode.	 Valid
	      values are 256, 512, 768 or 1024.

       key_pause
	      Key to pause or unpause the game.

       key_menu_activate
	      Key that activates the menu when pressed.

       key_menu_up
	      Key that moves the cursor up on the menu.

       key_menu_down
	      Key that moves the cursor down on the menu.

       key_menu_left
	      Key that moves the currently selected slider on the menu left.

       key_menu_right
	      Key that moves the currently selected slider on the menu right.

       key_menu_back
	      Key to go back to the previous menu.

       key_menu_forward
	      Key to activate the currently selected menu item.

       key_menu_confirm
	      Key to answer 'yes' to a question in the menu.

       key_menu_abort
	      Key to answer 'no' to a question in the menu.

       key_menu_help
	      Keyboard shortcut to bring up the help screen.

       key_menu_save
	      Keyboard shortcut to bring up the save game menu.

       key_menu_load
	      Keyboard shortcut to bring up the load game menu.

       key_menu_volume
	      Keyboard shortcut to bring up the sound volume menu.

       key_menu_detail
	      Keyboard shortcut to toggle the detail level.

       key_menu_qsave
	      Keyboard shortcut to quicksave the current game.

       key_menu_endgame
	      Keyboard shortcut to end the game.

       key_menu_messages
	      Keyboard shortcut to toggle heads-up messages.

       key_menu_qload
	      Keyboard shortcut to load the last quicksave.

       key_menu_quit
	      Keyboard shortcut to quit the game.

       key_menu_gamma
	      Keyboard shortcut to toggle the gamma correction level.

       key_spy
	      Keyboard shortcut to switch view in multiplayer.

       key_menu_incscreen
	      Keyboard shortcut to increase the screen size.

       key_menu_decscreen
	      Keyboard shortcut to decrease the screen size.

       key_menu_screenshot
	      Keyboard shortcut to save a screenshot.

       key_map_toggle
	      Key to toggle the map view.

       key_map_north
	      Key to pan north when in the map view.

       key_map_south
	      Key to pan south when in the map view.

       key_map_east
	      Key to pan east when in the map view.

       key_map_west
	      Key to pan west when in the map view.

       key_map_zoomin
	      Key to zoom in when in the map view.

       key_map_zoomout
	      Key to zoom out when in the map view.

       key_map_maxzoom
	      Key to zoom out the maximum amount when in the map view.

       key_map_follow
	      Key to toggle follow mode when in the map view.

       key_map_grid
	      Key to toggle the grid display when in the map view.

       key_map_mark
	      Key to set a mark when in the map view.

       key_map_clearmark
	      Key to clear all marks when in the map view.

       key_weapon1
	      Key to select weapon 1.

       key_weapon2
	      Key to select weapon 2.

       key_weapon3
	      Key to select weapon 3.

       key_weapon4
	      Key to select weapon 4.

       key_weapon5
	      Key to select weapon 5.

       key_weapon6
	      Key to select weapon 6.

       key_weapon7
	      Key to select weapon 7.

       key_weapon8
	      Key to select weapon 8.

       key_prevweapon
	      Key to cycle to the previous weapon.

       key_nextweapon
	      Key to cycle to the next weapon.

       key_arti_all
	      Key to use one of each artifact.

       key_arti_health
	      Key to use "quartz flask" artifact.

       key_arti_poisonbag
	      Key to use "flechette" artifact.

       key_arti_blastradius
	      Key to use "disc of repulsion" artifact.

       key_arti_teleport
	      Key to use "chaos device" artifact.

       key_arti_teleportother
	      Key to use "banishment device" artifact.

       key_arti_egg
	      Key to use "porkalator" artifact.

       key_arti_invulnerability
	      Key to use "icon of the defender" artifact.

       key_message_refresh
	      Key to re-display last message.

       key_demo_quit
	      Key to quit the game when recording a demo.

       key_multi_msg
	      Key to send a message during multiplayer games.

       key_multi_msgplayer1
	      Key to send a message to player 1 during multiplayer games.

       key_multi_msgplayer2
	      Key to send a message to player 2 during multiplayer games.

       key_multi_msgplayer3
	      Key to send a message to player 3 during multiplayer games.

       key_multi_msgplayer4
	      Key to send a message to player 4 during multiplayer games.

       key_multi_msgplayer5
	      Key to send a message to player 5 during multiplayer games.

       key_multi_msgplayer6
	      Key to send a message to player 6 during multiplayer games.

       key_multi_msgplayer7
	      Key to send a message to player 7 during multiplayer games.

       key_multi_msgplayer8
	      Key to send a message to player 8 during multiplayer games.

SEE ALSO
       chocolate-doom(6), default.cfg(5), chocolate-setup(6)

							 chocolate-doom.cfg(5)
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