bugle-screenshot man page on DragonFly

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BUGLE-SCREENSHOT(7)	       Bugle user manual	   BUGLE-SCREENSHOT(7)

NAME
       bugle-screenshot - takes screenshots and captures video

SYNOPSIS
       filterset screenshot
       {
	   filename "screenshot.ppm"
	   key_screenshot "C-A-S-S"
       }

       filterset screenshot C-V inactive
       {
	   video "yes"
	   filename "video.avi"
	   codec "mpeg4"
	   bitrate "1000000"
	   allframes "no"
       }

DESCRIPTION
       The screenshot filter-set can be used in one of two modes,
       corresponding to the two examples above. In the first, a particular
       key-press causes a screenshot to be taken, which is written to file in
       ppm(5) format. In the second, a video stream is captured and encoded to
       one of a range of formats with ffmpeg(1).

OPTIONS
       video
	   This option controls the mode: either screenshots on request or a
	   video stream. This filter-set supports activation and deactivation,
	   so it is possible to record video only on demand.

       filename
	   The file to which the image/video is written. In the case of an
	   image, if the filename contains a % it is used as a format string
	   for sprintf(3) with the frame number passed as the parameter.

       key_screenshot
	   The key combination used to capture a screenshot.

       codec
	   The codec to use when capturing a video. Refer to the documentation
	   for ffmpeg(1) for a list of valid codecs. Some codecs require
	   special setup and may not work, but common codecs such as mpeg4 and
	   huffyuv should work.

       bitrate
	   The approximate number of bits per second to use for video
	   encoding.

       allframes
	   By default, a frame is captured 30 times per second. If this option
	   is set, every frame is captured. Note that the video file will
	   still play at 30fps, so the speed will vary unless the application
	   has been written to use a fixed time-step between frames for its
	   internal animation (this is a useful way to produce smooth video if
	   the capturing overhead is otherwise too high).

       lag
	   Sets the latency between frame capture and encoding. If
	   GL_EXT_pixel_buffer_object is available, setting this option to a
	   value greater than 1 can help mask readback latency, at the expense
	   of video memory.

AUTHOR
       bugle is written and maintained by Bruce Merry.

SEE ALSO
       bugle(3), ppm(5), ffmpeg(1)

BUGLE 0.0.20091026		 October 2007		   BUGLE-SCREENSHOT(7)
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