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cdk_compat(3)							 cdk_compat(3)

NAME
       cdk_compat - Cdk4 compatibility functions

SYNOPSIS
SYNOPSIS
       cc [ flag ... ] file ...	 -lcdk [ library ... ]

       #include <cdk/cdk_compat.h>

       int getDirectoryContents (
		      char *directory,
		      char **list,
		      int maxListSize);

       int readFile ( char *filename,
		      char **info,
		      int maxlines);

       int splitString (
		      char *string,
		      char **items,
		      char splitChar);

DESCRIPTION
       These  functions	 and  macros make it simpler to port applications from
       the older Cdk4 library to Cdk5.

       A few functions are deprecated in Cdk5,	because	 they  rely  upon  the
       caller  to  know	 in advance the size of data which will be returned by
       the function.

       Additionally, some macros are deprecated because they serve no  realis‐
       tic  purpose:  they  have  direct  (standard) equivalents in all modern
       curses implementations.

       Finally, a few macro definitions are added to iron out naming inconsis‐
       tencies across the Cdk4 header files.

AVAILABLE FUNCTIONS
       getDirectoryContents
	    This  opens	 the  current  directory  and reads the contents.  Use
	    CDKgetDirectoryContents() in new code.

       readFile
	    This reads a file and sticks it into the  char **  provided.   Use
	    CDKreadFile() for new code.

       splitString
	    This  splits a string into one or more parts given the split char‐
	    acter.  Use CDKsplitString() for new code.

EXAMPLE
       Start the porting process by changing the #include's to use
	      #include <cdk/cdk_compat.h>

       rather than
	      #include <cdk.h>
       Some adjustments of course are needed to make  your  compiler  see  the
       compatibility  header  file.   A separate name was chosen so that it in
       turn can (by adjusting the include path) include either	the  old  Cdk4
       cdk.h or the new.  If the old is included, you should link your program
       against the old library.	 Likewise, including the new requires that you
       link against the new library.

       That  is the first step: making your program compile using the compati‐
       bility header file using the old headers and library.

       The next step is to get it to  compile  against	the  new  headers  and
       library.	 Most of the changes will require modifying bare references to
       certain pointers to wrap them with the ObjOf() and  ScreenOf()  macros.
       New  Cdk	 uses these to provide functions which are easily shared among
       the different widget types.  Your compiler should be able to  tell  you
       where  the  changes should be made.  See the example programs which are
       included with Cdk as a guide.

       That is the hard part of porting.  But even for a  large	 program,  the
       changes	can be made simply: there are not that many types of change to
       make.  At the end of this step, you should still be able to  build  and
       run your program against the old headers and library.  It is reasonably
       likely that you can do the same with the new headers and	 library.   By
       using  the  same	 source	 for old/new versions of Cdk, you can test and
       verify that your program still works  properly  after  these  modifica‐
       tions.

       Finally,	 unless	 this  is a purely academic exercise, you will want to
       remove references to the deprecated functions and macros.

SEE ALSO
       cdk_objs (3), cdk_util (3)

								 cdk_compat(3)
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